You last visited: Today at 22:15
Advertisement
Switchbot von Mijago Probleme
Discussion on Switchbot von Mijago Probleme within the Metin2 Private Server forum part of the Metin2 category.
08/24/2015, 19:02
#1
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Switchbot von Mijago Probleme
Moin Moin!
Wie der Titel schon sagt habe ich Probleme mit dem einbauen des Switchbots.
Game.py wurde bearbeitet so wie es soll und ich bekomme auch keine Fehlermeldungen. Allerdings wenn ich jetzt das Game starte, bleibe ich im Loadingscreen hängen. Der Balken ist voll aber sonst passiert nichts.
`
Ich habe gerade über eine Stunde damit verbracht in der SuFu was zu suchen, allerdings habe ich KEINE Antwort gefunden. Sehr viele andere User hatten das Problem, doch es hat nie einer drauf geantwortet. Hoffentlich bekomm ich hier mal eine plausible Antwort auf das Problem ._.
Danke schonmal im Vorraus!
PHP Code:
from switchbot import Bot
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale . IsEUROPE ():
SCREENSHOT_CWDSAVE = TRUE
if locale . IsCIBN10 ():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
class GameWindow ( ui . ScriptWindow ):
def __init__ ( self , stream ):
ui . ScriptWindow . __init__ ( self , "GAME" )
self . SetWindowName ( "game" )
net . SetPhaseWindow ( net . PHASE_WINDOW_GAME , self )
player . SetGameWindow ( self )
self . quickSlotPageIndex = 0
self . lastPKModeSendedTime = 0
self . pressNumber = None
self . guildWarQuestionDialog = None
self .interface = None
self . targetBoard = None
self . console = None
self . mapNameShower = None
self . affectShower = None
self . playerGauge = None
self . stream = stream
self .interface = interfaceModule .Interface()
self .interface. MakeInterface ()
self .interface. ShowDefaultWindows ()
self . curtain = uiPhaseCurtain . PhaseCurtain ()
self . curtain . speed = 0.03
self . curtain . Hide ()
self . targetBoard = uiTarget . TargetBoard ()
self . targetBoard . SetWhisperEvent ( ui . __mem_func__ ( self .interface. OpenWhisperDialog ))
self . targetBoard . Hide ()
self . console = consoleModule . ConsoleWindow ()
self . console . BindGameClass ( self )
self . console . SetConsoleSize ( wndMgr . GetScreenWidth (), 200 )
self . console . Hide ()
self . mapNameShower = uiMapNameShower . MapNameShower ()
self . affectShower = uiAffectShower . AffectShower ()
self . playerGauge = uiPlayerGauge . PlayerGauge ( self )
self . playerGauge . Hide ()
self . __SetQuickSlotMode ()
self . __ServerCommand_Build ()
self . __ProcessPreservedServerCommand ()
self . switchbot = Bot ()
self . switchbot . Hide ()
def __del__ ( self ):
player . SetGameWindow ( 0 )
net . ClearPhaseWindow ( net . PHASE_WINDOW_GAME , self )
ui . ScriptWindow . __del__ ( self )
def Open ( self ):
app . SetFrameSkip ( 1 )
self . SetSize ( wndMgr . GetScreenWidth (), wndMgr . GetScreenHeight ())
self . quickSlotPageIndex = 0
self . PickingCharacterIndex = - 1
self . PickingItemIndex = - 1
self . consoleEnable = FALSE
self . isShowDebugInfo = FALSE
self . ShowNameFlag = FALSE
self . enableXMasBoom = FALSE
self . startTimeXMasBoom = 0.0
self . indexXMasBoom = 0
global cameraDistance , cameraPitch , cameraRotation , cameraHeight
app . SetCamera ( cameraDistance , cameraPitch , cameraRotation , cameraHeight )
constInfo . SET_DEFAULT_CAMERA_MAX_DISTANCE ()
constInfo . SET_DEFAULT_CHRNAME_COLOR ()
constInfo . SET_DEFAULT_FOG_LEVEL ()
constInfo . SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE ()
constInfo . SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS ()
constInfo . SET_DEFAULT_USE_SKILL_EFFECT_ENABLE ()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo . SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE ()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event . SetLeftTimeString ( locale . UI_LEFT_TIME )
textTail . EnablePKTitle ( constInfo . PVPMODE_ENABLE )
if constInfo . PVPMODE_TEST_ENABLE :
self . testPKMode = ui . TextLine ()
self . testPKMode . SetFontName ( locale . UI_DEF_FONT )
self . testPKMode . SetPosition ( 0 , 15 )
self . testPKMode . SetWindowHorizontalAlignCenter ()
self . testPKMode . SetHorizontalAlignCenter ()
self . testPKMode . SetFeather ()
self . testPKMode . SetOutline ()
self . testPKMode . Show ()
self . testAlignment = ui . TextLine ()
self . testAlignment . SetFontName ( locale . UI_DEF_FONT )
self . testAlignment . SetPosition ( 0 , 35 )
self . testAlignment . SetWindowHorizontalAlignCenter ()
self . testAlignment . SetHorizontalAlignCenter ()
self . testAlignment . SetFeather ()
self . testAlignment . SetOutline ()
self . testAlignment . Show ()
self . __BuildKeyDict ()
self . __BuildDebugInfo ()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder . Clear ()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange . InitTrading ()
# END_OF_UNKNOWN_UPDATE
if debugInfo . IsDebugMode ():
self . ToggleDebugInfo ()
## Sound
snd . SetMusicVolume ( systemSetting . GetMusicVolume ()* net . GetFieldMusicVolume ())
snd . SetSoundVolume ( systemSetting . GetSoundVolume ())
netFieldMusicFileName = net . GetFieldMusicFileName ()
if netFieldMusicFileName :
snd . FadeInMusic ( "BGM/" + netFieldMusicFileName )
elif musicInfo . fieldMusic != "" :
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
self . __SetQuickSlotMode ()
self . __SelectQuickPage ( self . quickSlotPageIndex )
self . SetFocus ()
self . Show ()
app . ShowCursor ()
net . SendEnterGamePacket ()
# START_GAME_ERROR_EXIT
try:
self . StartGame ()
except :
import exception
exception . Abort ( "GameWindow.Open" )
# END_OF_START_GAME_ERROR_EXIT
self . cubeInformation = {}
self . currentCubeNPC = 0
def Close ( self ):
self . Hide ()
global cameraDistance , cameraPitch , cameraRotation , cameraHeight
( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) = app . GetCamera ()
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
self . onPressKeyDict = None
self . onClickKeyDict = None
chat . Close ()
snd . StopAllSound ()
grp . InitScreenEffect ()
chr . Destroy ()
textTail . Clear ()
quest . Clear ()
background . Destroy ()
guild . Destroy ()
messenger . Destroy ()
skill . ClearSkillData ()
wndMgr . Unlock ()
mouseModule . mouseController . DeattachObject ()
if self . guildWarQuestionDialog :
self . guildWarQuestionDialog . Close ()
self . guildNameBoard = None
self . partyRequestQuestionDialog = None
self . partyInviteQuestionDialog = None
self . guildInviteQuestionDialog = None
self . guildWarQuestionDialog = None
self . messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self . itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self . confirmDialog = None
# END_OF_QUEST_CONFIRM
self . PrintCoord = None
self . FrameRate = None
self . Pitch = None
self . Splat = None
self . TextureNum = None
self . ObjectNum = None
self . ViewDistance = None
self . ClearDictionary ()
self . playerGauge = None
self . mapNameShower = None
self . affectShower = None
if self . console :
self . console . BindGameClass ( 0 )
self . console . Close ()
self . console = None
if self . targetBoard :
self . targetBoard . Destroy ()
self . targetBoard = None
if self .interface:
self .interface. HideAllWindows ()
self .interface. Close ()
self .interface= None
player . ClearSkillDict ()
player . ResetCameraRotation ()
self . KillFocus ()
app . HideCursor ()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict ( self ):
onPressKeyDict = {}
##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
onPressKeyDict [ app . DIK_1 ] = lambda : self . __PressNumKey ( 1 )
onPressKeyDict [ app . DIK_2 ] = lambda : self . __PressNumKey ( 2 )
onPressKeyDict [ app . DIK_3 ] = lambda : self . __PressNumKey ( 3 )
onPressKeyDict [ app . DIK_4 ] = lambda : self . __PressNumKey ( 4 )
onPressKeyDict [ app . DIK_5 ] = lambda : self . __PressNumKey ( 5 )
onPressKeyDict [ app . DIK_6 ] = lambda : self . __PressNumKey ( 6 )
onPressKeyDict [ app . DIK_7 ] = lambda : self . __PressNumKey ( 7 )
onPressKeyDict [ app . DIK_8 ] = lambda : self . __PressNumKey ( 8 )
onPressKeyDict [ app . DIK_9 ] = lambda : self . __PressNumKey ( 9 )
onPressKeyDict [ app . DIK_F1 ] = lambda : self . __PressQuickSlot ( 4 )
onPressKeyDict [ app . DIK_F2 ] = lambda : self . __PressQuickSlot ( 5 )
onPressKeyDict [ app . DIK_F3 ] = lambda : self . __PressQuickSlot ( 6 )
onPressKeyDict [ app . DIK_F4 ] = lambda : self . __PressQuickSlot ( 7 )
onPressKeyDict [ app . DIK_F5 ] = lambda : self . __toggleSwitchbot ()
onPressKeyDict [ app . DIK_LALT ] = lambda : self . ShowName ()
onPressKeyDict [ app . DIK_LCONTROL ] = lambda : self . ShowMouseImage ()
onPressKeyDict [ app . DIK_SYSRQ ] = lambda : self . SaveScreen ()
onPressKeyDict [ app . DIK_SPACE ] = lambda : self . StartAttack ()
#캐릭터 이동키
onPressKeyDict [ app . DIK_UP ] = lambda : self . MoveUp ()
onPressKeyDict [ app . DIK_DOWN ] = lambda : self . MoveDown ()
onPressKeyDict [ app . DIK_LEFT ] = lambda : self . MoveLeft ()
onPressKeyDict [ app . DIK_RIGHT ] = lambda : self . MoveRight ()
onPressKeyDict [ app . DIK_W ] = lambda : self . MoveUp ()
onPressKeyDict [ app . DIK_S ] = lambda : self . MoveDown ()
onPressKeyDict [ app . DIK_A ] = lambda : self . MoveLeft ()
onPressKeyDict [ app . DIK_D ] = lambda : self . MoveRight ()
onPressKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_TO_NEGATIVE )
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_G ] = self . __PressGKey
onPressKeyDict [ app . DIK_Q ] = self . __PressQKey
onPressKeyDict [ app . DIK_NUMPAD9 ] = lambda : app . MovieResetCamera ()
onPressKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_GRAVE ] = lambda : self . PickUpItem ()
onPressKeyDict [ app . DIK_Z ] = lambda : self . PickUpItem ()
onPressKeyDict [ app . DIK_C ] = lambda state = "STATUS" : self .interface. ToggleCharacterWindow ( state )
onPressKeyDict [ app . DIK_V ] = lambda state = "SKILL" : self .interface. ToggleCharacterWindow ( state )
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict [ app . DIK_N ] = lambda state = "QUEST" : self .interface. ToggleCharacterWindow ( state )
onPressKeyDict [ app . DIK_I ] = lambda : self .interface. ToggleInventoryWindow ()
onPressKeyDict [ app . DIK_M ] = lambda : self .interface. PressMKey ()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict [ app . DIK_ADD ] = lambda : self .interface. MiniMapScaleUp ()
onPressKeyDict [ app . DIK_SUBTRACT ] = lambda : self .interface. MiniMapScaleDown ()
onPressKeyDict [ app . DIK_L ] = lambda : self .interface. ToggleChatLogWindow ()
onPressKeyDict [ app . DIK_COMMA ] = lambda : self . ShowConsole () # "`" key
onPressKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickPageMode ()
onPressKeyDict [ app . DIK_J ] = lambda : self . __PressJKey ()
onPressKeyDict [ app . DIK_H ] = lambda : self . __PressHKey ()
onPressKeyDict [ app . DIK_B ] = lambda : self . __PressBKey ()
onPressKeyDict [ app . DIK_F ] = lambda : self . __PressFKey ()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self . onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict [ app . DIK_UP ] = lambda : self . StopUp ()
onClickKeyDict [ app . DIK_DOWN ] = lambda : self . StopDown ()
onClickKeyDict [ app . DIK_LEFT ] = lambda : self . StopLeft ()
onClickKeyDict [ app . DIK_RIGHT ] = lambda : self . StopRight ()
onClickKeyDict [ app . DIK_SPACE ] = lambda : self . EndAttack ()
onClickKeyDict [ app . DIK_W ] = lambda : self . StopUp ()
onClickKeyDict [ app . DIK_S ] = lambda : self . StopDown ()
onClickKeyDict [ app . DIK_A ] = lambda : self . StopLeft ()
onClickKeyDict [ app . DIK_D ] = lambda : self . StopRight ()
onClickKeyDict [ app . DIK_Q ] = lambda : app . RotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_F ] = lambda : app . ZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_G ] = lambda : self . __ReleaseGKey ()
onClickKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_LALT ] = lambda : self . HideName ()
onClickKeyDict [ app . DIK_LCONTROL ] = lambda : self . HideMouseImage ()
onClickKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickSlotMode ()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self . onClickKeyDict = onClickKeyDict
def __PressNumKey ( self , num ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if num >= 1 and num <= 9 :
if( chrmgr . IsPossibleEmoticon (- 1 )):
chrmgr . SetEmoticon (- 1 , int ( num )- 1 )
net . SendEmoticon ( int ( num )- 1 )
else:
if num >= 1 and num <= 4 :
self . pressNumber ( num - 1 )
def __ClickBKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
return
else:
if constInfo . PVPMODE_ACCELKEY_ENABLE :
self . ChangePKMode ()
def __PressJKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if player . IsMountingHorse ():
net . SendChatPacket ( "/unmount" )
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder . IsBuildingPrivateShop ():
for i in xrange ( player . INVENTORY_PAGE_SIZE ):
if player . GetItemIndex ( i ) in ( 71114 , 71116 , 71118 , 71120 ):
net . SendItemUsePacket ( i )
break
def __PressHKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_ride" )
else:
self .interface. OpenHelpWindow ()
def __PressBKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_back" )
else:
state = "EMOTICON"
self .interface. ToggleCharacterWindow ( state )
def __PressFKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_feed" )
else:
app . ZoomCamera ( app . CAMERA_TO_POSITIVE )
def __PressGKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/ride" )
else:
if self . ShowNameFlag :
self .interface. ToggleGuildWindow ()
else:
app . PitchCamera ( app . CAMERA_TO_POSITIVE )
def __ReleaseGKey ( self ):
app . PitchCamera ( app . CAMERA_STOP )
def __PressQKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if 0 == interfaceModule . IsQBHide :
interfaceModule . IsQBHide = 1
self .interface. HideAllQuestButton ()
else:
interfaceModule . IsQBHide = 0
self .interface. ShowAllQuestButton ()
else:
app . RotateCamera ( app . CAMERA_TO_NEGATIVE )
def __SetQuickSlotMode ( self ):
self . pressNumber = ui . __mem_func__ ( self . __PressQuickSlot )
def __SetQuickPageMode ( self ):
self . pressNumber = ui . __mem_func__ ( self . __SelectQuickPage )
def __PressQuickSlot ( self , localSlotIndex ):
player . RequestUseLocalQuickSlot ( localSlotIndex )
def __SelectQuickPage ( self , pageIndex ):
self . quickSlotPageIndex = pageIndex
player . SetQuickPage ( pageIndex )
def ToggleDebugInfo ( self ):
self . isShowDebugInfo = not self . isShowDebugInfo
if self . isShowDebugInfo :
self . PrintCoord . Show ()
self . FrameRate . Show ()
self . Pitch . Show ()
self . Splat . Show ()
self . TextureNum . Show ()
self . ObjectNum . Show ()
self . ViewDistance . Show ()
else:
self . PrintCoord . Hide ()
self . FrameRate . Hide ()
self . Pitch . Hide ()
self . Splat . Hide ()
self . TextureNum . Hide ()
self . ObjectNum . Hide ()
self . ViewDistance . Hide ()
def __BuildDebugInfo ( self ):
## Character Position Coordinate
self . PrintCoord = ui . TextLine ()
self . PrintCoord . SetFontName ( locale . UI_DEF_FONT )
self . PrintCoord . SetPosition ( wndMgr . GetScreenWidth () - 270 , 0 )
## Frame Rate
self . FrameRate = ui . TextLine ()
self . FrameRate . SetFontName ( locale . UI_DEF_FONT )
self . FrameRate . SetPosition ( wndMgr . GetScreenWidth () - 270 , 20 )
## Camera Pitch
self . Pitch = ui . TextLine ()
self . Pitch . SetFontName ( locale . UI_DEF_FONT )
self . Pitch . SetPosition ( wndMgr . GetScreenWidth () - 270 , 40 )
## Splat
self . Splat = ui . TextLine ()
self . Splat . SetFontName ( locale . UI_DEF_FONT )
self . Splat . SetPosition ( wndMgr . GetScreenWidth () - 270 , 60 )
# TextureNum
self . TextureNum = ui . TextLine ()
self . TextureNum . SetFontName ( locale . UI_DEF_FONT )
self . TextureNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 80 )
# 오브젝트 그리는 개수
self . ObjectNum = ui . TextLine ()
self . ObjectNum . SetFontName ( locale . UI_DEF_FONT )
self . ObjectNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 100 )
# 시야거리
self . ViewDistance = ui . TextLine ()
self . ViewDistance . SetFontName ( locale . UI_DEF_FONT )
self . ViewDistance . SetPosition ( 0 , 0 )
def __NotifyError ( self , msg ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , msg )
def ChangePKMode ( self ):
if not app . IsPressed ( app . DIK_LCONTROL ):
return
if player . GetStatus ( player . LEVEL )< constInfo . PVPMODE_PROTECTED_LEVEL :
self . __NotifyError ( locale . OPTION_PVPMODE_PROTECT % ( constInfo . PVPMODE_PROTECTED_LEVEL ))
return
curTime = app . GetTime ()
if curTime - self . lastPKModeSendedTime < constInfo . PVPMODE_ACCELKEY_DELAY :
return
self . lastPKModeSendedTime = curTime
curPKMode = player . GetPKMode ()
nextPKMode = curPKMode + 1
if nextPKMode == player . PK_MODE_PROTECT :
if 0 == player . GetGuildID ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . OPTION_PVPMODE_CANNOT_SET_GUILD_MODE )
nextPKMode = 0
else:
nextPKMode = player . PK_MODE_GUILD
elif nextPKMode == player . PK_MODE_MAX_NUM :
nextPKMode = 0
net . SendChatPacket ( "/PKMode " + str ( nextPKMode ))
print "/PKMode " + str ( nextPKMode )
def OnChangePKMode ( self ):
self .interface. OnChangePKMode ()
try:
self . __NotifyError ( locale . OPTION_PVPMODE_MESSAGE_DICT [ player . GetPKMode ()])
except KeyError :
print "UNKNOWN PVPMode[%d]" % ( player . GetPKMode ())
if constInfo . PVPMODE_TEST_ENABLE :
curPKMode = player . GetPKMode ()
