Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Metin2 > Metin2 Private Server
You last visited: Today at 20:50

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Switchbot von Mijago Probleme

Discussion on Switchbot von Mijago Probleme within the Metin2 Private Server forum part of the Metin2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Question Switchbot von Mijago Probleme

Moin Moin!

Wie der Titel schon sagt habe ich Probleme mit dem einbauen des Switchbots.

Game.py wurde bearbeitet so wie es soll und ich bekomme auch keine Fehlermeldungen. Allerdings wenn ich jetzt das Game starte, bleibe ich im Loadingscreen hängen. Der Balken ist voll aber sonst passiert nichts.
`
Ich habe gerade über eine Stunde damit verbracht in der SuFu was zu suchen, allerdings habe ich KEINE Antwort gefunden. Sehr viele andere User hatten das Problem, doch es hat nie einer drauf geantwortet. Hoffentlich bekomm ich hier mal eine plausible Antwort auf das Problem ._.

Danke schonmal im Vorraus!


PHP Code:
from switchbot import Bot
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE FALSE
SCREENSHOT_DIR 
None

if locale.IsEUROPE():
    
SCREENSHOT_CWDSAVE TRUE

if locale.IsCIBN10():
    
SCREENSHOT_CWDSAVE FALSE
        SCREENSHOT_DIR 
"YT2W"

cameraDistance 1550.0
cameraPitch 
27.0
cameraRotation 
0.0
cameraHeight 
100.0

testAlignment 
0

class GameWindow(ui.ScriptWindow):
    
def __init__(selfstream):
        
ui.ScriptWindow.__init__(self"GAME")
        
self.SetWindowName("game")
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
player.SetGameWindow(self)

        
self.quickSlotPageIndex 0
        self
.lastPKModeSendedTime 0
        self
.pressNumber None

        self
.guildWarQuestionDialog None
        self
.interface = None
        self
.targetBoard None
        self
.console None
        self
.mapNameShower None
        self
.affectShower None
        self
.playerGauge None

        self
.stream=stream
        self
.interface = interfaceModule.Interface()
        
self.interface.MakeInterface()
        
self.interface.ShowDefaultWindows()

        
self.curtain uiPhaseCurtain.PhaseCurtain()
        
self.curtain.speed 0.03
        self
.curtain.Hide()

        
self.targetBoard uiTarget.TargetBoard()
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
        
self.targetBoard.Hide()

        
self.console consoleModule.ConsoleWindow()
        
self.console.BindGameClass(self)
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        
self.console.Hide()

        
self.mapNameShower uiMapNameShower.MapNameShower()
        
self.affectShower uiAffectShower.AffectShower()

        
self.playerGauge uiPlayerGauge.PlayerGauge(self)
        
self.playerGauge.Hide()

        
self.__SetQuickSlotMode()

        
self.__ServerCommand_Build()
        
self.__ProcessPreservedServerCommand()
        
        
self.switchbot Bot()
        
self.switchbot.Hide()

    
def __del__(self):
        
player.SetGameWindow(0)
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAMEself)
        
ui.ScriptWindow.__del__(self)

    
def Open(self):
        
app.SetFrameSkip(1)

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        
self.quickSlotPageIndex 0
        self
.PickingCharacterIndex = -1
        self
.PickingItemIndex = -1
        self
.consoleEnable FALSE
        self
.isShowDebugInfo FALSE
        self
.ShowNameFlag FALSE

        self
.enableXMasBoom FALSE
        self
.startTimeXMasBoom 0.0
        self
.indexXMasBoom 0

        
global cameraDistancecameraPitchcameraRotationcameraHeight

        app
.SetCamera(cameraDistancecameraPitchcameraRotationcameraHeight)

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        
constInfo.SET_DEFAULT_CHRNAME_COLOR()
        
constInfo.SET_DEFAULT_FOG_LEVEL()
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        
import event
        event
.SetLeftTimeString(locale.UI_LEFT_TIME)

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
self.testPKMode ui.TextLine()
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
            
self.testPKMode.SetPosition(015)
            
self.testPKMode.SetWindowHorizontalAlignCenter()
            
self.testPKMode.SetHorizontalAlignCenter()
            
self.testPKMode.SetFeather()
            
self.testPKMode.SetOutline()
            
self.testPKMode.Show()

            
self.testAlignment ui.TextLine()
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
            
self.testAlignment.SetPosition(035)
            
self.testAlignment.SetWindowHorizontalAlignCenter()
            
self.testAlignment.SetHorizontalAlignCenter()
            
self.testAlignment.SetFeather()
            
self.testAlignment.SetOutline()
            
self.testAlignment.Show()

        
self.__BuildKeyDict()
        
self.__BuildDebugInfo()

        
# PRIVATE_SHOP_PRICE_LIST
        
uiPrivateShopBuilder.Clear()
        
# END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        
exchange.InitTrading()
        
# END_OF_UNKNOWN_UPDATE

        
if debugInfo.IsDebugMode():
            
self.ToggleDebugInfo()

        
## Sound
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        
snd.SetSoundVolume(systemSetting.GetSoundVolume())

        
netFieldMusicFileName net.GetFieldMusicFileName()
        if 
netFieldMusicFileName:
            
snd.FadeInMusic("BGM/" netFieldMusicFileName)
        
elif musicInfo.fieldMusic != "":                        
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

        
self.__SetQuickSlotMode()
        
self.__SelectQuickPage(self.quickSlotPageIndex)

        
self.SetFocus()
        
self.Show()
        
app.ShowCursor()

        
net.SendEnterGamePacket()

        
# START_GAME_ERROR_EXIT
        
try:
            
self.StartGame()
        
except:
            
import exception
            exception
.Abort("GameWindow.Open")
        
# END_OF_START_GAME_ERROR_EXIT
        
self.cubeInformation = {}
        
self.currentCubeNPC 0

    def Close
(self):
        
self.Hide()

        global 
cameraDistancecameraPitchcameraRotationcameraHeight
        
(cameraDistancecameraPitchcameraRotationcameraHeight) = app.GetCamera()

        if 
musicInfo.fieldMusic != "":
            
snd.FadeOutMusic("BGM/"musicInfo.fieldMusic)

        
self.onPressKeyDict None
        self
.onClickKeyDict None

        chat
.Close()
        
snd.StopAllSound()
        
grp.InitScreenEffect()
        
chr.Destroy()
        
textTail.Clear()
        
quest.Clear()
        
background.Destroy()
        
guild.Destroy()
        
messenger.Destroy()
        
skill.ClearSkillData()
        
wndMgr.Unlock()
        
mouseModule.mouseController.DeattachObject()

        if 
self.guildWarQuestionDialog:
            
self.guildWarQuestionDialog.Close()

        
self.guildNameBoard None
        self
.partyRequestQuestionDialog None
        self
.partyInviteQuestionDialog None
        self
.guildInviteQuestionDialog None
        self
.guildWarQuestionDialog None
        self
.messengerAddFriendQuestion None

        
# UNKNOWN_UPDATE
        
self.itemDropQuestionDialog None
        
# END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        
self.confirmDialog None
        
# END_OF_QUEST_CONFIRM

        
self.PrintCoord None
        self
.FrameRate None
        self
.Pitch None
        self
.Splat None
        self
.TextureNum None
        self
.ObjectNum None
        self
.ViewDistance None

        self
.ClearDictionary()

        
self.playerGauge None
        self
.mapNameShower None
        self
.affectShower None

        
if self.console:
            
self.console.BindGameClass(0)
            
self.console.Close()
            
self.console=None
        
        
if self.targetBoard:
            
self.targetBoard.Destroy()
            
self.targetBoard None
    
        
if self.interface:
            
self.interface.HideAllWindows()
            
self.interface.Close()
            
self.interface=None

        player
.ClearSkillDict()
        
player.ResetCameraRotation()

        
self.KillFocus()
        
app.HideCursor()

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    
def __BuildKeyDict(self):
        
onPressKeyDict = {}

        
##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
        
        ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
        ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
        
onPressKeyDict[app.DIK_1]    = lambda self.__PressNumKey(1)
        
onPressKeyDict[app.DIK_2]    = lambda self.__PressNumKey(2)
        
onPressKeyDict[app.DIK_3]    = lambda self.__PressNumKey(3)
        
onPressKeyDict[app.DIK_4]    = lambda self.__PressNumKey(4)
        
onPressKeyDict[app.DIK_5]    = lambda self.__PressNumKey(5)
        
onPressKeyDict[app.DIK_6]    = lambda self.__PressNumKey(6)
        
onPressKeyDict[app.DIK_7]    = lambda self.__PressNumKey(7)
        
onPressKeyDict[app.DIK_8]    = lambda self.__PressNumKey(8)
        
onPressKeyDict[app.DIK_9]    = lambda self.__PressNumKey(9)
        
onPressKeyDict[app.DIK_F1]    = lambda self.__PressQuickSlot(4)
        
onPressKeyDict[app.DIK_F2]    = lambda self.__PressQuickSlot(5)
        
onPressKeyDict[app.DIK_F3]    = lambda self.__PressQuickSlot(6)
        
onPressKeyDict[app.DIK_F4]    = lambda self.__PressQuickSlot(7)
        
onPressKeyDict[app.DIK_F5]    = lambda self.__toggleSwitchbot()

        
onPressKeyDict[app.DIK_LALT]        = lambda self.ShowName()
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda self.ShowMouseImage()
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda self.SaveScreen()
        
onPressKeyDict[app.DIK_SPACE]        = lambda self.StartAttack()

        
#캐릭터 이동키
        
onPressKeyDict[app.DIK_UP]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_DOWN]        = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_LEFT]        = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_RIGHT]        = lambda self.MoveRight()
        
onPressKeyDict[app.DIK_W]            = lambda self.MoveUp()
        
onPressKeyDict[app.DIK_S]            = lambda self.MoveDown()
        
onPressKeyDict[app.DIK_A]            = lambda self.MoveLeft()
        
onPressKeyDict[app.DIK_D]            = lambda self.MoveRight()

        
onPressKeyDict[app.DIK_E]            = lambdaapp.RotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_R]            = lambdaapp.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_T]            = lambdaapp.PitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambdaapp.MovieResetCamera()
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_PGUP]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_PGDN]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_GRAVE]        = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_Z]            = lambda self.PickUpItem()
        
onPressKeyDict[app.DIK_C]            = lambda state "STATUS"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_V]            = lambda state "SKILL"self.interface.ToggleCharacterWindow(state)
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_N]            = lambda state "QUEST"self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_I]            = lambda self.interface.ToggleInventoryWindow()
        
onPressKeyDict[app.DIK_M]            = lambda self.interface.PressMKey()
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        
onPressKeyDict[app.DIK_ADD]            = lambda self.interface.MiniMapScaleUp()
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda self.interface.MiniMapScaleDown()
        
onPressKeyDict[app.DIK_L]            = lambda self.interface.ToggleChatLogWindow()
        
onPressKeyDict[app.DIK_COMMA]        = lambda self.ShowConsole()        # "`" key
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda self.__SetQuickPageMode()

        
onPressKeyDict[app.DIK_J]            = lambda self.__PressJKey()
        
onPressKeyDict[app.DIK_H]            = lambda self.__PressHKey()
        
onPressKeyDict[app.DIK_B]            = lambda self.__PressBKey()
        
onPressKeyDict[app.DIK_F]            = lambda self.__PressFKey()

        
# CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        
self.onPressKeyDict onPressKeyDict

        onClickKeyDict 
= {}
        
onClickKeyDict[app.DIK_UP] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_DOWN] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_LEFT] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_RIGHT] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_SPACE] = lambda self.EndAttack()

        
onClickKeyDict[app.DIK_W] = lambda self.StopUp()
        
onClickKeyDict[app.DIK_S] = lambda self.StopDown()
        
onClickKeyDict[app.DIK_A] = lambda self.StopLeft()
        
onClickKeyDict[app.DIK_D] = lambda self.StopRight()
        
onClickKeyDict[app.DIK_Q] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_E] = lambdaapp.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_R] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_F] = lambdaapp.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_T] = lambdaapp.PitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_G] = lambdaself.__ReleaseGKey()
        
onClickKeyDict[app.DIK_NUMPAD4] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD6] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGUP] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGDN] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD8] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD2] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_LALT] = lambdaself.HideName()
        
onClickKeyDict[app.DIK_LCONTROL] = lambdaself.HideMouseImage()
        
onClickKeyDict[app.DIK_LSHIFT] = lambdaself.__SetQuickSlotMode()

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        
self.onClickKeyDict=onClickKeyDict

    def __PressNumKey
(self,num):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if 
num >= and num <= 9:
                if(
chrmgr.IsPossibleEmoticon(-1)):                
                    
chrmgr.SetEmoticon(-1,int(num)-1)
                    
net.SendEmoticon(int(num)-1)
        else:
            if 
num >= and num <= 4:
                
self.pressNumber(num-1)

    
def __ClickBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE:
                
self.ChangePKMode()


    
def    __PressJKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
player.IsMountingHorse():
                
net.SendChatPacket("/unmount")
            else:
                
