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Switchbot von Mijago Probleme

Discussion on Switchbot von Mijago Probleme within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Question Switchbot von Mijago Probleme

Moin Moin!

Wie der Titel schon sagt habe ich Probleme mit dem einbauen des Switchbots.

Game.py wurde bearbeitet so wie es soll und ich bekomme auch keine Fehlermeldungen. Allerdings wenn ich jetzt das Game starte, bleibe ich im Loadingscreen hängen. Der Balken ist voll aber sonst passiert nichts.
`
Ich habe gerade über eine Stunde damit verbracht in der SuFu was zu suchen, allerdings habe ich KEINE Antwort gefunden. Sehr viele andere User hatten das Problem, doch es hat nie einer drauf geantwortet. Hoffentlich bekomm ich hier mal eine plausible Antwort auf das Problem ._.

Danke schonmal im Vorraus!


PHP Code:
from switchbot import Bot
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR 
= None

if locale.IsEUROPE():
    
SCREENSHOT_CWDSAVE = TRUE

if locale.IsCIBN10():
    
SCREENSHOT_CWDSAVE = FALSE
        SCREENSHOT_DIR 
= "YT2W"

cameraDistance = 1550.0
cameraPitch 
= 27.0
cameraRotation 
= 0.0
cameraHeight 
= 100.0

testAlignment 
= 0

class GameWindow(ui.ScriptWindow):
    
def __init__(self, stream):
        
ui.ScriptWindow.__init__(self, "GAME")
        
self.SetWindowName("game")
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
        
player.SetGameWindow(self)

        
self.quickSlotPageIndex = 0
        self
.lastPKModeSendedTime = 0
        self
.pressNumber = None

        self
.guildWarQuestionDialog = None
        self
.interface = None
        self
.targetBoard = None
        self
.console = None
        self
.mapNameShower = None
        self
.affectShower = None
        self
.playerGauge = None

        self
.stream=stream
        self
.interface = interfaceModule.Interface()
        
self.interface.MakeInterface()
        
self.interface.ShowDefaultWindows()

        
self.curtain = uiPhaseCurtain.PhaseCurtain()
        
self.curtain.speed = 0.03
        self
.curtain.Hide()

        
self.targetBoard = uiTarget.TargetBoard()
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        
self.targetBoard.Hide()

        
self.console = consoleModule.ConsoleWindow()
        
self.console.BindGameClass(self)
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        
self.console.Hide()

        
self.mapNameShower = uiMapNameShower.MapNameShower()
        
self.affectShower = uiAffectShower.AffectShower()

        
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
        
self.playerGauge.Hide()

        
self.__SetQuickSlotMode()

        
self.__ServerCommand_Build()
        
self.__ProcessPreservedServerCommand()
        
        
self.switchbot = Bot()
        
self.switchbot.Hide()

    
def __del__(self):
        
player.SetGameWindow(0)
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
        
ui.ScriptWindow.__del__(self)

    
def Open(self):
        
app.SetFrameSkip(1)

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        
self.quickSlotPageIndex = 0
        self
.PickingCharacterIndex = -1
        self
.PickingItemIndex = -1
        self
.consoleEnable = FALSE
        self
.isShowDebugInfo = FALSE
        self
.ShowNameFlag = FALSE

        self
.enableXMasBoom = FALSE
        self
.startTimeXMasBoom = 0.0
        self
.indexXMasBoom = 0

        
global cameraDistance, cameraPitch, cameraRotation, cameraHeight

        app
.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        
constInfo.SET_DEFAULT_CHRNAME_COLOR()
        
constInfo.SET_DEFAULT_FOG_LEVEL()
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        
import event
        event
.SetLeftTimeString(locale.UI_LEFT_TIME)

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
self.testPKMode = ui.TextLine()
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
            
self.testPKMode.SetPosition(0, 15)
            
self.testPKMode.SetWindowHorizontalAlignCenter()
            
self.testPKMode.SetHorizontalAlignCenter()
            
self.testPKMode.SetFeather()
            
self.testPKMode.SetOutline()
            
self.testPKMode.Show()

            
self.testAlignment = ui.TextLine()
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
            
self.testAlignment.SetPosition(0, 35)
            
self.testAlignment.SetWindowHorizontalAlignCenter()
            
self.testAlignment.SetHorizontalAlignCenter()
            
self.testAlignment.SetFeather()
            
self.testAlignment.SetOutline()
            
self.testAlignment.Show()

        
self.__BuildKeyDict()
        
self.__BuildDebugInfo()

        
# PRIVATE_SHOP_PRICE_LIST
        
uiPrivateShopBuilder.Clear()
        
# END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        
exchange.InitTrading()
        
# END_OF_UNKNOWN_UPDATE

        
if debugInfo.IsDebugMode():
            
self.ToggleDebugInfo()

        
## Sound
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        
snd.SetSoundVolume(systemSetting.GetSoundVolume())

        
netFieldMusicFileName = net.GetFieldMusicFileName()
        if 
netFieldMusicFileName:
            
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
        
elif musicInfo.fieldMusic != "":                        
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        
self.__SetQuickSlotMode()
        
self.__SelectQuickPage(self.quickSlotPageIndex)

        
self.SetFocus()
        
self.Show()
        
app.ShowCursor()

        
net.SendEnterGamePacket()

        
# START_GAME_ERROR_EXIT
        
try:
            
self.StartGame()
        
except:
            
import exception
            exception
.Abort("GameWindow.Open")
        
# END_OF_START_GAME_ERROR_EXIT
        
self.cubeInformation = {}
        
self.currentCubeNPC = 0

    def Close
(self):
        
self.Hide()

        global 
cameraDistance, cameraPitch, cameraRotation, cameraHeight
        
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

        if 
musicInfo.fieldMusic != "":
            
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

        
self.onPressKeyDict = None
        self
.onClickKeyDict = None

        chat
.Close()
        
snd.StopAllSound()
        
grp.InitScreenEffect()
        
chr.Destroy()
        
textTail.Clear()
        
quest.Clear()
        
background.Destroy()
        
guild.Destroy()
        
messenger.Destroy()
        
skill.ClearSkillData()
        
wndMgr.Unlock()
        
mouseModule.mouseController.DeattachObject()

        if 
self.guildWarQuestionDialog:
            
self.guildWarQuestionDialog.Close()

        
self.guildNameBoard = None
        self
.partyRequestQuestionDialog = None
        self
.partyInviteQuestionDialog = None
        self
.guildInviteQuestionDialog = None
        self
.guildWarQuestionDialog = None
        self
.messengerAddFriendQuestion = None

        
# UNKNOWN_UPDATE
        
self.itemDropQuestionDialog = None
        
# END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        
self.confirmDialog = None
        
# END_OF_QUEST_CONFIRM

        
self.PrintCoord = None
        self
.FrameRate = None
        self
.Pitch = None
        self
.Splat = None
        self
.TextureNum = None
        self
.ObjectNum = None
        self
.ViewDistance = None

        self
.ClearDictionary()

        
self.playerGauge = None
        self
.mapNameShower = None
        self
.affectShower = None

        
if self.console:
            
self.console.BindGameClass(0)
            
self.console.Close()
            
self.console=None
        
        
if self.targetBoard:
            
self.targetBoard.Destroy()
            
self.targetBoard = None
    
        
if self.interface:
            
self.interface.HideAllWindows()
            
self.interface.Close()
            
self.interface=None

        player
.ClearSkillDict()
        
player.ResetCameraRotation()

        
self.KillFocus()
        
app.HideCursor()

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    
def __BuildKeyDict(self):
        
onPressKeyDict = {}

        
##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
        
        ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
        ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
        
onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
        
onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
        
onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
        
onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
        
onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
        
onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
        
onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
        
onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
        
onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
        
onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
        
onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
        
onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
        
onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)
        
onPressKeyDict[app.DIK_F5]    = lambda : self.__toggleSwitchbot()

        
onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
        
onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

        
#캐릭터 이동키
        
onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
        
onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
        
onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
        
onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
        
onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
        
onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
        
onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
        
onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()

        
onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
        
onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
        
onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
        
onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        
onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
        
onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
        
onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

        
onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
        
onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
        
onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
        
onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()

        
# CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        
self.onPressKeyDict = onPressKeyDict

        onClickKeyDict 
= {}
        
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
        
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
        
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
        
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
        
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

        
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
        
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
        
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
        
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
        
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
        
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
        
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
        
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        
self.onClickKeyDict=onClickKeyDict

    def __PressNumKey
(self,num):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if 
num >= 1 and num <= 9:
                if(
chrmgr.IsPossibleEmoticon(-1)):                
                    
chrmgr.SetEmoticon(-1,int(num)-1)
                    
net.SendEmoticon(int(num)-1)
        else:
            if 
num >= 1 and num <= 4:
                
self.pressNumber(num-1)

    
def __ClickBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE:
                
self.ChangePKMode()


    
def    __PressJKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
player.IsMountingHorse():
                
net.SendChatPacket("/unmount")
            else:
                
#net.SendChatPacket("/user_horse_ride")
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE):
                        if 
player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
                            
net.SendItemUsePacket(i)
                            break
    
def    __PressHKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_ride")
        else:
            
self.interface.OpenHelpWindow()

    
def    __PressBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_back")
        else:
            
state = "EMOTICON"
            
self.interface.ToggleCharacterWindow(state)

    
def    __PressFKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_feed")    
        else:
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    
def __PressGKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/ride")    
        else:
            if 
self.ShowNameFlag:
                
self.interface.ToggleGuildWindow()
            else:
                
app.PitchCamera(app.CAMERA_TO_POSITIVE)

    
def    __ReleaseGKey(self):
        
app.PitchCamera(app.CAMERA_STOP)

    
def __PressQKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
0==interfaceModule.IsQBHide:
                
interfaceModule.IsQBHide = 1
                self
.interface.HideAllQuestButton()
            else:
                
interfaceModule.IsQBHide = 0
                self
.interface.ShowAllQuestButton()
        else:
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    
def __SetQuickSlotMode(self):
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    
def __SetQuickPageMode(self):
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    
def __PressQuickSlot(self, localSlotIndex):
        
player.RequestUseLocalQuickSlot(localSlotIndex)

    
def __SelectQuickPage(self, pageIndex):
        
self.quickSlotPageIndex = pageIndex
        player
.SetQuickPage(pageIndex)

    
def ToggleDebugInfo(self):
        
self.isShowDebugInfo = not self.isShowDebugInfo

        
if self.isShowDebugInfo:
            
self.PrintCoord.Show()
            
self.FrameRate.Show()
            
self.Pitch.Show()
            
self.Splat.Show()
            
self.TextureNum.Show()
            
self.ObjectNum.Show()
            
self.ViewDistance.Show()
        else:
            
self.PrintCoord.Hide()
            
self.FrameRate.Hide()
            
self.Pitch.Hide()
            
self.Splat.Hide()
            
self.TextureNum.Hide()
            
self.ObjectNum.Hide()
            
self.ViewDistance.Hide()

    
def __BuildDebugInfo(self):
        
## Character Position Coordinate
        
self.PrintCoord = ui.TextLine()
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)

        
## Frame Rate
        
self.FrameRate = ui.TextLine()
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

        
## Camera Pitch
        
self.Pitch = ui.TextLine()
        
self.Pitch.SetFontName(locale.UI_DEF_FONT)
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

        
## Splat
        
self.Splat = ui.TextLine()
        
self.Splat.SetFontName(locale.UI_DEF_FONT)
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)

        
# TextureNum
        
self.TextureNum = ui.TextLine()
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

        
# 오브젝트 그리는 개수
        
self.ObjectNum = ui.TextLine()
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

        
# 시야거리
        
self.ViewDistance = ui.TextLine()
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
        
self.ViewDistance.SetPosition(0, 0)

    
def __NotifyError(self, msg):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

    
def ChangePKMode(self):

        if 
not app.IsPressed(app.DIK_LCONTROL):
            return

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        
curTime = app.GetTime()
        if 
curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        
self.lastPKModeSendedTime = curTime

        curPKMode 
= player.GetPKMode()
        
nextPKMode = curPKMode + 1
        
if nextPKMode == player.PK_MODE_PROTECT:
            if 
0 == player.GetGuildID():
                
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                
nextPKMode = 0
            
else:
                
nextPKMode = player.PK_MODE_GUILD

        elif nextPKMode 
== player.PK_MODE_MAX_NUM:
            
nextPKMode = 0

        net
.SendChatPacket("/PKMode " + str(nextPKMode))
        print 
"/PKMode " + str(nextPKMode)

    
def OnChangePKMode(self):

        
self.interface.OnChangePKMode()

        try:
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        
except KeyError:
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
curPKMode = player.GetPKMode()
            
alignment, grade = chr.testGetPKData()
            
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
            
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
            
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")

    
###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    
def StartGame(self):
        
self.RefreshInventory()
        
self.RefreshEquipment()
        
self.RefreshCharacter()
        
self.RefreshSkill()

    
# Refresh
    
def CheckGameButton(self):
        if 
self.interface:
            
self.interface.CheckGameButton()

    
def RefreshAlignment(self):
        
self.interface.RefreshAlignment()

    
def RefreshStatus(self):
        
self.CheckGameButton()

        if 
self.interface:
            
self.interface.RefreshStatus()

        if 
self.playerGauge:
            
self.playerGauge.RefreshGauge()

    
def RefreshStamina(self):
        
self.interface.RefreshStamina()

    
def RefreshSkill(self):
        
self.CheckGameButton()
        if 
self.interface:
            
self.interface.RefreshSkill()

    
def RefreshQuest(self):
        
self.interface.RefreshQuest()

    
def RefreshMessenger(self):
        
self.interface.RefreshMessenger()

    
def RefreshGuildInfoPage(self):
        
self.interface.RefreshGuildInfoPage()

    
def RefreshGuildBoardPage(self):
        
self.interface.RefreshGuildBoardPage()

    
def RefreshGuildMemberPage(self):
        
self.interface.RefreshGuildMemberPage()

    
def RefreshGuildMemberPageGradeComboBox(self):
        
self.interface.RefreshGuildMemberPageGradeComboBox()

    
def RefreshGuildSkillPage(self):
        
self.interface.RefreshGuildSkillPage()

    
def RefreshGuildGradePage(self):
        
self.interface.RefreshGuildGradePage()

    
def RefreshMobile(self):
        if 
self.interface:
            
self.interface.RefreshMobile()

    
def OnMobileAuthority(self):
        
self.interface.OnMobileAuthority()

    
def OnBlockMode(self, mode):
        
self.interface.OnBlockMode(mode)

    
def OpenQuestWindow(self, skin, idx):
        
self.interface.OpenQuestWindow(skin, idx)

    
def AskGuildName(self):

        
guildNameBoard = uiCommon.InputDialog()
        
guildNameBoard.SetTitle(locale.GUILD_NAME)
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        
guildNameBoard.Open()

        
self.guildNameBoard = guildNameBoard

    def ConfirmGuildName
(self):
        
guildName = self.guildNameBoard.GetText()
        if 
not guildName:
            return

        if 
net.IsInsultIn(guildName):
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        
net.SendAnswerMakeGuildPacket(guildName)
        
self.guildNameBoard.Close()
        
self.guildNameBoard = None
        
return TRUE

    def CancelGuildName
(self):
        
self.guildNameBoard.Close()
        
self.guildNameBoard = None
        
return TRUE

    
## Refine
    
def PopupMessage(self, msg):
        
self.stream.popupWindow.Close()
        