alignment , grade = chr . testGetPKData ()
self . pkModeNameDict = { 0 : "PEACE" , 1 : "REVENGE" , 2 : "FREE" , 3 : "PROTECT" , }
self . testPKMode . SetText ( "Current PK Mode : " + self . pkModeNameDict . get ( curPKMode , "UNKNOWN" ))
self . testAlignment . SetText ( "Current Alignment : " + str ( alignment ) + " (" + locale . TITLE_NAME_LIST [ grade ] + ")" )
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame ( self ):
self . RefreshInventory ()
self . RefreshEquipment ()
self . RefreshCharacter ()
self . RefreshSkill ()
# Refresh
def CheckGameButton ( self ):
if self .interface:
self .interface. CheckGameButton ()
def RefreshAlignment ( self ):
self .interface. RefreshAlignment ()
def RefreshStatus ( self ):
self . CheckGameButton ()
if self .interface:
self .interface. RefreshStatus ()
if self . playerGauge :
self . playerGauge . RefreshGauge ()
def RefreshStamina ( self ):
self .interface. RefreshStamina ()
def RefreshSkill ( self ):
self . CheckGameButton ()
if self .interface:
self .interface. RefreshSkill ()
def RefreshQuest ( self ):
self .interface. RefreshQuest ()
def RefreshMessenger ( self ):
self .interface. RefreshMessenger ()
def RefreshGuildInfoPage ( self ):
self .interface. RefreshGuildInfoPage ()
def RefreshGuildBoardPage ( self ):
self .interface. RefreshGuildBoardPage ()
def RefreshGuildMemberPage ( self ):
self .interface. RefreshGuildMemberPage ()
def RefreshGuildMemberPageGradeComboBox ( self ):
self .interface. RefreshGuildMemberPageGradeComboBox ()
def RefreshGuildSkillPage ( self ):
self .interface. RefreshGuildSkillPage ()
def RefreshGuildGradePage ( self ):
self .interface. RefreshGuildGradePage ()
def RefreshMobile ( self ):
if self .interface:
self .interface. RefreshMobile ()
def OnMobileAuthority ( self ):
self .interface. OnMobileAuthority ()
def OnBlockMode ( self , mode ):
self .interface. OnBlockMode ( mode )
def OpenQuestWindow ( self , skin , idx ):
self .interface. OpenQuestWindow ( skin , idx )
def AskGuildName ( self ):
guildNameBoard = uiCommon . InputDialog ()
guildNameBoard . SetTitle ( locale . GUILD_NAME )
guildNameBoard . SetAcceptEvent ( ui . __mem_func__ ( self . ConfirmGuildName ))
guildNameBoard . SetCancelEvent ( ui . __mem_func__ ( self . CancelGuildName ))
guildNameBoard . Open ()
self . guildNameBoard = guildNameBoard
def ConfirmGuildName ( self ):
guildName = self . guildNameBoard . GetText ()
if not guildName :
return
if net . IsInsultIn ( guildName ):
self . PopupMessage ( locale . GUILD_CREATE_ERROR_INSULT_NAME )
return
net . SendAnswerMakeGuildPacket ( guildName )
self . guildNameBoard . Close ()
self . guildNameBoard = None
return TRUE
def CancelGuildName ( self ):
self . guildNameBoard . Close ()
self . guildNameBoard = None
return TRUE
## Refine
def PopupMessage ( self , msg ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( msg , 0 , locale . UI_OK )
def OpenRefineDialog ( self , targetItemPos , nextGradeItemVnum , cost , prob , type = 0 ):
self .interface. OpenRefineDialog ( targetItemPos , nextGradeItemVnum , cost , prob , type )
def AppendMaterialToRefineDialog ( self , vnum , count ):
self .interface. AppendMaterialToRefineDialog ( vnum , count )
def RunUseSkillEvent ( self , slotIndex , coolTime ):
self .interface. OnUseSkill ( slotIndex , coolTime )
def ClearAffects ( self ):
self . affectShower . ClearAffects ()
def SetAffect ( self , affect ):
self . affectShower . SetAffect ( affect )
def ResetAffect ( self , affect ):
self . affectShower . ResetAffect ( affect )
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect ( self , type , pointIdx , value , duration ):
self . affectShower . BINARY_NEW_AddAffect ( type , pointIdx , value , duration )
def BINARY_NEW_RemoveAffect ( self , type , pointIdx ):
self . affectShower . BINARY_NEW_RemoveAffect ( type , pointIdx )
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot ( self , slotIndex ):
if self .interface:
self .interface. OnActivateSkill ( slotIndex )
def DeactivateSkillSlot ( self , slotIndex ):
if self .interface:
self .interface. OnDeactivateSkill ( slotIndex )
def RefreshEquipment ( self ):
if self .interface:
self .interface. RefreshInventory ()
def RefreshInventory ( self ):
if self .interface:
self .interface. RefreshInventory ()
def RefreshCharacter ( self ):
if self .interface:
self .interface. RefreshCharacter ()
def OnGameOver ( self ):
self . CloseTargetBoard ()
self . OpenRestartDialog ()
def OpenRestartDialog ( self ):
self .interface. OpenRestartDialog ()
def ChangeCurrentSkill ( self , skillSlotNumber ):
self .interface. OnChangeCurrentSkill ( skillSlotNumber )
## TargetBoard
def SetPCTargetBoard ( self , vid , name ):
self . targetBoard . Open ( vid , name )
if app . IsPressed ( app . DIK_LCONTROL ):
if not player . IsSameEmpire ( vid ):
return
if player . IsMainCharacterIndex ( vid ):
return
elif chr . INSTANCE_TYPE_BUILDING == chr . GetInstanceType ( vid ):
return
self .interface. OpenWhisperDialog ( name )
def RefreshTargetBoardByVID ( self , vid ):
self . targetBoard . RefreshByVID ( vid )
def RefreshTargetBoardByName ( self , name ):
self . targetBoard . RefreshByName ( name )
def __RefreshTargetBoard ( self ):
self . targetBoard . Refresh ()
def SetHPTargetBoard ( self , vid , hpPercentage ):
if vid != self . targetBoard . GetTargetVID ():
self . targetBoard . ResetTargetBoard ()
self . targetBoard . SetEnemyVID ( vid )
self . targetBoard . SetHP ( hpPercentage )
self . targetBoard . Show ()
def CloseTargetBoardIfDifferent ( self , vid ):
if vid != self . targetBoard . GetTargetVID ():
self . targetBoard . Close ()
def CloseTargetBoard ( self ):
self . targetBoard . Close ()
## View Equipment
def OpenEquipmentDialog ( self , vid ):
self .interface. OpenEquipmentDialog ( vid )
def SetEquipmentDialogItem ( self , vid , slotIndex , vnum , count ):
self .interface. SetEquipmentDialogItem ( vid , slotIndex , vnum , count )
def SetEquipmentDialogSocket ( self , vid , slotIndex , socketIndex , value ):
self .interface. SetEquipmentDialogSocket ( vid , slotIndex , socketIndex , value )
def SetEquipmentDialogAttr ( self , vid , slotIndex , attrIndex , type , value ):
self .interface. SetEquipmentDialogAttr ( vid , slotIndex , attrIndex , type , value )
# SHOW_LOCAL_MAP_NAME
def ShowMapName ( self , mapName , x , y ):
if self . mapNameShower :
self . mapNameShower . ShowMapName ( mapName , x , y )
if self .interface:
self .interface. SetMapName ( mapName )
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow ( self ):
self .interface. BINARY_OpenAtlasWindow ()
## Chat
def OnRecvWhisper ( self , mode , name , line ):
if mode == chat . WHISPER_TYPE_GM :
self .interface. RegisterGameMasterName ( name )
chat . AppendWhisper ( mode , name , line )
self .interface. RecvWhisper ( name )
def OnRecvWhisperSystemMessage ( self , mode , name , line ):
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , line )
self .interface. RecvWhisper ( name )
def OnRecvWhisperError ( self , mode , name , line ):
if locale . WHISPER_ERROR . has_key ( mode ):
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , locale . WHISPER_ERROR [ mode ]( name ))
else:
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , "Whisper Unknown Error(mode=%d, name=%s)" % ( mode , name ))
self .interface. RecvWhisper ( name )
def RecvWhisper ( self , name ):
self .interface. RecvWhisper ( name )
def OnPickMoney ( self , money ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_PICK_MONEY % ( money ))
def OnShopError ( self , type ):
try:
self . PopupMessage ( locale . SHOP_ERROR_DICT [ type ])
except KeyError :
self . PopupMessage ( locale . SHOP_ERROR_UNKNOWN % ( type ))
def OnSafeBoxError ( self ):
self . PopupMessage ( locale . SAFEBOX_ERROR )
def OnFishingSuccess ( self , isFish , fishName ):
chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_SUCCESS ( isFish , fishName ), 2000 )
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_UNKNOWN )
def OnFishingWrongPlace ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_WRONG_PLACE )
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify ( self , isFish , fishName ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_NOTIFY ( isFish , fishName ))
def OnFishingFailure ( self ):
chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_FAILURE , 2000 )
def OnCannotPickItem ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_PICK_ITEM )
# MINING
def OnCannotMining ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_MINING )
# END_OF_MINING
def OnCannotUseSkill ( self , vid , type ):
if locale . USE_SKILL_ERROR_TAIL_DICT . has_key ( type ):
textTail . RegisterInfoTail ( vid , locale . USE_SKILL_ERROR_TAIL_DICT [ type ])
if locale . USE_SKILL_ERROR_CHAT_DICT . has_key ( type ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . USE_SKILL_ERROR_CHAT_DICT [ type ])
def OnCannotShotError ( self , vid , type ):
textTail . RegisterInfoTail ( vid , locale . SHOT_ERROR_TAIL_DICT . get ( type , locale . SHOT_ERROR_UNKNOWN % ( type )))
## PointReset
def StartPointReset ( self ):
self .interface. OpenPointResetDialog ()
## Shop
def StartShop ( self , vid ):
self .interface. OpenShopDialog ( vid )
def EndShop ( self ):
self .interface. CloseShopDialog ()
def RefreshShop ( self ):
self .interface. RefreshShopDialog ()
def SetShopSellingPrice ( self , Price ):
pass
## Exchange
def StartExchange ( self ):
self .interface. StartExchange ()
def EndExchange ( self ):
self .interface. EndExchange ()
def RefreshExchange ( self ):
self .interface. RefreshExchange ()
## Party
def RecvPartyInviteQuestion ( self , leaderVID , leaderName ):
partyInviteQuestionDialog = uiCommon . QuestionDialog ()
partyInviteQuestionDialog . SetText ( leaderName + locale . PARTY_DO_YOU_JOIN )
partyInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerPartyInvite ( arg ))
partyInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerPartyInvite ( arg ))
partyInviteQuestionDialog . Open ()
partyInviteQuestionDialog . partyLeaderVID = leaderVID
self . partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite ( self , answer ):
if not self . partyInviteQuestionDialog :
return
partyLeaderVID = self . partyInviteQuestionDialog . partyLeaderVID
distance = player . GetCharacterDistance ( partyLeaderVID )
if distance < 0.0 or distance > 5000 :
answer = FALSE
net . SendPartyInviteAnswerPacket ( partyLeaderVID , answer )
self . partyInviteQuestionDialog . Close ()
self . partyInviteQuestionDialog = None
def AddPartyMember ( self , pid , name ):
self .interface. AddPartyMember ( pid , name )
def UpdatePartyMemberInfo ( self , pid ):
self .interface. UpdatePartyMemberInfo ( pid )
def RemovePartyMember ( self , pid ):
self .interface. RemovePartyMember ( pid )
self . __RefreshTargetBoard ()
def LinkPartyMember ( self , pid , vid ):
self .interface. LinkPartyMember ( pid , vid )
def UnlinkPartyMember ( self , pid ):
self .interface. UnlinkPartyMember ( pid )
def UnlinkAllPartyMember ( self ):
self .interface. UnlinkAllPartyMember ()
def ExitParty ( self ):
self .interface. ExitParty ()
self . RefreshTargetBoardByVID ( self . targetBoard . GetTargetVID ())
def ChangePartyParameter ( self , distributionMode ):
self .interface. ChangePartyParameter ( distributionMode )
## Messenger
def OnMessengerAddFriendQuestion ( self , name ):
messengerAddFriendQuestion = uiCommon . QuestionDialog2 ()
messengerAddFriendQuestion . SetText1 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % ( name ))
messengerAddFriendQuestion . SetText2 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 )
messengerAddFriendQuestion . SetAcceptEvent ( ui . __mem_func__ ( self . OnAcceptAddFriend ))
messengerAddFriendQuestion . SetCancelEvent ( ui . __mem_func__ ( self . OnDenyAddFriend ))
messengerAddFriendQuestion . Open ()
messengerAddFriendQuestion . name = name
self . messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend ( self ):
name = self . messengerAddFriendQuestion . name
net . SendChatPacket ( "/messenger_auth y " + name )
self . OnCloseAddFriendQuestionDialog ()
return TRUE
def OnDenyAddFriend ( self ):
name = self . messengerAddFriendQuestion . name
net . SendChatPacket ( "/messenger_auth n " + name )
self . OnCloseAddFriendQuestionDialog ()
return TRUE
def OnCloseAddFriendQuestionDialog ( self ):
self . messengerAddFriendQuestion . Close ()
self . messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow ( self , size ):
self .interface. OpenSafeboxWindow ( size )
def RefreshSafebox ( self ):
self .interface. RefreshSafebox ()
def RefreshSafeboxMoney ( self ):
self .interface. RefreshSafeboxMoney ()
# ITEM_MALL
def OpenMallWindow ( self , size ):
self .interface. OpenMallWindow ( size )
def RefreshMall ( self ):
self .interface. RefreshMall ()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion ( self , guildID , guildName ):
guildInviteQuestionDialog = uiCommon . QuestionDialog ()
guildInviteQuestionDialog . SetText ( guildName + locale . GUILD_DO_YOU_JOIN )
guildInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerGuildInvite ( arg ))
guildInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerGuildInvite ( arg ))
guildInviteQuestionDialog . Open ()
guildInviteQuestionDialog . guildID = guildID
self . guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite ( self , answer ):
if not self . guildInviteQuestionDialog :
return
guildLeaderVID = self . guildInviteQuestionDialog . guildID
net . SendGuildInviteAnswerPacket ( guildLeaderVID , answer )
self . guildInviteQuestionDialog . Close ()
self . guildInviteQuestionDialog = None
def DeleteGuild ( self ):
self .interface. DeleteGuild ()
## Clock
def ShowClock ( self , second ):
self .interface. ShowClock ( second )
def HideClock ( self ):
self .interface. HideClock ()
## Emotion
def BINARY_ActEmotion ( self , emotionIndex ):
if self .interface. wndCharacter :
self .interface. wndCharacter . ActEmotion ( emotionIndex )
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus ( self ):
if FALSE == self . IsFocus ():
if TRUE == self .interface. IsOpenChat ():
self .interface. ToggleChat ()
self . SetFocus ()
def SaveScreen ( self ):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE :
if not os . path . exists ( os . getcwd ()+ os . sep + "screenshot" ):
os . mkdir ( os . getcwd ()+ os . sep + "screenshot" )
( succeeded , name ) = grp . SaveScreenShotToPath ( os . getcwd ()+ os . sep + "screenshot" + os . sep )
elif SCREENSHOT_DIR :
( succeeded , name ) = grp . SaveScreenShot ( SCREENSHOT_DIR )
else:
( succeeded , name ) = grp . SaveScreenShot ()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded :
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . SCREENSHOT_SAVE_FAILURE )
def ShowConsole ( self ):
if debugInfo . IsDebugMode () or TRUE == self . consoleEnable :
player . EndKeyWalkingImmediately ()
self . console . OpenWindow ()
def ShowName ( self ):
self . ShowNameFlag = TRUE
self . playerGauge . EnableShowAlways ()
player . SetQuickPage ( self . quickSlotPageIndex + 1 )
# ADD_ALWAYS_SHOW_NAME
def __IsShowName ( self ):
if systemSetting . IsAlwaysShowName ():
return TRUE
if self . ShowNameFlag :
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName ( self ):
self . ShowNameFlag = FALSE
self . playerGauge . DisableShowAlways ()
player . SetQuickPage ( self . quickSlotPageIndex )
def ShowMouseImage ( self ):
self .interface. ShowMouseImage ()
def HideMouseImage ( self ):
self .interface. HideMouseImage ()
def StartAttack ( self ):
player . SetAttackKeyState ( TRUE )
def EndAttack ( self ):
player . SetAttackKeyState ( FALSE )
def MoveUp ( self ):
player . SetSingleDIKKeyState ( app . DIK_UP , TRUE )
def MoveDown ( self ):
player . SetSingleDIKKeyState ( app . DIK_DOWN , TRUE )
def MoveLeft ( self ):
player . SetSingleDIKKeyState ( app . DIK_LEFT , TRUE )
def MoveRight ( self ):
player . SetSingleDIKKeyState ( app . DIK_RIGHT , TRUE )
def StopUp ( self ):
player . SetSingleDIKKeyState ( app . DIK_UP , FALSE )
def StopDown ( self ):
player . SetSingleDIKKeyState ( app . DIK_DOWN , FALSE )
def StopLeft ( self ):
player . SetSingleDIKKeyState ( app . DIK_LEFT , FALSE )
def StopRight ( self ):
player . SetSingleDIKKeyState ( app . DIK_RIGHT , FALSE )
def PickUpItem ( self ):
player . PickCloseItem ()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown ( self , key ):
if self .interface. wndWeb and self .interface. wndWeb . IsShow ():
return
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 )
try:
self . onPressKeyDict [ key ]()
except KeyError :
pass
except :
raise
return TRUE
def OnKeyUp ( self , key ):
try:
self . onClickKeyDict [ key ]()
except KeyError :
pass
except :
raise
return TRUE
def OnMouseLeftButtonDown ( self ):
if self .interface. BUILD_OnMouseLeftButtonDown ():
return
if mouseModule . mouseController . isAttached ():
self . CheckFocus ()
else:
hyperlink = ui . GetHyperlink ()
if hyperlink :
return
else:
self . CheckFocus ()
player . SetMouseState ( player . MBT_LEFT , player . MBS_PRESS );
return TRUE
def OnMouseLeftButtonUp ( self ):
if self .interface. BUILD_OnMouseLeftButtonUp ():
return
if mouseModule . mouseController . isAttached ():
attachedType = mouseModule . mouseController . GetAttachedType ()
attachedItemIndex = mouseModule . mouseController . GetAttachedItemIndex ()