#net.SendChatPacket("/user_horse_ride")
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE):
                        if 
player.GetItemIndex(iin (71114711167111871120):
                            
net.SendItemUsePacket(i)
                            break
    
def    __PressHKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_ride")
        else:
            
self.interface.OpenHelpWindow()

    
def    __PressBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_back")
        else:
            
state "EMOTICON"
            
self.interface.ToggleCharacterWindow(state)

    
def    __PressFKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_feed")    
        else:
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    
def __PressGKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/ride")    
        else:
            if 
self.ShowNameFlag:
                
self.interface.ToggleGuildWindow()
            else:
                
app.PitchCamera(app.CAMERA_TO_POSITIVE)

    
def    __ReleaseGKey(self):
        
app.PitchCamera(app.CAMERA_STOP)

    
def __PressQKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
0==interfaceModule.IsQBHide:
                
interfaceModule.IsQBHide 1
                self
.interface.HideAllQuestButton()
            else:
                
interfaceModule.IsQBHide 0
                self
.interface.ShowAllQuestButton()
        else:
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    
def __SetQuickSlotMode(self):
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

    
def __SetQuickPageMode(self):
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

    
def __PressQuickSlot(selflocalSlotIndex):
        
player.RequestUseLocalQuickSlot(localSlotIndex)

    
def __SelectQuickPage(selfpageIndex):
        
self.quickSlotPageIndex pageIndex
        player
.SetQuickPage(pageIndex)

    
def ToggleDebugInfo(self):
        
self.isShowDebugInfo not self.isShowDebugInfo

        
if self.isShowDebugInfo:
            
self.PrintCoord.Show()
            
self.FrameRate.Show()
            
self.Pitch.Show()
            
self.Splat.Show()
            
self.TextureNum.Show()
            
self.ObjectNum.Show()
            
self.ViewDistance.Show()
        else:
            
self.PrintCoord.Hide()
            
self.FrameRate.Hide()
            
self.Pitch.Hide()
            
self.Splat.Hide()
            
self.TextureNum.Hide()
            
self.ObjectNum.Hide()
            
self.ViewDistance.Hide()

    
def __BuildDebugInfo(self):
        
## Character Position Coordinate
        
self.PrintCoord ui.TextLine()
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 2700)

        
## Frame Rate
        
self.FrameRate ui.TextLine()
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 27020)

        
## Camera Pitch
        
self.Pitch ui.TextLine()
        
self.Pitch.SetFontName(locale.UI_DEF_FONT)
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 27040)

        
## Splat
        
self.Splat ui.TextLine()
        
self.Splat.SetFontName(locale.UI_DEF_FONT)
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 27060)

        
# TextureNum
        
self.TextureNum ui.TextLine()
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 27080)

        
# 오브젝트 그리는 개수
        
self.ObjectNum ui.TextLine()
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270100)

        
# 시야거리
        
self.ViewDistance ui.TextLine()
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
        
self.ViewDistance.SetPosition(00)

    
def __NotifyError(selfmsg):
        
chat.AppendChat(chat.CHAT_TYPE_INFOmsg)

    
def ChangePKMode(self):

        if 
not app.IsPressed(app.DIK_LCONTROL):
            return

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        
curTime app.GetTime()
        if 
curTime self.lastPKModeSendedTime constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        
self.lastPKModeSendedTime curTime

        curPKMode 
player.GetPKMode()
        
nextPKMode curPKMode 1
        
if nextPKMode == player.PK_MODE_PROTECT:
            if 
== player.GetGuildID():
                
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                
nextPKMode 0
            
else:
                
nextPKMode player.PK_MODE_GUILD

        elif nextPKMode 
== player.PK_MODE_MAX_NUM:
            
nextPKMode 0

        net
.SendChatPacket("/PKMode " str(nextPKMode))
        print 
"/PKMode " str(nextPKMode)

    
def OnChangePKMode(self):

        
self.interface.OnChangePKMode()

        try:
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        
except KeyError:
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
curPKMode player.GetPKMode()
            
alignmentgrade chr.testGetPKData()
            
self.pkModeNameDict = { "PEACE""REVENGE""FREE""PROTECT", }
            
self.testPKMode.SetText("Current PK Mode : " self.pkModeNameDict.get(curPKMode"UNKNOWN"))
            
self.testAlignment.SetText("Current Alignment : " str(alignment) + " (" locale.TITLE_NAME_LIST[grade] + ")")

    
###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    
def StartGame(self):
        
self.RefreshInventory()
        
self.RefreshEquipment()
        
self.RefreshCharacter()
        
self.RefreshSkill()

    
# Refresh
    
def CheckGameButton(self):
        if 
self.interface:
            
self.interface.CheckGameButton()

    
def RefreshAlignment(self):
        
self.interface.RefreshAlignment()

    
def RefreshStatus(self):
        
self.CheckGameButton()

        if 
self.interface:
            
self.interface.RefreshStatus()

        if 
self.playerGauge:
            
self.playerGauge.RefreshGauge()

    
def RefreshStamina(self):
        
self.interface.RefreshStamina()

    
def RefreshSkill(self):
        
self.CheckGameButton()
        if 
self.interface:
            
self.interface.RefreshSkill()

    
def RefreshQuest(self):
        
self.interface.RefreshQuest()

    
def RefreshMessenger(self):
        
self.interface.RefreshMessenger()

    
def RefreshGuildInfoPage(self):
        
self.interface.RefreshGuildInfoPage()

    
def RefreshGuildBoardPage(self):
        
self.interface.RefreshGuildBoardPage()

    
def RefreshGuildMemberPage(self):
        
self.interface.RefreshGuildMemberPage()

    
def RefreshGuildMemberPageGradeComboBox(self):
        
self.interface.RefreshGuildMemberPageGradeComboBox()

    
def RefreshGuildSkillPage(self):
        
self.interface.RefreshGuildSkillPage()

    
def RefreshGuildGradePage(self):
        
self.interface.RefreshGuildGradePage()

    
def RefreshMobile(self):
        if 
self.interface:
            
self.interface.RefreshMobile()

    
def OnMobileAuthority(self):
        
self.interface.OnMobileAuthority()

    
def OnBlockMode(selfmode):
        
self.interface.OnBlockMode(mode)

    
def OpenQuestWindow(selfskinidx):
        
self.interface.OpenQuestWindow(skinidx)

    
def AskGuildName(self):

        
guildNameBoard uiCommon.InputDialog()
        
guildNameBoard.SetTitle(locale.GUILD_NAME)
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
        
guildNameBoard.Open()

        
self.guildNameBoard guildNameBoard

    def ConfirmGuildName
(self):
        
guildName self.guildNameBoard.GetText()
        if 
not guildName:
            return

        if 
net.IsInsultIn(guildName):
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        
net.SendAnswerMakeGuildPacket(guildName)
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    def CancelGuildName
(self):
        
self.guildNameBoard.Close()
        
self.guildNameBoard None
        
return TRUE

    
## Refine
    
def PopupMessage(selfmsg):
        
self.stream.popupWindow.Close()
        
self.stream.popupWindow.Open(msg0locale.UI_OK)

    
def OpenRefineDialog(selftargetItemPosnextGradeItemVnumcostprobtype=0):
        
self.interface.OpenRefineDialog(targetItemPosnextGradeItemVnumcostprobtype)

    
def AppendMaterialToRefineDialog(selfvnumcount):
        
self.interface.AppendMaterialToRefineDialog(vnumcount)

    
def RunUseSkillEvent(selfslotIndexcoolTime):
        
self.interface.OnUseSkill(slotIndexcoolTime)

    
def ClearAffects(self):
        
self.affectShower.ClearAffects()

    
def SetAffect(selfaffect):
        
self.affectShower.SetAffect(affect)

    
def ResetAffect(selfaffect):
        
self.affectShower.ResetAffect(affect)

    
# UNKNOWN_UPDATE
    
def BINARY_NEW_AddAffect(selftypepointIdxvalueduration):
        
self.affectShower.BINARY_NEW_AddAffect(typepointIdxvalueduration)

    
def BINARY_NEW_RemoveAffect(selftypepointIdx):
        
self.affectShower.BINARY_NEW_RemoveAffect(typepointIdx)
    
# END_OF_UNKNOWN_UPDATE

    
def ActivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnActivateSkill(slotIndex)

    
def DeactivateSkillSlot(selfslotIndex):
        if 
self.interface:
            
self.interface.OnDeactivateSkill(slotIndex)

    
def RefreshEquipment(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshInventory(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshCharacter(self):
        if 
self.interface:
            
self.interface.RefreshCharacter()

    
def OnGameOver(self):
        
self.CloseTargetBoard()
        
self.OpenRestartDialog()

    
def OpenRestartDialog(self):
        
self.interface.OpenRestartDialog()

    
def ChangeCurrentSkill(selfskillSlotNumber):
        
self.interface.OnChangeCurrentSkill(skillSlotNumber)

    
## TargetBoard
    
def SetPCTargetBoard(selfvidname):
        
self.targetBoard.Open(vidname)
        
        if 
app.IsPressed(app.DIK_LCONTROL):
            
            if 
not player.IsSameEmpire(vid):
                return

            if 
player.IsMainCharacterIndex(vid):
                return        
            
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            
self.interface.OpenWhisperDialog(name)
            

    
def RefreshTargetBoardByVID(selfvid):
        
self.targetBoard.RefreshByVID(vid)

    
def RefreshTargetBoardByName(selfname):
        
self.targetBoard.RefreshByName(name)
        
    
def __RefreshTargetBoard(self):
        
self.targetBoard.Refresh()
        
    
def SetHPTargetBoard(selfvidhpPercentage):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.ResetTargetBoard()
            
self.targetBoard.SetEnemyVID(vid)

        
self.targetBoard.SetHP(hpPercentage)
        
self.targetBoard.Show()

    
def CloseTargetBoardIfDifferent(selfvid):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.Close()

    
def CloseTargetBoard(self):
        
self.targetBoard.Close()

    
## View Equipment
    
def OpenEquipmentDialog(selfvid):
        
self.interface.OpenEquipmentDialog(vid)

    
def SetEquipmentDialogItem(selfvidslotIndexvnumcount):
        
self.interface.SetEquipmentDialogItem(vidslotIndexvnumcount)

    
def SetEquipmentDialogSocket(selfvidslotIndexsocketIndexvalue):
        
self.interface.SetEquipmentDialogSocket(vidslotIndexsocketIndexvalue)

    
def SetEquipmentDialogAttr(selfvidslotIndexattrIndextypevalue):
        
self.interface.SetEquipmentDialogAttr(vidslotIndexattrIndextypevalue)

    
# SHOW_LOCAL_MAP_NAME
    
def ShowMapName(selfmapNamexy):

        if 
self.mapNameShower:
            
self.mapNameShower.ShowMapName(mapNamexy)

        if 
self.interface:
            
self.interface.SetMapName(mapName)
    
# END_OF_SHOW_LOCAL_MAP_NAME    

    
def BINARY_OpenAtlasWindow(self):
        
self.interface.BINARY_OpenAtlasWindow()

    
## Chat
    
def OnRecvWhisper(selfmodenameline):
        if 
mode == chat.WHISPER_TYPE_GM:
            
self.interface.RegisterGameMasterName(name)
        
chat.AppendWhisper(modenameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperSystemMessage(selfmodenameline):
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnameline)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperError(selfmodenameline):
        if 
locale.WHISPER_ERROR.has_key(mode):
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnamelocale.WHISPER_ERROR[mode](name))
        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Whisper Unknown Error(mode=%d, name=%s)" % (modename))
        
self.interface.RecvWhisper(name)

    
def RecvWhisper(selfname):
        
self.interface.RecvWhisper(name)

    
def OnPickMoney(selfmoney):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_PICK_MONEY % (money))

    
def OnShopError(selftype):
        try:
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
        
except KeyError:
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

    
def OnSafeBoxError(self):
        
self.PopupMessage(locale.SAFEBOX_ERROR)

    
def OnFishingSuccess(selfisFishfishName):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_SUCCESS(isFishfishName), 2000)

    
# ADD_FISHING_MESSAGE
    
def OnFishingNotifyUnknown(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_UNKNOWN)

    
def OnFishingWrongPlace(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_WRONG_PLACE)
    
# END_OF_ADD_FISHING_MESSAGE

    
def OnFishingNotify(selfisFishfishName):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_NOTIFY(isFishfishName))

    
def OnFishingFailure(self):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_FAILURE2000)

    
def OnCannotPickItem(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_PICK_ITEM)

    
# MINING
    
def OnCannotMining(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_MINING)
    
# END_OF_MINING

    
def OnCannotUseSkill(selfvidtype):
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            
textTail.RegisterInfoTail(vidlocale.USE_SKILL_ERROR_TAIL_DICT[type])

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.USE_SKILL_ERROR_CHAT_DICT[type])

    
def    OnCannotShotError(selfvidtype):
        
textTail.RegisterInfoTail(vidlocale.SHOT_ERROR_TAIL_DICT.get(typelocale.SHOT_ERROR_UNKNOWN % (type)))

    
## PointReset
    
def StartPointReset(self):
        
self.interface.OpenPointResetDialog()

    
## Shop
    
def StartShop(selfvid):
        
self.interface.OpenShopDialog(vid)

    
def EndShop(self):
        
self.interface.CloseShopDialog()

    
def RefreshShop(self):
        
self.interface.RefreshShopDialog()

    
def SetShopSellingPrice(selfPrice):
        
pass

    
## Exchange
    
def StartExchange(self):
        
self.interface.StartExchange()

    
def EndExchange(self):
        
self.interface.EndExchange()

    
def RefreshExchange(self):
        
self.interface.RefreshExchange()