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)

    
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
        
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

    
def AppendMaterialToRefineDialog(self, vnum, count):
        
self.interface.AppendMaterialToRefineDialog(vnum, count)

    
def RunUseSkillEvent(self, slotIndex, coolTime):
        
self.interface.OnUseSkill(slotIndex, coolTime)

    
def ClearAffects(self):
        
self.affectShower.ClearAffects()

    
def SetAffect(self, affect):
        
self.affectShower.SetAffect(affect)

    
def ResetAffect(self, affect):
        
self.affectShower.ResetAffect(affect)

    
# UNKNOWN_UPDATE
    
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
        
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)

    
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
        
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
    
# END_OF_UNKNOWN_UPDATE

    
def ActivateSkillSlot(self, slotIndex):
        if 
self.interface:
            
self.interface.OnActivateSkill(slotIndex)

    
def DeactivateSkillSlot(self, slotIndex):
        if 
self.interface:
            
self.interface.OnDeactivateSkill(slotIndex)

    
def RefreshEquipment(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshInventory(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshCharacter(self):
        if 
self.interface:
            
self.interface.RefreshCharacter()

    
def OnGameOver(self):
        
self.CloseTargetBoard()
        
self.OpenRestartDialog()

    
def OpenRestartDialog(self):
        
self.interface.OpenRestartDialog()

    
def ChangeCurrentSkill(self, skillSlotNumber):
        
self.interface.OnChangeCurrentSkill(skillSlotNumber)

    
## TargetBoard
    
def SetPCTargetBoard(self, vid, name):
        
self.targetBoard.Open(vid, name)
        
        if 
app.IsPressed(app.DIK_LCONTROL):
            
            if 
not player.IsSameEmpire(vid):
                return

            if 
player.IsMainCharacterIndex(vid):
                return        
            
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            
self.interface.OpenWhisperDialog(name)
            

    
def RefreshTargetBoardByVID(self, vid):
        
self.targetBoard.RefreshByVID(vid)

    
def RefreshTargetBoardByName(self, name):
        
self.targetBoard.RefreshByName(name)
        
    
def __RefreshTargetBoard(self):
        
self.targetBoard.Refresh()
        
    
def SetHPTargetBoard(self, vid, hpPercentage):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.ResetTargetBoard()
            
self.targetBoard.SetEnemyVID(vid)

        
self.targetBoard.SetHP(hpPercentage)
        
self.targetBoard.Show()

    
def CloseTargetBoardIfDifferent(self, vid):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.Close()

    
def CloseTargetBoard(self):
        
self.targetBoard.Close()

    
## View Equipment
    
def OpenEquipmentDialog(self, vid):
        
self.interface.OpenEquipmentDialog(vid)

    
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

    
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

    
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

    
# SHOW_LOCAL_MAP_NAME
    
def ShowMapName(self, mapName, x, y):

        if 
self.mapNameShower:
            
self.mapNameShower.ShowMapName(mapName, x, y)

        if 
self.interface:
            
self.interface.SetMapName(mapName)
    
# END_OF_SHOW_LOCAL_MAP_NAME    

    
def BINARY_OpenAtlasWindow(self):
        
self.interface.BINARY_OpenAtlasWindow()

    
## Chat
    
def OnRecvWhisper(self, mode, name, line):
        if 
mode == chat.WHISPER_TYPE_GM:
            
self.interface.RegisterGameMasterName(name)
        
chat.AppendWhisper(mode, name, line)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperSystemMessage(self, mode, name, line):
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperError(self, mode, name, line):
        if 
locale.WHISPER_ERROR.has_key(mode):
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
        
self.interface.RecvWhisper(name)

    
def RecvWhisper(self, name):
        
self.interface.RecvWhisper(name)

    
def OnPickMoney(self, money):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))

    
def OnShopError(self, type):
        try:
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
        
except KeyError:
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

    
def OnSafeBoxError(self):
        
self.PopupMessage(locale.SAFEBOX_ERROR)

    
def OnFishingSuccess(self, isFish, fishName):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)

    
# ADD_FISHING_MESSAGE
    
def OnFishingNotifyUnknown(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)

    
def OnFishingWrongPlace(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
    
# END_OF_ADD_FISHING_MESSAGE

    
def OnFishingNotify(self, isFish, fishName):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))

    
def OnFishingFailure(self):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)

    
def OnCannotPickItem(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)

    
# MINING
    
def OnCannotMining(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
    
# END_OF_MINING

    
def OnCannotUseSkill(self, vid, type):
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])

    
def    OnCannotShotError(self, vid, type):
        
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))

    
## PointReset
    
def StartPointReset(self):
        
self.interface.OpenPointResetDialog()

    
## Shop
    
def StartShop(self, vid):
        
self.interface.OpenShopDialog(vid)

    
def EndShop(self):
        
self.interface.CloseShopDialog()

    
def RefreshShop(self):
        
self.interface.RefreshShopDialog()

    
def SetShopSellingPrice(self, Price):
        
pass

    
## Exchange
    
def StartExchange(self):
        
self.interface.StartExchange()

    
def EndExchange(self):
        
self.interface.EndExchange()

    
def RefreshExchange(self):
        
self.interface.RefreshExchange()

    
## Party
    
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
        
partyInviteQuestionDialog = uiCommon.QuestionDialog()
        
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.Open()
        
partyInviteQuestionDialog.partyLeaderVID = leaderVID
        self
.partyInviteQuestionDialog = partyInviteQuestionDialog

    def AnswerPartyInvite
(self, answer):

        if 
not self.partyInviteQuestionDialog:
            return

        
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

        distance 
= player.GetCharacterDistance(partyLeaderVID)
        if 
distance < 0.0 or distance > 5000:
            
answer = FALSE

        net
.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

        
self.partyInviteQuestionDialog.Close()
        
self.partyInviteQuestionDialog = None

    def AddPartyMember
(self, pid, name):
        
self.interface.AddPartyMember(pid, name)

    
def UpdatePartyMemberInfo(self, pid):
        
self.interface.UpdatePartyMemberInfo(pid)

    
def RemovePartyMember(self, pid):
        
self.interface.RemovePartyMember(pid)
        
self.__RefreshTargetBoard()

    
def LinkPartyMember(self, pid, vid):
        
self.interface.LinkPartyMember(pid, vid)

    
def UnlinkPartyMember(self, pid):
        
self.interface.UnlinkPartyMember(pid)

    
def UnlinkAllPartyMember(self):
        
self.interface.UnlinkAllPartyMember()

    
def ExitParty(self):
        
self.interface.ExitParty()
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    
def ChangePartyParameter(self, distributionMode):
        
self.interface.ChangePartyParameter(distributionMode)

    
## Messenger
    
def OnMessengerAddFriendQuestion(self, name):
        
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        
messengerAddFriendQuestion.Open()
        
messengerAddFriendQuestion.name = name
        self
.messengerAddFriendQuestion = messengerAddFriendQuestion

    def OnAcceptAddFriend
(self):
        
name = self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth y " + name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnDenyAddFriend
(self):
        
name = self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth n " + name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnCloseAddFriendQuestionDialog
(self):
        
self.messengerAddFriendQuestion.Close()
        
self.messengerAddFriendQuestion = None
        
return TRUE

    
## SafeBox
    
def OpenSafeboxWindow(self, size):
        
self.interface.OpenSafeboxWindow(size)

    
def RefreshSafebox(self):
        
self.interface.RefreshSafebox()

    
def RefreshSafeboxMoney(self):
        
self.interface.RefreshSafeboxMoney()

    
# ITEM_MALL
    
def OpenMallWindow(self, size):
        
self.interface.OpenMallWindow(size)

    
def RefreshMall(self):
        
self.interface.RefreshMall()
    
# END_OF_ITEM_MALL

    ## Guild
    
def RecvGuildInviteQuestion(self, guildID, guildName):
        
guildInviteQuestionDialog = uiCommon.QuestionDialog()
        
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.Open()
        
guildInviteQuestionDialog.guildID = guildID
        self
.guildInviteQuestionDialog = guildInviteQuestionDialog

    def AnswerGuildInvite
(self, answer):

        if 
not self.guildInviteQuestionDialog:
            return

        
guildLeaderVID = self.guildInviteQuestionDialog.guildID
        net
.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

        
self.guildInviteQuestionDialog.Close()
        
self.guildInviteQuestionDialog = None

    
    def DeleteGuild
(self):
        
self.interface.DeleteGuild()

    
## Clock
    
def ShowClock(self, second):
        
self.interface.ShowClock(second)

    
def HideClock(self):
        
self.interface.HideClock()

    
## Emotion
    
def BINARY_ActEmotion(self, emotionIndex):
        if 
self.interface.wndCharacter:
            
self.interface.wndCharacter.ActEmotion(emotionIndex)

    
###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    
def CheckFocus(self):
        if 
FALSE == self.IsFocus():
            if 
TRUE == self.interface.IsOpenChat():
                
self.interface.ToggleChat()

            
self.SetFocus()

    
def SaveScreen(self):
        print 
"save screen"

        
# SCREENSHOT_CWDSAVE
        
if SCREENSHOT_CWDSAVE:
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                
os.mkdir(os.getcwd()+os.sep+"screenshot")

            (
succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        
elif SCREENSHOT_DIR:
            (
succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (
succeeded, name) = grp.SaveScreenShot()
        
# END_OF_SCREENSHOT_CWDSAVE

        
if succeeded:
            
pass
            
"""
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
            """
        
else:
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)

    
def ShowConsole(self):
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
            
player.EndKeyWalkingImmediately()
            
self.console.OpenWindow()

    
def ShowName(self):
        
self.ShowNameFlag = TRUE
        self
.playerGauge.EnableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex+1)

    
# ADD_ALWAYS_SHOW_NAME
    
def __IsShowName(self):

        if 
systemSetting.IsAlwaysShowName():
            return 
TRUE

        
if self.ShowNameFlag:
            return 
TRUE

        
return FALSE
    
# END_OF_ADD_ALWAYS_SHOW_NAME
    
    
def HideName(self):
        
self.ShowNameFlag = FALSE
        self
.playerGauge.DisableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex)

    
def ShowMouseImage(self):
        
self.interface.ShowMouseImage()

    
def HideMouseImage(self):
        
self.interface.HideMouseImage()

    
def StartAttack(self):
        
player.SetAttackKeyState(TRUE)

    
def EndAttack(self):
        
player.SetAttackKeyState(FALSE)

    
def MoveUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

    
def MoveDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

    
def MoveLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

    
def MoveRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

    
def StopUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

    
def StopDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

    
def StopLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

    
def StopRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

    
def PickUpItem(self):
        
player.PickCloseItem()

    
###############################################################################################
    ###############################################################################################
    ## Event Handler

    
def OnKeyDown(self, key):
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

        try:
            
self.onPressKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnKeyUp
(self, key):
        try:
            
self.onClickKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnMouseLeftButtonDown
(self):
        if 
self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if 
mouseModule.mouseController.isAttached():
            
self.CheckFocus()
        else:
            
hyperlink = ui.GetHyperlink()
            if 
hyperlink:
                return
            else:
                
self.CheckFocus()
                
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

        return 
TRUE

    def OnMouseLeftButtonUp
(self):

        if 
self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if 
mouseModule.mouseController.isAttached():

            
attachedType = mouseModule.mouseController.GetAttachedType()
            
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
            
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            
## QuickSlot
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            
## Inventory
            
elif player.SLOT_TYPE_INVENTORY == attachedType:

                if 
player.ITEM_MONEY == attachedItemIndex:
                    
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                else:
                    
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            
mouseModule.mouseController.DeattachObject()

        else:
            
hyperlink = ui.GetHyperlink()
            if 
hyperlink:
                if 
app.IsPressed(app.DIK_LALT):
                    
link = chat.GetLinkFromHyperlink(hyperlink)
                    
ime.PasteString(link)
                else:
                    
self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

        
#player.EndMouseWalking()
        
return TRUE

    def __PutItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
            if 
player.IsEquipmentSlot(attachedItemSlotPos):
                
self.stream.popupWindow.Close()
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
            else:
                if 
chr.IsNPC(dstChrID):
                    
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
                else:
                    
net.SendExchangeStartPacket(dstChrID)
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
        else:
            
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

    
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            
net.SendExchangeStartPacket(dstChrID)
            
net.SendExchangeElkAddPacket(attachedMoney)
        else:
            
self.__DropMoney(attachedType, attachedMoney)

    
def __DropMoney(self, attachedType, attachedMoney):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if attachedMoney>=1000:
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
            return

        
itemDropQuestionDialog = uiCommon.QuestionDialog()
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
        
itemDropQuestionDialog.Open()
        
itemDropQuestionDialog.dropType = attachedType
        itemDropQuestionDialog
.dropCount = attachedMoney
        itemDropQuestionDialog
.dropNumber = player.ITEM_MONEY
        self
.itemDropQuestionDialog = itemDropQuestionDialog

    def __DropItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if player.IsEquipmentSlot(attachedItemSlotPos):
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)

        else:
            
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

            
item.SelectItem(dropItemIndex)
            
dropItemName = item.GetItemName()

            
## Question Text
            
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

            
## Dialog
            
itemDropQuestionDialog = uiCommon.QuestionDialog()
            
itemDropQuestionDialog.SetText(questionText)
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
            
itemDropQuestionDialog.Open()
            
itemDropQuestionDialog.dropType = attachedType
            itemDropQuestionDialog
.dropNumber = attachedItemSlotPos
            itemDropQuestionDialog
.dropCount = attachedItemCount
            self
.itemDropQuestionDialog = itemDropQuestionDialog

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

    
def RequestDropItem(self, answer):
        if 
not self.itemDropQuestionDialog:
            return

        if 
answer:
            
dropType = self.itemDropQuestionDialog.dropType
            dropCount 
= self.itemDropQuestionDialog.dropCount
            dropNumber 
= self.itemDropQuestionDialog.dropNumber

            
if player.SLOT_TYPE_INVENTORY == dropType:
                if 
dropNumber == player.ITEM_MONEY:
                    
net.SendGoldDropPacketNew(dropCount)
                    
snd.PlaySound("sound/ui/money.wav")
                else:
                    