attachedItemSlotPos = mouseModule . mouseController . GetAttachedSlotNumber ()
attachedItemCount = mouseModule . mouseController . GetAttachedItemCount ()
## QuickSlot
if player . SLOT_TYPE_QUICK_SLOT == attachedType :
player . RequestDeleteGlobalQuickSlot ( attachedItemSlotPos )
## Inventory
elif player . SLOT_TYPE_INVENTORY == attachedType :
if player . ITEM_MONEY == attachedItemIndex :
self . __PutMoney ( attachedType , attachedItemCount , self . PickingCharacterIndex )
else:
self . __PutItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , self . PickingCharacterIndex )
mouseModule . mouseController . DeattachObject ()
else:
hyperlink = ui . GetHyperlink ()
if hyperlink :
if app . IsPressed ( app . DIK_LALT ):
link = chat . GetLinkFromHyperlink ( hyperlink )
ime . PasteString ( link )
else:
self .interface. MakeHyperlinkTooltip ( hyperlink )
return
else:
player . SetMouseState ( player . MBT_LEFT , player . MBS_CLICK )
#player.EndMouseWalking()
return TRUE
def __PutItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , dstChrID ):
if TRUE == chr . HasInstance ( self . PickingCharacterIndex ) and player . GetMainCharacterIndex () != dstChrID :
if player . IsEquipmentSlot ( attachedItemSlotPos ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . EXCHANGE_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK )
else:
if chr . IsNPC ( dstChrID ):
net . SendGiveItemPacket ( dstChrID , attachedItemSlotPos , attachedItemCount )
else:
net . SendExchangeStartPacket ( dstChrID )
net . SendExchangeItemAddPacket ( attachedItemSlotPos , 0 )
else:
self . __DropItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount )
def __PutMoney ( self , attachedType , attachedMoney , dstChrID ):
if TRUE == chr . HasInstance ( dstChrID ) and player . GetMainCharacterIndex () != dstChrID :
net . SendExchangeStartPacket ( dstChrID )
net . SendExchangeElkAddPacket ( attachedMoney )
else:
self . __DropMoney ( attachedType , attachedMoney )
def __DropMoney ( self , attachedType , attachedMoney ):
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney >= 1000 :
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . DROP_MONEY_FAILURE_1000_OVER , 0 , locale . UI_OK )
return
itemDropQuestionDialog = uiCommon . QuestionDialog ()
itemDropQuestionDialog . SetText ( locale . DO_YOU_DROP_MONEY % ( attachedMoney ))
itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . Open ()
itemDropQuestionDialog . dropType = attachedType
itemDropQuestionDialog . dropCount = attachedMoney
itemDropQuestionDialog . dropNumber = player . ITEM_MONEY
self . itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ):
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player . IsEquipmentSlot ( attachedItemSlotPos ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . DROP_ITEM_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK )
else:
dropItemIndex = player . GetItemIndex ( attachedItemSlotPos )
item . SelectItem ( dropItemIndex )
dropItemName = item . GetItemName ()
## Question Text
questionText = locale . HOW_MANY_ITEM_DO_YOU_DROP ( dropItemName , attachedItemCount )
## Dialog
itemDropQuestionDialog = uiCommon . QuestionDialog ()
itemDropQuestionDialog . SetText ( questionText )
itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . Open ()
itemDropQuestionDialog . dropType = attachedType
itemDropQuestionDialog . dropNumber = attachedItemSlotPos
itemDropQuestionDialog . dropCount = attachedItemCount
self . itemDropQuestionDialog = itemDropQuestionDialog
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 1 )
def RequestDropItem ( self , answer ):
if not self . itemDropQuestionDialog :
return
if answer :
dropType = self . itemDropQuestionDialog . dropType
dropCount = self . itemDropQuestionDialog . dropCount
dropNumber = self . itemDropQuestionDialog . dropNumber
if player . SLOT_TYPE_INVENTORY == dropType :
if dropNumber == player . ITEM_MONEY :
net . SendGoldDropPacketNew ( dropCount )
snd . PlaySound ( "sound/ui/money.wav" )
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self . __SendDropItemPacket ( dropNumber , dropCount )
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self . itemDropQuestionDialog . Close ()
self . itemDropQuestionDialog = None
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 )
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket ( self , itemVNum , itemCount ):
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
net . SendItemDropPacketNew ( itemVNum , itemCount )
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown ( self ):
self . CheckFocus ()
if TRUE == mouseModule . mouseController . isAttached ():
mouseModule . mouseController . DeattachObject ()
else:
player . SetMouseState ( player . MBT_RIGHT , player . MBS_PRESS )
return TRUE
def OnMouseRightButtonUp ( self ):
if TRUE == mouseModule . mouseController . isAttached ():
return TRUE
player . SetMouseState ( player . MBT_RIGHT , player . MBS_CLICK )
return TRUE
def OnMouseMiddleButtonDown ( self ):
player . SetMouseMiddleButtonState ( player . MBS_PRESS )
def OnMouseMiddleButtonUp ( self ):
player . SetMouseMiddleButtonState ( player . MBS_CLICK )
def OnUpdate ( self ):
app . UpdateGame ()
if self . mapNameShower . IsShow ():
self . mapNameShower . Update ()
if self . isShowDebugInfo :
self . UpdateDebugInfo ()
if self . enableXMasBoom :
self . __XMasBoom_Update ()
self .interface. BUILD_OnUpdate ()
def UpdateDebugInfo ( self ):
#
# 캐릭터 좌표 및 FPS 출력
( x , y , z ) = player . GetMainCharacterPosition ()
nUpdateTime = app . GetUpdateTime ()
nUpdateFPS = app . GetUpdateFPS ()
nRenderFPS = app . GetRenderFPS ()
nFaceCount = app . GetFaceCount ()
fFaceSpeed = app . GetFaceSpeed ()
nST = background . GetRenderShadowTime ()
( fAveRT , nCurRT ) = app . GetRenderTime ()
( iNum , fFogStart , fFogEnd , fFarCilp ) = background . GetDistanceSetInfo ()
( iPatch , iSplat , fSplatRatio , sTextureNum ) = background . GetRenderedSplatNum ()
if iPatch == 0 :
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self . PrintCoord . SetText ( "Coordinate: %.2f %.2f %.2f ATM: %d" % ( x , y , z , app . GetAvailableTextureMemory ()/( 1024 * 1024 )))
self . FrameRate . SetText ( "UFPS: %3d UT: %3d FS %.2f" % ( nUpdateFPS , nUpdateTime , fFaceSpeed ))
if fAveRT > 1.0 :
self . Pitch . SetText ( "RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % ( nRenderFPS , fAveRT , nCurRT , nFaceCount , nFaceCount / fAveRT ))
self . Splat . SetText ( "PATCH: %d SPLAT: %d BAD(%.2f)" % ( iPatch , iSplat , fSplatRatio ))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self . ViewDistance . SetText ( "Num : %d, FS : %f, FE : %f, FC : %f" % ( iNum , fFogStart , fFogEnd , fFarCilp ))
def OnRender ( self ):
app . RenderGame ()
if self . console . Console . collision :
background . RenderCollision ()
chr . RenderCollision ()
( x , y ) = app . GetCursorPosition ()
########################
# Picking
########################
textTail . UpdateAllTextTail ()
if TRUE == wndMgr . IsPickedWindow ( self . hWnd ):
self . PickingCharacterIndex = chr . Pick ()
if - 1 != self . PickingCharacterIndex :
textTail . ShowCharacterTextTail ( self . PickingCharacterIndex )
if 0 != self . targetBoard . GetTargetVID ():
textTail . ShowCharacterTextTail ( self . targetBoard . GetTargetVID ())
# ADD_ALWAYS_SHOW_NAME
if not self . __IsShowName ():
self . PickingItemIndex = item . Pick ()
if - 1 != self . PickingItemIndex :
textTail . ShowItemTextTail ( self . PickingItemIndex )
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self . __IsShowName ():
textTail . ShowAllTextTail ()
self . PickingItemIndex = textTail . Pick ( x , y )
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail . UpdateShowingTextTail ()
textTail . ArrangeTextTail ()
if - 1 != self . PickingItemIndex :
textTail . SelectItemName ( self . PickingItemIndex )
grp . PopState ()
grp . SetInterfaceRenderState ()
textTail . Render ()
textTail . HideAllTextTail ()
def OnPressEscapeKey ( self ):
if app . TARGET == app . GetCursor ():
app . SetCursor ( app . NORMAL )
elif TRUE == mouseModule . mouseController . isAttached ():
mouseModule . mouseController . DeattachObject ()
else:
self .interface. OpenSystemDialog ()
return TRUE
def OnIMEReturn ( self ):
if app . IsPressed ( app . DIK_LSHIFT ):
self .interface. OpenWhisperDialogWithoutTarget ()
else:
self .interface. ToggleChat ()
return TRUE
def OnPressExitKey ( self ):
self .interface. ToggleSystemDialog ()
return TRUE
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo ( self , name , lovePoint ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnAddLover ( name , lovePoint )
if self . affectShower :
self . affectShower . SetLoverInfo ( name , lovePoint )
def BINARY_UpdateLovePoint ( self , lovePoint ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnUpdateLovePoint ( lovePoint )
if self . affectShower :
self . affectShower . OnUpdateLovePoint ( lovePoint )
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm ( self , msg , timeout , pid ):
confirmDialog = uiCommon . QuestionDialogWithTimeLimit ()
confirmDialog . Open ( msg , timeout )
confirmDialog . SetAcceptEvent ( lambda answer = TRUE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ())
confirmDialog . SetCancelEvent ( lambda answer = FALSE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ())
self . confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# GIFT command
def Gift_Show ( self ):
self .interface. ShowGift ()
# CUBE by xGr33n & Lordechen
def BINARY_Cube_Open ( self ):
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
self .interface. OpenCubeWindow ()
#if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD:
self . BINARY_Cube_ResultList ()
self . BINARY_Cube_MaterialInfo ()
self .interface. wndCube . Refresh ()
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
#else:
# cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID]
#
# i = 0
# for cubeInfo in cubeInfoList:
# self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
#
# j = 0
# for materialList in cubeInfo["materialList"]:
# for materialInfo in materialList:
# itemVnum, itemCount = materialInfo
# self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
# j = j + 1
#
# i = i + 1
#
# self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
# self.interface.wndCube.Refresh()
def BINARY_Cube_Close ( self ):
self .interface. CloseCubeWindow ()
# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
def BINARY_Cube_UpdateInfo ( self , gold , itemVnum , count ):
self .interface. UpdateCubeInfo ( gold , itemVnum , count )
def BINARY_Cube_Succeed ( self , itemVnum , count ):
print "큐브 제작 성공"
self .interface. SucceedCubeWork ( itemVnum , count )
pass
def BINARY_Cube_Failed ( self ):
print "큐브 제작 실패"
self .interface. FailedCubeWork ()
pass
def BINARY_Cube_ResultList ( self ):
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌
#print listText
listText = constInfo . CRAFTING_RESULT
self . cubeInformation [ constInfo . CRAFTING_NPC_ID ] = []
try:
for eachInfoText in listText . split ( "/" ):
eachInfo = eachInfoText . split ( "," )
itemVnum = int ( eachInfo [ 0 ])
itemCount = int ( eachInfo [ 1 ])
self . cubeInformation [ constInfo . CRAFTING_NPC_ID ]. append ({ "vnum" : itemVnum , "count" : itemCount })
self .interface. wndCube . AddCubeResultItem ( itemVnum , itemCount )
resultCount = len ( self . cubeInformation [ constInfo . CRAFTING_NPC_ID ])
requestCount = 7
modCount = resultCount % requestCount
splitCount = resultCount / requestCount
for i in xrange ( splitCount ):
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
net . SendChatPacket ( "/cube r_info %d %d" % ( i * requestCount , requestCount ))
if 0 < modCount :
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
net . SendChatPacket ( "/cube r_info %d %d" % ( splitCount * requestCount , modCount ))
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
pass
def BINARY_Cube_MaterialInfo ( self ):
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
try:
#print listText
listText = constInfo . CRAFTING_NEED
startIndex = 0
if 3 > len ( listText ):
dbg . TraceError ( "Wrong Cube Material Infomation" )
return 0
eachResultList = listText . split ( "@" )
cubeInfo = self . cubeInformation [ constInfo . CRAFTING_NPC_ID ]
itemIndex = 0
for eachResultText in eachResultList :
cubeInfo [ startIndex + itemIndex ][ "materialList" ] = [[], [], [], [], []]
materialList = cubeInfo [ startIndex + itemIndex ][ "materialList" ]
gold = 0
splitResult = eachResultText . split ( "/" )
if 1 < len ( splitResult ):
gold = int ( splitResult [ 1 ])
#print "splitResult : ", splitResult
eachMaterialList = splitResult [ 0 ]. split ( "&" )
i = 0
for eachMaterialText in eachMaterialList :
complicatedList = eachMaterialText . split ( "|" )
if 0 < len ( complicatedList ):
for complicatedText in complicatedList :
( itemVnum , itemCount ) = complicatedText . split ( "," )
itemVnum = int ( itemVnum )
itemCount = int ( itemCount )
self .interface. wndCube . AddMaterialInfo ( itemIndex + startIndex , i , itemVnum , itemCount )
materialList [ i ]. append (( itemVnum , itemCount ))
else:
itemVnum , itemCount = eachMaterialText . split ( "," )
itemVnum = int ( itemVnum )
itemCount = int ( itemCount )
self .interface. wndCube . AddMaterialInfo ( itemIndex + startIndex , i , itemVnum , itemCount )
materialList [ i ]. append (( itemVnum , itemCount ))
i = i + 1
itemIndex = itemIndex + 1
#self.interface.wndCube.Refresh()
self .interface. wndCube . SetScrollStep ( itemIndex )
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
pass
# END_OF_CUBE
def BINARY_SetBigMessage ( self , message ):
self .interface. bigBoard . SetTip ( message )
def BINARY_SetTipMessage ( self , message ):
self .interface. tipBoard . SetTip ( message )
def BINARY_AppendNotifyMessage ( self , type ):
if not type in locale . NOTIFY_MESSAGE :
return
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . NOTIFY_MESSAGE [ type ])
def BINARY_Guild_EnterGuildArea ( self , areaID ):
self .interface. BULID_EnterGuildArea ( areaID )
def BINARY_Guild_ExitGuildArea ( self , areaID ):
self .interface. BULID_ExitGuildArea ( areaID )
def BINARY_GuildWar_OnSendDeclare ( self , guildID ):
pass
def BINARY_GuildWar_OnRecvDeclare ( self , guildID , warType ):
mainCharacterName = player . GetMainCharacterName ()
masterName = guild . GetGuildMasterName ()
if mainCharacterName == masterName :
self . __GuildWar_OpenAskDialog ( guildID , warType )
def BINARY_GuildWar_OnRecvPoint ( self , gainGuildID , opponentGuildID , point ):
self .interface. OnRecvGuildWarPoint ( gainGuildID , opponentGuildID , point )
def BINARY_GuildWar_OnStart ( self , guildSelf , guildOpp ):
self .interface. OnStartGuildWar ( guildSelf , guildOpp )
def BINARY_GuildWar_OnEnd ( self , guildSelf , guildOpp ):
self .interface. OnEndGuildWar ( guildSelf , guildOpp )
def BINARY_BettingGuildWar_SetObserverMode ( self , isEnable ):
self .interface. BINARY_SetObserverMode ( isEnable )
def BINARY_BettingGuildWar_UpdateObserverCount ( self , observerCount ):
self .interface. wndMiniMap . UpdateObserverCount ( observerCount )
def __GuildWar_UpdateMemberCount ( self , guildID1 , memberCount1 , guildID2 , memberCount2 , observerCount ):
guildID1 = int ( guildID1 )
guildID2 = int ( guildID2 )
memberCount1 = int ( memberCount1 )
memberCount2 = int ( memberCount2 )
observerCount = int ( observerCount )
self .interface. UpdateMemberCount ( guildID1 , memberCount1 , guildID2 , memberCount2 )
self .interface. wndMiniMap . UpdateObserverCount ( observerCount )
def __GuildWar_OpenAskDialog ( self , guildID , warType ):
guildName = guild . GetGuildName ( guildID )
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName :
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild . AcceptGuildWarDialog ()
questionDialog . SAFE_SetAcceptEvent ( self . __GuildWar_OnAccept )
questionDialog . SAFE_SetCancelEvent ( self . __GuildWar_OnDecline )
questionDialog . Open ( guildName , warType )
self . guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog ( self ):
self . guildWarQuestionDialog . Close ()
self . guildWarQuestionDialog = None
def __GuildWar_OnAccept ( self ):
guildName = self . guildWarQuestionDialog . GetGuildName ()
net . SendChatPacket ( "/war " + guildName )
self . __GuildWar_CloseAskDialog ()
return 1
def __GuildWar_OnDecline ( self ):
guildName = self . guildWarQuestionDialog . GetGuildName ()
net . SendChatPacket ( "/nowar " + guildName )
self . __GuildWar_CloseAskDialog ()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build ( self ):
serverCommandList ={
"ConsoleEnable" : self . __Console_Enable ,
"DayMode" : self . __DayMode_Update ,
"PRESERVE_DayMode" : self . __PRESERVE_DayMode_Update ,
"CloseRestartWindow" : self . __RestartDialog_Close ,
"OpenPrivateShop" : self . __PrivateShop_Open ,
"PartyHealReady" : self . PartyHealReady ,
"ShowMeSafeboxPassword" : self . AskSafeboxPassword ,
"CloseSafebox" : self . CommandCloseSafebox ,
# ITEM_MALL
"CloseMall" : self . CommandCloseMall ,
"ShowMeMallPassword" : self . AskMallPassword ,
"item_mall" : self . __ItemMall_Open ,
# END_OF_ITEM_MALL
"RefineSuceeded" : self . RefineSuceededMessage ,
"RefineFailed" : self . RefineFailedMessage ,
"xmas_snow" : self . __XMasSnow_Enable ,
"xmas_boom" : self . __XMasBoom_Enable ,
"xmas_song" : self . __XMasSong_Enable ,