    
## Party
    
def RecvPartyInviteQuestion(selfleaderVIDleaderName):
        
partyInviteQuestionDialog uiCommon.QuestionDialog()
        
partyInviteQuestionDialog.SetText(leaderName locale.PARTY_DO_YOU_JOIN)
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.Open()
        
partyInviteQuestionDialog.partyLeaderVID leaderVID
        self
.partyInviteQuestionDialog partyInviteQuestionDialog

    def AnswerPartyInvite
(selfanswer):

        if 
not self.partyInviteQuestionDialog:
            return

        
partyLeaderVID self.partyInviteQuestionDialog.partyLeaderVID

        distance 
player.GetCharacterDistance(partyLeaderVID)
        if 
distance 0.0 or distance 5000:
            
answer FALSE

        net
.SendPartyInviteAnswerPacket(partyLeaderVIDanswer)

        
self.partyInviteQuestionDialog.Close()
        
self.partyInviteQuestionDialog None

    def AddPartyMember
(selfpidname):
        
self.interface.AddPartyMember(pidname)

    
def UpdatePartyMemberInfo(selfpid):
        
self.interface.UpdatePartyMemberInfo(pid)

    
def RemovePartyMember(selfpid):
        
self.interface.RemovePartyMember(pid)
        
self.__RefreshTargetBoard()

    
def LinkPartyMember(selfpidvid):
        
self.interface.LinkPartyMember(pidvid)

    
def UnlinkPartyMember(selfpid):
        
self.interface.UnlinkPartyMember(pid)

    
def UnlinkAllPartyMember(self):
        
self.interface.UnlinkAllPartyMember()

    
def ExitParty(self):
        
self.interface.ExitParty()
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    
def ChangePartyParameter(selfdistributionMode):
        
self.interface.ChangePartyParameter(distributionMode)

    
## Messenger
    
def OnMessengerAddFriendQuestion(selfname):
        
messengerAddFriendQuestion uiCommon.QuestionDialog2()
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
        
messengerAddFriendQuestion.Open()
        
messengerAddFriendQuestion.name name
        self
.messengerAddFriendQuestion messengerAddFriendQuestion

    def OnAcceptAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth y " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnDenyAddFriend
(self):
        
name self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth n " name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnCloseAddFriendQuestionDialog
(self):
        
self.messengerAddFriendQuestion.Close()
        
self.messengerAddFriendQuestion None
        
return TRUE

    
## SafeBox
    
def OpenSafeboxWindow(selfsize):
        
self.interface.OpenSafeboxWindow(size)

    
def RefreshSafebox(self):
        
self.interface.RefreshSafebox()

    
def RefreshSafeboxMoney(self):
        
self.interface.RefreshSafeboxMoney()

    
# ITEM_MALL
    
def OpenMallWindow(selfsize):
        
self.interface.OpenMallWindow(size)

    
def RefreshMall(self):
        
self.interface.RefreshMall()
    
# END_OF_ITEM_MALL

    ## Guild
    
def RecvGuildInviteQuestion(selfguildIDguildName):
        
guildInviteQuestionDialog uiCommon.QuestionDialog()
        
guildInviteQuestionDialog.SetText(guildName locale.GUILD_DO_YOU_JOIN)
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.Open()
        
guildInviteQuestionDialog.guildID guildID
        self
.guildInviteQuestionDialog guildInviteQuestionDialog

    def AnswerGuildInvite
(selfanswer):

        if 
not self.guildInviteQuestionDialog:
            return

        
guildLeaderVID self.guildInviteQuestionDialog.guildID
        net
.SendGuildInviteAnswerPacket(guildLeaderVIDanswer)

        
self.guildInviteQuestionDialog.Close()
        
self.guildInviteQuestionDialog None

    
    def DeleteGuild
(self):
        
self.interface.DeleteGuild()

    
## Clock
    
def ShowClock(selfsecond):
        
self.interface.ShowClock(second)

    
def HideClock(self):
        
self.interface.HideClock()

    
## Emotion
    
def BINARY_ActEmotion(selfemotionIndex):
        if 
self.interface.wndCharacter:
            
self.interface.wndCharacter.ActEmotion(emotionIndex)

    
###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    
def CheckFocus(self):
        if 
FALSE == self.IsFocus():
            if 
TRUE == self.interface.IsOpenChat():
                
self.interface.ToggleChat()

            
self.SetFocus()

    
def SaveScreen(self):
        print 
"save screen"

        
# SCREENSHOT_CWDSAVE
        
if SCREENSHOT_CWDSAVE:
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                
os.mkdir(os.getcwd()+os.sep+"screenshot")

            (
succeededname) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        
elif SCREENSHOT_DIR:
            (
succeededname) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (
succeededname) = grp.SaveScreenShot()
        
# END_OF_SCREENSHOT_CWDSAVE

        
if succeeded:
            
pass
            
"""
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
            """
        
else:
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.SCREENSHOT_SAVE_FAILURE)

    
def ShowConsole(self):
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
            
player.EndKeyWalkingImmediately()
            
self.console.OpenWindow()

    
def ShowName(self):
        
self.ShowNameFlag TRUE
        self
.playerGauge.EnableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex+1)

    
# ADD_ALWAYS_SHOW_NAME
    
def __IsShowName(self):

        if 
systemSetting.IsAlwaysShowName():
            return 
TRUE

        
if self.ShowNameFlag:
            return 
TRUE

        
return FALSE
    
# END_OF_ADD_ALWAYS_SHOW_NAME
    
    
def HideName(self):
        
self.ShowNameFlag FALSE
        self
.playerGauge.DisableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex)

    
def ShowMouseImage(self):
        
self.interface.ShowMouseImage()

    
def HideMouseImage(self):
        
self.interface.HideMouseImage()

    
def StartAttack(self):
        
player.SetAttackKeyState(TRUE)

    
def EndAttack(self):
        
player.SetAttackKeyState(FALSE)

    
def MoveUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPTRUE)

    
def MoveDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNTRUE)

    
def MoveLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTTRUE)

    
def MoveRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTTRUE)

    
def StopUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UPFALSE)

    
def StopDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWNFALSE)

    
def StopLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFTFALSE)

    
def StopRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHTFALSE)

    
def PickUpItem(self):
        
player.PickCloseItem()

    
###############################################################################################
    ###############################################################################################
    ## Event Handler

    
def OnKeyDown(selfkey):
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

        try:
            
self.onPressKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnKeyUp
(selfkey):
        try:
            
self.onClickKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnMouseLeftButtonDown
(self):
        if 
self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if 
mouseModule.mouseController.isAttached():
            
self.CheckFocus()
        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                return
            else:
                
self.CheckFocus()
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_PRESS);

        return 
TRUE

    def OnMouseLeftButtonUp
(self):

        if 
self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if 
mouseModule.mouseController.isAttached():

            
attachedType mouseModule.mouseController.GetAttachedType()
            
attachedItemIndex mouseModule.mouseController.GetAttachedItemIndex()
            
attachedItemSlotPos mouseModule.mouseController.GetAttachedSlotNumber()
            
attachedItemCount mouseModule.mouseController.GetAttachedItemCount()

            
## QuickSlot
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            
## Inventory
            
elif player.SLOT_TYPE_INVENTORY == attachedType:

                if 
player.ITEM_MONEY == attachedItemIndex:
                    
self.__PutMoney(attachedTypeattachedItemCountself.PickingCharacterIndex)
                else:
                    
self.__PutItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountself.PickingCharacterIndex)

            
mouseModule.mouseController.DeattachObject()

        else:
            
hyperlink ui.GetHyperlink()
            if 
hyperlink:
                if 
app.IsPressed(app.DIK_LALT):
                    
link chat.GetLinkFromHyperlink(hyperlink)
                    
ime.PasteString(link)
                else:
                    
self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_CLICK)

        
#player.EndMouseWalking()
        
return TRUE

    def __PutItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountdstChrID):
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
            if 
player.IsEquipmentSlot(attachedItemSlotPos):
                
self.stream.popupWindow.Close()
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM0locale.UI_OK)
            else:
                if 
chr.IsNPC(dstChrID):
                    
net.SendGiveItemPacket(dstChrIDattachedItemSlotPosattachedItemCount)
                else:
                    
net.SendExchangeStartPacket(dstChrID)
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos0)
        else:
            
self.__DropItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount)

    
def __PutMoney(selfattachedTypeattachedMoneydstChrID):
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            
net.SendExchangeStartPacket(dstChrID)
            
net.SendExchangeElkAddPacket(attachedMoney)
        else:
            
self.__DropMoney(attachedTypeattachedMoney)

    
def __DropMoney(selfattachedTypeattachedMoney):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if attachedMoney>=1000:
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER0locale.UI_OK)
            return

        
itemDropQuestionDialog uiCommon.QuestionDialog()
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
        
itemDropQuestionDialog.Open()
        
itemDropQuestionDialog.dropType attachedType
        itemDropQuestionDialog
.dropCount attachedMoney
        itemDropQuestionDialog
.dropNumber player.ITEM_MONEY
        self
.itemDropQuestionDialog itemDropQuestionDialog

    def __DropItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if player.IsEquipmentSlot(attachedItemSlotPos):
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM0locale.UI_OK)

        else:
            
dropItemIndex player.GetItemIndex(attachedItemSlotPos)

            
item.SelectItem(dropItemIndex)
            
dropItemName item.GetItemName()

            
## Question Text
            
questionText locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemNameattachedItemCount)

            
## Dialog
            
itemDropQuestionDialog uiCommon.QuestionDialog()
            
itemDropQuestionDialog.SetText(questionText)
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg))
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg))
            
itemDropQuestionDialog.Open()
            
itemDropQuestionDialog.dropType attachedType
            itemDropQuestionDialog
.dropNumber attachedItemSlotPos
            itemDropQuestionDialog
.dropCount attachedItemCount
            self
.itemDropQuestionDialog itemDropQuestionDialog

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

    
def RequestDropItem(selfanswer):
        if 
not self.itemDropQuestionDialog:
            return

        if 
answer:
            
dropType self.itemDropQuestionDialog.dropType
            dropCount 
self.itemDropQuestionDialog.dropCount
            dropNumber 
self.itemDropQuestionDialog.dropNumber

            
if player.SLOT_TYPE_INVENTORY == dropType:
                if 
dropNumber == player.ITEM_MONEY:
                    
net.SendGoldDropPacketNew(dropCount)
                    
snd.PlaySound("sound/ui/money.wav")
                else:
                    
# PRIVATESHOP_DISABLE_ITEM_DROP
                    
self.__SendDropItemPacket(dropNumberdropCount)
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        
self.itemDropQuestionDialog.Close()
        
self.itemDropQuestionDialog None

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

    
# PRIVATESHOP_DISABLE_ITEM_DROP
    
def __SendDropItemPacket(selfitemVNumitemCount):
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop():
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        
net.SendItemDropPacketNew(itemVNumitemCount)
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    
def OnMouseRightButtonDown(self):

        
self.CheckFocus()

        if 
TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
player.SetMouseState(player.MBT_RIGHTplayer.MBS_PRESS)

        return 
TRUE

    def OnMouseRightButtonUp
(self):
        if 
TRUE == mouseModule.mouseController.isAttached():
            return 
TRUE

        player
.SetMouseState(player.MBT_RIGHTplayer.MBS_CLICK)
        return 
TRUE

    def OnMouseMiddleButtonDown
(self):
        
player.SetMouseMiddleButtonState(player.MBS_PRESS)

    
def OnMouseMiddleButtonUp(self):
        
player.SetMouseMiddleButtonState(player.MBS_CLICK)

    
def OnUpdate(self):    
        
app.UpdateGame()
        
        if 
self.mapNameShower.IsShow():
            
self.mapNameShower.Update()

        if 
self.isShowDebugInfo:
            
self.UpdateDebugInfo()

        if 
self.enableXMasBoom:
            
self.__XMasBoom_Update()

        
self.interface.BUILD_OnUpdate()
        
        
    
def UpdateDebugInfo(self):
        
#
        # 캐릭터 좌표 및 FPS 출력
        
(xyz) = player.GetMainCharacterPosition()
        
nUpdateTime app.GetUpdateTime()
        
nUpdateFPS app.GetUpdateFPS()
        
nRenderFPS app.GetRenderFPS()
        
nFaceCount app.GetFaceCount()
        
fFaceSpeed app.GetFaceSpeed()
        
nST=background.GetRenderShadowTime()
        (
fAveRTnCurRT) =  app.GetRenderTime()
        (
iNumfFogStartfFogEndfFarCilp) = background.GetDistanceSetInfo()
        (
iPatchiSplatfSplatRatiosTextureNum) = background.GetRenderedSplatNum()
        if 
iPatch == 0:
            
iPatch 1

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (xyzapp.GetAvailableTextureMemory()/(1024*1024)))            

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPSnUpdateTimefFaceSpeed))

        if 
fAveRT>1.0:
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPSfAveRTnCurRTnFaceCountnFaceCount/fAveRT))

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatchiSplatfSplatRatio))
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNumfFogStartfFogEndfFarCilp))

    
def OnRender(self):
        
app.RenderGame()
        
        if 
self.console.Console.collision:
            
background.RenderCollision()
            
chr.RenderCollision()

        (
xy) = app.GetCursorPosition()