# PRIVATESHOP_DISABLE_ITEM_DROP
                    
self.__SendDropItemPacket(dropNumber, dropCount)
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        
self.itemDropQuestionDialog.Close()
        
self.itemDropQuestionDialog = None

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

    
# PRIVATESHOP_DISABLE_ITEM_DROP
    
def __SendDropItemPacket(self, itemVNum, itemCount):
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop():
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        
net.SendItemDropPacketNew(itemVNum, itemCount)
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    
def OnMouseRightButtonDown(self):

        
self.CheckFocus()

        if 
TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

        return 
TRUE

    def OnMouseRightButtonUp
(self):
        if 
TRUE == mouseModule.mouseController.isAttached():
            return 
TRUE

        player
.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
        return 
TRUE

    def OnMouseMiddleButtonDown
(self):
        
player.SetMouseMiddleButtonState(player.MBS_PRESS)

    
def OnMouseMiddleButtonUp(self):
        
player.SetMouseMiddleButtonState(player.MBS_CLICK)

    
def OnUpdate(self):    
        
app.UpdateGame()
        
        if 
self.mapNameShower.IsShow():
            
self.mapNameShower.Update()

        if 
self.isShowDebugInfo:
            
self.UpdateDebugInfo()

        if 
self.enableXMasBoom:
            
self.__XMasBoom_Update()

        
self.interface.BUILD_OnUpdate()
        
        
    
def UpdateDebugInfo(self):
        
#
        # 캐릭터 좌표 및 FPS 출력
        
(x, y, z) = player.GetMainCharacterPosition()
        
nUpdateTime = app.GetUpdateTime()
        
nUpdateFPS = app.GetUpdateFPS()
        
nRenderFPS = app.GetRenderFPS()
        
nFaceCount = app.GetFaceCount()
        
fFaceSpeed = app.GetFaceSpeed()
        
nST=background.GetRenderShadowTime()
        (
fAveRT, nCurRT) =  app.GetRenderTime()
        (
iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
        (
iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
        if 
iPatch == 0:
            
iPatch = 1

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))            

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

        if 
fAveRT>1.0:
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

    
def OnRender(self):
        
app.RenderGame()
        
        if 
self.console.Console.collision:
            
background.RenderCollision()
            
chr.RenderCollision()

        (
x, y) = app.GetCursorPosition()

        
########################
        # Picking
        ########################
        
textTail.UpdateAllTextTail()

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd):

            
self.PickingCharacterIndex = chr.Pick()

            if -
1 != self.PickingCharacterIndex:
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 
0 != self.targetBoard.GetTargetVID():
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            
# ADD_ALWAYS_SHOW_NAME
            
if not self.__IsShowName():
                
self.PickingItemIndex = item.Pick()
                if -
1 != self.PickingItemIndex:
                    
textTail.ShowItemTextTail(self.PickingItemIndex)
            
# END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        
if self.__IsShowName():
            
textTail.ShowAllTextTail()
            
self.PickingItemIndex = textTail.Pick(x, y)
        
# END_OF_ADD_ALWAYS_SHOW_NAME

        
textTail.UpdateShowingTextTail()
        
textTail.ArrangeTextTail()
        if -
1 != self.PickingItemIndex:
            
textTail.SelectItemName(self.PickingItemIndex)

        
grp.PopState()
        
grp.SetInterfaceRenderState()

        
textTail.Render()
        
textTail.HideAllTextTail()

    
def OnPressEscapeKey(self):
        if 
app.TARGET == app.GetCursor():
            
app.SetCursor(app.NORMAL)

        
elif TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
self.interface.OpenSystemDialog()

        return 
TRUE

    def OnIMEReturn
(self):
        if 
app.IsPressed(app.DIK_LSHIFT):
            
self.interface.OpenWhisperDialogWithoutTarget()
        else:
            
self.interface.ToggleChat()
        return 
TRUE

    def OnPressExitKey
(self):
        
self.interface.ToggleSystemDialog()
        return 
TRUE

    
## BINARY CALLBACK
    ######################################################################################
    
    # WEDDING
    
def BINARY_LoverInfo(self, name, lovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnAddLover(name, lovePoint)
        if 
self.affectShower:
            
self.affectShower.SetLoverInfo(name, lovePoint)

    
def BINARY_UpdateLovePoint(self, lovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if 
self.affectShower:
            
self.affectShower.OnUpdateLovePoint(lovePoint)
    
# END_OF_WEDDING
    
    # QUEST_CONFIRM
    
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
        
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
        
confirmDialog.Open(msg, timeout)
        
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        
self.confirmDialog = confirmDialog
    
# END_OF_QUEST_CONFIRM

    # GIFT command
    
def Gift_Show(self):
        
self.interface.ShowGift()

    
# CUBE by xGr33n & Lordechen
    
def BINARY_Cube_Open(self):
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
        
self.interface.OpenCubeWindow()

        
        
#if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD:
        
self.BINARY_Cube_ResultList()
        
self.BINARY_Cube_MaterialInfo()
        
self.interface.wndCube.Refresh()
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
        #else:
        #    cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID]
        #    
        #    i = 0
        #    for cubeInfo in cubeInfoList:                                
        #        self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
        #        
        #        j = 0                
        #        for materialList in cubeInfo["materialList"]:
        #            for materialInfo in materialList:
        #                itemVnum, itemCount = materialInfo
        #                self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
        #            j = j + 1                        
        #                
        #        i = i + 1
        #        
        #    self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
        #    self.interface.wndCube.Refresh()

    
def BINARY_Cube_Close(self):
        
self.interface.CloseCubeWindow()

    
# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
        
self.interface.UpdateCubeInfo(gold, itemVnum, count)
        
    
def BINARY_Cube_Succeed(self, itemVnum, count):
        print 
"큐브 제작 성공"
        
self.interface.SucceedCubeWork(itemVnum, count)
        
pass

    def BINARY_Cube_Failed
(self):
        print 
"큐브 제작 실패"
        
self.interface.FailedCubeWork()
        
pass

    def BINARY_Cube_ResultList
(self):
        
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
        #print listText
        
listText = constInfo.CRAFTING_RESULT
        self
.cubeInformation[constInfo.CRAFTING_NPC_ID] = []
        
        try:
            for 
eachInfoText in listText.split("/"):
                
eachInfo = eachInfoText.split(",")
                
itemVnum    = int(eachInfo[0])
                
itemCount    = int(eachInfo[1])

                
self.cubeInformation[constInfo.CRAFTING_NPC_ID].append({"vnum": itemVnum, "count": itemCount})
                
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
            
            
resultCount = len(self.cubeInformation[constInfo.CRAFTING_NPC_ID])
            
requestCount = 7
            modCount 
= resultCount % requestCount
            splitCount 
= resultCount / requestCount
            
for i in xrange(splitCount):
                
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
                
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
                
            if 
0 < modCount:
                
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))                
                
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

        
except RuntimeError, msg:
            
dbg.TraceError(msg)
            return 
0
            
        pass
        
    def BINARY_Cube_MaterialInfo
(self):
        
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        
try:
            
#print listText
            
listText = constInfo.CRAFTING_NEED
            startIndex 
= 0
            
if 3 > len(listText):
                
dbg.TraceError("Wrong Cube Material Infomation")
                return 
0

            
            
            eachResultList 
= listText.split("@")

            
            
cubeInfo = self.cubeInformation[constInfo.CRAFTING_NPC_ID]            
            
            
itemIndex = 0
            
for eachResultText in eachResultList:
                
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
                
materialList = cubeInfo[startIndex + itemIndex]["materialList"]
                
                
gold = 0
                splitResult 
= eachResultText.split("/")
                if 
1 < len(splitResult):
                    
gold = int(splitResult[1])
                    
                
#print "splitResult : ", splitResult
                
eachMaterialList = splitResult[0].split("&")
                
                
i = 0
                
for eachMaterialText in eachMaterialList:
                    
complicatedList = eachMaterialText.split("|")
                    
                    if 
0 < len(complicatedList):
                        for 
complicatedText in complicatedList:
                            (
itemVnum, itemCount) = complicatedText.split(",")
                            
itemVnum = int(itemVnum)
                            
itemCount = int(itemCount)
                            
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                            
                            
materialList[i].append((itemVnum, itemCount))
                            
                    else:
                        
itemVnum, itemCount = eachMaterialText.split(",")
                        
itemVnum = int(itemVnum)
                        
itemCount = int(itemCount)
                        
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
                        
                        
materialList[i].append((itemVnum, itemCount))
                        
                    
i = i + 1
                    
                    
                    
                itemIndex 
= itemIndex + 1
                
            
#self.interface.wndCube.Refresh()
            
            
self.interface.wndCube.SetScrollStep(itemIndex)
        
except RuntimeError, msg:
            
dbg.TraceError(msg)
            return 
0
            
        pass
    
    
# END_OF_CUBE
    
    
def BINARY_SetBigMessage(self, message):
        
self.interface.bigBoard.SetTip(message)

    
def BINARY_SetTipMessage(self, message):
        
self.interface.tipBoard.SetTip(message)        

    
def BINARY_AppendNotifyMessage(self, type):
        if 
not type in locale.NOTIFY_MESSAGE:
            return
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])

    
def BINARY_Guild_EnterGuildArea(self, areaID):
        
self.interface.BULID_EnterGuildArea(areaID)

    
def BINARY_Guild_ExitGuildArea(self, areaID):
        
self.interface.BULID_ExitGuildArea(areaID)

    
def BINARY_GuildWar_OnSendDeclare(self, guildID):
        
pass

    def BINARY_GuildWar_OnRecvDeclare
(self, guildID, warType):
        
mainCharacterName = player.GetMainCharacterName()
        
masterName = guild.GetGuildMasterName()
        if 
mainCharacterName == masterName:
            
self.__GuildWar_OpenAskDialog(guildID, warType)

    
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
        
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)    

    
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
        
self.interface.OnStartGuildWar(guildSelf, guildOpp)

    
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
        
self.interface.OnEndGuildWar(guildSelf, guildOpp)

    
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
        
self.interface.BINARY_SetObserverMode(isEnable)

    
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
        
guildID1 = int(guildID1)
        
guildID2 = int(guildID2)
        
memberCount1 = int(memberCount1)
        
memberCount2 = int(memberCount2)
        
observerCount = int(observerCount)

        
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_OpenAskDialog(self, guildID, warType):

        
guildName = guild.GetGuildName(guildID)

        
# REMOVED_GUILD_BUG_FIX
        
if "Noname" == guildName:
            return
        
# END_OF_REMOVED_GUILD_BUG_FIX

        
import uiGuild
        questionDialog 
= uiGuild.AcceptGuildWarDialog()
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        
questionDialog.Open(guildName, warType)

        
self.guildWarQuestionDialog = questionDialog

    def __GuildWar_CloseAskDialog
(self):
        
self.guildWarQuestionDialog.Close()
        
self.guildWarQuestionDialog = None

    def __GuildWar_OnAccept
(self):

        
guildName = self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/war " + guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1

    def __GuildWar_OnDecline
(self):

        
guildName = self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/nowar " + guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1
    
## BINARY CALLBACK
    ######################################################################################

    
def __ServerCommand_Build(self):
        
serverCommandList={
            
"ConsoleEnable"            : self.__Console_Enable,
            
"DayMode"                : self.__DayMode_Update, 
            
"PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update, 
            
"CloseRestartWindow"    : self.__RestartDialog_Close,
            
"OpenPrivateShop"        : self.__PrivateShop_Open,
            
"PartyHealReady"        : self.PartyHealReady,
            
"ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
            
"CloseSafebox"            : self.CommandCloseSafebox,

            
# ITEM_MALL
            
"CloseMall"                : self.CommandCloseMall,
            
"ShowMeMallPassword"    : self.AskMallPassword,
            
"item_mall"                : self.__ItemMall_Open,
            
# END_OF_ITEM_MALL

            
"RefineSuceeded"        : self.RefineSuceededMessage,
            
"RefineFailed"            : self.RefineFailedMessage,
            
"xmas_snow"                : self.__XMasSnow_Enable,
            
"xmas_boom"                : self.__XMasBoom_Enable,
            
"xmas_song"                : self.__XMasSong_Enable,
            
"xmas_tree"                : self.__XMasTree_Enable,
            
"newyear_boom"            : self.__XMasBoom_Enable,
            
"PartyRequest"            : self.__PartyRequestQuestion,
            
"PartyRequestDenied"    : self.__PartyRequestDenied,
            
"horse_state"            : self.__Horse_UpdateState,
            
"hide_horse_state"        : self.__Horse_HideState,
            
"WarUC"                    : self.__GuildWar_UpdateMemberCount,
            
"test_server"            : self.__EnableTestServerFlag,
            
"mall"            : self.__InGameShop_Show,

            
# WEDDING
            
"lover_login"            : self.__LoginLover,
            
"lover_logout"            : self.__LogoutLover,
            
"lover_near"            : self.__LoverNear,
            
"lover_far"                : self.__LoverFar,
            
"lover_divorce"            : self.__LoverDivorce,
            
"PlayMusic"                : self.__PlayMusic,
            
# END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            
"MyShopPriceList"        : self.__PrivateShop_PriceList,
            
# END_OF_PRIVATE_SHOP_PRICE_LIST
            
            # Halbmondring etc Effekte
            
"buff1"                    : self.__buff1,
            
"buff2"                    : self.__buff2,
            
"buff3"                    : self.__buff3,
            
"buff4"                    : self.__buff4,
            
"buff5"                    : self.__buff5,
            
"buff6"                    : self.__buff6,
            
# END_Halbmondring etc Effekte
            
            # Energiesystem von .CHHorny
            
"energysystem"                : self.__energysystem,
            
# Energiesystem Ende
            # Craftingsystem by xGr33n & Sh4Xx
            
"cube_npc_id"                        : self.CraftingCube1,
            
"cs_result"                            : self.CraftingResult,
            
"cs_need"                            : self.CraftingNeed,
            
# Craftingsystem Ende
        
}

        
self.serverCommander=stringCommander.Analyzer()
        for 
serverCommandItem in serverCommandList.items():
            
self.serverCommander.SAFE_RegisterCallBack(
                
serverCommandItem[0], serverCommandItem[1]
            )

    
def BINARY_ServerCommand_Run(self, line):
        
#dbg.TraceError(line)
        
try:
            
#print " BINARY_ServerCommand_Run", line
            
return self.serverCommander.Run(line)
        
except RuntimeError, msg:
            
dbg.TraceError(msg)
            return 
0

    def __ProcessPreservedServerCommand
(self):
        try:
            
command = net.GetPreservedServerCommand()
            while 
command:
                print 
" __ProcessPreservedServerCommand", command
                self
.serverCommander.Run(command)
                
command = net.GetPreservedServerCommand()
        
except RuntimeError, msg:
            
dbg.TraceError(msg)
            return 
0

    def PartyHealReady
(self):
        
self.interface.PartyHealReady()

    
def AskSafeboxPassword(self):
        
self.interface.AskSafeboxPassword()