"xmas_tree" : self . __XMasTree_Enable ,
"newyear_boom" : self . __XMasBoom_Enable ,
"PartyRequest" : self . __PartyRequestQuestion ,
"PartyRequestDenied" : self . __PartyRequestDenied ,
"horse_state" : self . __Horse_UpdateState ,
"hide_horse_state" : self . __Horse_HideState ,
"WarUC" : self . __GuildWar_UpdateMemberCount ,
"test_server" : self . __EnableTestServerFlag ,
"mall" : self . __InGameShop_Show ,
# WEDDING
"lover_login" : self . __LoginLover ,
"lover_logout" : self . __LogoutLover ,
"lover_near" : self . __LoverNear ,
"lover_far" : self . __LoverFar ,
"lover_divorce" : self . __LoverDivorce ,
"PlayMusic" : self . __PlayMusic ,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self . __PrivateShop_PriceList ,
# END_OF_PRIVATE_SHOP_PRICE_LIST
# Halbmondring etc Effekte
"buff1" : self . __buff1 ,
"buff2" : self . __buff2 ,
"buff3" : self . __buff3 ,
"buff4" : self . __buff4 ,
"buff5" : self . __buff5 ,
"buff6" : self . __buff6 ,
# END_Halbmondring etc Effekte
# Energiesystem von .CHHorny
"energysystem" : self . __energysystem ,
# Energiesystem Ende
# Craftingsystem by xGr33n & Sh4Xx
"cube_npc_id" : self . CraftingCube1 ,
"cs_result" : self . CraftingResult ,
"cs_need" : self . CraftingNeed ,
# Craftingsystem Ende
}
self . serverCommander = stringCommander . Analyzer ()
for serverCommandItem in serverCommandList . items ():
self . serverCommander . SAFE_RegisterCallBack (
serverCommandItem [ 0 ], serverCommandItem [ 1 ]
)
def BINARY_ServerCommand_Run ( self , line ):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self . serverCommander . Run ( line )
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
def __ProcessPreservedServerCommand ( self ):
try:
command = net . GetPreservedServerCommand ()
while command :
print " __ProcessPreservedServerCommand" , command
self . serverCommander . Run ( command )
command = net . GetPreservedServerCommand ()
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
def PartyHealReady ( self ):
self .interface. PartyHealReady ()
def AskSafeboxPassword ( self ):
self .interface. AskSafeboxPassword ()
# ITEM_MALL
def AskMallPassword ( self ):
self .interface. AskMallPassword ()
def __ItemMall_Open ( self ):
self .interface. OpenItemMall ();
def CommandCloseMall ( self ):
self .interface. CommandCloseMall ()
# END_OF_ITEM_MALL
def RefineSuceededMessage ( self ):
snd . PlaySound ( "sound/ui/make_soket.wav" )
self . PopupMessage ( locale . REFINE_SUCCESS )
def RefineFailedMessage ( self ):
snd . PlaySound ( "sound/ui/jaeryun_fail.wav" )
self . PopupMessage ( locale . REFINE_FAILURE )
def CommandCloseSafebox ( self ):
self .interface. CommandCloseSafebox ()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList ( self , itemVNum , itemPrice ):
uiPrivateShopBuilder . SetPrivateShopItemPrice ( itemVNum , itemPrice )
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState ( self ):
self . affectShower . SetHorseState ( 0 , 0 , 0 )
def __Horse_UpdateState ( self , level , health , battery ):
self . affectShower . SetHorseState ( int ( level ), int ( health ), int ( battery ))
def __IsXMasMap ( self ):
mapDict = ( "metin2_map_n_flame_01" ,
"metin2_map_n_desert_01" ,
"metin2_map_spiderdungeon" ,
"metin2_map_deviltower1" , )
if background . GetCurrentMapName () in mapDict :
return FALSE
return TRUE
def __XMasSnow_Enable ( self , mode ):
self . __XMasSong_Enable ( mode )
if "1" == mode :
if not self . __IsXMasMap ():
return
print "XMAS_SNOW ON"
background . EnableSnow ( 1 )
else:
print "XMAS_SNOW OFF"
background . EnableSnow ( 0 )
def __XMasBoom_Enable ( self , mode ):
if "1" == mode :
if not self . __IsXMasMap ():
return
print "XMAS_BOOM ON"
self . __DayMode_Update ( "dark" )
self . enableXMasBoom = TRUE
self . startTimeXMasBoom = app . GetTime ()
else:
print "XMAS_BOOM OFF"
self . __DayMode_Update ( "light" )
self . enableXMasBoom = FALSE
def __XMasTree_Enable ( self , grade ):
print "XMAS_TREE " , grade
background . SetXMasTree ( int ( grade ))
def __XMasSong_Enable ( self , mode ):
if "1" == mode :
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app . IsExistFile ( "BGM/" + XMAS_BGM )== 1 :
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
musicInfo . fieldMusic = XMAS_BGM
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
else:
print "XMAS_SONG OFF"
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
musicInfo . fieldMusic = musicInfo . METIN2THEMA
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
def __RestartDialog_Close ( self ):
self .interface. CloseRestartDialog ()
def __Console_Enable ( self ):
constInfo . CONSOLE_ENABLE = TRUE
self . consoleEnable = TRUE
app . EnableSpecialCameraMode ()
ui . EnablePaste ( TRUE )
## PrivateShop
def __PrivateShop_Open ( self ):
self .interface. OpenPrivateShopInputNameDialog ()
def BINARY_PrivateShop_Appear ( self , vid , text ):
self .interface. AppearPrivateShop ( vid , text )
def BINARY_PrivateShop_Disappear ( self , vid ):
self .interface. DisappearPrivateShop ( vid )
## DayMode
def __PRESERVE_DayMode_Update ( self , mode ):
if "light" == mode :
background . SetEnvironmentData ( 0 )
elif "dark" == mode :
if not self . __IsXMasMap ():
return
background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT )
background . SetEnvironmentData ( 1 )
def __DayMode_Update ( self , mode ):
if "light" == mode :
self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToLight )
elif "dark" == mode :
if not self . __IsXMasMap ():
return
self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToDark )
def __DayMode_OnCompleteChangeToLight ( self ):
background . SetEnvironmentData ( 0 )
self . curtain . FadeIn ()
def __DayMode_OnCompleteChangeToDark ( self ):
background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT )
background . SetEnvironmentData ( 1 )
self . curtain . FadeIn ()
## XMasBoom
def __XMasBoom_Update ( self ):
self . BOOM_DATA_LIST = ( ( 2 , 5 ), ( 5 , 2 ), ( 7 , 3 ), ( 10 , 3 ), ( 20 , 5 ) )
if self . indexXMasBoom >= len ( self . BOOM_DATA_LIST ):
return
boomTime = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 0 ]
boomCount = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 1 ]
if app . GetTime () - self . startTimeXMasBoom > boomTime :
self . indexXMasBoom += 1
for i in xrange ( boomCount ):
self . __XMasBoom_Boom ()
def __XMasBoom_Boom ( self ):
x , y , z = player . GetMainCharacterPosition ()
randX = app . GetRandom (- 150 , 150 )
randY = app . GetRandom (- 150 , 150 )
snd . PlaySound3D ( x + randX , - y + randY , z , "sound/common/etc/salute.mp3" )
def __PartyRequestQuestion ( self , vid ):
vid = int ( vid )
partyRequestQuestionDialog = uiCommon . QuestionDialog ()
partyRequestQuestionDialog . SetText ( chr . GetNameByVID ( vid ) + locale . PARTY_DO_YOU_ACCEPT )
partyRequestQuestionDialog . SetAcceptText ( locale . UI_ACCEPT )
partyRequestQuestionDialog . SetCancelText ( locale . UI_DENY )
partyRequestQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . __AnswerPartyRequest ( arg ))
partyRequestQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . __AnswerPartyRequest ( arg ))
partyRequestQuestionDialog . Open ()
partyRequestQuestionDialog . vid = vid
self . partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest ( self , answer ):
if not self . partyRequestQuestionDialog :
return
vid = self . partyRequestQuestionDialog . vid
if answer :
net . SendChatPacket ( "/party_request_accept " + str ( vid ))
else:
net . SendChatPacket ( "/party_request_deny " + str ( vid ))
self . partyRequestQuestionDialog . Close ()
self . partyRequestQuestionDialog = None
def __PartyRequestDenied ( self ):
self . PopupMessage ( locale . PARTY_REQUEST_DENIED )
def __EnableTestServerFlag ( self ):
app . EnableTestServerFlag ()
def __InGameShop_Show ( self , url ):
if constInfo . IN_GAME_SHOP_ENABLE :
self .interface. OpenWebWindow ( url )
# WEDDING
def __LoginLover ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnLoginLover ()
def __LogoutLover ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnLogoutLover ()
if self . affectShower :
self . affectShower . HideLoverState ()
def __LoverNear ( self ):
if self . affectShower :
self . affectShower . ShowLoverState ()
def __LoverFar ( self ):
if self . affectShower :
self . affectShower . HideLoverState ()
def __LoverDivorce ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . ClearLoverInfo ()
if self . affectShower :
self . affectShower . ClearLoverState ()
def __PlayMusic ( self , flag , filename ):
flag = int ( flag )
if flag :
snd . FadeOutAllMusic ()
musicInfo . SaveLastPlayFieldMusic ()
snd . FadeInMusic ( "BGM/" + filename )
else:
snd . FadeOutAllMusic ()
musicInfo . LoadLastPlayFieldMusic ()
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
# END_OF_WEDDING
def __buff1 ( self ):
net . SendChatPacket ( "(buff1)" )
def __buff2 ( self ):
net . SendChatPacket ( "(buff2)" )
def __buff3 ( self ):
net . SendChatPacket ( "(buff3)" )
def __buff4 ( self ):
net . SendChatPacket ( "(buff4)" )
def __buff5 ( self ):
net . SendChatPacket ( "(buff5)" )
def __buff6 ( self ):
net . SendChatPacket ( "(buff6)" )
# Energiesystem von .CHHorny
def __energysystem ( self , value ):
import constinfo
constinfo . ENERGY_TYPE = int ( value [: value . find ( "|" )])
constinfo . ENERGY = int ( value [ value . find ( "|" ) + 1 : value . find ( "#" )])
constinfo . ENERGY_END_TIME = int ( value [ value . find ( "#" ) + 1 :])
# Energiesystem Ende
# Craftingsystem von xGr33n & Lordechen
def CraftingCube1 ( self , npcVNUM ):
constInfo . CRAFTING_NPC_ID = int ( npcVNUM )
def CraftingResult ( self , list):
constInfo . CRAFTING_RESULT = str (list)
def CraftingNeed ( self , list):
constInfo . CRAFTING_NEED = str (list)
# Craftingsystem Ende
def __toggleSwitchbot ( self ):
if self . switchbot . bot_shown == 1 :
self . switchbot . Hide ()
else:
self . switchbot . Show ()
08/24/2015, 20:05
#2
elite*gold: 0
Join Date: Aug 2015
Posts: 24
Received Thanks: 2
PHP Code:
import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget from switchbot import Bot # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import locale import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if locale . IsEUROPE (): SCREENSHOT_CWDSAVE = TRUE if locale . IsCIBN10 (): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow ( ui . ScriptWindow ): def __init__ ( self , stream ): ui . ScriptWindow . __init__ ( self , "GAME" ) self . SetWindowName ( "game" ) net . SetPhaseWindow ( net . PHASE_WINDOW_GAME , self ) player . SetGameWindow ( self ) self . quickSlotPageIndex = 0 self . lastPKModeSendedTime = 0 self . pressNumber = None self . guildWarQuestionDialog = None self .interface = None self . targetBoard = None self . console = None self . mapNameShower = None self . affectShower = None self . playerGauge = None self . stream = stream self .interface = interfaceModule .Interface() self .interface. MakeInterface () self .interface. ShowDefaultWindows () self . curtain = uiPhaseCurtain . PhaseCurtain () self . curtain . speed = 0.03 self . curtain . Hide () self . targetBoard = uiTarget . TargetBoard () self . targetBoard . SetWhisperEvent ( ui . __mem_func__ ( self .interface. OpenWhisperDialog )) self . targetBoard . Hide () self . console = consoleModule . ConsoleWindow () self . console . BindGameClass ( self ) self . console . SetConsoleSize ( wndMgr . GetScreenWidth (), 200 ) self . console . Hide () self . mapNameShower = uiMapNameShower . MapNameShower () self . affectShower = uiAffectShower . AffectShower () self . playerGauge = uiPlayerGauge . PlayerGauge ( self ) self . playerGauge . Hide () self . __SetQuickSlotMode () self . __ServerCommand_Build () self . __ProcessPreservedServerCommand () constInfo . swibo = switchbot2 . Bot () constInfo . swibo . Hide () def __del__ ( self ): player . SetGameWindow ( 0 ) net . ClearPhaseWindow ( net . PHASE_WINDOW_GAME , self ) ui . ScriptWindow . __del__ ( self ) def Open ( self ): app . SetFrameSkip ( 1 ) self . SetSize ( wndMgr . GetScreenWidth (), wndMgr . GetScreenHeight ()) self . quickSlotPageIndex = 0 self . PickingCharacterIndex = - 1 self . PickingItemIndex = - 1 self . consoleEnable = FALSE self . isShowDebugInfo = FALSE self . ShowNameFlag = FALSE self . enableXMasBoom = FALSE self . startTimeXMasBoom = 0.0 self . indexXMasBoom = 0 global cameraDistance , cameraPitch , cameraRotation , cameraHeight app . SetCamera ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) constInfo . SET_DEFAULT_CAMERA_MAX_DISTANCE () constInfo . SET_DEFAULT_CHRNAME_COLOR () constInfo . SET_DEFAULT_FOG_LEVEL () constInfo . SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE () constInfo . SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS () constInfo . SET_DEFAULT_USE_SKILL_EFFECT_ENABLE () # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo . SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE () # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event . SetLeftTimeString ( locale . UI_LEFT_TIME ) textTail . EnablePKTitle ( constInfo . PVPMODE_ENABLE ) if constInfo . PVPMODE_TEST_ENABLE : self . testPKMode = ui . TextLine () self . testPKMode . SetFontName ( locale . UI_DEF_FONT ) self . testPKMode . SetPosition ( 0 , 15 ) self . testPKMode . SetWindowHorizontalAlignCenter () self . testPKMode . SetHorizontalAlignCenter () self . testPKMode . SetFeather () self . testPKMode . SetOutline () self . testPKMode . Show () self . testAlignment = ui . TextLine () self . testAlignment . SetFontName ( locale . UI_DEF_FONT ) self . testAlignment . SetPosition ( 0 , 35 ) self . testAlignment . SetWindowHorizontalAlignCenter () self . testAlignment . SetHorizontalAlignCenter () self . testAlignment . SetFeather () self . testAlignment . SetOutline () self . testAlignment . Show () self . __BuildKeyDict () self . __BuildDebugInfo () # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder . Clear () # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange . InitTrading () # END_OF_UNKNOWN_UPDATE if debugInfo . IsDebugMode (): self . ToggleDebugInfo () ## Sound snd . SetMusicVolume ( systemSetting . GetMusicVolume ()* net . GetFieldMusicVolume ()) snd . SetSoundVolume ( systemSetting . GetSoundVolume ()) netFieldMusicFileName = net . GetFieldMusicFileName () if netFieldMusicFileName : snd . FadeInMusic ( "BGM/" + netFieldMusicFileName ) elif musicInfo . fieldMusic != "" : snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) self . __SetQuickSlotMode () self . __SelectQuickPage ( self . quickSlotPageIndex ) self . SetFocus () self . Show () app . ShowCursor () net . SendEnterGamePacket () # START_GAME_ERROR_EXIT try: self . StartGame () except : import exception exception . Abort ( "GameWindow.Open" ) # END_OF_START_GAME_ERROR_EXIT self . cubeInformation = {} self . currentCubeNPC = 0 def Close ( self ): self . Hide () global cameraDistance , cameraPitch , cameraRotation , cameraHeight ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) = app . GetCamera () if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) self . onPressKeyDict = None self . onClickKeyDict = None chat . Close () snd . StopAllSound () grp . InitScreenEffect () chr . Destroy () textTail . Clear () quest . Clear () background . Destroy () guild . Destroy () messenger . Destroy () skill . ClearSkillData () wndMgr . Unlock () mouseModule . mouseController . DeattachObject () if self . guildWarQuestionDialog : self . guildWarQuestionDialog . Close () self . guildNameBoard = None self . partyRequestQuestionDialog = None self . partyInviteQuestionDialog = None self . guildInviteQuestionDialog = None self . guildWarQuestionDialog = None self . messengerAddFriendQuestion = None # UNKNOWN_UPDATE self . itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self . confirmDialog = None # END_OF_QUEST_CONFIRM self . PrintCoord = None self . FrameRate = None self . Pitch = None self . Splat = None self . TextureNum = None self . ObjectNum = None self . ViewDistance = None self . ClearDictionary () self . playerGauge = None self . mapNameShower = None self . affectShower = None if self . console : self . console . BindGameClass ( 0 ) self . console . Close () self . console = None if self . targetBoard : self . targetBoard . Destroy () self . targetBoard = None if self .interface: self .interface. HideAllWindows () self .interface. Close () self .interface= None player . ClearSkillDict () player . ResetCameraRotation () self . KillFocus () app . HideCursor () print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict ( self ): onPressKeyDict = {} ##PressKey ? ??? ?? ?? ?? ???? ???. ## ?? ??? ???? ????.