|
That backtrace is pretty much useless without the binary's symbol table (which maps addresses and symbols like function and class identifiers). The symbol table is removed when a binary is stripped, or it might not even be added in the first place if the binary is compiled without debugging information (-g option for gcc).
If you compile your binaries from source code, add the -g option to your build command (CFLAGS in the Makefiles).
Otherwise find an unstripped game binary (which is usually a lot larger, around 50MB for game) and use that or you are out of luck.
|