    
# ITEM_MALL
    
def AskMallPassword(self):
        
self.interface.AskMallPassword()

    
def __ItemMall_Open(self):
        
self.interface.OpenItemMall();

    
def CommandCloseMall(self):
        
self.interface.CommandCloseMall()
    
# END_OF_ITEM_MALL

    
def RefineSuceededMessage(self):
        
snd.PlaySound("sound/ui/make_soket.wav")
        
self.PopupMessage(locale.REFINE_SUCCESS)

    
def RefineFailedMessage(self):
        
snd.PlaySound("sound/ui/jaeryun_fail.wav")
        
self.PopupMessage(locale.REFINE_FAILURE)

    
def CommandCloseSafebox(self):
        
self.interface.CommandCloseSafebox()

    
# PRIVATE_SHOP_PRICE_LIST
    
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)    
    
# END_OF_PRIVATE_SHOP_PRICE_LIST

    
def __Horse_HideState(self):
        
self.affectShower.SetHorseState(0, 0, 0)

    
def __Horse_UpdateState(self, level, health, battery):
        
self.affectShower.SetHorseState(int(level), int(health), int(battery))

    
def __IsXMasMap(self):
        
mapDict = ( "metin2_map_n_flame_01",
                    
"metin2_map_n_desert_01",
                    
"metin2_map_spiderdungeon",
                    
"metin2_map_deviltower1", )

        if 
background.GetCurrentMapName() in mapDict:
            return 
FALSE

        
return TRUE

    def __XMasSnow_Enable
(self, mode):

        
self.__XMasSong_Enable(mode)

        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_SNOW ON"
            
background.EnableSnow(1)

        else:
            print 
"XMAS_SNOW OFF"
            
background.EnableSnow(0)

    
def __XMasBoom_Enable(self, mode):
        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_BOOM ON"
            
self.__DayMode_Update("dark")
            
self.enableXMasBoom = TRUE
            self
.startTimeXMasBoom = app.GetTime()
        else:
            print 
"XMAS_BOOM OFF"
            
self.__DayMode_Update("light")
            
self.enableXMasBoom = FALSE

    def __XMasTree_Enable
(self, grade):

        print 
"XMAS_TREE ", grade
        background
.SetXMasTree(int(grade))

    
def __XMasSong_Enable(self, mode):
        if 
"1"==mode:
            print 
"XMAS_SONG ON"

            
XMAS_BGM = "xmas.mp3"

            
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                if 
musicInfo.fieldMusic != "":
                    
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                
musicInfo.fieldMusic=XMAS_BGM
                snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        else:
            print 
"XMAS_SONG OFF"

            
if musicInfo.fieldMusic != "":
                
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    
def __RestartDialog_Close(self):
        
self.interface.CloseRestartDialog()

    
def __Console_Enable(self):
        
constInfo.CONSOLE_ENABLE = TRUE
        self
.consoleEnable = TRUE
        app
.EnableSpecialCameraMode()
        
ui.EnablePaste(TRUE)

    
## PrivateShop
    
def __PrivateShop_Open(self):
        
self.interface.OpenPrivateShopInputNameDialog()

    
def BINARY_PrivateShop_Appear(self, vid, text):
        
self.interface.AppearPrivateShop(vid, text)

    
def BINARY_PrivateShop_Disappear(self, vid):
        
self.interface.DisappearPrivateShop(vid)

    
## DayMode
    
def __PRESERVE_DayMode_Update(self, mode):
        if 
"light"==mode:
            
background.SetEnvironmentData(0)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            
background.SetEnvironmentData(1)

    
def __DayMode_Update(self, mode):
        if 
"light"==mode:
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    
def __DayMode_OnCompleteChangeToLight(self):
        
background.SetEnvironmentData(0)
        
self.curtain.FadeIn()

    
def __DayMode_OnCompleteChangeToDark(self):
        
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
        
background.SetEnvironmentData(1)
        
self.curtain.FadeIn()

    
## XMasBoom
    
def __XMasBoom_Update(self):

        
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if 
app.GetTime() - self.startTimeXMasBoom > boomTime:

            
self.indexXMasBoom += 1

            
for i in xrange(boomCount):
                
self.__XMasBoom_Boom()

    
def __XMasBoom_Boom(self):
        
x, y, z = player.GetMainCharacterPosition()
        
randX = app.GetRandom(-150, 150)
        
randY = app.GetRandom(-150, 150)

        
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

    
def __PartyRequestQuestion(self, vid):
        
vid = int(vid)
        
partyRequestQuestionDialog = uiCommon.QuestionDialog()
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.Open()
        
partyRequestQuestionDialog.vid = vid
        self
.partyRequestQuestionDialog = partyRequestQuestionDialog

    def __AnswerPartyRequest
(self, answer):
        if 
not self.partyRequestQuestionDialog:
            return

        
vid = self.partyRequestQuestionDialog.vid

        
if answer:
            
net.SendChatPacket("/party_request_accept " + str(vid))
        else:
            
net.SendChatPacket("/party_request_deny " + str(vid))

        
self.partyRequestQuestionDialog.Close()
        
self.partyRequestQuestionDialog = None

    def __PartyRequestDenied
(self):
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED)

    
def __EnableTestServerFlag(self):
        
app.EnableTestServerFlag()

    
def __InGameShop_Show(self, url):
        if 
constInfo.IN_GAME_SHOP_ENABLE:
            
self.interface.OpenWebWindow(url)

    
# WEDDING
    
def __LoginLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLoginLover()

    
def __LogoutLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogoutLover()
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverNear(self):
        if 
self.affectShower:
            
self.affectShower.ShowLoverState()

    
def __LoverFar(self):
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverDivorce(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.ClearLoverInfo()
        if 
self.affectShower:
            
self.affectShower.ClearLoverState()

    
def __PlayMusic(self, flag, filename):
        
flag = int(flag)
        if 
flag:
            
snd.FadeOutAllMusic()
            
musicInfo.SaveLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" + filename)
        else:
            
snd.FadeOutAllMusic()
            
musicInfo.LoadLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    
# END_OF_WEDDING

    
def __buff1(self):
        
net.SendChatPacket("(buff1)")
    
def __buff2(self):
        
net.SendChatPacket("(buff2)")
    
def __buff3(self):
        
net.SendChatPacket("(buff3)")
    
def __buff4(self):
        
net.SendChatPacket("(buff4)")
    
def __buff5(self):
        
net.SendChatPacket("(buff5)")
    
def __buff6(self):
        
net.SendChatPacket("(buff6)")

    
# Energiesystem von .CHHorny
    
def __energysystem(self, value):
        
import constinfo
        constinfo
.ENERGY_TYPE = int(value[:value.find("|")])
        
constinfo.ENERGY = int(value[value.find("|") + 1:value.find("#")])
        
constinfo.ENERGY_END_TIME = int(value[value.find("#") + 1:])
    
# Energiesystem Ende

    # Craftingsystem von xGr33n & Lordechen
    
def CraftingCube1(self, npcVNUM):
        
constInfo.CRAFTING_NPC_ID = int(npcVNUM)
    
def CraftingResult(self, list):
        
constInfo.CRAFTING_RESULT = str(list)
    
def CraftingNeed(self, list):
        
constInfo.CRAFTING_NEED = str(list)
    
# Craftingsystem Ende

    
def __toggleSwitchbot(self):
        if 
self.switchbot.bot_shown == 1:
            
self.switchbot.Hide()
        else:
            
self.switchbot.Show() 
xBlezz is offline  
Old   #2
 
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Join Date: Aug 2015
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PHP Code:
import os 
import app 
import dbg 
import grp 
import item 
import background 
import chr 
import chrmgr 
import player 
import snd 
import chat 
import textTail 
import snd 
import net 
import effect 
import wndMgr 
import fly 
import systemSetting 
import quest 
import guild 
import skill 
import messenger 
import locale 
import constInfo 
import exchange 
import ime 

import ui 
import uiCommon 
import uiPhaseCurtain 
import uiMapNameShower 
import uiAffectShower 
import uiPlayerGauge 
import uiCharacter 
import uiTarget
from switchbot import Bot 

# PRIVATE_SHOP_PRICE_LIST 
import uiPrivateShopBuilder 
# END_OF_PRIVATE_SHOP_PRICE_LIST 

import mouseModule 
import consoleModule 
import locale 

import playerSettingModule 
import interfaceModule 

import musicInfo 
import debugInfo 
import stringCommander 

from _weakref import proxy 

# TEXTTAIL_LIVINGTIME_CONTROL 
#if locale.IsJAPAN(): 
#    app.SetTextTailLivingTime(8.0) 
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL 

# SCREENSHOT_CWDSAVE 
SCREENSHOT_CWDSAVE = FALSE 
SCREENSHOT_DIR 
= None 

if locale.IsEUROPE(): 
    
SCREENSHOT_CWDSAVE = TRUE 

if locale.IsCIBN10(): 
    
SCREENSHOT_CWDSAVE = FALSE 
        SCREENSHOT_DIR 
= "YT2W" 

cameraDistance = 1550.0 
cameraPitch 
= 27.0 
cameraRotation 
= 0.0 
cameraHeight 
= 100.0 

testAlignment 
= 0 

class GameWindow(ui.ScriptWindow): 
    
def __init__(self, stream): 
        
ui.ScriptWindow.__init__(self, "GAME") 
        
self.SetWindowName("game") 
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) 
        
player.SetGameWindow(self) 

        
self.quickSlotPageIndex = 0 
        self
.lastPKModeSendedTime = 0 
        self
.pressNumber = None 

        self
.guildWarQuestionDialog = None 
        self
.interface = None 
        self
.targetBoard = None 
        self
.console = None 
        self
.mapNameShower = None 
        self
.affectShower = None 
        self
.playerGauge = None 

        self
.stream=stream 
        self
.interface = interfaceModule.Interface() 
        
self.interface.MakeInterface() 
        
self.interface.ShowDefaultWindows() 

        
self.curtain = uiPhaseCurtain.PhaseCurtain() 
        
self.curtain.speed = 0.03 
        self
.curtain.Hide() 

        
self.targetBoard = uiTarget.TargetBoard() 
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) 
        
self.targetBoard.Hide() 

        
self.console = consoleModule.ConsoleWindow() 
        
self.console.BindGameClass(self) 
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) 
        
self.console.Hide() 

        
self.mapNameShower = uiMapNameShower.MapNameShower() 
        
self.affectShower = uiAffectShower.AffectShower() 

        
self.playerGauge = uiPlayerGauge.PlayerGauge(self) 
        
self.playerGauge.Hide() 

        
self.__SetQuickSlotMode() 

        
self.__ServerCommand_Build() 
        
self.__ProcessPreservedServerCommand() 
         
        
constInfo.swibo = switchbot2.Bot()
        
constInfo.swibo.Hide() 

    
def __del__(self): 
        
player.SetGameWindow(0) 
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) 
        
ui.ScriptWindow.__del__(self) 

    
def Open(self): 
        
app.SetFrameSkip(1) 

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) 

        
self.quickSlotPageIndex = 0 
        self
.PickingCharacterIndex = -1 
        self
.PickingItemIndex = -1 
        self
.consoleEnable = FALSE 
        self
.isShowDebugInfo = FALSE 
        self
.ShowNameFlag = FALSE 

        self
.enableXMasBoom = FALSE 
        self
.startTimeXMasBoom = 0.0 
        self
.indexXMasBoom = 0 

        
global cameraDistance, cameraPitch, cameraRotation, cameraHeight 

        app
.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) 

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() 
        
constInfo.SET_DEFAULT_CHRNAME_COLOR() 
        
constInfo.SET_DEFAULT_FOG_LEVEL() 
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() 
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() 
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() 

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP 
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() 
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP 

        
import event 
        event
.SetLeftTimeString(locale.UI_LEFT_TIME) 

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) 

        if 
constInfo.PVPMODE_TEST_ENABLE: 
            
self.testPKMode = ui.TextLine() 
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT) 
            
self.testPKMode.SetPosition(0, 15) 
            
self.testPKMode.SetWindowHorizontalAlignCenter() 
            
self.testPKMode.SetHorizontalAlignCenter() 
            
self.testPKMode.SetFeather() 
            
self.testPKMode.SetOutline() 
            
self.testPKMode.Show() 

            
self.testAlignment = ui.TextLine() 
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT) 
            
self.testAlignment.SetPosition(0, 35) 
            
self.testAlignment.SetWindowHorizontalAlignCenter() 
            
self.testAlignment.SetHorizontalAlignCenter() 
            
self.testAlignment.SetFeather() 
            
self.testAlignment.SetOutline() 
            
self.testAlignment.Show() 

        
self.__BuildKeyDict() 
        
self.__BuildDebugInfo() 

        
# PRIVATE_SHOP_PRICE_LIST 
        
uiPrivateShopBuilder.Clear() 
        
# END_OF_PRIVATE_SHOP_PRICE_LIST 

        # UNKNOWN_UPDATE 
        
exchange.InitTrading() 
        
# END_OF_UNKNOWN_UPDATE 

        
if debugInfo.IsDebugMode(): 
            
self.ToggleDebugInfo() 

        
## Sound 
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) 
        
snd.SetSoundVolume(systemSetting.GetSoundVolume()) 

        
netFieldMusicFileName = net.GetFieldMusicFileName() 
        if 
netFieldMusicFileName: 
            
snd.FadeInMusic("BGM/" + netFieldMusicFileName) 
        
elif musicInfo.fieldMusic != "":                         
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) 

        
self.__SetQuickSlotMode() 
        
self.__SelectQuickPage(self.quickSlotPageIndex) 

        
self.SetFocus() 
        
self.Show() 
        
app.ShowCursor() 

        
net.SendEnterGamePacket() 

        
# START_GAME_ERROR_EXIT 
        
try: 
            
self.StartGame() 
        
except: 
            
import exception 
            exception
.Abort("GameWindow.Open") 
        
# END_OF_START_GAME_ERROR_EXIT 
        
self.cubeInformation = {} 
        
self.currentCubeNPC = 0 

    def Close
(self): 
        
self.Hide() 

        global 
cameraDistance, cameraPitch, cameraRotation, cameraHeight 
        
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() 

        if 
musicInfo.fieldMusic != "": 
            
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) 

        
self.onPressKeyDict = None 
        self
.onClickKeyDict = None 

        chat
.Close() 
        
snd.StopAllSound() 
        
grp.InitScreenEffect() 
        
chr.Destroy() 
        
textTail.Clear() 
        
quest.Clear() 
        
background.Destroy() 
        
guild.Destroy() 
        
messenger.Destroy() 
        
skill.ClearSkillData() 
        
wndMgr.Unlock() 
        
mouseModule.mouseController.DeattachObject() 

        if 
self.guildWarQuestionDialog: 
            
self.guildWarQuestionDialog.Close() 

        
self.guildNameBoard = None 
        self
.partyRequestQuestionDialog = None 
        self
.partyInviteQuestionDialog = None 
        self
.guildInviteQuestionDialog = None 
        self
.guildWarQuestionDialog = None 
        self
.messengerAddFriendQuestion = None 

        
# UNKNOWN_UPDATE 
        
self.itemDropQuestionDialog = None 
        
# END_OF_UNKNOWN_UPDATE 

        # QUEST_CONFIRM 
        
self.confirmDialog = None 
        
# END_OF_QUEST_CONFIRM 

        
self.PrintCoord = None 
        self
.FrameRate = None 
        self
.Pitch = None 
        self
.Splat = None 
        self
.TextureNum = None 
        self
.ObjectNum = None 
        self
.ViewDistance = None 

        self
.ClearDictionary() 

        
self.playerGauge = None 
        self
.mapNameShower = None 
        self
.affectShower = None 

        
if self.console: 
            
self.console.BindGameClass(0) 
            
self.console.Close() 
            
self.console=None 
         
        
if self.targetBoard: 
            
self.targetBoard.Destroy() 
            
self.targetBoard = None 
     
        
if self.interface: 
            
self.interface.HideAllWindows() 
            
self.interface.Close() 
            
self.interface=None 

        player
.ClearSkillDict() 
        
player.ResetCameraRotation() 

        
self.KillFocus() 
        
app.HideCursor() 

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW" 

    
def __BuildKeyDict(self): 
        
onPressKeyDict = {} 

        
##PressKey ? ??? ?? ?? ?? ???? ???. 
         