(?? ???? ? ??? ??) ## F12 ? ?? ???? ???? ?? ?? ? ??. onPressKeyDict [ app . DIK_1 ] = lambda : self . __PressNumKey ( 1 ) onPressKeyDict [ app . DIK_2 ] = lambda : self . __PressNumKey ( 2 ) onPressKeyDict [ app . DIK_3 ] = lambda : self . __PressNumKey ( 3 ) onPressKeyDict [ app . DIK_4 ] = lambda : self . __PressNumKey ( 4 ) onPressKeyDict [ app . DIK_5 ] = lambda : self . __PressNumKey ( 5 ) onPressKeyDict [ app . DIK_6 ] = lambda : self . __PressNumKey ( 6 ) onPressKeyDict [ app . DIK_7 ] = lambda : self . __PressNumKey ( 7 ) onPressKeyDict [ app . DIK_8 ] = lambda : self . __PressNumKey ( 8 ) onPressKeyDict [ app . DIK_9 ] = lambda : self . __PressNumKey ( 9 ) onPressKeyDict [ app . DIK_F1 ] = lambda : self . __PressQuickSlot ( 4 ) onPressKeyDict [ app . DIK_F2 ] = lambda : self . __PressQuickSlot ( 5 ) onPressKeyDict [ app . DIK_F3 ] = lambda : self . __PressQuickSlot ( 6 ) onPressKeyDict [ app . DIK_F4 ] = lambda : self . __PressQuickSlot ( 7 ) onPressKeyDict [ app . DIK_F5 ] = lambda : self . __toggleSwitchbot () onPressKeyDict [ app . DIK_LALT ] = lambda : self . ShowName () onPressKeyDict [ app . DIK_LCONTROL ] = lambda : self . ShowMouseImage () onPressKeyDict [ app . DIK_SYSRQ ] = lambda : self . SaveScreen () onPressKeyDict [ app . DIK_SPACE ] = lambda : self . StartAttack () #??? ??? onPressKeyDict [ app . DIK_UP ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_DOWN ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_LEFT ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_RIGHT ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_W ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_S ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_A ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_D ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_TO_NEGATIVE ) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_G ] = self . __PressGKey onPressKeyDict [ app . DIK_Q ] = self . __PressQKey onPressKeyDict [ app . DIK_NUMPAD9 ] = lambda : app . MovieResetCamera () onPressKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_GRAVE ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_Z ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_C ] = lambda state = "STATUS" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_V ] = lambda state = "SKILL" : self .interface. ToggleCharacterWindow ( state ) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict [ app . DIK_N ] = lambda state = "QUEST" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_I ] = lambda : self .interface. ToggleInventoryWindow () onPressKeyDict [ app . DIK_M ] = lambda : self .interface. PressMKey () #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict [ app . DIK_ADD ] = lambda : self .interface. MiniMapScaleUp () onPressKeyDict [ app . DIK_SUBTRACT ] = lambda : self .interface. MiniMapScaleDown () onPressKeyDict [ app . DIK_L ] = lambda : self .interface. ToggleChatLogWindow () onPressKeyDict [ app . DIK_COMMA ] = lambda : self . ShowConsole () # "`" key onPressKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickPageMode () onPressKeyDict [ app . DIK_J ] = lambda : self . __PressJKey () onPressKeyDict [ app . DIK_H ] = lambda : self . __PressHKey () onPressKeyDict [ app . DIK_B ] = lambda : self . __PressBKey () onPressKeyDict [ app . DIK_F ] = lambda : self . __PressFKey () # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self . onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict [ app . DIK_UP ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_DOWN ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_LEFT ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_RIGHT ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_SPACE ] = lambda : self . EndAttack () onClickKeyDict [ app . DIK_W ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_S ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_A ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_D ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_Q ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_F ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_G ] = lambda : self . __ReleaseGKey () onClickKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_LALT ] = lambda : self . HideName () onClickKeyDict [ app . DIK_LCONTROL ] = lambda : self . HideMouseImage () onClickKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickSlotMode () #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self . onClickKeyDict = onClickKeyDict def __PressNumKey ( self , num ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if num >= 1 and num <= 9 : if( chrmgr . IsPossibleEmoticon (- 1 )): chrmgr . SetEmoticon (- 1 , int ( num )- 1 ) net . SendEmoticon ( int ( num )- 1 ) else: if num >= 1 and num <= 4 : self . pressNumber ( num - 1 ) def __ClickBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): return else: if constInfo . PVPMODE_ACCELKEY_ENABLE : self . ChangePKMode () def __PressJKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if player . IsMountingHorse (): net . SendChatPacket ( "/unmount" ) else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder . IsBuildingPrivateShop (): for i in xrange ( player . INVENTORY_PAGE_SIZE ): if player . GetItemIndex ( i ) in ( 71114 , 71116 , 71118 , 71120 ): net . SendItemUsePacket ( i ) break def __PressHKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_ride" ) else: self .interface. OpenHelpWindow () def __PressBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_back" ) else: state = "EMOTICON" self .interface. ToggleCharacterWindow ( state ) def __PressFKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_feed" ) else: app . ZoomCamera ( app . CAMERA_TO_POSITIVE ) def __PressGKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/ride" ) else: if self . ShowNameFlag : self .interface. ToggleGuildWindow () else: app . PitchCamera ( app . CAMERA_TO_POSITIVE ) def __ReleaseGKey ( self ): app . PitchCamera ( app . CAMERA_STOP ) def __PressQKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if 0 == interfaceModule . IsQBHide : interfaceModule . IsQBHide = 1 self .interface. HideAllQuestButton () else: interfaceModule . IsQBHide = 0 self .interface. ShowAllQuestButton () else: app . RotateCamera ( app . CAMERA_TO_NEGATIVE ) def __SetQuickSlotMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __PressQuickSlot ) def __SetQuickPageMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __SelectQuickPage ) def __PressQuickSlot ( self , localSlotIndex ): player . RequestUseLocalQuickSlot ( localSlotIndex ) def __SelectQuickPage ( self , pageIndex ): self . quickSlotPageIndex = pageIndex player . SetQuickPage ( pageIndex ) def ToggleDebugInfo ( self ): self . isShowDebugInfo = not self . isShowDebugInfo if self . isShowDebugInfo : self . PrintCoord . Show () self . FrameRate . Show () self . Pitch . Show () self . Splat . Show () self . TextureNum . Show () self . ObjectNum . Show () self . ViewDistance . Show () else: self . PrintCoord . Hide () self . FrameRate . Hide () self . Pitch . Hide () self . Splat . Hide () self . TextureNum . Hide () self . ObjectNum . Hide () self . ViewDistance . Hide () def __BuildDebugInfo ( self ): ## Character Position Coordinate self . PrintCoord = ui . TextLine () self . PrintCoord . SetFontName ( locale . UI_DEF_FONT ) self . PrintCoord . SetPosition ( wndMgr . GetScreenWidth () - 270 , 0 ) ## Frame Rate self . FrameRate = ui . TextLine () self . FrameRate . SetFontName ( locale . UI_DEF_FONT ) self . FrameRate . SetPosition ( wndMgr . GetScreenWidth () - 270 , 20 ) ## Camera Pitch self . Pitch = ui . TextLine () self . Pitch . SetFontName ( locale . UI_DEF_FONT ) self . Pitch . SetPosition ( wndMgr . GetScreenWidth () - 270 , 40 ) ## Splat self . Splat = ui . TextLine () self . Splat . SetFontName ( locale . UI_DEF_FONT ) self . Splat . SetPosition ( wndMgr . GetScreenWidth () - 270 , 60 ) # TextureNum self . TextureNum = ui . TextLine () self . TextureNum . SetFontName ( locale . UI_DEF_FONT ) self . TextureNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 80 ) # ???? ??? ?? self . ObjectNum = ui . TextLine () self . ObjectNum . SetFontName ( locale . UI_DEF_FONT ) self . ObjectNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 100 ) # ???? self . ViewDistance = ui . TextLine () self . ViewDistance . SetFontName ( locale . UI_DEF_FONT ) self . ViewDistance . SetPosition ( 0 , 0 ) def __NotifyError ( self , msg ): chat . AppendChat ( chat . CHAT_TYPE_INFO , msg ) def ChangePKMode ( self ): if not app . IsPressed ( app . DIK_LCONTROL ): return if player . GetStatus ( player . LEVEL )< constInfo . PVPMODE_PROTECTED_LEVEL : self . __NotifyError ( locale . OPTION_PVPMODE_PROTECT % ( constInfo . PVPMODE_PROTECTED_LEVEL )) return curTime = app . GetTime () if curTime - self . lastPKModeSendedTime < constInfo . PVPMODE_ACCELKEY_DELAY : return self . lastPKModeSendedTime = curTime curPKMode = player . GetPKMode () nextPKMode = curPKMode + 1 if nextPKMode == player . PK_MODE_PROTECT : if 0 == player . GetGuildID (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . OPTION_PVPMODE_CANNOT_SET_GUILD_MODE ) nextPKMode = 0 else: nextPKMode = player . PK_MODE_GUILD elif nextPKMode == player . PK_MODE_MAX_NUM : nextPKMode = 0 net . SendChatPacket ( "/PKMode " + str ( nextPKMode )) print "/PKMode " + str ( nextPKMode ) def OnChangePKMode ( self ): self .interface. OnChangePKMode () try: self . __NotifyError ( locale . OPTION_PVPMODE_MESSAGE_DICT [ player . GetPKMode ()]) except KeyError : print "UNKNOWN PVPMode[%d]" % ( player . GetPKMode ()) if constInfo . PVPMODE_TEST_ENABLE : curPKMode = player . GetPKMode () alignment , grade = chr . testGetPKData () self . pkModeNameDict = { 0 : "PEACE" , 1 : "REVENGE" , 2 : "FREE" , 3 : "PROTECT" , } self . testPKMode . SetText ( "Current PK Mode : " + self . pkModeNameDict . get ( curPKMode , "UNKNOWN" )) self . testAlignment . SetText ( "Current Alignment : " + str ( alignment ) + " (" + locale . TITLE_NAME_LIST [ grade ] + ")" ) ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame ( self ): self . RefreshInventory () self . RefreshEquipment () self . RefreshCharacter () self . RefreshSkill () # Refresh def CheckGameButton ( self ): if self .interface: self .interface. CheckGameButton () def RefreshAlignment ( self ): self .interface. RefreshAlignment () def RefreshStatus ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshStatus () if self . playerGauge : self . playerGauge . RefreshGauge () def RefreshStamina ( self ): self .interface. RefreshStamina () def RefreshSkill ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshSkill () def RefreshQuest ( self ): self .interface. RefreshQuest () def RefreshMessenger ( self ): self .interface. RefreshMessenger () def RefreshGuildInfoPage ( self ): self .interface. RefreshGuildInfoPage () def RefreshGuildBoardPage ( self ): self .interface. RefreshGuildBoardPage () def RefreshGuildMemberPage ( self ): self .interface. RefreshGuildMemberPage () def RefreshGuildMemberPageGradeComboBox ( self ): self .interface. RefreshGuildMemberPageGradeComboBox () def RefreshGuildSkillPage ( self ): self .interface. RefreshGuildSkillPage () def RefreshGuildGradePage ( self ): self .interface. RefreshGuildGradePage () def RefreshMobile ( self ): if self .interface: self .interface. RefreshMobile () def OnMobileAuthority ( self ): self .interface. OnMobileAuthority () def OnBlockMode ( self , mode ): self .interface. OnBlockMode ( mode ) def OpenQuestWindow ( self , skin , idx ): self .interface. OpenQuestWindow ( skin , idx ) def AskGuildName ( self ): guildNameBoard = uiCommon . InputDialog () guildNameBoard . SetTitle ( locale . GUILD_NAME ) guildNameBoard . SetAcceptEvent ( ui . __mem_func__ ( self . ConfirmGuildName )) guildNameBoard . SetCancelEvent ( ui . __mem_func__ ( self . CancelGuildName )) guildNameBoard . Open () self . guildNameBoard = guildNameBoard def ConfirmGuildName ( self ): guildName = self . guildNameBoard . GetText () if not guildName : return if net . IsInsultIn ( guildName ): self . PopupMessage ( locale . GUILD_CREATE_ERROR_INSULT_NAME ) return net . SendAnswerMakeGuildPacket ( guildName ) self . guildNameBoard . Close () self . guildNameBoard = None return TRUE def CancelGuildName ( self ): self . guildNameBoard . Close () self . guildNameBoard = None return TRUE ## Refine def PopupMessage ( self , msg ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( msg , 0 , locale . UI_OK ) def OpenRefineDialog ( self , targetItemPos , nextGradeItemVnum , cost , prob , type = 0 ): self .interface. OpenRefineDialog ( targetItemPos , nextGradeItemVnum , cost , prob , type ) def AppendMaterialToRefineDialog ( self , vnum , count ): self .interface. AppendMaterialToRefineDialog ( vnum , count ) def RunUseSkillEvent ( self , slotIndex , coolTime ): self .interface. OnUseSkill ( slotIndex , coolTime ) def ClearAffects ( self ): self . affectShower . ClearAffects () def SetAffect ( self , affect ): self . affectShower . SetAffect ( affect ) def ResetAffect ( self , affect ): self . affectShower . ResetAffect ( affect ) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect ( self , type , pointIdx , value , duration ): self . affectShower . BINARY_NEW_AddAffect ( type , pointIdx , value , duration ) def BINARY_NEW_RemoveAffect ( self , type , pointIdx ): self . affectShower . BINARY_NEW_RemoveAffect ( type , pointIdx ) # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnActivateSkill ( slotIndex ) def DeactivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnDeactivateSkill ( slotIndex ) def RefreshEquipment ( self ): if self .interface: self .interface. RefreshInventory () def RefreshInventory ( self ): if self .interface: self .interface. RefreshInventory () def RefreshCharacter ( self ): if self .interface: self .interface. RefreshCharacter () def OnGameOver ( self ): self . CloseTargetBoard () self . OpenRestartDialog () def OpenRestartDialog ( self ): self .interface. OpenRestartDialog () def ChangeCurrentSkill ( self , skillSlotNumber ): self .interface. OnChangeCurrentSkill ( skillSlotNumber ) ## TargetBoard def SetPCTargetBoard ( self , vid , name ): self . targetBoard . Open ( vid , name ) if app . IsPressed ( app . DIK_LCONTROL ): if not player . IsSameEmpire ( vid ): return if player . IsMainCharacterIndex ( vid ): return elif chr . INSTANCE_TYPE_BUILDING == chr . GetInstanceType ( vid ): return self .interface. OpenWhisperDialog ( name ) def RefreshTargetBoardByVID ( self , vid ): self . targetBoard . RefreshByVID ( vid ) def RefreshTargetBoardByName ( self , name ): self . targetBoard . RefreshByName ( name ) def __RefreshTargetBoard ( self ): self . targetBoard . Refresh () def SetHPTargetBoard ( self , vid , hpPercentage ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . ResetTargetBoard () self . targetBoard . SetEnemyVID ( vid ) self . targetBoard . SetHP ( hpPercentage ) self . targetBoard . Show () def CloseTargetBoardIfDifferent ( self , vid ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . Close () def CloseTargetBoard ( self ): self . targetBoard . Close () ## View Equipment def OpenEquipmentDialog ( self , vid ): self .interface. OpenEquipmentDialog ( vid ) def SetEquipmentDialogItem ( self , vid , slotIndex , vnum , count ): self .interface. SetEquipmentDialogItem ( vid , slotIndex , vnum , count ) def SetEquipmentDialogSocket ( self , vid , slotIndex , socketIndex , value ): self .interface. SetEquipmentDialogSocket ( vid , slotIndex , socketIndex , value ) def SetEquipmentDialogAttr ( self , vid , slotIndex , attrIndex , type , value ): self .interface. SetEquipmentDialogAttr ( vid , slotIndex , attrIndex , type , value ) # SHOW_LOCAL_MAP_NAME def ShowMapName ( self , mapName , x , y ): if self . mapNameShower : self . mapNameShower . ShowMapName ( mapName , x , y ) if self .interface: self .interface. SetMapName ( mapName ) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow ( self ): self .interface. BINARY_OpenAtlasWindow () ## Chat def OnRecvWhisper ( self , mode , name , line ): if mode == chat . WHISPER_TYPE_GM : self .interface. RegisterGameMasterName ( name ) chat . AppendWhisper ( mode , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperSystemMessage ( self , mode , name , line ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperError ( self , mode , name , line ): if locale . WHISPER_ERROR . has_key ( mode ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , locale . WHISPER_ERROR [ mode ]( name )) else: chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , "Whisper Unknown Error(mode=%d, name=%s)" % ( mode , name )) self .interface. RecvWhisper ( name ) def RecvWhisper ( self , name ): self .interface. RecvWhisper ( name ) def switchbot2 ( self ): if constInfo . swibo . bot_shown == 1 : constInfo . swibo . Hide () else: constInfo . swibo . Show () def OnPickMoney ( self , money ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_PICK_MONEY % ( money )) def OnShopError ( self , type ): try: self . PopupMessage ( locale . SHOP_ERROR_DICT [ type ]) except KeyError : self . PopupMessage ( locale . SHOP_ERROR_UNKNOWN % ( type )) def OnSafeBoxError ( self ): self . PopupMessage ( locale . SAFEBOX_ERROR ) def OnFishingSuccess ( self , isFish , fishName ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_SUCCESS ( isFish , fishName ), 2000 ) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_UNKNOWN ) def OnFishingWrongPlace ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_WRONG_PLACE ) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify ( self , isFish , fishName ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_NOTIFY ( isFish , fishName )) def OnFishingFailure ( self ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_FAILURE , 2000 ) def OnCannotPickItem ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_PICK_ITEM ) # MINING def OnCannotMining ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_MINING ) # END_OF_MINING def OnCannotUseSkill ( self , vid , type ): if locale . USE_SKILL_ERROR_TAIL_DICT . has_key ( type ): textTail . RegisterInfoTail ( vid , locale . USE_SKILL_ERROR_TAIL_DICT [ type ]) if locale . USE_SKILL_ERROR_CHAT_DICT . has_key ( type ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . USE_SKILL_ERROR_CHAT_DICT [ type ]) def OnCannotShotError ( self , vid , type ): textTail . RegisterInfoTail ( vid , locale . SHOT_ERROR_TAIL_DICT . get ( type , locale . SHOT_ERROR_UNKNOWN % ( type ))) ## PointReset def StartPointReset ( self ): self .interface. OpenPointResetDialog () ## Shop def StartShop ( self , vid ): self .interface. OpenShopDialog ( vid ) def EndShop ( self ): self .interface. CloseShopDialog () def RefreshShop ( self ): self .interface. RefreshShopDialog () def SetShopSellingPrice ( self , Price ): pass ## Exchange def StartExchange ( self ): self .interface. StartExchange () def EndExchange ( self ): self .interface. EndExchange () def RefreshExchange ( self ): self .interface. RefreshExchange () ## Party def RecvPartyInviteQuestion ( self , leaderVID , leaderName ): partyInviteQuestionDialog = uiCommon . QuestionDialog () partyInviteQuestionDialog . SetText ( leaderName + locale . PARTY_DO_YOU_JOIN ) partyInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . Open () partyInviteQuestionDialog . partyLeaderVID = leaderVID self . partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite ( self , answer ): if not self . partyInviteQuestionDialog : return partyLeaderVID = self . partyInviteQuestionDialog . partyLeaderVID distance = player . GetCharacterDistance ( partyLeaderVID ) if distance < 0.0 or distance > 5000 : answer = FALSE net . SendPartyInviteAnswerPacket ( partyLeaderVID , answer ) self . partyInviteQuestionDialog . Close () self . partyInviteQuestionDialog = None def AddPartyMember ( self , pid , name ): self .interface. AddPartyMember ( pid , name ) def UpdatePartyMemberInfo ( self , pid ): self .interface. UpdatePartyMemberInfo ( pid ) def RemovePartyMember ( self , pid ): self .interface. RemovePartyMember ( pid ) self . __RefreshTargetBoard () def LinkPartyMember ( self , pid , vid ): self .interface. LinkPartyMember ( pid , vid ) def UnlinkPartyMember ( self , pid ): self .interface. UnlinkPartyMember ( pid ) def UnlinkAllPartyMember ( self ): self .interface. UnlinkAllPartyMember () def ExitParty ( self ): self .interface. ExitParty () self . RefreshTargetBoardByVID ( self . targetBoard . GetTargetVID ()) def ChangePartyParameter ( self , distributionMode ): self .interface. ChangePartyParameter ( distributionMode ) ## Messenger def OnMessengerAddFriendQuestion ( self , name ): messengerAddFriendQuestion = uiCommon . QuestionDialog2 () messengerAddFriendQuestion . SetText1 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % ( name )) messengerAddFriendQuestion . SetText2 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 ) messengerAddFriendQuestion . SetAcceptEvent ( ui . __mem_func__ ( self . OnAcceptAddFriend )) messengerAddFriendQuestion . SetCancelEvent ( ui . __mem_func__ ( self . OnDenyAddFriend )) messengerAddFriendQuestion . Open () messengerAddFriendQuestion . name = name self . messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth y " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnDenyAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth n " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnCloseAddFriendQuestionDialog ( self ): self . messengerAddFriendQuestion . Close () self . messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow ( self , size ): self .interface. OpenSafeboxWindow ( size ) def RefreshSafebox ( self ): self .interface. RefreshSafebox () def RefreshSafeboxMoney ( self ): self .interface. RefreshSafeboxMoney () # ITEM_MALL def OpenMallWindow ( self , size ): self .interface. OpenMallWindow ( size ) def RefreshMall ( self ): self .interface. RefreshMall () # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion ( self , guildID , guildName ): guildInviteQuestionDialog = uiCommon . QuestionDialog () guildInviteQuestionDialog . SetText ( guildName + locale . GUILD_DO_YOU_JOIN ) guildInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . Open () guildInviteQuestionDialog . guildID = guildID self . guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite ( self , answer ): if not self . guildInviteQuestionDialog : return guildLeaderVID = self . guildInviteQuestionDialog . guildID net . SendGuildInviteAnswerPacket ( guildLeaderVID , answer ) self . guildInviteQuestionDialog . Close () self . guildInviteQuestionDialog = None def DeleteGuild ( self ): self .interface. DeleteGuild () ## Clock def ShowClock ( self , second ): self .interface. ShowClock ( second ) def HideClock ( self ): self .interface. HideClock () ## Emotion def BINARY_ActEmotion ( self , emotionIndex ): if self .interface. wndCharacter : self .interface. wndCharacter . ActEmotion ( emotionIndex ) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus ( self ): if FALSE == self . IsFocus (): if TRUE == self .interface. IsOpenChat (): self .interface. ToggleChat () self . SetFocus () def SaveScreen ( self ): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE : if not os . path . exists ( os . getcwd ()+ os . sep + "screenshot" ): os . mkdir ( os . getcwd ()+ os . sep + "screenshot" ) ( succeeded , name ) = grp . SaveScreenShotToPath ( os . getcwd ()+ os . sep + "screenshot" + os . sep ) elif SCREENSHOT_DIR : ( succeeded , name ) = grp . SaveScreenShot ( SCREENSHOT_DIR ) else: ( succeeded , name ) = grp . SaveScreenShot () # END_OF_SCREENSHOT_CWDSAVE if succeeded : pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . SCREENSHOT_SAVE_FAILURE ) def ShowConsole ( self ): if debugInfo . IsDebugMode () or TRUE == self . consoleEnable : player . EndKeyWalkingImmediately () self . console . OpenWindow () def ShowName ( self ): self . ShowNameFlag = TRUE self . playerGauge . EnableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex + 1 ) # ADD_ALWAYS_SHOW_NAME def __IsShowName ( self ): if systemSetting . IsAlwaysShowName (): return TRUE if self . ShowNameFlag : return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName ( self ): self . ShowNameFlag = FALSE self . playerGauge . DisableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex ) def ShowMouseImage ( self ): self .interface. ShowMouseImage () def HideMouseImage ( self ): self .interface. HideMouseImage () def StartAttack ( self ): player . SetAttackKeyState ( TRUE ) def EndAttack ( self ): player . SetAttackKeyState ( FALSE ) def MoveUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , TRUE ) def MoveDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , TRUE ) def MoveLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , TRUE ) def MoveRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , TRUE ) def StopUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , FALSE ) def StopDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , FALSE ) def StopLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , FALSE ) def StopRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , FALSE ) def PickUpItem ( self ): player . PickCloseItem () ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown ( self , key ): if self .interface. wndWeb and self .interface. wndWeb . IsShow (): return constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) try: self . onPressKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnKeyUp ( self , key ): try: self . onClickKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnMouseLeftButtonDown ( self ): if self .interface. BUILD_OnMouseLeftButtonDown (): return if mouseModule . mouseController . isAttached (): self . CheckFocus () else: hyperlink = ui . GetHyperlink () if hyperlink : return else: self . CheckFocus () player . SetMouseState ( player . MBT_LEFT , player . MBS_PRESS ); return TRUE def OnMouseLeftButtonUp ( self ): if self .interface. BUILD_OnMouseLeftButtonUp (): return if mouseModule . mouseController . isAttached (): attachedType = mouseModule . mouseController . GetAttachedType () attachedItemIndex = mouseModule . mouseController . GetAttachedItemIndex () attachedItemSlotPos = mouseModule . mouseController . GetAttachedSlotNumber () attachedItemCount = mouseModule . mouseController . GetAttachedItemCount () ## QuickSlot if player . SLOT_TYPE_QUICK_SLOT == attachedType : player . RequestDeleteGlobalQuickSlot ( attachedItemSlotPos ) ## Inventory elif player . SLOT_TYPE_INVENTORY == attachedType : if player . ITEM_MONEY == attachedItemIndex : self . __PutMoney ( attachedType , attachedItemCount , self . PickingCharacterIndex ) else: self . __PutItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , self . PickingCharacterIndex ) mouseModule . mouseController . DeattachObject () else: hyperlink = ui . GetHyperlink () if hyperlink : if app . IsPressed ( app . DIK_LALT ): link = chat . GetLinkFromHyperlink ( hyperlink ) ime . PasteString ( link ) else: self .interface. MakeHyperlinkTooltip ( hyperlink ) return else: player . SetMouseState ( player . MBT_LEFT , player . MBS_CLICK ) #player.EndMouseWalking() return TRUE def __PutItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , dstChrID ): if TRUE == chr . HasInstance ( self . PickingCharacterIndex ) and player . GetMainCharacterIndex () != dstChrID : if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . EXCHANGE_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: if chr . IsNPC ( dstChrID ): net . SendGiveItemPacket ( dstChrID , attachedItemSlotPos , attachedItemCount ) else: net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeItemAddPacket ( attachedItemSlotPos , 0 ) else: self . __DropItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ) def __PutMoney ( self , attachedType , attachedMoney , dstChrID ): if TRUE == chr . HasInstance ( dstChrID ) and player . GetMainCharacterIndex () != dstChrID : net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeElkAddPacket ( attachedMoney ) else: self . __DropMoney ( attachedType , attachedMoney ) def __DropMoney ( self , attachedType , attachedMoney ): # PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney >= 1000 : self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_MONEY_FAILURE_1000_OVER , 0 , locale . UI_OK ) return itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( locale . DO_YOU_DROP_MONEY % ( attachedMoney )) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropCount = attachedMoney itemDropQuestionDialog . dropNumber = player . ITEM_MONEY self . itemDropQuestionDialog = itemDropQuestionDialog def __DropItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ): # PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_ITEM_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: dropItemIndex = player . GetItemIndex ( attachedItemSlotPos ) item . SelectItem ( dropItemIndex ) dropItemName = item . GetItemName () ## Question Text questionText = locale . HOW_MANY_ITEM_DO_YOU_DROP ( dropItemName , attachedItemCount ) ## Dialog itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( questionText ) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropNumber = attachedItemSlotPos itemDropQuestionDialog . dropCount = attachedItemCount self . itemDropQuestionDialog = itemDropQuestionDialog constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 1 ) def RequestDropItem ( self , answer ): if not self . itemDropQuestionDialog : return if answer : dropType = self . itemDropQuestionDialog . dropType dropCount = self . itemDropQuestionDialog . dropCount dropNumber = self . itemDropQuestionDialog . dropNumber if player . SLOT_TYPE_INVENTORY == dropType : if dropNumber == player . ITEM_MONEY : net . SendGoldDropPacketNew ( dropCount ) snd . PlaySound ( "sound/ui/money.wav" ) else: # PRIVATESHOP_DISABLE_ITEM_DROP self . __SendDropItemPacket ( dropNumber , dropCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self . itemDropQuestionDialog . Close () self . itemDropQuestionDialog = None constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket ( self , itemVNum , itemCount ): if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return net . SendItemDropPacketNew ( itemVNum , itemCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown ( self ): self . CheckFocus () if TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: player . SetMouseState ( player . MBT_RIGHT , player . MBS_PRESS ) return TRUE def OnMouseRightButtonUp ( self ): if TRUE == mouseModule . mouseController . isAttached (): return TRUE player . SetMouseState ( player . MBT_RIGHT , player . MBS_CLICK ) return TRUE def OnMouseMiddleButtonDown ( self ): player . SetMouseMiddleButtonState ( player . MBS_PRESS ) def OnMouseMiddleButtonUp ( self ): player . SetMouseMiddleButtonState ( player . MBS_CLICK ) def OnUpdate ( self ): app . UpdateGame () if self . mapNameShower . IsShow (): self . mapNameShower . Update () if self . isShowDebugInfo : self . UpdateDebugInfo () if self . enableXMasBoom : self . __XMasBoom_Update () self .interface. BUILD_OnUpdate () def UpdateDebugInfo ( self ): # # ??? ?? ? FPS ?? ( x , y , z ) = player . GetMainCharacterPosition () nUpdateTime = app . GetUpdateTime () nUpdateFPS = app . GetUpdateFPS () nRenderFPS = app . GetRenderFPS () nFaceCount = app . GetFaceCount () fFaceSpeed = app . GetFaceSpeed () nST = background . GetRenderShadowTime () ( fAveRT , nCurRT ) = app . GetRenderTime () ( iNum , fFogStart , fFogEnd , fFarCilp ) = background . GetDistanceSetInfo () ( iPatch , iSplat , fSplatRatio , sTextureNum ) = background . GetRenderedSplatNum () if iPatch == 0 : iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self . PrintCoord . SetText ( "Coordinate: %.2f %.2f %.2f ATM: %d" % ( x , y , z , app . GetAvailableTextureMemory ()/( 1024 * 1024 ))) self . FrameRate . SetText ( "UFPS: %3d UT: %3d FS %.2f" % ( nUpdateFPS , nUpdateTime , fFaceSpeed )) if fAveRT > 1.0 : self . Pitch . SetText ( "RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % ( nRenderFPS , fAveRT , nCurRT , nFaceCount , nFaceCount / fAveRT )) self . Splat . SetText ( "PATCH: %d SPLAT: %d BAD(%.2f)" % ( iPatch , iSplat , fSplatRatio )) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self . ViewDistance . SetText ( "Num : %d, FS : %f, FE : %f, FC : %f" % ( iNum , fFogStart , fFogEnd , fFarCilp )) def OnRender ( self ): app . RenderGame () if self . console . Console . collision : background . RenderCollision () chr . RenderCollision () ( x , y ) = app . GetCursorPosition () ######################## # Picking ######################## textTail . UpdateAllTextTail () if TRUE == wndMgr . IsPickedWindow ( self . hWnd ): self . PickingCharacterIndex = chr . Pick () if - 1 != self . PickingCharacterIndex : textTail . ShowCharacterTextTail ( self . PickingCharacterIndex ) if 0 != self . targetBoard . GetTargetVID (): textTail . ShowCharacterTextTail ( self . targetBoard . GetTargetVID ()) # ADD_ALWAYS_SHOW_NAME if not self . __IsShowName (): self . PickingItemIndex = item . Pick () if - 1 != self . PickingItemIndex : textTail . ShowItemTextTail ( self . PickingItemIndex ) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self . __IsShowName (): textTail . ShowAllTextTail () self . PickingItemIndex = textTail . Pick ( x , y ) # END_OF_ADD_ALWAYS_SHOW_NAME textTail . UpdateShowingTextTail () textTail . ArrangeTextTail () if - 1 != self . PickingItemIndex : textTail . SelectItemName ( self . PickingItemIndex ) grp . PopState () grp . SetInterfaceRenderState () textTail . Render () textTail . HideAllTextTail () def OnPressEscapeKey ( self ): if app . TARGET == app . GetCursor (): app . SetCursor ( app . NORMAL ) elif TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: self .interface. OpenSystemDialog () return TRUE def OnIMEReturn ( self ): if app . IsPressed ( app . DIK_LSHIFT ): self .interface. OpenWhisperDialogWithoutTarget () else: self .interface. ToggleChat () return TRUE def OnPressExitKey ( self ): self .interface. ToggleSystemDialog () return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo ( self , name , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnAddLover ( name , lovePoint ) if self . affectShower : self . affectShower . SetLoverInfo ( name , lovePoint ) def BINARY_UpdateLovePoint ( self , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnUpdateLovePoint ( lovePoint ) if self . affectShower : self . affectShower . OnUpdateLovePoint ( lovePoint ) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm ( self , msg , timeout , pid ): confirmDialog = uiCommon . QuestionDialogWithTimeLimit () confirmDialog . Open ( msg , timeout ) confirmDialog . SetAcceptEvent ( lambda answer = TRUE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) confirmDialog . SetCancelEvent ( lambda answer = FALSE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) self . confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show ( self ): self .interface. ShowGift () # CUBE by xGr33n & Lordechen def BINARY_Cube_Open ( self ): #constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID self .interface. OpenCubeWindow () #if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD: self . BINARY_Cube_ResultList () self . BINARY_Cube_MaterialInfo () self .interface. wndCube . Refresh () #constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID #else: # cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID] # # i = 0 # for cubeInfo in cubeInfoList: # self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) # # j = 0 # for materialList in cubeInfo["materialList"]: # for materialInfo in materialList: # itemVnum, itemCount = materialInfo # self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) # j = j + 1 # # i = i + 1 # # self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) # self.interface.wndCube.Refresh() def BINARY_Cube_Close ( self ): self .interface. CloseCubeWindow () # ??? ??? ??, ???? ???? VNUM? ?? ?? update def BINARY_Cube_UpdateInfo ( self , gold , itemVnum , count ): self .interface. UpdateCubeInfo ( gold , itemVnum , count ) def BINARY_Cube_Succeed ( self , itemVnum , count ): print "?? ?? ??" self .interface. SucceedCubeWork ( itemVnum , count ) pass def BINARY_Cube_Failed ( self ): print "?? ?? ??" self .interface. FailedCubeWork () pass def BINARY_Cube_ResultList ( self ): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 ????? "/" ??? ??? ???? ? #print listText listText = constInfo . CRAFTING_RESULT self . cubeInformation [ constInfo . CRAFTING_NPC_ID ] = [] try: for eachInfoText in listText . split ( "/" ): eachInfo = eachInfoText . split ( "," ) itemVnum = int ( eachInfo [ 0 ]) itemCount = int ( eachInfo [ 1 ]) self . cubeInformation [ constInfo . CRAFTING_NPC_ID ]. append ({ "vnum" : itemVnum , "count" : itemCount }) self .interface. wndCube . AddCubeResultItem ( itemVnum , itemCount ) resultCount = len ( self . cubeInformation [ constInfo . CRAFTING_NPC_ID ]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange ( splitCount ): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net . SendChatPacket ( "/cube r_info %d %d" % ( i * requestCount , requestCount )) if 0 < modCount : #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net . SendChatPacket ( "/cube r_info %d %d" % ( splitCount * requestCount , modCount )) except RuntimeError , msg : dbg . TraceError ( msg ) return 0 pass def BINARY_Cube_MaterialInfo ( self ): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText listText = constInfo . CRAFTING_NEED startIndex = 0 if 3 > len ( listText ): dbg . TraceError ( "Wrong Cube Material Infomation" ) return 0 eachResultList = listText . split ( "@" ) cubeInfo = self . cubeInformation [ constInfo . CRAFTING_NPC_ID ] itemIndex = 0 for eachResultText in eachResultList : cubeInfo [ startIndex + itemIndex ][ "materialList" ] = [[], [], [], [], []] materialList = cubeInfo [ startIndex + itemIndex ][ "materialList" ] gold = 0 splitResult = eachResultText . split ( "/" ) if 1 < len ( splitResult ): gold = int ( splitResult [ 1 ]) #print "splitResult : ", splitResult eachMaterialList = splitResult [ 0 ]. split ( "&" ) i = 0 for eachMaterialText in eachMaterialList : complicatedList = eachMaterialText . split ( "|" ) if 0 < len ( complicatedList ): for complicatedText in complicatedList : ( itemVnum , itemCount ) = complicatedText . split ( "," ) itemVnum = int ( itemVnum ) itemCount = int ( itemCount ) self .interface. wndCube . AddMaterialInfo ( itemIndex + startIndex , i , itemVnum , itemCount ) materialList [ i ]. append (( itemVnum , itemCount )) else: itemVnum , itemCount = eachMaterialText . split ( "," ) itemVnum = int ( itemVnum ) itemCount = int ( itemCount ) self .interface. wndCube . AddMaterialInfo ( itemIndex + startIndex , i , itemVnum , itemCount ) materialList [ i ]. append (( itemVnum , itemCount )) i = i + 1 itemIndex = itemIndex + 1 #self.interface.wndCube.Refresh() self .interface. wndCube . SetScrollStep ( itemIndex ) except RuntimeError , msg : dbg . TraceError ( msg ) return 0 pass # END_OF_CUBE def BINARY_SetBigMessage ( self , message ): self .interface. bigBoard . SetTip ( message ) def BINARY_SetTipMessage ( self , message ): self .interface. tipBoard . SetTip ( message ) def BINARY_AppendNotifyMessage ( self , type ): if not type in locale . NOTIFY_MESSAGE : return chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . NOTIFY_MESSAGE [ type ]) def BINARY_Guild_EnterGuildArea ( self , areaID ): self .interface. BULID_EnterGuildArea ( areaID ) def BINARY_Guild_ExitGuildArea ( self , areaID ): self .interface. BULID_ExitGuildArea ( areaID ) def BINARY_GuildWar_OnSendDeclare ( self , guildID ): pass def BINARY_GuildWar_OnRecvDeclare ( self , guildID , warType ): mainCharacterName = player . GetMainCharacterName () masterName = guild . GetGuildMasterName () if mainCharacterName == masterName : self . __GuildWar_OpenAskDialog ( guildID , warType ) def BINARY_GuildWar_OnRecvPoint ( self , gainGuildID , opponentGuildID , point ): self .interface. OnRecvGuildWarPoint ( gainGuildID , opponentGuildID , point ) def BINARY_GuildWar_OnStart ( self , guildSelf , guildOpp ): self .interface. OnStartGuildWar ( guildSelf , guildOpp ) def BINARY_GuildWar_OnEnd ( self , guildSelf , guildOpp ): self .interface. OnEndGuildWar ( guildSelf , guildOpp ) def BINARY_BettingGuildWar_SetObserverMode ( self , isEnable ): self .interface. BINARY_SetObserverMode ( isEnable ) def BINARY_BettingGuildWar_UpdateObserverCount ( self , observerCount ): self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_UpdateMemberCount ( self , guildID1 , memberCount1 , guildID2 , memberCount2 , observerCount ): guildID1 = int ( guildID1 ) guildID2 = int ( guildID2 ) memberCount1 = int ( memberCount1 ) memberCount2 = int ( memberCount2 ) observerCount = int ( observerCount ) self .interface. UpdateMemberCount ( guildID1 , memberCount1 , guildID2 , memberCount2 ) self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_OpenAskDialog ( self , guildID , warType ): guildName = guild . GetGuildName ( guildID ) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName : return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild . AcceptGuildWarDialog () questionDialog . SAFE_SetAcceptEvent ( self . __GuildWar_OnAccept ) questionDialog . SAFE_SetCancelEvent ( self . __GuildWar_OnDecline ) questionDialog . Open ( guildName , warType ) self . guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog ( self ): self . guildWarQuestionDialog . Close () self . guildWarQuestionDialog = None def __GuildWar_OnAccept ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/war " + guildName ) self . __GuildWar_CloseAskDialog () return 1 def __GuildWar_OnDecline ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/nowar " + guildName ) self . __GuildWar_CloseAskDialog () return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build ( self ): serverCommandList ={ "ConsoleEnable" : self . __Console_Enable , "DayMode" : self . __DayMode_Update , "PRESERVE_DayMode" : self . __PRESERVE_DayMode_Update , "CloseRestartWindow" : self . __RestartDialog_Close , "OpenPrivateShop" : self . __PrivateShop_Open , "PartyHealReady" : self . PartyHealReady , "ShowMeSafeboxPassword" : self . AskSafeboxPassword , "CloseSafebox" : self . CommandCloseSafebox , # ITEM_MALL "CloseMall" : self . CommandCloseMall , "ShowMeMallPassword" : self . AskMallPassword , "item_mall" : self . __ItemMall_Open , # END_OF_ITEM_MALL "RefineSuceeded" : self . RefineSuceededMessage , "RefineFailed" : self . RefineFailedMessage , "xmas_snow" : self . __XMasSnow_Enable , "xmas_boom" : self . __XMasBoom_Enable , "xmas_song" : self . __XMasSong_Enable , "xmas_tree" : self . __XMasTree_Enable , "newyear_boom" : self . __XMasBoom_Enable , "PartyRequest" : self . __PartyRequestQuestion , "PartyRequestDenied" : self . __PartyRequestDenied , "horse_state" : self . __Horse_UpdateState , "hide_horse_state" : self . __Horse_HideState , "WarUC" : self . __GuildWar_UpdateMemberCount , "test_server" : self . __EnableTestServerFlag , "mall" : self . __InGameShop_Show , # WEDDING "lover_login" : self . __LoginLover , "lover_logout" : self . __LogoutLover , "lover_near" : self . __LoverNear , "lover_far" : self . __LoverFar , "lover_divorce" : self . __LoverDivorce , "PlayMusic" : self . __PlayMusic , # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self . __PrivateShop_PriceList , # END_OF_PRIVATE_SHOP_PRICE_LIST # Halbmondring etc Effekte "buff1" : self . __buff1 , "buff2" : self . __buff2 , "buff3" : self . __buff3 , "buff4" : self . __buff4 , "buff5" : self . __buff5 , "buff6" : self . __buff6 , # END_Halbmondring etc Effekte # Energiesystem von .CHHorny "energysystem" : self . __energysystem , # Energiesystem Ende # Craftingsystem by xGr33n & Sh4Xx "cube_npc_id" : self . CraftingCube1 , "cs_result" : self . CraftingResult , "cs_need" : self . CraftingNeed , # Craftingsystem Ende } self . serverCommander = stringCommander . Analyzer () for serverCommandItem in serverCommandList . items (): self . serverCommander . SAFE_RegisterCallBack ( serverCommandItem [ 0 ], serverCommandItem [ 1 ] ) def BINARY_ServerCommand_Run ( self , line ): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self . serverCommander . Run ( line ) except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def __ProcessPreservedServerCommand ( self ): try: command = net . GetPreservedServerCommand () while command : print " __ProcessPreservedServerCommand" , command self . serverCommander . Run ( command ) command = net . GetPreservedServerCommand () except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def PartyHealReady ( self ): self .interface. PartyHealReady () def AskSafeboxPassword ( self ): self .interface. AskSafeboxPassword () # ITEM_MALL def AskMallPassword ( self ): self .interface. AskMallPassword () def __ItemMall_Open ( self ): self .interface. OpenItemMall (); def CommandCloseMall ( self ): self .interface. CommandCloseMall () # END_OF_ITEM_MALL def RefineSuceededMessage ( self ): snd . PlaySound ( "sound/ui/make_soket.wav" ) self . PopupMessage ( locale . REFINE_SUCCESS ) def RefineFailedMessage ( self ): snd . PlaySound ( "sound/ui/jaeryun_fail.wav" ) self . PopupMessage ( locale . REFINE_FAILURE ) def CommandCloseSafebox ( self ): self .interface. CommandCloseSafebox () # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList ( self , itemVNum , itemPrice ): uiPrivateShopBuilder . SetPrivateShopItemPrice ( itemVNum , itemPrice ) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState ( self ): self . affectShower . SetHorseState ( 0 , 0 , 0 ) def __Horse_UpdateState ( self , level , health , battery ): self . affectShower . SetHorseState ( int ( level ), int ( health ), int ( battery )) def __IsXMasMap ( self ): mapDict = ( "metin2_map_n_flame_01" , "metin2_map_n_desert_01" , "metin2_map_spiderdungeon" , "metin2_map_deviltower1" , ) if background . GetCurrentMapName () in mapDict : return FALSE return TRUE def __XMasSnow_Enable ( self , mode ): self . __XMasSong_Enable ( mode ) if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_SNOW ON" background . EnableSnow ( 1 ) else: print "XMAS_SNOW OFF" background . EnableSnow ( 0 ) def __XMasBoom_Enable ( self , mode ): if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_BOOM ON" self . __DayMode_Update ( "dark" ) self . enableXMasBoom = TRUE self . startTimeXMasBoom = app . GetTime () else: print "XMAS_BOOM OFF" self . __DayMode_Update ( "light" ) self . enableXMasBoom = FALSE def __XMasTree_Enable ( self , grade ): print "XMAS_TREE " , grade background . SetXMasTree ( int ( grade )) def __XMasSong_Enable ( self , mode ): if "1" == mode : print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app . IsExistFile ( "BGM/" + XMAS_BGM )== 1 : if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = XMAS_BGM snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) else: print "XMAS_SONG OFF" if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = musicInfo . METIN2THEMA snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) def __RestartDialog_Close ( self ): self .interface. CloseRestartDialog () def __Console_Enable ( self ): constInfo . CONSOLE_ENABLE = TRUE self . consoleEnable = TRUE app . EnableSpecialCameraMode () ui . EnablePaste ( TRUE ) ## PrivateShop def __PrivateShop_Open ( self ): self .interface. OpenPrivateShopInputNameDialog () def BINARY_PrivateShop_Appear ( self , vid , text ): self .interface. AppearPrivateShop ( vid , text ) def BINARY_PrivateShop_Disappear ( self , vid ): self .interface. DisappearPrivateShop ( vid ) ## DayMode def __PRESERVE_DayMode_Update ( self , mode ): if "light" == mode : background . SetEnvironmentData ( 0 ) elif "dark" == mode : if not self . __IsXMasMap (): return background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) def __DayMode_Update ( self , mode ): if "light" == mode : self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToLight ) elif "dark" == mode : if not self . __IsXMasMap (): return self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToDark ) def __DayMode_OnCompleteChangeToLight ( self ): background . SetEnvironmentData ( 0 ) self . curtain . FadeIn () def __DayMode_OnCompleteChangeToDark ( self ): background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) self . curtain . FadeIn () ## XMasBoom def __XMasBoom_Update ( self ): self . BOOM_DATA_LIST = ( ( 2 , 5 ), ( 5 , 2 ), ( 7 , 3 ), ( 10 , 3 ), ( 20 , 5 ) ) if self . indexXMasBoom >= len ( self . BOOM_DATA_LIST ): return boomTime = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 0 ] boomCount = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 1 ] if app . GetTime () - self . startTimeXMasBoom > boomTime : self . indexXMasBoom += 1 for i in xrange ( boomCount ): self . __XMasBoom_Boom () def __XMasBoom_Boom ( self ): x , y , z = player . GetMainCharacterPosition () randX = app . GetRandom (- 150 , 150 ) randY = app . GetRandom (- 150 , 150 ) snd . PlaySound3D ( x + randX , - y + randY , z , "sound/common/etc/salute.mp3" ) def __PartyRequestQuestion ( self , vid ): vid = int ( vid ) partyRequestQuestionDialog = uiCommon . QuestionDialog () partyRequestQuestionDialog . SetText ( chr . GetNameByVID ( vid ) + locale . PARTY_DO_YOU_ACCEPT ) partyRequestQuestionDialog . SetAcceptText ( locale . UI_ACCEPT ) partyRequestQuestionDialog . SetCancelText ( locale . UI_DENY ) partyRequestQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . Open () partyRequestQuestionDialog . vid = vid self . partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest ( self , answer ): if not self . partyRequestQuestionDialog : return vid = self . partyRequestQuestionDialog . vid if answer : net . SendChatPacket ( "/party_request_accept " + str ( vid )) else: net . SendChatPacket ( "/party_request_deny " + str ( vid )) self . partyRequestQuestionDialog . Close () self . partyRequestQuestionDialog = None def __PartyRequestDenied ( self ): self . PopupMessage ( locale . PARTY_REQUEST_DENIED ) def __EnableTestServerFlag ( self ): app . EnableTestServerFlag () def __InGameShop_Show ( self , url ): if constInfo . IN_GAME_SHOP_ENABLE : self .interface. OpenWebWindow ( url ) # WEDDING def __LoginLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLoginLover () def __LogoutLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLogoutLover () if self . affectShower : self . affectShower . HideLoverState () def __LoverNear ( self ): if self . affectShower : self . affectShower . ShowLoverState () def __LoverFar ( self ): if self . affectShower : self . affectShower . HideLoverState () def __LoverDivorce ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . ClearLoverInfo () if self . affectShower : self . affectShower . ClearLoverState () def __PlayMusic ( self , flag , filename ): flag = int ( flag ) if flag : snd . FadeOutAllMusic () musicInfo . SaveLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + filename ) else: snd . FadeOutAllMusic () musicInfo . LoadLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) # END_OF_WEDDING def __buff1 ( self ): net . SendChatPacket ( "(buff1)" ) def __buff2 ( self ): net . SendChatPacket ( "(buff2)" ) def __buff3 ( self ): net . SendChatPacket ( "(buff3)" ) def __buff4 ( self ): net . SendChatPacket ( "(buff4)" ) def __buff5 ( self ): net . SendChatPacket ( "(buff5)" ) def __buff6 ( self ): net . SendChatPacket ( "(buff6)" ) # Energiesystem von .CHHorny def __energysystem ( self , value ): import constinfo constinfo . ENERGY_TYPE = int ( value [: value . find ( "|" )]) constinfo . ENERGY = int ( value [ value . find ( "|" ) + 1 : value . find ( "#" )]) constinfo . ENERGY_END_TIME = int ( value [ value . find ( "#" ) + 1 :]) # Energiesystem Ende # Craftingsystem von xGr33n & Lordechen def CraftingCube1 ( self , npcVNUM ): constInfo . CRAFTING_NPC_ID = int ( npcVNUM ) def CraftingResult ( self , list): constInfo . CRAFTING_RESULT = str (list) def CraftingNeed ( self , list): constInfo . CRAFTING_NEED = str (list) # Craftingsystem Ende def __toggleSwitchbot ( self ): if self . switchbot . bot_shown == 1 : self . switchbot . Hide () else: self . switchbot . Show ()
Sollte so gehen, falls nicht sag noma bescheid.. rücke es dir dann richtig ein
+ du musst jz das downloaden ->
und in die root einfügen
08/24/2015, 20:11
#3
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Erstmal THX für die Mühe
Allerdings bleibt er immernoch im Loadingscreen hängen..