        
########################
        # Picking
        ########################
        
textTail.UpdateAllTextTail()

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd):

            
self.PickingCharacterIndex chr.Pick()

            if -
!= self.PickingCharacterIndex:
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 
!= self.targetBoard.GetTargetVID():
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            
# ADD_ALWAYS_SHOW_NAME
            
if not self.__IsShowName():
                
self.PickingItemIndex item.Pick()
                if -
!= self.PickingItemIndex:
                    
textTail.ShowItemTextTail(self.PickingItemIndex)
            
# END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        
if self.__IsShowName():
            
textTail.ShowAllTextTail()
            
self.PickingItemIndex textTail.Pick(xy)
        
# END_OF_ADD_ALWAYS_SHOW_NAME

        
textTail.UpdateShowingTextTail()
        
textTail.ArrangeTextTail()
        if -
!= self.PickingItemIndex:
            
textTail.SelectItemName(self.PickingItemIndex)

        
grp.PopState()
        
grp.SetInterfaceRenderState()

        
textTail.Render()
        
textTail.HideAllTextTail()

    
def OnPressEscapeKey(self):
        if 
app.TARGET == app.GetCursor():
            
app.SetCursor(app.NORMAL)

        
elif TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
self.interface.OpenSystemDialog()

        return 
TRUE

    def OnIMEReturn
(self):
        if 
app.IsPressed(app.DIK_LSHIFT):
            
self.interface.OpenWhisperDialogWithoutTarget()
        else:
            
self.interface.ToggleChat()
        return 
TRUE

    def OnPressExitKey
(self):
        
self.interface.ToggleSystemDialog()
        return 
TRUE

    
## BINARY CALLBACK
    ######################################################################################
    
    # WEDDING
    
def BINARY_LoverInfo(selfnamelovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnAddLover(namelovePoint)
        if 
self.affectShower:
            
self.affectShower.SetLoverInfo(namelovePoint)

    
def BINARY_UpdateLovePoint(selflovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if 
self.affectShower:
            
self.affectShower.OnUpdateLovePoint(lovePoint)
    
# END_OF_WEDDING
    
    # QUEST_CONFIRM
    
def BINARY_OnQuestConfirm(selfmsgtimeoutpid):
        
confirmDialog uiCommon.QuestionDialogWithTimeLimit()
        
confirmDialog.Open(msgtimeout)
        
confirmDialog.SetAcceptEvent(lambda answer=TRUEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
confirmDialog.SetCancelEvent(lambda answer=FALSEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide())
        
self.confirmDialog confirmDialog
    
# END_OF_QUEST_CONFIRM

    # GIFT command
    
def Gift_Show(self):
        
self.interface.ShowGift()

    
# CUBE by xGr33n & Lordechen
    
def BINARY_Cube_Open(self):
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
        
self.interface.OpenCubeWindow()

        
        
#if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD:
        
self.BINARY_Cube_ResultList()
        
self.BINARY_Cube_MaterialInfo()
        
self.interface.wndCube.Refresh()
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID
        #else:
        #    cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID]
        #    
        #    i = 0
        #    for cubeInfo in cubeInfoList:                                
        #        self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
        #        
        #        j = 0                
        #        for materialList in cubeInfo["materialList"]:
        #            for materialInfo in materialList:
        #                itemVnum, itemCount = materialInfo
        #                self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
        #            j = j + 1                        
        #                
        #        i = i + 1
        #        
        #    self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
        #    self.interface.wndCube.Refresh()

    
def BINARY_Cube_Close(self):
        
self.interface.CloseCubeWindow()

    
# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    
def BINARY_Cube_UpdateInfo(selfgolditemVnumcount):
        
self.interface.UpdateCubeInfo(golditemVnumcount)
        
    
def BINARY_Cube_Succeed(selfitemVnumcount):
        print 
"큐브 제작 성공"
        
self.interface.SucceedCubeWork(itemVnumcount)
        
pass

    def BINARY_Cube_Failed
(self):
        print 
"큐브 제작 실패"
        
self.interface.FailedCubeWork()
        
pass

    def BINARY_Cube_ResultList
(self):
        
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
        #print listText
        
listText constInfo.CRAFTING_RESULT
        self
.cubeInformation[constInfo.CRAFTING_NPC_ID] = []
        
        try:
            for 
eachInfoText in listText.split("/"):
                
eachInfo eachInfoText.split(",")
                
itemVnum    int(eachInfo[0])
                
itemCount    int(eachInfo[1])

                
self.cubeInformation[constInfo.CRAFTING_NPC_ID].append({"vnum"itemVnum"count"itemCount})
                
self.interface.wndCube.AddCubeResultItem(itemVnumitemCount)
            
            
resultCount len(self.cubeInformation[constInfo.CRAFTING_NPC_ID])
            
requestCount 7
            modCount 
resultCount requestCount
            splitCount 
resultCount requestCount
            
for i in xrange(splitCount):
                
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
                
net.SendChatPacket("/cube r_info %d %d" % (requestCountrequestCount))
                
            if 
modCount:
                
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))                
                
net.SendChatPacket("/cube r_info %d %d" % (splitCount requestCountmodCount))

        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0
            
        pass
        
    def BINARY_Cube_MaterialInfo
(self):
        
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
        
try:
            
#print listText
            
listText constInfo.CRAFTING_NEED
            startIndex 
0
            
if len(listText):
                
dbg.TraceError("Wrong Cube Material Infomation")
                return 
0

            
            
            eachResultList 
listText.split("@")

            
            
cubeInfo self.cubeInformation[constInfo.CRAFTING_NPC_ID]            
            
            
itemIndex 0
            
for eachResultText in eachResultList:
                
cubeInfo[startIndex itemIndex]["materialList"] = [[], [], [], [], []]
                
materialList cubeInfo[startIndex itemIndex]["materialList"]
                
                
gold 0
                splitResult 
eachResultText.split("/")
                if 
len(splitResult):
                    
gold int(splitResult[1])
                    
                
#print "splitResult : ", splitResult
                
eachMaterialList splitResult[0].split("&")
                
                
0
                
for eachMaterialText in eachMaterialList:
                    
complicatedList eachMaterialText.split("|")
                    
                    if 
len(complicatedList):
                        for 
complicatedText in complicatedList:
                            (
itemVnumitemCount) = complicatedText.split(",")
                            
itemVnum int(itemVnum)
                            
itemCount int(itemCount)
                            
self.interface.wndCube.AddMaterialInfo(itemIndex startIndexiitemVnumitemCount)
                            
                            
materialList[i].append((itemVnumitemCount))
                            
                    else:
                        
itemVnumitemCount eachMaterialText.split(",")
                        
itemVnum int(itemVnum)
                        
itemCount int(itemCount)
                        
self.interface.wndCube.AddMaterialInfo(itemIndex startIndexiitemVnumitemCount)
                        
                        
materialList[i].append((itemVnumitemCount))
                        
                    
1
                    
                    
                    
                itemIndex 
itemIndex 1
                
            
#self.interface.wndCube.Refresh()
            
            
self.interface.wndCube.SetScrollStep(itemIndex)
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0
            
        pass
    
    
# END_OF_CUBE
    
    
def BINARY_SetBigMessage(selfmessage):
        
self.interface.bigBoard.SetTip(message)

    
def BINARY_SetTipMessage(selfmessage):
        
self.interface.tipBoard.SetTip(message)        

    
def BINARY_AppendNotifyMessage(selftype):
        if 
not type in locale.NOTIFY_MESSAGE:
            return
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.NOTIFY_MESSAGE[type])

    
def BINARY_Guild_EnterGuildArea(selfareaID):
        
self.interface.BULID_EnterGuildArea(areaID)

    
def BINARY_Guild_ExitGuildArea(selfareaID):
        
self.interface.BULID_ExitGuildArea(areaID)

    
def BINARY_GuildWar_OnSendDeclare(selfguildID):
        
pass

    def BINARY_GuildWar_OnRecvDeclare
(selfguildIDwarType):
        
mainCharacterName player.GetMainCharacterName()
        
masterName guild.GetGuildMasterName()
        if 
mainCharacterName == masterName:
            
self.__GuildWar_OpenAskDialog(guildIDwarType)

    
def BINARY_GuildWar_OnRecvPoint(selfgainGuildIDopponentGuildIDpoint):
        
self.interface.OnRecvGuildWarPoint(gainGuildIDopponentGuildIDpoint)    

    
def BINARY_GuildWar_OnStart(selfguildSelfguildOpp):
        
self.interface.OnStartGuildWar(guildSelfguildOpp)

    
def BINARY_GuildWar_OnEnd(selfguildSelfguildOpp):
        
self.interface.OnEndGuildWar(guildSelfguildOpp)

    
def BINARY_BettingGuildWar_SetObserverMode(selfisEnable):
        
self.interface.BINARY_SetObserverMode(isEnable)

    
def BINARY_BettingGuildWar_UpdateObserverCount(selfobserverCount):
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_UpdateMemberCount(selfguildID1memberCount1guildID2memberCount2observerCount):
        
guildID1 int(guildID1)
        
guildID2 int(guildID2)
        
memberCount1 int(memberCount1)
        
memberCount2 int(memberCount2)
        
observerCount int(observerCount)

        
self.interface.UpdateMemberCount(guildID1memberCount1guildID2memberCount2)
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_OpenAskDialog(selfguildIDwarType):

        
guildName guild.GetGuildName(guildID)

        
# REMOVED_GUILD_BUG_FIX
        
if "Noname" == guildName:
            return
        
# END_OF_REMOVED_GUILD_BUG_FIX

        
import uiGuild
        questionDialog 
uiGuild.AcceptGuildWarDialog()
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        
questionDialog.Open(guildNamewarType)

        
self.guildWarQuestionDialog questionDialog

    def __GuildWar_CloseAskDialog
(self):
        
self.guildWarQuestionDialog.Close()
        
self.guildWarQuestionDialog None

    def __GuildWar_OnAccept
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/war " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1

    def __GuildWar_OnDecline
(self):

        
guildName self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/nowar " guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1
    
## BINARY CALLBACK
    ######################################################################################

    
def __ServerCommand_Build(self):
        
serverCommandList={
            
"ConsoleEnable"            self.__Console_Enable,
            
"DayMode"                self.__DayMode_Update
            
"PRESERVE_DayMode"        self.__PRESERVE_DayMode_Update
            
"CloseRestartWindow"    self.__RestartDialog_Close,
            
"OpenPrivateShop"        self.__PrivateShop_Open,
            
"PartyHealReady"        self.PartyHealReady,
            
"ShowMeSafeboxPassword"    self.AskSafeboxPassword,
            
"CloseSafebox"            self.CommandCloseSafebox,

            
# ITEM_MALL
            
"CloseMall"                self.CommandCloseMall,
            
"ShowMeMallPassword"    self.AskMallPassword,
            
"item_mall"                self.__ItemMall_Open,
            
# END_OF_ITEM_MALL

            
"RefineSuceeded"        self.RefineSuceededMessage,
            
"RefineFailed"            self.RefineFailedMessage,
            
"xmas_snow"                self.__XMasSnow_Enable,
            
"xmas_boom"                self.__XMasBoom_Enable,
            
"xmas_song"                self.__XMasSong_Enable,
            
"xmas_tree"                self.__XMasTree_Enable,
            
"newyear_boom"            self.__XMasBoom_Enable,
            
"PartyRequest"            self.__PartyRequestQuestion,
            
"PartyRequestDenied"    self.__PartyRequestDenied,
            
"horse_state"            self.__Horse_UpdateState,
            
"hide_horse_state"        self.__Horse_HideState,
            
"WarUC"                    self.__GuildWar_UpdateMemberCount,
            
"test_server"            self.__EnableTestServerFlag,
            
"mall"            self.__InGameShop_Show,

            
# WEDDING
            
"lover_login"            self.__LoginLover,
            
"lover_logout"            self.__LogoutLover,
            
"lover_near"            self.__LoverNear,
            
"lover_far"                self.__LoverFar,
            
"lover_divorce"            self.__LoverDivorce,
            
"PlayMusic"                self.__PlayMusic,
            
# END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            
"MyShopPriceList"        self.__PrivateShop_PriceList,
            
# END_OF_PRIVATE_SHOP_PRICE_LIST
            
            # Halbmondring etc Effekte
            
"buff1"                    self.__buff1,
            
"buff2"                    self.__buff2,
            
"buff3"                    self.__buff3,
            
"buff4"                    self.__buff4,
            
"buff5"                    self.__buff5,
            
"buff6"                    self.__buff6,
            
# END_Halbmondring etc Effekte
            
            # Energiesystem von .CHHorny
            
"energysystem"                self.__energysystem,
            
# Energiesystem Ende
            # Craftingsystem by xGr33n & Sh4Xx
            
"cube_npc_id"                        self.CraftingCube1,
            
"cs_result"                            self.CraftingResult,
            
"cs_need"                            self.CraftingNeed,
            
# Craftingsystem Ende
        
}

        
self.serverCommander=stringCommander.Analyzer()
        for 
serverCommandItem in serverCommandList.items():
            
self.serverCommander.SAFE_RegisterCallBack(
                
serverCommandItem[0], serverCommandItem[1]
            )

    
def BINARY_ServerCommand_Run(selfline):
        
#dbg.TraceError(line)
        
try:
            
