Code:
// SKILL BONUS: int iSkillBonus = MINMAX(-30, (int) (gauss_random(0, 5) + 0.5f), 30); // HIT BONUS (based on skill bonus) int iNormalHitBonus = 0; if (abs(iSkillBonus) <= 20) iNormalHitBonus = -2 * iSkillBonus + abs(number(-8, 8) + number(-8, 8)) + number(1, 4); else iNormalHitBonus = -2 * iSkillBonus + number(1, 5);