        ## ?? ??? ???? ????.(?? ???? ? ??? ??) 
        ## F12 ? ?? ???? ???? ?? ?? ? ??. 
        
onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1) 
        
onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2) 
        
onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3) 
        
onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4) 
        
onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5) 
        
onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6) 
        
onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7) 
        
onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8) 
        
onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9) 
        
onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4) 
        
onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5) 
        
onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6) 
        
onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7) 
        
onPressKeyDict[app.DIK_F5]    = lambda : self.__toggleSwitchbot() 

        
onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName() 
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage() 
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen() 
        
onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack() 

        
#??? ??? 
        
onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp() 
        
onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown() 
        
onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft() 
        
onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight() 
        
onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp() 
        
onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown() 
        
onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft() 
        
onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight() 

        
onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) 
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey 
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey 

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera() 
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem() 
        
onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem() 
        
onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) 
        
onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) 
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) 
        
onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) 
        
onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow() 
        
onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey() 
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow() 
        
onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp() 
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown() 
        
onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow() 
        
onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key 
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode() 

        
onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey() 
        
onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey() 
        
onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey() 
        
onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey() 

        
# CUBE_TEST 
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow() 
        # CUBE_TEST_END 

        
self.onPressKeyDict = onPressKeyDict 

        onClickKeyDict 
= {} 
        
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() 
        
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() 
        
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() 
        
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() 
        
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() 

        
onClickKeyDict[app.DIK_W] = lambda : self.StopUp() 
        
onClickKeyDict[app.DIK_S] = lambda : self.StopDown() 
        
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() 
        
onClickKeyDict[app.DIK_D] = lambda : self.StopRight() 
        
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() 
        
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() 
        
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() 
        
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() 

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE: 
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() 

        
self.onClickKeyDict=onClickKeyDict 

    def __PressNumKey
(self,num): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
             
            if 
num >= 1 and num <= 9: 
                if(
chrmgr.IsPossibleEmoticon(-1)):                 
                    
chrmgr.SetEmoticon(-1,int(num)-1) 
                    
net.SendEmoticon(int(num)-1) 
        else: 
            if 
num >= 1 and num <= 4: 
                
self.pressNumber(num-1) 

    
def __ClickBKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            return 
        else: 
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE: 
                
self.ChangePKMode() 


    
def    __PressJKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            if 
player.IsMountingHorse(): 
                
net.SendChatPacket("/unmount") 
            else: 
                
#net.SendChatPacket("/user_horse_ride") 
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop(): 
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE): 
                        if 
player.GetItemIndex(i) in (71114, 71116, 71118, 71120): 
                            
net.SendItemUsePacket(i) 
                            break 
    
def    __PressHKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_ride") 
        else: 
            
self.interface.OpenHelpWindow() 

    
def    __PressBKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_back") 
        else: 
            
state = "EMOTICON" 
            
self.interface.ToggleCharacterWindow(state) 

    
def    __PressFKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_feed")     
        else: 
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE) 

    
def __PressGKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/ride")     
        else: 
            if 
self.ShowNameFlag: 
                
self.interface.ToggleGuildWindow() 
            else: 
                
app.PitchCamera(app.CAMERA_TO_POSITIVE) 

    
def    __ReleaseGKey(self): 
        
app.PitchCamera(app.CAMERA_STOP) 

    
def __PressQKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            if 
0==interfaceModule.IsQBHide: 
                
interfaceModule.IsQBHide = 1 
                self
.interface.HideAllQuestButton() 
            else: 
                
interfaceModule.IsQBHide = 0 
                self
.interface.ShowAllQuestButton() 
        else: 
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE) 

    
def __SetQuickSlotMode(self): 
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) 

    
def __SetQuickPageMode(self): 
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) 

    
def __PressQuickSlot(self, localSlotIndex): 
        
player.RequestUseLocalQuickSlot(localSlotIndex) 

    
def __SelectQuickPage(self, pageIndex): 
        
self.quickSlotPageIndex = pageIndex 
        player
.SetQuickPage(pageIndex) 

    
def ToggleDebugInfo(self): 
        
self.isShowDebugInfo = not self.isShowDebugInfo 

        
if self.isShowDebugInfo: 
            
self.PrintCoord.Show() 
            
self.FrameRate.Show() 
            
self.Pitch.Show() 
            
self.Splat.Show() 
            
self.TextureNum.Show() 
            
self.ObjectNum.Show() 
            
self.ViewDistance.Show() 
        else: 
            
self.PrintCoord.Hide() 
            
self.FrameRate.Hide() 
            
self.Pitch.Hide() 
            
self.Splat.Hide() 
            
self.TextureNum.Hide() 
            
self.ObjectNum.Hide() 
            
self.ViewDistance.Hide() 

    
def __BuildDebugInfo(self): 
        
## Character Position Coordinate 
        
self.PrintCoord = ui.TextLine() 
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT) 
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) 

        
## Frame Rate 
        
self.FrameRate = ui.TextLine() 
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT) 
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) 

        
## Camera Pitch 
        
self.Pitch = ui.TextLine() 
        
self.Pitch.SetFontName(locale.UI_DEF_FONT) 
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) 

        
## Splat 
        
self.Splat = ui.TextLine() 
        
self.Splat.SetFontName(locale.UI_DEF_FONT) 
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) 

        
# TextureNum 
        
self.TextureNum = ui.TextLine() 
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT) 
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80) 

        
# ???? ??? ?? 
        
self.ObjectNum = ui.TextLine() 
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT) 
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) 

        
# ???? 
        
self.ViewDistance = ui.TextLine() 
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT) 
        
self.ViewDistance.SetPosition(0, 0) 

    
def __NotifyError(self, msg): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, msg) 

    
def ChangePKMode(self): 

        if 
not app.IsPressed(app.DIK_LCONTROL): 
            return 

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: 
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) 
            return 

        
curTime = app.GetTime() 
        if 
curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: 
            return 

        
self.lastPKModeSendedTime = curTime 

        curPKMode 
= player.GetPKMode() 
        
nextPKMode = curPKMode + 1 
        
if nextPKMode == player.PK_MODE_PROTECT: 
            if 
0 == player.GetGuildID(): 
                
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) 
                
nextPKMode = 0 
            
else: 
                
nextPKMode = player.PK_MODE_GUILD 

        elif nextPKMode 
== player.PK_MODE_MAX_NUM: 
            
nextPKMode = 0 

        net
.SendChatPacket("/PKMode " + str(nextPKMode)) 
        print 
"/PKMode " + str(nextPKMode) 

    
def OnChangePKMode(self): 

        
self.interface.OnChangePKMode() 

        try: 
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) 
        
except KeyError: 
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode()) 

        if 
constInfo.PVPMODE_TEST_ENABLE: 
            
curPKMode = player.GetPKMode() 
            
alignment, grade = chr.testGetPKData() 
            
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } 
            
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) 
            
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")") 

    
############################################################################################### 
    ############################################################################################### 
    ## Game Callback Functions 

    # Start 
    
def StartGame(self): 
        
self.RefreshInventory() 
        
self.RefreshEquipment() 
        
self.RefreshCharacter() 
        
self.RefreshSkill() 

    
# Refresh 
    
def CheckGameButton(self): 
        if 
self.interface: 
            
self.interface.CheckGameButton() 

    
def RefreshAlignment(self): 
        
self.interface.RefreshAlignment() 

    
def RefreshStatus(self): 
        
self.CheckGameButton() 

        if 
self.interface: 
            
self.interface.RefreshStatus() 

        if 
self.playerGauge: 
            
self.playerGauge.RefreshGauge() 

    
def RefreshStamina(self): 
        
self.interface.RefreshStamina() 

    
def RefreshSkill(self): 
        
self.CheckGameButton() 
        if 
self.interface: 
            
self.interface.RefreshSkill() 

    
def RefreshQuest(self): 
        
self.interface.RefreshQuest() 

    
def RefreshMessenger(self): 
        
self.interface.RefreshMessenger() 

    
def RefreshGuildInfoPage(self): 
        
self.interface.RefreshGuildInfoPage() 

    
def RefreshGuildBoardPage(self): 
        
self.interface.RefreshGuildBoardPage() 

    
def RefreshGuildMemberPage(self): 
        
self.interface.RefreshGuildMemberPage() 

    
def RefreshGuildMemberPageGradeComboBox(self): 
        
self.interface.RefreshGuildMemberPageGradeComboBox() 

    
def RefreshGuildSkillPage(self): 
        
self.interface.RefreshGuildSkillPage() 

    
def RefreshGuildGradePage(self): 
        
self.interface.RefreshGuildGradePage() 

    
def RefreshMobile(self): 
        if 
self.interface: 
            
self.interface.RefreshMobile() 

    
def OnMobileAuthority(self): 
        
self.interface.OnMobileAuthority() 

    
def OnBlockMode(self, mode): 
        
self.interface.OnBlockMode(mode) 

    
def OpenQuestWindow(self, skin, idx): 
        
self.interface.OpenQuestWindow(skin, idx) 

    
def AskGuildName(self): 

        
guildNameBoard = uiCommon.InputDialog() 
        
guildNameBoard.SetTitle(locale.GUILD_NAME) 
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) 
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) 
        
guildNameBoard.Open() 

        
self.guildNameBoard = guildNameBoard 

    def ConfirmGuildName
(self): 
        
guildName = self.guildNameBoard.GetText() 
        if 
not guildName: 
            return 

        if 
net.IsInsultIn(guildName): 
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME) 
            return 

        
net.SendAnswerMakeGuildPacket(guildName) 
        
self.guildNameBoard.Close() 
        
self.guildNameBoard = None 
        
return TRUE 

    def CancelGuildName
(self): 
        
self.guildNameBoard.Close() 
        
self.guildNameBoard = None 
        
return TRUE 

    
## Refine 
    
def PopupMessage(self, msg): 
        
self.stream.popupWindow.Close() 
        
self.stream.popupWindow.Open(msg, 0, locale.UI_OK) 

    
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): 
        
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) 

    
def AppendMaterialToRefineDialog(self, vnum, count): 
        
self.interface.AppendMaterialToRefineDialog(vnum, count) 

    
def RunUseSkillEvent(self, slotIndex, coolTime): 
        
self.interface.OnUseSkill(slotIndex, coolTime) 

    
def ClearAffects(self): 
        
self.affectShower.ClearAffects() 

    
def SetAffect(self, affect): 
        
self.affectShower.SetAffect(affect) 

    
def ResetAffect(self, affect): 
        
self.affectShower.ResetAffect(affect) 

    
# UNKNOWN_UPDATE 
    
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): 
        
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) 

    
def BINARY_NEW_RemoveAffect(self, type, pointIdx): 
        
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) 
    
# END_OF_UNKNOWN_UPDATE 

    
def ActivateSkillSlot(self, slotIndex): 
        if 
self.interface: 
            
self.interface.OnActivateSkill(slotIndex) 

    
def DeactivateSkillSlot(self, slotIndex): 
        if 
self.interface: 
            
self.interface.OnDeactivateSkill(slotIndex) 

    
def RefreshEquipment(self): 
        if 
self.interface: 
            
self.interface.RefreshInventory() 

    
def RefreshInventory(self): 
        if 
self.interface: 
            
self.interface.RefreshInventory() 

    
def RefreshCharacter(self): 
        if 
self.interface: 
            
self.interface.RefreshCharacter() 

    
def OnGameOver(self): 
        
self.CloseTargetBoard() 
        
self.OpenRestartDialog() 

    
def OpenRestartDialog(self): 
        
self.interface.OpenRestartDialog() 

    
def ChangeCurrentSkill(self, skillSlotNumber): 
        
self.interface.OnChangeCurrentSkill(skillSlotNumber) 

    
## TargetBoard 
    
def SetPCTargetBoard(self, vid, name): 
        
self.targetBoard.Open(vid, name) 
         
        if 
app.IsPressed(app.DIK_LCONTROL): 
             
            if 
not player.IsSameEmpire(vid): 
                return 

            if 
player.IsMainCharacterIndex(vid): 
                return         
            
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): 
                return 

            
self.interface.OpenWhisperDialog(name) 
             

    
def RefreshTargetBoardByVID(self, vid): 
        
self.targetBoard.RefreshByVID(vid) 

    
def RefreshTargetBoardByName(self, name): 
        
self.targetBoard.RefreshByName(name) 
         
    
def __RefreshTargetBoard(self): 
        
self.targetBoard.Refresh() 
         
    
def SetHPTargetBoard(self, vid, hpPercentage): 
        if 
vid != self.targetBoard.GetTargetVID(): 
            
self.targetBoard.ResetTargetBoard() 
            
self.targetBoard.SetEnemyVID(vid) 

        
self.targetBoard.SetHP(hpPercentage) 
        
self.targetBoard.Show() 

    
def CloseTargetBoardIfDifferent(self, vid): 
        if 
vid != self.targetBoard.GetTargetVID(): 
            
self.targetBoard.Close() 

    
def CloseTargetBoard(self): 
        
self.targetBoard.Close() 

    
## View Equipment 
    
def OpenEquipmentDialog(self, vid): 
        
self.interface.OpenEquipmentDialog(vid) 

    
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): 
        
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) 

    
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): 
        
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) 