#print " BINARY_ServerCommand_Run", line
            
return self.serverCommander.Run(line)
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    def __ProcessPreservedServerCommand
(self):
        try:
            
command net.GetPreservedServerCommand()
            while 
command:
                print 
" __ProcessPreservedServerCommand"command
                self
.serverCommander.Run(command)
                
command net.GetPreservedServerCommand()
        
except RuntimeErrormsg:
            
dbg.TraceError(msg)
            return 
0

    def PartyHealReady
(self):
        
self.interface.PartyHealReady()

    
def AskSafeboxPassword(self):
        
self.interface.AskSafeboxPassword()

    
# ITEM_MALL
    
def AskMallPassword(self):
        
self.interface.AskMallPassword()

    
def __ItemMall_Open(self):
        
self.interface.OpenItemMall();

    
def CommandCloseMall(self):
        
self.interface.CommandCloseMall()
    
# END_OF_ITEM_MALL

    
def RefineSuceededMessage(self):
        
snd.PlaySound("sound/ui/make_soket.wav")
        
self.PopupMessage(locale.REFINE_SUCCESS)

    
def RefineFailedMessage(self):
        
snd.PlaySound("sound/ui/jaeryun_fail.wav")
        
self.PopupMessage(locale.REFINE_FAILURE)

    
def CommandCloseSafebox(self):
        
self.interface.CommandCloseSafebox()

    
# PRIVATE_SHOP_PRICE_LIST
    
def __PrivateShop_PriceList(selfitemVNumitemPrice):
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNumitemPrice)    
    
# END_OF_PRIVATE_SHOP_PRICE_LIST

    
def __Horse_HideState(self):
        
self.affectShower.SetHorseState(000)

    
def __Horse_UpdateState(selflevelhealthbattery):
        
self.affectShower.SetHorseState(int(level), int(health), int(battery))

    
def __IsXMasMap(self):
        
mapDict = ( "metin2_map_n_flame_01",
                    
"metin2_map_n_desert_01",
                    
"metin2_map_spiderdungeon",
                    
"metin2_map_deviltower1", )

        if 
background.GetCurrentMapName() in mapDict:
            return 
FALSE

        
return TRUE

    def __XMasSnow_Enable
(selfmode):

        
self.__XMasSong_Enable(mode)

        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_SNOW ON"
            
background.EnableSnow(1)

        else:
            print 
"XMAS_SNOW OFF"
            
background.EnableSnow(0)

    
def __XMasBoom_Enable(selfmode):
        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_BOOM ON"
            
self.__DayMode_Update("dark")
            
self.enableXMasBoom TRUE
            self
.startTimeXMasBoom app.GetTime()
        else:
            print 
"XMAS_BOOM OFF"
            
self.__DayMode_Update("light")
            
self.enableXMasBoom FALSE

    def __XMasTree_Enable
(selfgrade):

        print 
"XMAS_TREE "grade
        background
.SetXMasTree(int(grade))

    
def __XMasSong_Enable(selfmode):
        if 
"1"==mode:
            print 
"XMAS_SONG ON"

            
XMAS_BGM "xmas.mp3"

            
if app.IsExistFile("BGM/" XMAS_BGM)==1:
                if 
musicInfo.fieldMusic != "":
                    
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

                
musicInfo.fieldMusic=XMAS_BGM
                snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

        else:
            print 
"XMAS_SONG OFF"

            
if musicInfo.fieldMusic != "":
                
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic)

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd
.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
def __RestartDialog_Close(self):
        
self.interface.CloseRestartDialog()

    
def __Console_Enable(self):
        
constInfo.CONSOLE_ENABLE TRUE
        self
.consoleEnable TRUE
        app
.EnableSpecialCameraMode()
        
ui.EnablePaste(TRUE)

    
## PrivateShop
    
def __PrivateShop_Open(self):
        
self.interface.OpenPrivateShopInputNameDialog()

    
def BINARY_PrivateShop_Appear(selfvidtext):
        
self.interface.AppearPrivateShop(vidtext)

    
def BINARY_PrivateShop_Disappear(selfvid):
        
self.interface.DisappearPrivateShop(vid)

    
## DayMode
    
def __PRESERVE_DayMode_Update(selfmode):
        if 
"light"==mode:
            
background.SetEnvironmentData(0)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
            
background.SetEnvironmentData(1)

    
def __DayMode_Update(selfmode):
        if 
"light"==mode:
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    
def __DayMode_OnCompleteChangeToLight(self):
        
background.SetEnvironmentData(0)
        
self.curtain.FadeIn()

    
def __DayMode_OnCompleteChangeToDark(self):
        
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT)
        
background.SetEnvironmentData(1)
        
self.curtain.FadeIn()

    
## XMasBoom
    
def __XMasBoom_Update(self):

        
self.BOOM_DATA_LIST = ( (25), (52), (73), (103), (205) )
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        
boomTime self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        
boomCount self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if 
app.GetTime() - self.startTimeXMasBoom boomTime:

            
self.indexXMasBoom += 1

            
for i in xrange(boomCount):
                
self.__XMasBoom_Boom()

    
def __XMasBoom_Boom(self):
        
xyplayer.GetMainCharacterPosition()
        
randX app.GetRandom(-150150)
        
randY app.GetRandom(-150150)

        
snd.PlaySound3D(x+randX, -y+randYz"sound/common/etc/salute.mp3")

    
def __PartyRequestQuestion(selfvid):
        
vid int(vid)
        
partyRequestQuestionDialog uiCommon.QuestionDialog()
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSEself.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.Open()
        
partyRequestQuestionDialog.vid vid
        self
.partyRequestQuestionDialog partyRequestQuestionDialog

    def __AnswerPartyRequest
(selfanswer):
        if 
not self.partyRequestQuestionDialog:
            return

        
vid self.partyRequestQuestionDialog.vid

        
if answer:
            
net.SendChatPacket("/party_request_accept " str(vid))
        else:
            
net.SendChatPacket("/party_request_deny " str(vid))

        
self.partyRequestQuestionDialog.Close()
        
self.partyRequestQuestionDialog None

    def __PartyRequestDenied
(self):
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED)

    
def __EnableTestServerFlag(self):
        
app.EnableTestServerFlag()

    
def __InGameShop_Show(selfurl):
        if 
constInfo.IN_GAME_SHOP_ENABLE:
            
self.interface.OpenWebWindow(url)

    
# WEDDING
    
def __LoginLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLoginLover()

    
def __LogoutLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogoutLover()
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverNear(self):
        if 
self.affectShower:
            
self.affectShower.ShowLoverState()

    
def __LoverFar(self):
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverDivorce(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.ClearLoverInfo()
        if 
self.affectShower:
            
self.affectShower.ClearLoverState()

    
def __PlayMusic(selfflagfilename):
        
flag int(flag)
        if 
flag:
            
snd.FadeOutAllMusic()
            
musicInfo.SaveLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" filename)
        else:
            
snd.FadeOutAllMusic()
            
musicInfo.LoadLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic)

    
# END_OF_WEDDING

    
def __buff1(self):
        
net.SendChatPacket("(buff1)")
    
def __buff2(self):
        
net.SendChatPacket("(buff2)")
    
def __buff3(self):
        
net.SendChatPacket("(buff3)")
    
def __buff4(self):
        
net.SendChatPacket("(buff4)")
    
def __buff5(self):
        
net.SendChatPacket("(buff5)")
    
def __buff6(self):
        
net.SendChatPacket("(buff6)")

    
# Energiesystem von .CHHorny
    
def __energysystem(selfvalue):
        
import constinfo
        constinfo
.ENERGY_TYPE int(value[:value.find("|")])
        
constinfo.ENERGY int(value[value.find("|") + 1:value.find("#")])
        
constinfo.ENERGY_END_TIME int(value[value.find("#") + 1:])
    
# Energiesystem Ende

    # Craftingsystem von xGr33n & Lordechen
    
def CraftingCube1(selfnpcVNUM):
        
constInfo.CRAFTING_NPC_ID int(npcVNUM)
    
def CraftingResult(self, list):
        
constInfo.CRAFTING_RESULT str(list)
    
def CraftingNeed(self, list):
        
constInfo.CRAFTING_NEED str(list)
    
# Craftingsystem Ende

    
def __toggleSwitchbot(self):
        if 
self.switchbot.bot_shown == 1:
            
self.switchbot.Hide()
        else:
            
self.switchbot.Show() 
xBlezz is offline  
Old 08/24/2015, 20:05   #2
 
elite*gold: 0
Join Date: Aug 2015
Posts: 24
Received Thanks: 2
PHP Code:
import os 
import app 
import dbg 
import grp 
import item 
import background 
import chr 
import chrmgr 
import player 
import snd 
import chat 
import textTail 
import snd 
import net 
import effect 
import wndMgr 
import fly 
import systemSetting 
import quest 
import guild 
import skill 
import messenger 
import locale 
import constInfo 
import exchange 
import ime 

import ui 
import uiCommon 
import uiPhaseCurtain 
import uiMapNameShower 
import uiAffectShower 
import uiPlayerGauge 
import uiCharacter 
import uiTarget
from switchbot import Bot 

# PRIVATE_SHOP_PRICE_LIST 
import uiPrivateShopBuilder 
# END_OF_PRIVATE_SHOP_PRICE_LIST 

import mouseModule 
import consoleModule 
import locale 

import playerSettingModule 
import interfaceModule 

import musicInfo 
import debugInfo 
import stringCommander 

from _weakref import proxy 

# TEXTTAIL_LIVINGTIME_CONTROL 
#if locale.IsJAPAN(): 
#    app.SetTextTailLivingTime(8.0) 
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL 

# SCREENSHOT_CWDSAVE 
SCREENSHOT_CWDSAVE FALSE 
SCREENSHOT_DIR 
None 

if locale.IsEUROPE(): 
    
SCREENSHOT_CWDSAVE TRUE 

if locale.IsCIBN10(): 
    
SCREENSHOT_CWDSAVE FALSE 
        SCREENSHOT_DIR 
"YT2W" 

cameraDistance 1550.0 
cameraPitch 
27.0 
cameraRotation 
0.0 
cameraHeight 
100.0 

testAlignment 


class GameWindow(ui.ScriptWindow): 
    
def __init__(selfstream): 
        
ui.ScriptWindow.__init__(self"GAME"
        
self.SetWindowName("game"
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAMEself
        
player.SetGameWindow(self

        
self.quickSlotPageIndex 
        self
.lastPKModeSendedTime 
        self
.pressNumber None 

        self
.guildWarQuestionDialog None 
        self
.interface = None 
        self
.targetBoard None 
        self
.console None 
        self
.mapNameShower None 
        self
.affectShower None 
        self
.playerGauge None 

        self
.stream=stream 
        self
.interface = interfaceModule.Interface() 
        
self.interface.MakeInterface() 
        
self.interface.ShowDefaultWindows() 

        
self.curtain uiPhaseCurtain.PhaseCurtain() 
        
self.curtain.speed 0.03 
        self
.curtain.Hide() 

        
self.targetBoard uiTarget.TargetBoard() 
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) 
        
self.targetBoard.Hide() 

        
self.console consoleModule.ConsoleWindow() 
        
self.console.BindGameClass(self
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200
        
self.console.Hide() 

        
self.mapNameShower uiMapNameShower.MapNameShower() 
        
self.affectShower uiAffectShower.AffectShower() 

        
self.playerGauge uiPlayerGauge.PlayerGauge(self
        
self.playerGauge.Hide() 

        
self.__SetQuickSlotMode() 

        
self.__ServerCommand_Build() 
        
self.__ProcessPreservedServerCommand() 
         
        
constInfo.swibo switchbot2.Bot()
        
constInfo.swibo.Hide() 

    
def __del__(self): 
        
player.SetGameWindow(0
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAMEself
        
ui.ScriptWindow.__del__(self

    
def Open(self): 
        
app.SetFrameSkip(1

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) 

        
self.quickSlotPageIndex 
        self
.PickingCharacterIndex = -
        self
.PickingItemIndex = -
        self
.consoleEnable FALSE 
        self
.isShowDebugInfo FALSE 
        self
.ShowNameFlag FALSE 

        self
.enableXMasBoom FALSE 
        self
.startTimeXMasBoom 0.0 
        self
.indexXMasBoom 

        
global cameraDistancecameraPitchcameraRotationcameraHeight 

        app
.SetCamera(cameraDistancecameraPitchcameraRotationcameraHeight

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() 
        
constInfo.SET_DEFAULT_CHRNAME_COLOR() 
        
constInfo.SET_DEFAULT_FOG_LEVEL() 
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() 
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() 
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() 

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP 
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() 
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP 

        
import event 
        event
.SetLeftTimeString(locale.UI_LEFT_TIME

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE

        if 
constInfo.PVPMODE_TEST_ENABLE
            
self.testPKMode ui.TextLine() 
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT
            
self.testPKMode.SetPosition(015
            
self.testPKMode.SetWindowHorizontalAlignCenter() 
            
self.testPKMode.SetHorizontalAlignCenter() 
            
self.testPKMode.SetFeather() 
            
self.testPKMode.SetOutline() 
            
self.testPKMode.Show() 

            
self.testAlignment ui.TextLine() 
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT
            
self.testAlignment.SetPosition(035
            
self.testAlignment.SetWindowHorizontalAlignCenter() 
            
self.testAlignment.SetHorizontalAlignCenter() 
            
self.testAlignment.SetFeather() 
            
self.testAlignment.SetOutline() 
            
self.testAlignment.Show() 

        
self.__BuildKeyDict() 
        
self.__BuildDebugInfo() 