Ich benutzte den Ent-/Packer "EterNexus-1.0.0.0.2a (falls es dir was sagt)
Der arbeitet ohne .xml Dateien
08/24/2015, 20:19
#4
elite*gold: 1860
Join Date: Jan 2012
Posts: 2,209
Received Thanks: 1,632
Quote:
Originally Posted by
xBlezz
Erstmal THX für die Mühe
Allerdings bleibt er immernoch im Loadingscreen hängen..
Ich benutzte den Ent-/Packer "EterNexus-1.0.0.0.2a (falls es dir was sagt)
Der arbeitet ohne .xml Dateien
Ja der ist gut. Wenn Metin2 sich aufhängt, schließe mal Metin2 und poste den Inhalt der syserr.txt (befindet sich im Metin2 Ordner). Dann kann man genau sagen, wo da der Fehler ist.
08/24/2015, 20:21
#5
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Okay also hier mal die syserr.txt, bzw der Inhalt
PHP Code:
0824 20 : 21 : 15073 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR
0824 20 : 21 : 15885 :: GRANNY : r :/ granny / rt / granny_file_info . cpp ( 145 ): File has run - time type tag of 0x8000000f , which doesn 't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0824 20:21:20110 :: Traceback (most recent call last):
0824 20:21:20111 :: File "networkModule.py", line 231, in SetGamePhase
0824 20:21:20111 :: File "system.py", line 130, in __pack_import
0824 20:21:20111 :: File "
0824 20:21:20111 :: <string>
0824 20:21:20111 :: ", line
0824 20:21:20111 :: 69
0824 20:21:20111 ::
0824 20:21:20111 ::
0824 20:21:20111 :: SCREENSHOT_DIR = "YT2W"
0824 20:21:20111 ::
0824 20:21:20111 :: ^
0824 20:21:20111 :: SyntaxError
0824 20:21:20111 :: :
0824 20:21:20111 :: invalid syntax
0824 20:21:20111 ::
Wenn ich dann SCREENSHOT_DIR etc. lösche, dann haut er mir diese Fehlermeldung raus:
PHP Code:
0824 20 : 28 : 13277 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR
0824 20 : 28 : 14105 :: GRANNY : r :/ granny / rt / granny_file_info . cpp ( 145 ): File has run - time type tag of 0x8000000f , which doesn 't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0824 20:28:18705 :: Traceback (most recent call last):
0824 20:28:18705 :: File "networkModule.py", line 231, in SetGamePhase
0824 20:28:18705 :: File "system.py", line 130, in __pack_import
0824 20:28:18705 :: File "
0824 20:28:18705 :: <string>
0824 20:28:18705 :: ", line
0824 20:28:18705 :: 2163
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 :: self.switchbot.Show()
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 :: ^
0824 20:28:18705 :: SyntaxError
0824 20:28:18705 :: :
0824 20:28:18705 :: invalid syntax
0824 20:28:18705 ::
08/24/2015, 21:15
#6
elite*gold: 250
Join Date: Feb 2011
Posts: 6,011
Received Thanks: 3,406
Quote:
Originally Posted by
xBlezz
Okay also hier mal die syserr.txt, bzw der Inhalt
PHP Code:
0824 20 : 21 : 15073 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR
0824 20 : 21 : 15885 :: GRANNY : r :/ granny / rt / granny_file_info . cpp ( 145 ): File has run - time type tag of 0x8000000f , which doesn 't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0824 20:21:20110 :: Traceback (most recent call last):
0824 20:21:20111 :: File "networkModule.py", line 231, in SetGamePhase
0824 20:21:20111 :: File "system.py", line 130, in __pack_import
0824 20:21:20111 :: File "
0824 20:21:20111 :: <string>
0824 20:21:20111 :: ", line
0824 20:21:20111 :: 69
0824 20:21:20111 ::
0824 20:21:20111 ::
0824 20:21:20111 :: SCREENSHOT_DIR = "YT2W"
0824 20:21:20111 ::
0824 20:21:20111 :: ^
0824 20:21:20111 :: SyntaxError
0824 20:21:20111 :: :
0824 20:21:20111 :: invalid syntax
0824 20:21:20111 ::
Wenn ich dann SCREENSHOT_DIR etc. lösche, dann haut er mir diese Fehlermeldung raus:
PHP Code:
0824 20 : 28 : 13277 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR
0824 20 : 28 : 14105 :: GRANNY : r :/ granny / rt / granny_file_info . cpp ( 145 ): File has run - time type tag of 0x8000000f , which doesn 't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0824 20:28:18705 :: Traceback (most recent call last):
0824 20:28:18705 :: File "networkModule.py", line 231, in SetGamePhase
0824 20:28:18705 :: File "system.py", line 130, in __pack_import
0824 20:28:18705 :: File "
0824 20:28:18705 :: <string>
0824 20:28:18705 :: ", line
0824 20:28:18705 :: 2163
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 :: self.switchbot.Show()
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 ::
0824 20:28:18705 :: ^
0824 20:28:18705 :: SyntaxError
0824 20:28:18705 :: :
0824 20:28:18705 :: invalid syntax
0824 20:28:18705 ::
Nichts entfernen, wenn du dir nicht sicher bist, was du überhaupt entfernst, auch wenn es in dem Fall Teil einer für dich eher irrelevanten Abfrage gewesen ist. Im Anhang.
lg
Attached Files
game.rar
(14.0 KB, 20 views)
08/24/2015, 21:46
#7
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Danke dir Naverwy für die Game.py.
Ich kann das Game jetzt starten ohne Fehlermeldung und komme auch ingame, nur jetzt hab ich das nächste Problem. Wenn ich F5 bzw F6 drücke passiert nichts..
Hab den Switchbot mit in den Root Ordner gepackt, leider funzt da nichts
08/24/2015, 21:59
#8
elite*gold: 250
Join Date: Feb 2011
Posts: 6,011
Received Thanks: 3,406
Quote:
Originally Posted by
xBlezz
Danke dir Naverwy für die Game.py.
Ich kann das Game jetzt starten ohne Fehlermeldung und komme auch ingame, nur jetzt hab ich das nächste Problem. Wenn ich F5 bzw F6 drücke passiert nichts..
Hab den Switchbot mit in den Root Ordner gepackt, leider funzt da nichts
Welche Version ist in Verwendung? Bitte den Inhalt der syserr.txt anhängen.
lg
08/25/2015, 01:35
#9
elite*gold: 0
Join Date: Sep 2012
Posts: 428
Received Thanks: 242
Die "game.py" einfügen und die switchbot.py Version 2.2 oder 2.3? einen von beiden... mit in das Root Verzeichnis packen & fertig.
Gruß, Pascal.
Attached Files
game.rar
(14.4 KB, 10 views)
08/25/2015, 13:24
#10
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Hey Pascal, schöner Name ;D (Ich heiße selber Pascal)
Leider hat deine Game.py nicht funktioniert, dh. ich hing wieder im loadingscreen fest :c
Und für Naverywy hier nochmal die syserr.txt
PHP Code:
0825 13 : 21 : 15297 :: CMapOutdoor :: Load - LoadMonsterAreaInfo ERROR
0825 13 : 21 : 16092 :: GRANNY : r :/ granny / rt / granny_file_info . cpp ( 145 ): File has run - time type tag of 0x8000000f , which doesn 't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0825 13:21:20310 :: CreateFromMemoryFile: Cannot create texture
0825 13:22:25950 :: Traceback (most recent call last):
0825 13:22:25950 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:25950 :: File "game.py", line 331, in <lambda>
0825 13:22:25950 :: AttributeError
0825 13:22:25950 :: :
0825 13:22:25950 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:25950 ::
0825 13:22:25950 :: Traceback (most recent call last):
0825 13:22:25950 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:25950 :: File "game.py", line 331, in <lambda>
0825 13:22:25951 :: AttributeError
0825 13:22:25951 :: :
0825 13:22:25951 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:25951 ::
0825 13:22:27073 :: Traceback (most recent call last):
0825 13:22:27073 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:27073 :: File "game.py", line 331, in <lambda>
0825 13:22:27073 :: AttributeError
0825 13:22:27073 :: :
0825 13:22:27073 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:27073 ::
0825 13:22:27073 :: Traceback (most recent call last):
0825 13:22:27073 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:27073 :: File "game.py", line 331, in <lambda>
0825 13:22:27073 :: AttributeError
0825 13:22:27073 :: :
0825 13:22:27073 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:27073 ::
0825 13:22:27354 :: Traceback (most recent call last):
0825 13:22:27354 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:27354 :: File "game.py", line 331, in <lambda>
0825 13:22:27354 :: AttributeError
0825 13:22:27354 :: :
0825 13:22:27354 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:27354 ::
0825 13:22:27354 :: Traceback (most recent call last):
0825 13:22:27354 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:27354 :: File "game.py", line 331, in <lambda>
0825 13:22:27354 :: AttributeError
0825 13:22:27354 :: :
0825 13:22:27354 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:27354 ::
0825 13:22:27865 :: Traceback (most recent call last):
0825 13:22:27865 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:27865 :: File "game.py", line 331, in <lambda>
0825 13:22:27865 :: AttributeError
0825 13:22:27865 :: :
0825 13:22:27865 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:27865 ::
0825 13:22:27865 :: Traceback (most recent call last):
0825 13:22:27865 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:27865 :: File "game.py", line 331, in <lambda>
0825 13:22:27865 :: AttributeError
0825 13:22:27865 :: :
0825 13:22:27865 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:27865 ::
0825 13:22:28261 :: Traceback (most recent call last):
0825 13:22:28261 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:28261 :: File "game.py", line 331, in <lambda>
0825 13:22:28261 :: AttributeError
0825 13:22:28261 :: :
0825 13:22:28261 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:28261 ::
0825 13:22:28261 :: Traceback (most recent call last):
0825 13:22:28261 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:28261 :: File "game.py", line 331, in <lambda>
0825 13:22:28261 :: AttributeError
0825 13:22:28261 :: :
0825 13:22:28261 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:28261 ::
0825 13:22:28590 :: Traceback (most recent call last):
0825 13:22:28590 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:28590 :: File "game.py", line 331, in <lambda>
0825 13:22:28590 :: AttributeError
0825 13:22:28590 :: :
0825 13:22:28590 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:28590 ::
0825 13:22:28590 :: Traceback (most recent call last):
0825 13:22:28590 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:28590 :: File "game.py", line 331, in <lambda>
0825 13:22:28590 :: AttributeError
0825 13:22:28590 :: :
0825 13:22:28590 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:28590 ::
0825 13:22:28987 :: Traceback (most recent call last):
0825 13:22:28987 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:28987 :: File "game.py", line 331, in <lambda>
0825 13:22:28987 :: AttributeError
0825 13:22:28987 :: :
0825 13:22:28987 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:28987 ::
0825 13:22:28987 :: Traceback (most recent call last):
0825 13:22:28987 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:28987 :: File "game.py", line 331, in <lambda>
0825 13:22:28987 :: AttributeError
0825 13:22:28987 :: :
0825 13:22:28987 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:28987 ::
0825 13:22:29317 :: Traceback (most recent call last):
0825 13:22:29317 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:29317 :: File "game.py", line 331, in <lambda>
0825 13:22:29317 :: AttributeError
0825 13:22:29317 :: :
0825 13:22:29317 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:29317 ::
0825 13:22:29317 :: Traceback (most recent call last):
0825 13:22:29317 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:29317 :: File "game.py", line 331, in <lambda>
0825 13:22:29317 :: AttributeError
0825 13:22:29317 :: :
0825 13:22:29317 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:29317 ::
0825 13:22:29630 :: Traceback (most recent call last):
0825 13:22:29630 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:29630 :: File "game.py", line 331, in <lambda>
0825 13:22:29630 :: AttributeError
0825 13:22:29630 :: :
0825 13:22:29630 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:29630 ::
0825 13:22:29630 :: Traceback (most recent call last):
0825 13:22:29630 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:29630 :: File "game.py", line 331, in <lambda>
0825 13:22:29630 :: AttributeError
0825 13:22:29630 :: :
0825 13:22:29630 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:29630 ::
0825 13:22:29895 :: Traceback (most recent call last):
0825 13:22:29895 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:29895 :: File "game.py", line 331, in <lambda>
0825 13:22:29895 :: AttributeError
0825 13:22:29895 :: :
0825 13:22:29895 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:29895 ::
0825 13:22:29896 :: Traceback (most recent call last):
0825 13:22:29896 :: File "game.py", line 1182, in OnKeyDown
0825 13:22:29896 :: File "game.py", line 331, in <lambda>
0825 13:22:29896 :: AttributeError
0825 13:22:29896 :: :
0825 13:22:29896 :: ' GameWindow ' object has no attribute ' _GameWindow__toggleSwitchbot '
0825 13:22:29896 ::
Ganz unten steht "GameWindow" object has no attribute" __GameWindow__toggleSwitchbot'
08/25/2015, 13:52
#11
elite*gold: 0
Join Date: Oct 2014
Posts: 408
Received Thanks: 208
Kannst mich gerne in Skype adden ich mache es dir
08/25/2015, 19:57
#12
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Hab dir eine PN geschrieben mit meiner Skype Addy
Falls das Problem durch diesen Call gelöst werden sollte editier ich den Beitrag das er geschlossen werden kann.
08/26/2015, 12:03
#13
elite*gold: 0
Join Date: Sep 2012
Posts: 428
Received Thanks: 242
Fail.. Welchen Client benutzt du denn?
Da.
Attached Files
game.rar
(14.4 KB, 13 views)
08/26/2015, 14:18
#14
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Quote:
Originally Posted by
xNyor
Fail.. Welchen Client benutzt du denn?
Da.
Ich benutzte den 2013v2 Clienten
Similar Threads
[HILFE] switchbot v2.3 by Mijago probleme
02/04/2015 - Metin2 Private Server - 3 Replies
jo leute unzwar habe ih alles so rein gebaut wie hier gesagt
http://www.elitepvpers.com/forum/metin2-pserver-g uides-strategies/3426661-r-switchbot-collection.ht ml
aber trd bleibt wen der lade balken durch ist einfach stehen
was machen :D
vielen dank für euere hilfe schon mal
Switchbot by Mijago
12/24/2014 - Metin2 Private Server - 4 Replies
Hey Leute,
ich komme irgendwie nicht mit dem Switchbot von Mijago klar.
Kann mir einer es mal machen.
Hier meine game.py.
Sagt mir bescheid welche switchbot v? (switchbot.py) reinschieben soll :)
game.py
(Anhang)
Probleme mit Switchbot by Mijago "Wichtig"
12/09/2014 - Metin2 Private Server - 8 Replies
Guten Tag,
ich bitte euch dieses Bild erstmal anzuschauen.
http://i.epvpimg.com/72prg.png
Unser Problem werdet ihr nun schon erkannt haben.
Wir sind nicht die hellsten was das angeht und erhoffen uns deswegen ein bisschen Hilfe von euch.
Wäre nett, wenn uns jemand weiterhelfen könnte.
All times are GMT +2. The time now is 22:16 .