    
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): 
        
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) 

    
# SHOW_LOCAL_MAP_NAME 
    
def ShowMapName(self, mapName, x, y): 

        if 
self.mapNameShower: 
            
self.mapNameShower.ShowMapName(mapName, x, y) 

        if 
self.interface: 
            
self.interface.SetMapName(mapName) 
    
# END_OF_SHOW_LOCAL_MAP_NAME     

    
def BINARY_OpenAtlasWindow(self): 
        
self.interface.BINARY_OpenAtlasWindow() 

    
## Chat 
    
def OnRecvWhisper(self, mode, name, line): 
        if 
mode == chat.WHISPER_TYPE_GM: 
            
self.interface.RegisterGameMasterName(name) 
        
chat.AppendWhisper(mode, name, line) 
        
self.interface.RecvWhisper(name) 

    
def OnRecvWhisperSystemMessage(self, mode, name, line): 
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) 
        
self.interface.RecvWhisper(name) 

    
def OnRecvWhisperError(self, mode, name, line): 
        if 
locale.WHISPER_ERROR.has_key(mode): 
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name)) 
        else: 
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) 
        
self.interface.RecvWhisper(name) 

    
def RecvWhisper(self, name): 
        
self.interface.RecvWhisper(name) 

    
def switchbot2(self):
        if 
constInfo.swibo.bot_shown == 1:
            
constInfo.swibo.Hide()
        else:
            
constInfo.swibo.Show()

    
def OnPickMoney(self, money): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money)) 

    
def OnShopError(self, type): 
        try: 
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type]) 
        
except KeyError: 
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type)) 

    
def OnSafeBoxError(self): 
        
self.PopupMessage(locale.SAFEBOX_ERROR) 

    
def OnFishingSuccess(self, isFish, fishName): 
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000) 

    
# ADD_FISHING_MESSAGE 
    
def OnFishingNotifyUnknown(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN) 

    
def OnFishingWrongPlace(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE) 
    
# END_OF_ADD_FISHING_MESSAGE 

    
def OnFishingNotify(self, isFish, fishName): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName)) 

    
def OnFishingFailure(self): 
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000) 

    
def OnCannotPickItem(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM) 

    
# MINING 
    
def OnCannotMining(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING) 
    
# END_OF_MINING 

    
def OnCannotUseSkill(self, vid, type): 
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): 
            
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type]) 

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): 
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type]) 

    
def    OnCannotShotError(self, vid, type): 
        
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type))) 

    
## PointReset 
    
def StartPointReset(self): 
        
self.interface.OpenPointResetDialog() 

    
## Shop 
    
def StartShop(self, vid): 
        
self.interface.OpenShopDialog(vid) 

    
def EndShop(self): 
        
self.interface.CloseShopDialog() 

    
def RefreshShop(self): 
        
self.interface.RefreshShopDialog() 

    
def SetShopSellingPrice(self, Price): 
        
pass 

    
## Exchange 
    
def StartExchange(self): 
        
self.interface.StartExchange() 

    
def EndExchange(self): 
        
self.interface.EndExchange() 

    
def RefreshExchange(self): 
        
self.interface.RefreshExchange() 

    
## Party 
    
def RecvPartyInviteQuestion(self, leaderVID, leaderName): 
        
partyInviteQuestionDialog = uiCommon.QuestionDialog() 
        
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN) 
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) 
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) 
        
partyInviteQuestionDialog.Open() 
        
partyInviteQuestionDialog.partyLeaderVID = leaderVID 
        self
.partyInviteQuestionDialog = partyInviteQuestionDialog 

    def AnswerPartyInvite
(self, answer): 

        if 
not self.partyInviteQuestionDialog: 
            return 

        
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID 

        distance 
= player.GetCharacterDistance(partyLeaderVID) 
        if 
distance < 0.0 or distance > 5000: 
            
answer = FALSE 

        net
.SendPartyInviteAnswerPacket(partyLeaderVID, answer) 

        
self.partyInviteQuestionDialog.Close() 
        
self.partyInviteQuestionDialog = None 

    def AddPartyMember
(self, pid, name): 
        
self.interface.AddPartyMember(pid, name) 

    
def UpdatePartyMemberInfo(self, pid): 
        
self.interface.UpdatePartyMemberInfo(pid) 

    
def RemovePartyMember(self, pid): 
        
self.interface.RemovePartyMember(pid) 
        
self.__RefreshTargetBoard() 

    
def LinkPartyMember(self, pid, vid): 
        
self.interface.LinkPartyMember(pid, vid) 

    
def UnlinkPartyMember(self, pid): 
        
self.interface.UnlinkPartyMember(pid) 

    
def UnlinkAllPartyMember(self): 
        
self.interface.UnlinkAllPartyMember() 

    
def ExitParty(self): 
        
self.interface.ExitParty() 
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) 

    
def ChangePartyParameter(self, distributionMode): 
        
self.interface.ChangePartyParameter(distributionMode) 

    
## Messenger 
    
def OnMessengerAddFriendQuestion(self, name): 
        
messengerAddFriendQuestion = uiCommon.QuestionDialog2() 
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) 
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) 
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) 
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) 
        
messengerAddFriendQuestion.Open() 
        
messengerAddFriendQuestion.name = name 
        self
.messengerAddFriendQuestion = messengerAddFriendQuestion 

    def OnAcceptAddFriend
(self): 
        
name = self.messengerAddFriendQuestion.name 
        net
.SendChatPacket("/messenger_auth y " + name) 
        
self.OnCloseAddFriendQuestionDialog() 
        return 
TRUE 

    def OnDenyAddFriend
(self): 
        
name = self.messengerAddFriendQuestion.name 
        net
.SendChatPacket("/messenger_auth n " + name) 
        
self.OnCloseAddFriendQuestionDialog() 
        return 
TRUE 

    def OnCloseAddFriendQuestionDialog
(self): 
        
self.messengerAddFriendQuestion.Close() 
        
self.messengerAddFriendQuestion = None 
        
return TRUE 

    
## SafeBox 
    
def OpenSafeboxWindow(self, size): 
        
self.interface.OpenSafeboxWindow(size) 

    
def RefreshSafebox(self): 
        
self.interface.RefreshSafebox() 

    
def RefreshSafeboxMoney(self): 
        
self.interface.RefreshSafeboxMoney() 

    
# ITEM_MALL 
    
def OpenMallWindow(self, size): 
        
self.interface.OpenMallWindow(size) 

    
def RefreshMall(self): 
        
self.interface.RefreshMall() 
    
# END_OF_ITEM_MALL 

    ## Guild 
    
def RecvGuildInviteQuestion(self, guildID, guildName): 
        
guildInviteQuestionDialog = uiCommon.QuestionDialog() 
        
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN) 
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) 
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) 
        
guildInviteQuestionDialog.Open() 
        
guildInviteQuestionDialog.guildID = guildID 
        self
.guildInviteQuestionDialog = guildInviteQuestionDialog 

    def AnswerGuildInvite
(self, answer): 

        if 
not self.guildInviteQuestionDialog: 
            return 

        
guildLeaderVID = self.guildInviteQuestionDialog.guildID 
        net
.SendGuildInviteAnswerPacket(guildLeaderVID, answer) 

        
self.guildInviteQuestionDialog.Close() 
        
self.guildInviteQuestionDialog = None 

     
    def DeleteGuild
(self): 
        
self.interface.DeleteGuild() 

    
## Clock 
    
def ShowClock(self, second): 
        
self.interface.ShowClock(second) 

    
def HideClock(self): 
        
self.interface.HideClock() 

    
## Emotion 
    
def BINARY_ActEmotion(self, emotionIndex): 
        if 
self.interface.wndCharacter: 
            
self.interface.wndCharacter.ActEmotion(emotionIndex) 

    
############################################################################################### 
    ############################################################################################### 
    ## Keyboard Functions 

    
def CheckFocus(self): 
        if 
FALSE == self.IsFocus(): 
            if 
TRUE == self.interface.IsOpenChat(): 
                
self.interface.ToggleChat() 

            
self.SetFocus() 

    
def SaveScreen(self): 
        print 
"save screen" 

        
# SCREENSHOT_CWDSAVE 
        
if SCREENSHOT_CWDSAVE: 
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"): 
                
os.mkdir(os.getcwd()+os.sep+"screenshot") 

            (
succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) 
        
elif SCREENSHOT_DIR: 
            (
succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) 
        else: 
            (
succeeded, name) = grp.SaveScreenShot() 
        
# END_OF_SCREENSHOT_CWDSAVE 

        
if succeeded: 
            
pass 
            
""" 
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) 
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) 
            """ 
        
else: 
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE) 

    
def ShowConsole(self): 
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable: 
            
player.EndKeyWalkingImmediately() 
            
self.console.OpenWindow() 

    
def ShowName(self): 
        
self.ShowNameFlag = TRUE 
        self
.playerGauge.EnableShowAlways() 
        
player.SetQuickPage(self.quickSlotPageIndex+1) 

    
# ADD_ALWAYS_SHOW_NAME 
    
def __IsShowName(self): 

        if 
systemSetting.IsAlwaysShowName(): 
            return 
TRUE 

        
if self.ShowNameFlag: 
            return 
TRUE 

        
return FALSE 
    
# END_OF_ADD_ALWAYS_SHOW_NAME 
     
    
def HideName(self): 
        
self.ShowNameFlag = FALSE 
        self
.playerGauge.DisableShowAlways() 
        
player.SetQuickPage(self.quickSlotPageIndex) 

    
def ShowMouseImage(self): 
        
self.interface.ShowMouseImage() 

    
def HideMouseImage(self): 
        
self.interface.HideMouseImage() 

    
def StartAttack(self): 
        
player.SetAttackKeyState(TRUE) 

    
def EndAttack(self): 
        
player.SetAttackKeyState(FALSE) 

    
def MoveUp(self): 
        
player.SetSingleDIKKeyState(app.DIK_UP, TRUE) 

    
def MoveDown(self): 
        
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) 

    
def MoveLeft(self): 
        
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) 

    
def MoveRight(self): 
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) 

    
def StopUp(self): 
        
player.SetSingleDIKKeyState(app.DIK_UP, FALSE) 

    
def StopDown(self): 
        
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) 

    
def StopLeft(self): 
        
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) 

    
def StopRight(self): 
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) 

    
def PickUpItem(self): 
        
player.PickCloseItem() 

    
############################################################################################### 
    ############################################################################################### 
    ## Event Handler 

    
def OnKeyDown(self, key): 
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow(): 
            return 

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) 

        try: 
            
self.onPressKeyDict[key]() 
        
except KeyError: 
            
pass 
        except
: 
            
raise 

        
return TRUE 

    def OnKeyUp
(self, key): 
        try: 
            
self.onClickKeyDict[key]() 
        
except KeyError: 
            
pass 
        except
: 
            
raise 

        
return TRUE 

    def OnMouseLeftButtonDown
(self): 
        if 
self.interface.BUILD_OnMouseLeftButtonDown(): 
            return 

        if 
mouseModule.mouseController.isAttached(): 
            
self.CheckFocus() 
        else: 
            
hyperlink = ui.GetHyperlink() 
            if 
hyperlink: 
                return 
            else: 
                
self.CheckFocus() 
                
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); 

        return 
TRUE 

    def OnMouseLeftButtonUp
(self): 

        if 
self.interface.BUILD_OnMouseLeftButtonUp(): 
            return 

        if 
mouseModule.mouseController.isAttached(): 

            
attachedType = mouseModule.mouseController.GetAttachedType() 
            
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() 
            
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() 
            
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() 

            
## QuickSlot 
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType: 
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) 

            
## Inventory 
            
elif player.SLOT_TYPE_INVENTORY == attachedType: 

                if 
player.ITEM_MONEY == attachedItemIndex: 
                    
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) 
                else: 
                    
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) 

            
mouseModule.mouseController.DeattachObject() 

        else: 
            
hyperlink = ui.GetHyperlink() 
            if 
hyperlink: 
                if 
app.IsPressed(app.DIK_LALT): 
                    
link = chat.GetLinkFromHyperlink(hyperlink) 
                    
ime.PasteString(link) 
                else: 
                    
self.interface.MakeHyperlinkTooltip(hyperlink) 
                return 
            else: 
                
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) 

        
#player.EndMouseWalking() 
        
return TRUE 

    def __PutItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): 
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: 
            if 
player.IsEquipmentSlot(attachedItemSlotPos): 
                
self.stream.popupWindow.Close() 
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) 
            else: 
                if 
chr.IsNPC(dstChrID): 
                    
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) 
                else: 
                    
net.SendExchangeStartPacket(dstChrID) 
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) 
        else: 
            
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) 

    
def __PutMoney(self, attachedType, attachedMoney, dstChrID): 
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: 
            
net.SendExchangeStartPacket(dstChrID) 
            
net.SendExchangeElkAddPacket(attachedMoney) 
        else: 
            
self.__DropMoney(attachedType, attachedMoney) 

    
def __DropMoney(self, attachedType, attachedMoney): 
        
# PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? 
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():             
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) 
            return 
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 
         
        
if attachedMoney>=1000: 
            
self.stream.popupWindow.Close() 
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK) 
            return 

        
itemDropQuestionDialog = uiCommon.QuestionDialog() 
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) 
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) 
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) 
        
itemDropQuestionDialog.Open() 
        
itemDropQuestionDialog.dropType = attachedType 
        itemDropQuestionDialog
.dropCount = attachedMoney 
        itemDropQuestionDialog
.dropNumber = player.ITEM_MONEY 
        self
.itemDropQuestionDialog = itemDropQuestionDialog 

    def __DropItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): 
        
# PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? 
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():             
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) 
            return 
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 
         
        
if player.IsEquipmentSlot(attachedItemSlotPos): 
            
self.stream.popupWindow.Close() 
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) 

        else: 
            
dropItemIndex = player.GetItemIndex(attachedItemSlotPos) 

            
item.SelectItem(dropItemIndex) 
            
dropItemName = item.GetItemName() 

            
## Question Text 
            
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) 

            
## Dialog 
            
itemDropQuestionDialog = uiCommon.QuestionDialog() 
            
itemDropQuestionDialog.SetText(questionText) 
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) 
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) 
            
itemDropQuestionDialog.Open() 
            
itemDropQuestionDialog.dropType = attachedType 
            itemDropQuestionDialog
.dropNumber = attachedItemSlotPos 
            itemDropQuestionDialog
.dropCount = attachedItemCount 
            self
.itemDropQuestionDialog = itemDropQuestionDialog 

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) 

    
def RequestDropItem(self, answer): 
        if 
not self.itemDropQuestionDialog: 
            return 

        if 
answer: 
            
dropType = self.itemDropQuestionDialog.dropType 
            dropCount 
= self.itemDropQuestionDialog.dropCount 
            dropNumber 
= self.itemDropQuestionDialog.dropNumber 

            
if player.SLOT_TYPE_INVENTORY == dropType: 
                if 
dropNumber == player.ITEM_MONEY: 
                    
net.SendGoldDropPacketNew(dropCount) 
                    
snd.PlaySound("sound/ui/money.wav") 
                else: 
                    