        
# PRIVATE_SHOP_PRICE_LIST 
        
uiPrivateShopBuilder.Clear() 
        
# END_OF_PRIVATE_SHOP_PRICE_LIST 

        # UNKNOWN_UPDATE 
        
exchange.InitTrading() 
        
# END_OF_UNKNOWN_UPDATE 

        
if debugInfo.IsDebugMode(): 
            
self.ToggleDebugInfo() 

        
## Sound 
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) 
        
snd.SetSoundVolume(systemSetting.GetSoundVolume()) 

        
netFieldMusicFileName net.GetFieldMusicFileName() 
        if 
netFieldMusicFileName
            
snd.FadeInMusic("BGM/" netFieldMusicFileName
        
elif musicInfo.fieldMusic != "":                         
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic

        
self.__SetQuickSlotMode() 
        
self.__SelectQuickPage(self.quickSlotPageIndex

        
self.SetFocus() 
        
self.Show() 
        
app.ShowCursor() 

        
net.SendEnterGamePacket() 

        
# START_GAME_ERROR_EXIT 
        
try: 
            
self.StartGame() 
        
except
            
import exception 
            exception
.Abort("GameWindow.Open"
        
# END_OF_START_GAME_ERROR_EXIT 
        
self.cubeInformation = {} 
        
self.currentCubeNPC 

    def Close
(self): 
        
self.Hide() 

        global 
cameraDistancecameraPitchcameraRotationcameraHeight 
        
(cameraDistancecameraPitchcameraRotationcameraHeight) = app.GetCamera() 

        if 
musicInfo.fieldMusic != ""
            
snd.FadeOutMusic("BGM/"musicInfo.fieldMusic

        
self.onPressKeyDict None 
        self
.onClickKeyDict None 

        chat
.Close() 
        
snd.StopAllSound() 
        
grp.InitScreenEffect() 
        
chr.Destroy() 
        
textTail.Clear() 
        
quest.Clear() 
        
background.Destroy() 
        
guild.Destroy() 
        
messenger.Destroy() 
        
skill.ClearSkillData() 
        
wndMgr.Unlock() 
        
mouseModule.mouseController.DeattachObject() 

        if 
self.guildWarQuestionDialog
            
self.guildWarQuestionDialog.Close() 

        
self.guildNameBoard None 
        self
.partyRequestQuestionDialog None 
        self
.partyInviteQuestionDialog None 
        self
.guildInviteQuestionDialog None 
        self
.guildWarQuestionDialog None 
        self
.messengerAddFriendQuestion None 

        
# UNKNOWN_UPDATE 
        
self.itemDropQuestionDialog None 
        
# END_OF_UNKNOWN_UPDATE 

        # QUEST_CONFIRM 
        
self.confirmDialog None 
        
# END_OF_QUEST_CONFIRM 

        
self.PrintCoord None 
        self
.FrameRate None 
        self
.Pitch None 
        self
.Splat None 
        self
.TextureNum None 
        self
.ObjectNum None 
        self
.ViewDistance None 

        self
.ClearDictionary() 

        
self.playerGauge None 
        self
.mapNameShower None 
        self
.affectShower None 

        
if self.console
            
self.console.BindGameClass(0
            
self.console.Close() 
            
self.console=None 
         
        
if self.targetBoard
            
self.targetBoard.Destroy() 
            
self.targetBoard None 
     
        
if self.interface: 
            
self.interface.HideAllWindows() 
            
self.interface.Close() 
            
self.interface=None 

        player
.ClearSkillDict() 
        
player.ResetCameraRotation() 

        
self.KillFocus() 
        
app.HideCursor() 

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW" 

    
def __BuildKeyDict(self): 
        
onPressKeyDict = {} 

        
##PressKey ? ??? ?? ?? ?? ???? ???. 
         
        ## ?? ??? ???? ????.(?? ???? ? ??? ??) 
        ## F12 ? ?? ???? ???? ?? ?? ? ??. 
        
onPressKeyDict[app.DIK_1]    = lambda self.__PressNumKey(1
        
onPressKeyDict[app.DIK_2]    = lambda self.__PressNumKey(2
        
onPressKeyDict[app.DIK_3]    = lambda self.__PressNumKey(3
        
onPressKeyDict[app.DIK_4]    = lambda self.__PressNumKey(4
        
onPressKeyDict[app.DIK_5]    = lambda self.__PressNumKey(5
        
onPressKeyDict[app.DIK_6]    = lambda self.__PressNumKey(6
        
onPressKeyDict[app.DIK_7]    = lambda self.__PressNumKey(7
        
onPressKeyDict[app.DIK_8]    = lambda self.__PressNumKey(8
        
onPressKeyDict[app.DIK_9]    = lambda self.__PressNumKey(9
        
onPressKeyDict[app.DIK_F1]    = lambda self.__PressQuickSlot(4
        
onPressKeyDict[app.DIK_F2]    = lambda self.__PressQuickSlot(5
        
onPressKeyDict[app.DIK_F3]    = lambda self.__PressQuickSlot(6
        
onPressKeyDict[app.DIK_F4]    = lambda self.__PressQuickSlot(7
        
onPressKeyDict[app.DIK_F5]    = lambda self.__toggleSwitchbot() 

        
onPressKeyDict[app.DIK_LALT]        = lambda self.ShowName() 
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda self.ShowMouseImage() 
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda self.SaveScreen() 
        
onPressKeyDict[app.DIK_SPACE]        = lambda self.StartAttack() 

        
#??? ??? 
        
onPressKeyDict[app.DIK_UP]            = lambda self.MoveUp() 
        
onPressKeyDict[app.DIK_DOWN]        = lambda self.MoveDown() 
        
onPressKeyDict[app.DIK_LEFT]        = lambda self.MoveLeft() 
        
onPressKeyDict[app.DIK_RIGHT]        = lambda self.MoveRight() 
        
onPressKeyDict[app.DIK_W]            = lambda self.MoveUp() 
        
onPressKeyDict[app.DIK_S]            = lambda self.MoveDown() 
        
onPressKeyDict[app.DIK_A]            = lambda self.MoveLeft() 
        
onPressKeyDict[app.DIK_D]            = lambda self.MoveRight() 

        
onPressKeyDict[app.DIK_E]            = lambdaapp.RotateCamera(app.CAMERA_TO_POSITIVE
        
onPressKeyDict[app.DIK_R]            = lambdaapp.ZoomCamera(app.CAMERA_TO_NEGATIVE
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_T]            = lambdaapp.PitchCamera(app.CAMERA_TO_NEGATIVE
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey 
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey 

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambdaapp.MovieResetCamera() 
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_NEGATIVE
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambdaapp.MovieRotateCamera(app.CAMERA_TO_POSITIVE
        
onPressKeyDict[app.DIK_PGUP]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_NEGATIVE
        
onPressKeyDict[app.DIK_PGDN]        = lambdaapp.MovieZoomCamera(app.CAMERA_TO_POSITIVE
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_NEGATIVE
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambdaapp.MoviePitchCamera(app.CAMERA_TO_POSITIVE
        
onPressKeyDict[app.DIK_GRAVE]        = lambda self.PickUpItem() 
        
onPressKeyDict[app.DIK_Z]            = lambda self.PickUpItem() 
        
onPressKeyDict[app.DIK_C]            = lambda state "STATUS"self.interface.ToggleCharacterWindow(state
        
onPressKeyDict[app.DIK_V]            = lambda state "SKILL"self.interface.ToggleCharacterWindow(state
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) 
        
onPressKeyDict[app.DIK_N]            = lambda state "QUEST"self.interface.ToggleCharacterWindow(state
        
onPressKeyDict[app.DIK_I]            = lambda self.interface.ToggleInventoryWindow() 
        
onPressKeyDict[app.DIK_M]            = lambda self.interface.PressMKey() 
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow() 
        
onPressKeyDict[app.DIK_ADD]            = lambda self.interface.MiniMapScaleUp() 
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda self.interface.MiniMapScaleDown() 
        
onPressKeyDict[app.DIK_L]            = lambda self.interface.ToggleChatLogWindow() 
        
onPressKeyDict[app.DIK_COMMA]        = lambda self.ShowConsole()        # "`" key 
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda self.__SetQuickPageMode() 

        
onPressKeyDict[app.DIK_J]            = lambda self.__PressJKey() 
        
onPressKeyDict[app.DIK_H]            = lambda self.__PressHKey() 
        
onPressKeyDict[app.DIK_B]            = lambda self.__PressBKey() 
        
onPressKeyDict[app.DIK_F]            = lambda self.__PressFKey() 

        
# CUBE_TEST 
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow() 
        # CUBE_TEST_END 

        
self.onPressKeyDict onPressKeyDict 

        onClickKeyDict 
= {} 
        
onClickKeyDict[app.DIK_UP] = lambda self.StopUp() 
        
onClickKeyDict[app.DIK_DOWN] = lambda self.StopDown() 
        
onClickKeyDict[app.DIK_LEFT] = lambda self.StopLeft() 
        
onClickKeyDict[app.DIK_RIGHT] = lambda self.StopRight() 
        
onClickKeyDict[app.DIK_SPACE] = lambda self.EndAttack() 

        
onClickKeyDict[app.DIK_W] = lambda self.StopUp() 
        
onClickKeyDict[app.DIK_S] = lambda self.StopDown() 
        
onClickKeyDict[app.DIK_A] = lambda self.StopLeft() 
        
onClickKeyDict[app.DIK_D] = lambda self.StopRight() 
        
onClickKeyDict[app.DIK_Q] = lambdaapp.RotateCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_E] = lambdaapp.RotateCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_R] = lambdaapp.ZoomCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_F] = lambdaapp.ZoomCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_T] = lambdaapp.PitchCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_G] = lambdaself.__ReleaseGKey() 
        
onClickKeyDict[app.DIK_NUMPAD4] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_NUMPAD6] = lambdaapp.MovieRotateCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_PGUP] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_PGDN] = lambdaapp.MovieZoomCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_NUMPAD8] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_NUMPAD2] = lambdaapp.MoviePitchCamera(app.CAMERA_STOP
        
onClickKeyDict[app.DIK_LALT] = lambdaself.HideName() 
        
onClickKeyDict[app.DIK_LCONTROL] = lambdaself.HideMouseImage() 
        
onClickKeyDict[app.DIK_LSHIFT] = lambdaself.__SetQuickSlotMode() 

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE: 
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() 

        
self.onClickKeyDict=onClickKeyDict 

    def __PressNumKey
(self,num): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
             
            if 
num >= and num <= 9
                if(
chrmgr.IsPossibleEmoticon(-1)):                 
                    
chrmgr.SetEmoticon(-1,int(num)-1
                    
net.SendEmoticon(int(num)-1
        else: 
            if 
num >= and num <= 4
                
self.pressNumber(num-1

    
def __ClickBKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            return 
        else: 
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE
                
self.ChangePKMode() 


    
def    __PressJKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            if 
player.IsMountingHorse(): 
                
net.SendChatPacket("/unmount"
            else: 
                
#net.SendChatPacket("/user_horse_ride") 
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop(): 
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE): 
                        if 
player.GetItemIndex(iin (71114711167111871120): 
                            
net.SendItemUsePacket(i
                            break 
    
def    __PressHKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_ride"
        else: 
            
self.interface.OpenHelpWindow() 

    
def    __PressBKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_back"
        else: 
            
state "EMOTICON" 
            
self.interface.ToggleCharacterWindow(state

    
def    __PressFKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_feed")     
        else: 
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE

    
def __PressGKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/ride")     
        else: 
            if 
self.ShowNameFlag
                
self.interface.ToggleGuildWindow() 
            else: 
                
app.PitchCamera(app.CAMERA_TO_POSITIVE

    
def    __ReleaseGKey(self): 
        
app.PitchCamera(app.CAMERA_STOP

    
def __PressQKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            if 
0==interfaceModule.IsQBHide
                
interfaceModule.IsQBHide 
                self
.interface.HideAllQuestButton() 
            else: 
                
interfaceModule.IsQBHide 
                self
.interface.ShowAllQuestButton() 
        else: 
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE

    
def __SetQuickSlotMode(self): 
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot

    
def __SetQuickPageMode(self): 
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage

    
def __PressQuickSlot(selflocalSlotIndex): 
        
player.RequestUseLocalQuickSlot(localSlotIndex

    
def __SelectQuickPage(selfpageIndex): 
        
self.quickSlotPageIndex pageIndex 
        player
.SetQuickPage(pageIndex

    
def ToggleDebugInfo(self): 
        
self.isShowDebugInfo not self.isShowDebugInfo 

        
if self.isShowDebugInfo
            
self.PrintCoord.Show() 
            
self.FrameRate.Show() 
            
self.Pitch.Show() 
            
self.Splat.Show() 
            
self.TextureNum.Show() 
            
self.ObjectNum.Show() 
            
self.ViewDistance.Show() 
        else: 
            
self.PrintCoord.Hide() 
            
self.FrameRate.Hide() 
            
self.Pitch.Hide() 
            
self.Splat.Hide() 
            
self.TextureNum.Hide() 
            
self.ObjectNum.Hide() 
            
self.ViewDistance.Hide() 

    
def __BuildDebugInfo(self): 
        
## Character Position Coordinate 
        
self.PrintCoord ui.TextLine() 
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 2700

        
## Frame Rate 
        
self.FrameRate ui.TextLine() 
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 27020

        
## Camera Pitch 
        
self.Pitch ui.TextLine() 
        
self.Pitch.SetFontName(locale.UI_DEF_FONT
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 27040

        
## Splat 
        
self.Splat ui.TextLine() 
        
self.Splat.SetFontName(locale.UI_DEF_FONT
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 27060

        
# TextureNum 
        
self.TextureNum ui.TextLine() 
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 27080

        
# ???? ??? ?? 
        
self.ObjectNum ui.TextLine() 
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270100

        
# ???? 
        
self.ViewDistance ui.TextLine() 
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT
        
self.ViewDistance.SetPosition(00

    
def __NotifyError(selfmsg): 
        
chat.AppendChat(chat.CHAT_TYPE_INFOmsg

    
def ChangePKMode(self): 

        if 
not app.IsPressed(app.DIK_LCONTROL): 
            return 

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) 
            return 

        
curTime app.GetTime() 
        if 
curTime self.lastPKModeSendedTime constInfo.PVPMODE_ACCELKEY_DELAY
            return 

        
self.lastPKModeSendedTime curTime 

        curPKMode 
player.GetPKMode() 
        
nextPKMode curPKMode 
        
if nextPKMode == player.PK_MODE_PROTECT
            if 
== player.GetGuildID(): 
                
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE
                
nextPKMode 
            
else: 
                
nextPKMode player.PK_MODE_GUILD 

        elif nextPKMode 
== player.PK_MODE_MAX_NUM
            
nextPKMode 

        net
.SendChatPacket("/PKMode " str(nextPKMode)) 
        print 
"/PKMode " str(nextPKMode

    
def OnChangePKMode(self): 

        
self.interface.OnChangePKMode() 

        try: 
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) 
        
except KeyError
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode()) 

        if 
constInfo.PVPMODE_TEST_ENABLE
            
curPKMode player.GetPKMode() 
            
alignmentgrade chr.testGetPKData() 
            
self.pkModeNameDict = { "PEACE""REVENGE""FREE""PROTECT", } 
            
self.testPKMode.SetText("Current PK Mode : " self.pkModeNameDict.get(curPKMode"UNKNOWN")) 
            
self.testAlignment.SetText("Current Alignment : " str(alignment) + " (" locale.TITLE_NAME_LIST[grade] + ")"

    
############################################################################################### 
    ############################################################################################### 
    ## Game Callback Functions 

    # Start 
    
def StartGame(self): 
        
self.RefreshInventory() 
        
self.RefreshEquipment() 
        
self.RefreshCharacter() 
        
self.RefreshSkill() 

    
# Refresh 
    
def CheckGameButton(self): 
        if 
self.interface: 
            
self.interface.CheckGameButton() 

    
def RefreshAlignment(self): 
        
self.interface.RefreshAlignment() 

    
def RefreshStatus(self): 
        
self.CheckGameButton() 

        if 
self.interface: 
            
self.interface.RefreshStatus() 

        if 
self.playerGauge
            
self.playerGauge.RefreshGauge() 

    
def RefreshStamina(self): 
        
self.interface.RefreshStamina() 

    
def RefreshSkill(self): 
        
self.CheckGameButton() 
        if 
self.interface: 
            
self.interface.RefreshSkill() 

    
def RefreshQuest(self): 
        
self.interface.RefreshQuest() 

    
def RefreshMessenger(self): 
        
self.interface.RefreshMessenger() 

    
def RefreshGuildInfoPage(self): 
        
self.interface.RefreshGuildInfoPage() 

    
def RefreshGuildBoardPage(self): 
        
self.interface.RefreshGuildBoardPage() 

    
def RefreshGuildMemberPage(self): 
        
self.interface.RefreshGuildMemberPage() 

    
def RefreshGuildMemberPageGradeComboBox(self): 
        
self.interface.RefreshGuildMemberPageGradeComboBox() 

    
def RefreshGuildSkillPage(self): 
        
self.interface.RefreshGuildSkillPage() 

    
def RefreshGuildGradePage(self): 
        
self.interface.RefreshGuildGradePage() 

    
def RefreshMobile(self): 
        if 
self.interface: 
            
self.interface.RefreshMobile() 

    
def OnMobileAuthority(self): 
        
self.interface.OnMobileAuthority() 

    
def OnBlockMode(selfmode): 
        
self.interface.OnBlockMode(mode

    
def OpenQuestWindow(selfskinidx): 
        
self.interface.OpenQuestWindow(skinidx

    
def AskGuildName(self): 

        
guildNameBoard uiCommon.InputDialog() 
        
guildNameBoard.SetTitle(locale.GUILD_NAME
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) 
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) 
        
guildNameBoard.Open() 

        
self.guildNameBoard guildNameBoard 

    def ConfirmGuildName
(self): 
        
guildName self.guildNameBoard.GetText() 
        if 
not guildName
            return 

        if 
net.IsInsultIn(guildName): 
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME
            return 

        
net.SendAnswerMakeGuildPacket(guildName
        
self.guildNameBoard.Close() 
        
self.guildNameBoard None 
        
return TRUE 

    def CancelGuildName
(self): 
        
self.guildNameBoard.Close() 
        
self.guildNameBoard None 
        
return TRUE 

    
## Refine 
    
def PopupMessage(selfmsg): 
        
self.stream.popupWindow.Close() 
        
self.stream.popupWindow.Open(msg0locale.UI_OK

    
def OpenRefineDialog(selftargetItemPosnextGradeItemVnumcostprobtype=0): 
        
self.interface.OpenRefineDialog(targetItemPosnextGradeItemVnumcostprobtype

    
def AppendMaterialToRefineDialog(selfvnumcount): 
        
self.interface.AppendMaterialToRefineDialog(vnumcount

    
def RunUseSkillEvent(selfslotIndexcoolTime): 
        
self.interface.OnUseSkill(slotIndexcoolTime

    
def ClearAffects(self): 
        
self.affectShower.ClearAffects() 

    
def SetAffect(selfaffect): 
        
self.affectShower.SetAffect(affect

    
def ResetAffect(selfaffect): 
        
self.affectShower.ResetAffect(affect

    
# UNKNOWN_UPDATE 
    
def BINARY_NEW_AddAffect(selftypepointIdxvalueduration): 
        
self.affectShower.BINARY_NEW_AddAffect(typepointIdxvalueduration

    
def BINARY_NEW_RemoveAffect(selftypepointIdx): 
        
self.affectShower.BINARY_NEW_RemoveAffect(typepointIdx
    
# END_OF_UNKNOWN_UPDATE 

    
def ActivateSkillSlot(selfslotIndex): 
        if 
self.interface: 
            
self.interface.OnActivateSkill(slotIndex

    
def DeactivateSkillSlot(selfslotIndex): 
        if 
self.interface: 
            
self.interface.OnDeactivateSkill(slotIndex

    
def RefreshEquipment(self): 
        if 
self.interface: 
            
self.interface.RefreshInventory() 

    
def RefreshInventory(self): 
        if 
self.interface: 
            
self.interface.RefreshInventory() 

    
def RefreshCharacter(self): 
        if 
self.interface: 
            
self.interface.RefreshCharacter() 

    
def OnGameOver(self): 
        
self.CloseTargetBoard() 
        
self.OpenRestartDialog() 

    
def OpenRestartDialog(self): 
        
self.interface.OpenRestartDialog() 

    
def ChangeCurrentSkill(selfskillSlotNumber): 
        
self.interface.OnChangeCurrentSkill(skillSlotNumber

    
## TargetBoard 
    
def SetPCTargetBoard(selfvidname): 
        
self.targetBoard.Open(vidname
         
        if 
app.IsPressed(app.DIK_LCONTROL): 
             
            if 
not player.IsSameEmpire(vid): 
                return 

            if 
player.IsMainCharacterIndex(vid): 
                return         
            
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): 
                return 

            
self.interface.OpenWhisperDialog(name
             

    
def RefreshTargetBoardByVID(selfvid): 
        
self.targetBoard.RefreshByVID(vid

    
def RefreshTargetBoardByName(selfname): 
        
self.targetBoard.RefreshByName(name
         
    
def __RefreshTargetBoard(self): 
        
self.targetBoard.Refresh() 
         
    
def SetHPTargetBoard(selfvidhpPercentage): 
        if 
vid != self.targetBoard.GetTargetVID(): 
            
self.targetBoard.ResetTargetBoard() 
            
self.targetBoard.SetEnemyVID(vid

        
self.targetBoard.SetHP(hpPercentage
        
self.targetBoard.Show() 

    
def CloseTargetBoardIfDifferent(selfvid): 
        if 
vid != self.targetBoard.GetTargetVID(): 
            
self.targetBoard.Close() 

    
def CloseTargetBoard(self): 
        
self.targetBoard.Close() 

    
## View Equipment 
    
def OpenEquipmentDialog(selfvid): 
        
self.interface.OpenEquipmentDialog(vid

    
def SetEquipmentDialogItem(selfvidslotIndexvnumcount): 
        
self.interface.SetEquipmentDialogItem(vidslotIndexvnumcount

    
def SetEquipmentDialogSocket(selfvidslotIndexsocketIndexvalue): 
        
self.interface.SetEquipmentDialogSocket(vidslotIndexsocketIndexvalue

    
def SetEquipmentDialogAttr(selfvidslotIndexattrIndextypevalue): 
        
self.interface.SetEquipmentDialogAttr(vidslotIndexattrIndextypevalue

    
# SHOW_LOCAL_MAP_NAME 
    
def ShowMapName(selfmapNamexy): 

        if 
self.mapNameShower
            
self.mapNameShower.ShowMapName(mapNamexy

        if 
self.interface: 
            
self.interface.SetMapName(mapName
    
# END_OF_SHOW_LOCAL_MAP_NAME     

    
def BINARY_OpenAtlasWindow(self): 
        
self.interface.BINARY_OpenAtlasWindow() 

    
## Chat 
    
def OnRecvWhisper(selfmodenameline): 
        if 
mode == chat.WHISPER_TYPE_GM
            
self.interface.RegisterGameMasterName(name
        
chat.AppendWhisper(modenameline
        
self.interface.RecvWhisper(name

    
def OnRecvWhisperSystemMessage(selfmodenameline): 
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnameline
        
self.interface.RecvWhisper(name

    
def OnRecvWhisperError(selfmodenameline): 
        if 
locale.WHISPER_ERROR.has_key(mode): 
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMnamelocale.WHISPER_ERROR[mode](name)) 
        else: 
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEMname"Whisper Unknown Error(mode=%d, name=%s)" % (modename)) 
        
self.interface.RecvWhisper(name

    
def RecvWhisper(selfname): 
        
self.interface.RecvWhisper(name

    
def switchbot2(self):
        if 
constInfo.swibo.bot_shown == 1:
            
constInfo.swibo.Hide()
        else:
            
constInfo.swibo.Show()

    
def OnPickMoney(selfmoney): 
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_PICK_MONEY % (money)) 

    
def OnShopError(selftype): 
        try: 
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type]) 
        
except KeyError
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type)) 

    
def OnSafeBoxError(self): 
        
self.PopupMessage(locale.SAFEBOX_ERROR

    
def OnFishingSuccess(selfisFishfishName): 
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_SUCCESS(isFishfishName), 2000

    
# ADD_FISHING_MESSAGE 
    
def OnFishingNotifyUnknown(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_UNKNOWN

    
def OnFishingWrongPlace(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_WRONG_PLACE
    
# END_OF_ADD_FISHING_MESSAGE 

    
def OnFishingNotify(selfisFishfishName): 
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.FISHING_NOTIFY(isFishfishName)) 

    
def OnFishingFailure(self): 
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFOlocale.FISHING_FAILURE2000

    
def OnCannotPickItem(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_PICK_ITEM

    
# MINING 
    
def OnCannotMining(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.GAME_CANNOT_MINING
    
# END_OF_MINING 

    
def OnCannotUseSkill(selfvidtype): 
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): 
            
textTail.RegisterInfoTail(vidlocale.USE_SKILL_ERROR_TAIL_DICT[type]) 

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): 
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.USE_SKILL_ERROR_CHAT_DICT[type]) 

    
def    OnCannotShotError(selfvidtype): 
        
textTail.RegisterInfoTail(vidlocale.SHOT_ERROR_TAIL_DICT.get(typelocale.SHOT_ERROR_UNKNOWN % (type))) 

    
## PointReset 
    
def StartPointReset(self): 
        
self.interface.OpenPointResetDialog() 

    
## Shop 
    
def StartShop(selfvid): 
        
self.interface.OpenShopDialog(vid

    
def EndShop(self): 
        
self.interface.CloseShopDialog() 

    
def RefreshShop(self): 
        
self.interface.RefreshShopDialog() 

    
def SetShopSellingPrice(selfPrice): 
        
pass 

    
## Exchange 
    
def StartExchange(self): 
        
self.interface.StartExchange() 

    
def EndExchange(self): 
        
self.interface.EndExchange() 

    
def RefreshExchange(self): 
        
self.interface.RefreshExchange() 