# PRIVATESHOP_DISABLE_ITEM_DROP 
                    
self.__SendDropItemPacket(dropNumber, dropCount) 
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 

        
self.itemDropQuestionDialog.Close() 
        
self.itemDropQuestionDialog = None 

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) 

    
# PRIVATESHOP_DISABLE_ITEM_DROP 
    
def __SendDropItemPacket(self, itemVNum, itemCount): 
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop(): 
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) 
            return 

        
net.SendItemDropPacketNew(itemVNum, itemCount) 
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 

    
def OnMouseRightButtonDown(self): 

        
self.CheckFocus() 

        if 
TRUE == mouseModule.mouseController.isAttached(): 
            
mouseModule.mouseController.DeattachObject() 

        else: 
            
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) 

        return 
TRUE 

    def OnMouseRightButtonUp
(self): 
        if 
TRUE == mouseModule.mouseController.isAttached(): 
            return 
TRUE 

        player
.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) 
        return 
TRUE 

    def OnMouseMiddleButtonDown
(self): 
        
player.SetMouseMiddleButtonState(player.MBS_PRESS) 

    
def OnMouseMiddleButtonUp(self): 
        
player.SetMouseMiddleButtonState(player.MBS_CLICK) 

    
def OnUpdate(self):     
        
app.UpdateGame() 
         
        if 
self.mapNameShower.IsShow(): 
            
self.mapNameShower.Update() 

        if 
self.isShowDebugInfo: 
            
self.UpdateDebugInfo() 

        if 
self.enableXMasBoom: 
            
self.__XMasBoom_Update() 

        
self.interface.BUILD_OnUpdate() 
         
         
    
def UpdateDebugInfo(self): 
        
# 
        # ??? ?? ? FPS ?? 
        
(x, y, z) = player.GetMainCharacterPosition() 
        
nUpdateTime = app.GetUpdateTime() 
        
nUpdateFPS = app.GetUpdateFPS() 
        
nRenderFPS = app.GetRenderFPS() 
        
nFaceCount = app.GetFaceCount() 
        
fFaceSpeed = app.GetFaceSpeed() 
        
nST=background.GetRenderShadowTime() 
        (
fAveRT, nCurRT) =  app.GetRenderTime() 
        (
iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() 
        (
iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() 
        if 
iPatch == 0: 
            
iPatch = 1 

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() 

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))             

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) 

        if 
fAveRT>1.0: 
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) 

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) 
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) 
        #self.TextureNum.SetText("TN : %s" % (sTextureNum)) 
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) 
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) 

    
def OnRender(self): 
        
app.RenderGame() 
         
        if 
self.console.Console.collision: 
            
background.RenderCollision() 
            
chr.RenderCollision() 

        (
x, y) = app.GetCursorPosition() 

        
######################## 
        # Picking 
        ######################## 
        
textTail.UpdateAllTextTail() 

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd): 

            
self.PickingCharacterIndex = chr.Pick() 

            if -
1 != self.PickingCharacterIndex: 
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex) 
            if 
0 != self.targetBoard.GetTargetVID(): 
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) 

            
# ADD_ALWAYS_SHOW_NAME 
            
if not self.__IsShowName(): 
                
self.PickingItemIndex = item.Pick() 
                if -
1 != self.PickingItemIndex: 
                    
textTail.ShowItemTextTail(self.PickingItemIndex) 
            
# END_OF_ADD_ALWAYS_SHOW_NAME 
             
        ## Show all name in the range 
         
        # ADD_ALWAYS_SHOW_NAME 
        
if self.__IsShowName(): 
            
textTail.ShowAllTextTail() 
            
self.PickingItemIndex = textTail.Pick(x, y) 
        
# END_OF_ADD_ALWAYS_SHOW_NAME 

        
textTail.UpdateShowingTextTail() 
        
textTail.ArrangeTextTail() 
        if -
1 != self.PickingItemIndex: 
            
textTail.SelectItemName(self.PickingItemIndex) 

        
grp.PopState() 
        
grp.SetInterfaceRenderState() 

        
textTail.Render() 
        
textTail.HideAllTextTail() 

    
def OnPressEscapeKey(self): 
        if 
app.TARGET == app.GetCursor(): 
            
app.SetCursor(app.NORMAL) 

        
elif TRUE == mouseModule.mouseController.isAttached(): 
            
mouseModule.mouseController.DeattachObject() 

        else: 
            
self.interface.OpenSystemDialog() 

        return 
TRUE 

    def OnIMEReturn
(self): 
        if 
app.IsPressed(app.DIK_LSHIFT): 
            
self.interface.OpenWhisperDialogWithoutTarget() 
        else: 
            
self.interface.ToggleChat() 
        return 
TRUE 

    def OnPressExitKey
(self): 
        
self.interface.ToggleSystemDialog() 
        return 
TRUE 

    
## BINARY CALLBACK 
    ###################################################################################### 
     
    # WEDDING 
    
def BINARY_LoverInfo(self, name, lovePoint): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnAddLover(name, lovePoint) 
        if 
self.affectShower: 
            
self.affectShower.SetLoverInfo(name, lovePoint) 

    
def BINARY_UpdateLovePoint(self, lovePoint): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) 
        if 
self.affectShower: 
            
self.affectShower.OnUpdateLovePoint(lovePoint) 
    
# END_OF_WEDDING 
     
    # QUEST_CONFIRM 
    
def BINARY_OnQuestConfirm(self, msg, timeout, pid): 
        
confirmDialog = uiCommon.QuestionDialogWithTimeLimit() 
        
confirmDialog.Open(msg, timeout) 
        
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) 
        
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) 
        
self.confirmDialog = confirmDialog 
    
# END_OF_QUEST_CONFIRM 

    # GIFT command 
    
def Gift_Show(self): 
        
self.interface.ShowGift() 

    
# CUBE by xGr33n & Lordechen 
    
def BINARY_Cube_Open(self): 
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID 
        
self.interface.OpenCubeWindow() 

         
        
#if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD: 
        
self.BINARY_Cube_ResultList() 
        
self.BINARY_Cube_MaterialInfo() 
        
self.interface.wndCube.Refresh() 
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID 
        #else: 
        #    cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID] 
        #     
        #    i = 0 
        #    for cubeInfo in cubeInfoList:                                 
        #        self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) 
        #         
        #        j = 0                 
        #        for materialList in cubeInfo["materialList"]: 
        #            for materialInfo in materialList: 
        #                itemVnum, itemCount = materialInfo 
        #                self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) 
        #            j = j + 1                         
        #                 
        #        i = i + 1 
        #         
        #    self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) 
        #    self.interface.wndCube.Refresh() 

    
def BINARY_Cube_Close(self): 
        
self.interface.CloseCubeWindow() 

    
# ??? ??? ??, ???? ???? VNUM? ?? ?? update 
    
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): 
        
self.interface.UpdateCubeInfo(gold, itemVnum, count) 
         
    
def BINARY_Cube_Succeed(self, itemVnum, count): 
        print 
"?? ?? ??" 
        
self.interface.SucceedCubeWork(itemVnum, count) 
        
pass 

    def BINARY_Cube_Failed
(self): 
        print 
"?? ?? ??" 
        
self.interface.FailedCubeWork() 
        
pass 

    def BINARY_Cube_ResultList
(self): 
        
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ????? "/" ??? ??? ???? ? 
        #print listText 
        
listText = constInfo.CRAFTING_RESULT 
        self
.cubeInformation[constInfo.CRAFTING_NPC_ID] = [] 
         
        try: 
            for 
eachInfoText in listText.split("/"): 
                
eachInfo = eachInfoText.split(",") 
                
itemVnum    = int(eachInfo[0]) 
                
itemCount    = int(eachInfo[1]) 

                
self.cubeInformation[constInfo.CRAFTING_NPC_ID].append({"vnum": itemVnum, "count": itemCount}) 
                
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) 
             
            
resultCount = len(self.cubeInformation[constInfo.CRAFTING_NPC_ID]) 
            
requestCount = 7 
            modCount 
= resultCount % requestCount 
            splitCount 
= resultCount / requestCount 
            
for i in xrange(splitCount): 
                
#print("/cube r_info %d %d" % (i * requestCount, requestCount)) 
                
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) 
                 
            if 
0 < modCount: 
                
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))                 
                
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) 

        
except RuntimeError, msg: 
            
dbg.TraceError(msg) 
            return 
0 
             
        pass 
         
    def BINARY_Cube_MaterialInfo
(self): 
        
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 
        
try: 
            
#print listText 
            
listText = constInfo.CRAFTING_NEED 
            startIndex 
= 0 
            
if 3 > len(listText): 
                
dbg.TraceError("Wrong Cube Material Infomation") 
                return 
0 

             
             
            eachResultList 
= listText.split("@") 

             
            
cubeInfo = self.cubeInformation[constInfo.CRAFTING_NPC_ID]             
             
            
itemIndex = 0 
            
for eachResultText in eachResultList: 
                
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] 
                
materialList = cubeInfo[startIndex + itemIndex]["materialList"] 
                 
                
gold = 0 
                splitResult 
= eachResultText.split("/") 
                if 
1 < len(splitResult): 
                    
gold = int(splitResult[1]) 
                     
                
#print "splitResult : ", splitResult 
                
eachMaterialList = splitResult[0].split("&") 
                 
                
i = 0 
                
for eachMaterialText in eachMaterialList: 
                    
complicatedList = eachMaterialText.split("|") 
                     
                    if 
0 < len(complicatedList): 
                        for 
complicatedText in complicatedList: 
                            (
itemVnum, itemCount) = complicatedText.split(",") 
                            
itemVnum = int(itemVnum) 
                            
itemCount = int(itemCount) 
                            
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) 
                             
                            
materialList[i].append((itemVnum, itemCount)) 
                             
                    else: 
                        
itemVnum, itemCount = eachMaterialText.split(",") 
                        
itemVnum = int(itemVnum) 
                        
itemCount = int(itemCount) 
                        
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) 
                         
                        
materialList[i].append((itemVnum, itemCount)) 
                         
                    
i = i + 1 
                     
                     
                     
                itemIndex 
= itemIndex + 1 
                 
            
#self.interface.wndCube.Refresh() 
             
            
self.interface.wndCube.SetScrollStep(itemIndex) 
        
except RuntimeError, msg: 
            
dbg.TraceError(msg) 
            return 
0 
             
        pass 
     
    
# END_OF_CUBE 
     
    
def BINARY_SetBigMessage(self, message): 
        
self.interface.bigBoard.SetTip(message) 

    
def BINARY_SetTipMessage(self, message): 
        
self.interface.tipBoard.SetTip(message)         

    
def BINARY_AppendNotifyMessage(self, type): 
        if 
not type in locale.NOTIFY_MESSAGE: 
            return 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type]) 

    
def BINARY_Guild_EnterGuildArea(self, areaID): 
        
self.interface.BULID_EnterGuildArea(areaID) 

    
def BINARY_Guild_ExitGuildArea(self, areaID): 
        
self.interface.BULID_ExitGuildArea(areaID) 

    
def BINARY_GuildWar_OnSendDeclare(self, guildID): 
        
pass 

    def BINARY_GuildWar_OnRecvDeclare
(self, guildID, warType): 
        
mainCharacterName = player.GetMainCharacterName() 
        
masterName = guild.GetGuildMasterName() 
        if 
mainCharacterName == masterName: 
            
self.__GuildWar_OpenAskDialog(guildID, warType) 

    
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): 
        
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)     

    
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): 
        
self.interface.OnStartGuildWar(guildSelf, guildOpp) 

    
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): 
        
self.interface.OnEndGuildWar(guildSelf, guildOpp) 

    
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): 
        
self.interface.BINARY_SetObserverMode(isEnable) 

    
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): 
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount) 

    
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): 
        
guildID1 = int(guildID1) 
        
guildID2 = int(guildID2) 
        
memberCount1 = int(memberCount1) 
        
memberCount2 = int(memberCount2) 
        
observerCount = int(observerCount) 

        
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) 
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount) 

    
def __GuildWar_OpenAskDialog(self, guildID, warType): 

        
guildName = guild.GetGuildName(guildID) 

        
# REMOVED_GUILD_BUG_FIX 
        
if "Noname" == guildName: 
            return 
        
# END_OF_REMOVED_GUILD_BUG_FIX 

        
import uiGuild 
        questionDialog 
= uiGuild.AcceptGuildWarDialog() 
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) 
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) 
        
questionDialog.Open(guildName, warType) 

        
self.guildWarQuestionDialog = questionDialog 

    def __GuildWar_CloseAskDialog
(self): 
        
self.guildWarQuestionDialog.Close() 
        
self.guildWarQuestionDialog = None 

    def __GuildWar_OnAccept
(self): 

        
guildName = self.guildWarQuestionDialog.GetGuildName() 

        
net.SendChatPacket("/war " + guildName) 
        
self.__GuildWar_CloseAskDialog() 

        return 
1 

    def __GuildWar_OnDecline
(self): 

        
guildName = self.guildWarQuestionDialog.GetGuildName() 

        
net.SendChatPacket("/nowar " + guildName) 
        
self.__GuildWar_CloseAskDialog() 

        return 
1 
    
## BINARY CALLBACK 
    ###################################################################################### 

    
def __ServerCommand_Build(self): 
        
serverCommandList={ 
            
"ConsoleEnable"            : self.__Console_Enable, 
            
"DayMode"                : self.__DayMode_Update,  
            
"PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update,  
            
"CloseRestartWindow"    : self.__RestartDialog_Close, 
            
"OpenPrivateShop"        : self.__PrivateShop_Open, 
            
"PartyHealReady"        : self.PartyHealReady, 
            
"ShowMeSafeboxPassword"    : self.AskSafeboxPassword, 
            
"CloseSafebox"            : self.CommandCloseSafebox, 

            
# ITEM_MALL 
            
"CloseMall"                : self.CommandCloseMall, 
            
"ShowMeMallPassword"    : self.AskMallPassword, 
            
"item_mall"                : self.__ItemMall_Open, 
            
# END_OF_ITEM_MALL 

            
"RefineSuceeded"        : self.RefineSuceededMessage, 
            
"RefineFailed"            : self.RefineFailedMessage, 
            
"xmas_snow"                : self.__XMasSnow_Enable, 
            
"xmas_boom"                : self.__XMasBoom_Enable, 
            
"xmas_song"                : self.__XMasSong_Enable, 
            
"xmas_tree"                : self.__XMasTree_Enable, 
            
"newyear_boom"            : self.__XMasBoom_Enable, 
            
"PartyRequest"            : self.__PartyRequestQuestion, 
            
"PartyRequestDenied"    : self.__PartyRequestDenied, 
            
"horse_state"            : self.__Horse_UpdateState, 
            
"hide_horse_state"        : self.__Horse_HideState, 
            
"WarUC"                    : self.__GuildWar_UpdateMemberCount, 
            
"test_server"            : self.__EnableTestServerFlag, 
            
"mall"            : self.__InGameShop_Show, 

            
# WEDDING 
            
"lover_login"            : self.__LoginLover, 
            
"lover_logout"            : self.__LogoutLover, 
            
"lover_near"            : self.__LoverNear, 
            
"lover_far"                : self.__LoverFar, 
            
"lover_divorce"            : self.__LoverDivorce, 
            
"PlayMusic"                : self.__PlayMusic, 
            
# END_OF_WEDDING 

            # PRIVATE_SHOP_PRICE_LIST 
            
"MyShopPriceList"        : self.__PrivateShop_PriceList, 
            
# END_OF_PRIVATE_SHOP_PRICE_LIST 
             
            # Halbmondring etc Effekte 
            
"buff1"                    : self.__buff1, 
            
"buff2"                    : self.__buff2, 
            
"buff3"                    : self.__buff3, 
            
"buff4"                    : self.__buff4, 
            
"buff5"                    : self.__buff5, 
            
"buff6"                    : self.__buff6, 
            
# END_Halbmondring etc Effekte 
             
            # Energiesystem von .CHHorny 
            
"energysystem"                : self.__energysystem, 
            
# Energiesystem Ende 
            # Craftingsystem by xGr33n & Sh4Xx 
            
"cube_npc_id"                        : self.CraftingCube1, 
            
"cs_result"                            : self.CraftingResult, 
            
"cs_need"                            : self.CraftingNeed, 
            
# Craftingsystem Ende 
        
} 

        
self.serverCommander=stringCommander.Analyzer() 
        for 
serverCommandItem in serverCommandList.items(): 
            
self.serverCommander.SAFE_RegisterCallBack( 
                
serverCommandItem[0], serverCommandItem[1] 
            ) 

    
def BINARY_ServerCommand_Run(self, line): 
        
#dbg.TraceError(line) 
        
try: 
            
#print " BINARY_ServerCommand_Run", line 
            
return self.serverCommander.Run(line) 
        
except RuntimeError, msg: 
            
dbg.TraceError(msg) 
            return 
0 

    def __ProcessPreservedServerCommand
(self): 
        try: 
            
command = net.GetPreservedServerCommand() 
            while 
command: 
                print 
" __ProcessPreservedServerCommand", command 
                self
.serverCommander.Run(command) 
                
command = net.GetPreservedServerCommand() 
        
except RuntimeError, msg: 
            
dbg.TraceError(msg) 
            return 
0 

    def PartyHealReady
(self): 
        
self.interface.PartyHealReady() 

    
def AskSafeboxPassword(self): 
        
self.interface.AskSafeboxPassword() 

    
# ITEM_MALL 
    
def AskMallPassword(self): 
        
self.interface.AskMallPassword() 

    
def __ItemMall_Open(self): 
        
self.interface.OpenItemMall(); 

    
def CommandCloseMall(self): 
        
self.interface.CommandCloseMall() 
    
# END_OF_ITEM_MALL 

    
def RefineSuceededMessage(self): 
        
snd.PlaySound("sound/ui/make_soket.wav") 
        
self.PopupMessage(locale.REFINE_SUCCESS) 

    
def RefineFailedMessage(self): 
        
snd.PlaySound("sound/ui/jaeryun_fail.wav") 
        
self.PopupMessage(locale.REFINE_FAILURE) 

    
def CommandCloseSafebox(self): 
        
self.interface.CommandCloseSafebox() 

    
# PRIVATE_SHOP_PRICE_LIST 
    
def __PrivateShop_PriceList(self, itemVNum, itemPrice): 
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)     
    
# END_OF_PRIVATE_SHOP_PRICE_LIST 

    
def __Horse_HideState(self): 
        
self.affectShower.SetHorseState(0, 0, 0) 

    
def __Horse_UpdateState(self, level, health, battery): 
        
self.affectShower.SetHorseState(int(level), int(health), int(battery)) 

    
def __IsXMasMap(self): 
        
mapDict = ( "metin2_map_n_flame_01", 
                    
"metin2_map_n_desert_01", 
                    
"metin2_map_spiderdungeon", 
                    
"metin2_map_deviltower1", ) 

        if 
background.GetCurrentMapName() in mapDict: 
            return 
FALSE 

        
return TRUE 

    def __XMasSnow_Enable
(self, mode): 

        
self.__XMasSong_Enable(mode) 

        if 
"1"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            print 
"XMAS_SNOW ON" 
            
background.EnableSnow(1) 

        else: 
            print 
"XMAS_SNOW OFF" 
            
background.EnableSnow(0) 

    
def __XMasBoom_Enable(self, mode): 
        if 
"1"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            print 
"XMAS_BOOM ON" 
            
self.__DayMode_Update("dark") 
            
self.enableXMasBoom = TRUE 
            self
.startTimeXMasBoom = app.GetTime() 
        else: 
            print 
"XMAS_BOOM OFF" 
            
self.__DayMode_Update("light") 
            
self.enableXMasBoom = FALSE 

    def __XMasTree_Enable
(self, grade): 

        print 
"XMAS_TREE ", grade 
        background
.SetXMasTree(int(grade)) 

    
def __XMasSong_Enable(self, mode): 
        if 
"1"==mode: 
            print 
"XMAS_SONG ON" 

            
XMAS_BGM = "xmas.mp3" 

            
if app.IsExistFile("BGM/" + XMAS_BGM)==1: 
                if 
musicInfo.fieldMusic != "": 
                    
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) 

                
musicInfo.fieldMusic=XMAS_BGM 
                snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic) 

        else: 
            print 
"XMAS_SONG OFF" 

            
if musicInfo.fieldMusic != "": 
                
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) 

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA 
            snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic) 

    
def __RestartDialog_Close(self): 
        
self.interface.CloseRestartDialog() 

    
def __Console_Enable(self): 
        
constInfo.CONSOLE_ENABLE = TRUE 
        self
.consoleEnable = TRUE 
        app
.EnableSpecialCameraMode() 
        
ui.EnablePaste(TRUE) 

    
## PrivateShop 
    
def __PrivateShop_Open(self): 
        
self.interface.OpenPrivateShopInputNameDialog() 

    
def BINARY_PrivateShop_Appear(self, vid, text): 
        
self.interface.AppearPrivateShop(vid, text) 

    
def BINARY_PrivateShop_Disappear(self, vid): 
        
self.interface.DisappearPrivateShop(vid) 

    
## DayMode 
    
def __PRESERVE_DayMode_Update(self, mode): 
        if 
"light"==mode: 
            
background.SetEnvironmentData(0) 
        
elif "dark"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) 
            
background.SetEnvironmentData(1) 

    
def __DayMode_Update(self, mode): 
        if 
"light"==mode: 
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) 
        
elif "dark"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) 

    
def __DayMode_OnCompleteChangeToLight(self): 
        
background.SetEnvironmentData(0) 
        
self.curtain.FadeIn() 

    
def __DayMode_OnCompleteChangeToDark(self): 
        
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) 
        
background.SetEnvironmentData(1) 
        
self.curtain.FadeIn() 

    
## XMasBoom 
    
def __XMasBoom_Update(self): 

        
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) 
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST): 
            return 

        
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] 
        
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] 

        if 
app.GetTime() - self.startTimeXMasBoom > boomTime: 

            
self.indexXMasBoom += 1 

            
for i in xrange(boomCount): 
                
self.__XMasBoom_Boom() 

    
def __XMasBoom_Boom(self): 
        
x, y, z = player.GetMainCharacterPosition() 
        
randX = app.GetRandom(-150, 150) 
        
randY = app.GetRandom(-150, 150) 

        
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") 

    
def __PartyRequestQuestion(self, vid): 
        
vid = int(vid) 
        
partyRequestQuestionDialog = uiCommon.QuestionDialog() 
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT) 
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT) 
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY) 
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) 
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) 
        
partyRequestQuestionDialog.Open() 
        
partyRequestQuestionDialog.vid = vid 
        self
.partyRequestQuestionDialog = partyRequestQuestionDialog 

    def __AnswerPartyRequest
(self, answer): 
        if 
not self.partyRequestQuestionDialog: 
            return 

        
vid = self.partyRequestQuestionDialog.vid 

        
if answer: 
            
net.SendChatPacket("/party_request_accept " + str(vid)) 
        else: 
            
net.SendChatPacket("/party_request_deny " + str(vid)) 

        
self.partyRequestQuestionDialog.Close() 
        
self.partyRequestQuestionDialog = None 

    def __PartyRequestDenied
(self): 
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED) 

    
def __EnableTestServerFlag(self): 
        
app.EnableTestServerFlag() 

    
def __InGameShop_Show(self, url): 
        if 
constInfo.IN_GAME_SHOP_ENABLE: 
            
self.interface.OpenWebWindow(url) 

    
# WEDDING 
    
def __LoginLover(self): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnLoginLover() 

    
def __LogoutLover(self): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnLogoutLover() 
        if 
self.affectShower: 
            
self.affectShower.HideLoverState() 

    
def __LoverNear(self): 
        if 
self.affectShower: 
            
self.affectShower.ShowLoverState() 

    
def __LoverFar(self): 
        if 
self.affectShower: 
            
self.affectShower.HideLoverState() 

    
def __LoverDivorce(self): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.ClearLoverInfo() 
        if 
self.affectShower: 
            
self.affectShower.ClearLoverState() 

    
def __PlayMusic(self, flag, filename): 
        
flag = int(flag) 
        if 
flag: 
            
snd.FadeOutAllMusic() 
            
musicInfo.SaveLastPlayFieldMusic() 
            
snd.FadeInMusic("BGM/" + filename) 
        else: 
            
snd.FadeOutAllMusic() 
            
musicInfo.LoadLastPlayFieldMusic() 
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) 

    
# END_OF_WEDDING 

    
def __buff1(self): 
        
net.SendChatPacket("(buff1)") 
    
def __buff2(self): 
        
net.SendChatPacket("(buff2)") 
    
def __buff3(self): 
        
net.SendChatPacket("(buff3)") 
    
def __buff4(self): 
        
net.SendChatPacket("(buff4)") 
    
def __buff5(self): 
        
net.SendChatPacket("(buff5)") 
    
def __buff6(self): 
        
net.SendChatPacket("(buff6)") 

    
# Energiesystem von .CHHorny 
    
def __energysystem(self, value): 
        
import constinfo 
        constinfo
.ENERGY_TYPE = int(value[:value.find("|")]) 
        
constinfo.ENERGY = int(value[value.find("|") + 1:value.find("#")]) 
        
constinfo.ENERGY_END_TIME = int(value[value.find("#") + 1:]) 
    
# Energiesystem Ende 

    # Craftingsystem von xGr33n & Lordechen 
    
def CraftingCube1(self, npcVNUM): 
        
constInfo.CRAFTING_NPC_ID = int(npcVNUM) 
    
def CraftingResult(self, list): 
        
constInfo.CRAFTING_RESULT = str(list) 
    
def CraftingNeed(self, list): 
        
constInfo.CRAFTING_NEED = str(list) 
    
# Craftingsystem Ende 

    
def __toggleSwitchbot(self): 
        if 
self.switchbot.bot_shown == 1: 
            
self.switchbot.Hide() 
        else: 
            
self.switchbot.Show() 
Sollte so gehen, falls nicht sag noma bescheid.. rücke es dir dann richtig ein
+ du musst jz das downloaden ->
und in die root einfügen
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Erstmal THX für die Mühe

Allerdings bleibt er immernoch im Loadingscreen hängen..
Ich benutzte den Ent-/Packer "EterNexus-1.0.0.0.2a (falls es dir was sagt)
Der arbeitet ohne .xml Dateien
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Quote:
Originally Posted by xBlezz View Post
Erstmal THX für die Mühe

Allerdings bleibt er immernoch im Loadingscreen hängen..
Ich benutzte den Ent-/Packer "EterNexus-1.0.0.0.2a (falls es dir was sagt)
Der arbeitet ohne .xml Dateien
Ja der ist gut. Wenn Metin2 sich aufhängt, schließe mal Metin2 und poste den Inhalt der syserr.txt (befindet sich im Metin2 Ordner). Dann kann man genau sagen, wo da der Fehler ist.
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Okay also hier mal die syserr.txt, bzw der Inhalt


Wenn ich dann SCREENSHOT_DIR etc. lösche, dann haut er mir diese Fehlermeldung raus:

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Quote:
Originally Posted by xBlezz View Post
Okay also hier mal die syserr.txt, bzw der Inhalt


Wenn ich dann SCREENSHOT_DIR etc. lösche, dann haut er mir diese Fehlermeldung raus:

Nichts entfernen, wenn du dir nicht sicher bist, was du überhaupt entfernst, auch wenn es in dem Fall Teil einer für dich eher irrelevanten Abfrage gewesen ist. Im Anhang.

lg
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Danke dir Naverwy für die Game.py.
Ich kann das Game jetzt starten ohne Fehlermeldung und komme auch ingame, nur jetzt hab ich das nächste Problem. Wenn ich F5 bzw F6 drücke passiert nichts..
Hab den Switchbot mit in den Root Ordner gepackt, leider funzt da nichts
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Quote:
Originally Posted by xBlezz View Post
Danke dir Naverwy für die Game.py.
Ich kann das Game jetzt starten ohne Fehlermeldung und komme auch ingame, nur jetzt hab ich das nächste Problem. Wenn ich F5 bzw F6 drücke passiert nichts..
Hab den Switchbot mit in den Root Ordner gepackt, leider funzt da nichts
Welche Version ist in Verwendung? Bitte den Inhalt der syserr.txt anhängen.

lg
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Die "game.py" einfügen und die switchbot.py Version 2.2 oder 2.3? einen von beiden... mit in das Root Verzeichnis packen & fertig.

Gruß, Pascal.
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Hey Pascal, schöner Name ;D (Ich heiße selber Pascal)
Leider hat deine Game.py nicht funktioniert, dh. ich hing wieder im loadingscreen fest :c

Und für Naverywy hier nochmal die syserr.txt



Ganz unten steht "GameWindow" object has no attribute" __GameWindow__toggleSwitchbot'
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Kannst mich gerne in Skype adden ich mache es dir
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Hab dir eine PN geschrieben mit meiner Skype Addy

Falls das Problem durch diesen Call gelöst werden sollte editier ich den Beitrag das er geschlossen werden kann.
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Fail.. Welchen Client benutzt du denn?

Da.
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Fail.. Welchen Client benutzt du denn?

Da.
Ich benutzte den 2013v2 Clienten
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