    
## Party 
    
def RecvPartyInviteQuestion(selfleaderVIDleaderName): 
        
partyInviteQuestionDialog uiCommon.QuestionDialog() 
        
partyInviteQuestionDialog.SetText(leaderName locale.PARTY_DO_YOU_JOIN
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerPartyInvite(arg)) 
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerPartyInvite(arg)) 
        
partyInviteQuestionDialog.Open() 
        
partyInviteQuestionDialog.partyLeaderVID leaderVID 
        self
.partyInviteQuestionDialog partyInviteQuestionDialog 

    def AnswerPartyInvite
(selfanswer): 

        if 
not self.partyInviteQuestionDialog
            return 

        
partyLeaderVID self.partyInviteQuestionDialog.partyLeaderVID 

        distance 
player.GetCharacterDistance(partyLeaderVID
        if 
distance 0.0 or distance 5000
            
answer FALSE 

        net
.SendPartyInviteAnswerPacket(partyLeaderVIDanswer

        
self.partyInviteQuestionDialog.Close() 
        
self.partyInviteQuestionDialog None 

    def AddPartyMember
(selfpidname): 
        
self.interface.AddPartyMember(pidname

    
def UpdatePartyMemberInfo(selfpid): 
        
self.interface.UpdatePartyMemberInfo(pid

    
def RemovePartyMember(selfpid): 
        
self.interface.RemovePartyMember(pid
        
self.__RefreshTargetBoard() 

    
def LinkPartyMember(selfpidvid): 
        
self.interface.LinkPartyMember(pidvid

    
def UnlinkPartyMember(selfpid): 
        
self.interface.UnlinkPartyMember(pid

    
def UnlinkAllPartyMember(self): 
        
self.interface.UnlinkAllPartyMember() 

    
def ExitParty(self): 
        
self.interface.ExitParty() 
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) 

    
def ChangePartyParameter(selfdistributionMode): 
        
self.interface.ChangePartyParameter(distributionMode

    
## Messenger 
    
def OnMessengerAddFriendQuestion(selfname): 
        
messengerAddFriendQuestion uiCommon.QuestionDialog2() 
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) 
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) 
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) 
        
messengerAddFriendQuestion.Open() 
        
messengerAddFriendQuestion.name name 
        self
.messengerAddFriendQuestion messengerAddFriendQuestion 

    def OnAcceptAddFriend
(self): 
        
name self.messengerAddFriendQuestion.name 
        net
.SendChatPacket("/messenger_auth y " name
        
self.OnCloseAddFriendQuestionDialog() 
        return 
TRUE 

    def OnDenyAddFriend
(self): 
        
name self.messengerAddFriendQuestion.name 
        net
.SendChatPacket("/messenger_auth n " name
        
self.OnCloseAddFriendQuestionDialog() 
        return 
TRUE 

    def OnCloseAddFriendQuestionDialog
(self): 
        
self.messengerAddFriendQuestion.Close() 
        
self.messengerAddFriendQuestion None 
        
return TRUE 

    
## SafeBox 
    
def OpenSafeboxWindow(selfsize): 
        
self.interface.OpenSafeboxWindow(size

    
def RefreshSafebox(self): 
        
self.interface.RefreshSafebox() 

    
def RefreshSafeboxMoney(self): 
        
self.interface.RefreshSafeboxMoney() 

    
# ITEM_MALL 
    
def OpenMallWindow(selfsize): 
        
self.interface.OpenMallWindow(size

    
def RefreshMall(self): 
        
self.interface.RefreshMall() 
    
# END_OF_ITEM_MALL 

    ## Guild 
    
def RecvGuildInviteQuestion(selfguildIDguildName): 
        
guildInviteQuestionDialog uiCommon.QuestionDialog() 
        
guildInviteQuestionDialog.SetText(guildName locale.GUILD_DO_YOU_JOIN
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.AnswerGuildInvite(arg)) 
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSEself.AnswerGuildInvite(arg)) 
        
guildInviteQuestionDialog.Open() 
        
guildInviteQuestionDialog.guildID guildID 
        self
.guildInviteQuestionDialog guildInviteQuestionDialog 

    def AnswerGuildInvite
(selfanswer): 

        if 
not self.guildInviteQuestionDialog
            return 

        
guildLeaderVID self.guildInviteQuestionDialog.guildID 
        net
.SendGuildInviteAnswerPacket(guildLeaderVIDanswer

        
self.guildInviteQuestionDialog.Close() 
        
self.guildInviteQuestionDialog None 

     
    def DeleteGuild
(self): 
        
self.interface.DeleteGuild() 

    
## Clock 
    
def ShowClock(selfsecond): 
        
self.interface.ShowClock(second

    
def HideClock(self): 
        
self.interface.HideClock() 

    
## Emotion 
    
def BINARY_ActEmotion(selfemotionIndex): 
        if 
self.interface.wndCharacter
            
self.interface.wndCharacter.ActEmotion(emotionIndex

    
############################################################################################### 
    ############################################################################################### 
    ## Keyboard Functions 

    
def CheckFocus(self): 
        if 
FALSE == self.IsFocus(): 
            if 
TRUE == self.interface.IsOpenChat(): 
                
self.interface.ToggleChat() 

            
self.SetFocus() 

    
def SaveScreen(self): 
        print 
"save screen" 

        
# SCREENSHOT_CWDSAVE 
        
if SCREENSHOT_CWDSAVE
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"): 
                
os.mkdir(os.getcwd()+os.sep+"screenshot"

            (
succeededname) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep
        
elif SCREENSHOT_DIR
            (
succeededname) = grp.SaveScreenShot(SCREENSHOT_DIR
        else: 
            (
succeededname) = grp.SaveScreenShot() 
        
# END_OF_SCREENSHOT_CWDSAVE 

        
if succeeded
            
pass 
            
""" 
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) 
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) 
            """ 
        
else: 
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.SCREENSHOT_SAVE_FAILURE

    
def ShowConsole(self): 
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable
            
player.EndKeyWalkingImmediately() 
            
self.console.OpenWindow() 

    
def ShowName(self): 
        
self.ShowNameFlag TRUE 
        self
.playerGauge.EnableShowAlways() 
        
player.SetQuickPage(self.quickSlotPageIndex+1

    
# ADD_ALWAYS_SHOW_NAME 
    
def __IsShowName(self): 

        if 
systemSetting.IsAlwaysShowName(): 
            return 
TRUE 

        
if self.ShowNameFlag
            return 
TRUE 

        
return FALSE 
    
# END_OF_ADD_ALWAYS_SHOW_NAME 
     
    
def HideName(self): 
        
self.ShowNameFlag FALSE 
        self
.playerGauge.DisableShowAlways() 
        
player.SetQuickPage(self.quickSlotPageIndex

    
def ShowMouseImage(self): 
        
self.interface.ShowMouseImage() 

    
def HideMouseImage(self): 
        
self.interface.HideMouseImage() 

    
def StartAttack(self): 
        
player.SetAttackKeyState(TRUE

    
def EndAttack(self): 
        
player.SetAttackKeyState(FALSE

    
def MoveUp(self): 
        
player.SetSingleDIKKeyState(app.DIK_UPTRUE

    
def MoveDown(self): 
        
player.SetSingleDIKKeyState(app.DIK_DOWNTRUE

    
def MoveLeft(self): 
        
player.SetSingleDIKKeyState(app.DIK_LEFTTRUE

    
def MoveRight(self): 
        
player.SetSingleDIKKeyState(app.DIK_RIGHTTRUE

    
def StopUp(self): 
        
player.SetSingleDIKKeyState(app.DIK_UPFALSE

    
def StopDown(self): 
        
player.SetSingleDIKKeyState(app.DIK_DOWNFALSE

    
def StopLeft(self): 
        
player.SetSingleDIKKeyState(app.DIK_LEFTFALSE

    
def StopRight(self): 
        
player.SetSingleDIKKeyState(app.DIK_RIGHTFALSE

    
def PickUpItem(self): 
        
player.PickCloseItem() 

    
############################################################################################### 
    ############################################################################################### 
    ## Event Handler 

    
def OnKeyDown(selfkey): 
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow(): 
            return 

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0

        try: 
            
self.onPressKeyDict[key]() 
        
except KeyError
            
pass 
        except

            
raise 

        
return TRUE 

    def OnKeyUp
(selfkey): 
        try: 
            
self.onClickKeyDict[key]() 
        
except KeyError
            
pass 
        except

            
raise 

        
return TRUE 

    def OnMouseLeftButtonDown
(self): 
        if 
self.interface.BUILD_OnMouseLeftButtonDown(): 
            return 

        if 
mouseModule.mouseController.isAttached(): 
            
self.CheckFocus() 
        else: 
            
hyperlink ui.GetHyperlink() 
            if 
hyperlink
                return 
            else: 
                
self.CheckFocus() 
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_PRESS); 

        return 
TRUE 

    def OnMouseLeftButtonUp
(self): 

        if 
self.interface.BUILD_OnMouseLeftButtonUp(): 
            return 

        if 
mouseModule.mouseController.isAttached(): 

            
attachedType mouseModule.mouseController.GetAttachedType() 
            
attachedItemIndex mouseModule.mouseController.GetAttachedItemIndex() 
            
attachedItemSlotPos mouseModule.mouseController.GetAttachedSlotNumber() 
            
attachedItemCount mouseModule.mouseController.GetAttachedItemCount() 

            
## QuickSlot 
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos

            
## Inventory 
            
elif player.SLOT_TYPE_INVENTORY == attachedType

                if 
player.ITEM_MONEY == attachedItemIndex
                    
self.__PutMoney(attachedTypeattachedItemCountself.PickingCharacterIndex
                else: 
                    
self.__PutItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountself.PickingCharacterIndex

            
mouseModule.mouseController.DeattachObject() 

        else: 
            
hyperlink ui.GetHyperlink() 
            if 
hyperlink
                if 
app.IsPressed(app.DIK_LALT): 
                    
link chat.GetLinkFromHyperlink(hyperlink
                    
ime.PasteString(link
                else: 
                    
self.interface.MakeHyperlinkTooltip(hyperlink
                return 
            else: 
                
player.SetMouseState(player.MBT_LEFTplayer.MBS_CLICK

        
#player.EndMouseWalking() 
        
return TRUE 

    def __PutItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCountdstChrID): 
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID
            if 
player.IsEquipmentSlot(attachedItemSlotPos): 
                
self.stream.popupWindow.Close() 
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM0locale.UI_OK
            else: 
                if 
chr.IsNPC(dstChrID): 
                    
net.SendGiveItemPacket(dstChrIDattachedItemSlotPosattachedItemCount
                else: 
                    
net.SendExchangeStartPacket(dstChrID
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos0
        else: 
            
self.__DropItem(attachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount

    
def __PutMoney(selfattachedTypeattachedMoneydstChrID): 
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID
            
net.SendExchangeStartPacket(dstChrID
            
net.SendExchangeElkAddPacket(attachedMoney
        else: 
            
self.__DropMoney(attachedTypeattachedMoney

    
def __DropMoney(selfattachedTypeattachedMoney): 
        
# PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? 
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():             
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP
            return 
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 
         
        
if attachedMoney>=1000
            
self.stream.popupWindow.Close() 
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER0locale.UI_OK
            return 

        
itemDropQuestionDialog uiCommon.QuestionDialog() 
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) 
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg)) 
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg)) 
        
itemDropQuestionDialog.Open() 
        
itemDropQuestionDialog.dropType attachedType 
        itemDropQuestionDialog
.dropCount attachedMoney 
        itemDropQuestionDialog
.dropNumber player.ITEM_MONEY 
        self
.itemDropQuestionDialog itemDropQuestionDialog 

    def __DropItem
(selfattachedTypeattachedItemIndexattachedItemSlotPosattachedItemCount): 
        
# PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? 
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():             
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP
            return 
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 
         
        
if player.IsEquipmentSlot(attachedItemSlotPos): 
            
self.stream.popupWindow.Close() 
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM0locale.UI_OK

        else: 
            
dropItemIndex player.GetItemIndex(attachedItemSlotPos

            
item.SelectItem(dropItemIndex
            
dropItemName item.GetItemName() 

            
## Question Text 
            
questionText locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemNameattachedItemCount

            
## Dialog 
            
itemDropQuestionDialog uiCommon.QuestionDialog() 
            
itemDropQuestionDialog.SetText(questionText
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.RequestDropItem(arg)) 
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSEself.RequestDropItem(arg)) 
            
itemDropQuestionDialog.Open() 
            
itemDropQuestionDialog.dropType attachedType 
            itemDropQuestionDialog
.dropNumber attachedItemSlotPos 
            itemDropQuestionDialog
.dropCount attachedItemCount 
            self
.itemDropQuestionDialog itemDropQuestionDialog 

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1

    
def RequestDropItem(selfanswer): 
        if 
not self.itemDropQuestionDialog
            return 

        if 
answer
            
dropType self.itemDropQuestionDialog.dropType 
            dropCount 
self.itemDropQuestionDialog.dropCount 
            dropNumber 
self.itemDropQuestionDialog.dropNumber 

            
if player.SLOT_TYPE_INVENTORY == dropType
                if 
dropNumber == player.ITEM_MONEY
                    
net.SendGoldDropPacketNew(dropCount
                    
snd.PlaySound("sound/ui/money.wav"
                else: 
                    
# PRIVATESHOP_DISABLE_ITEM_DROP 
                    
self.__SendDropItemPacket(dropNumberdropCount
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 

        
self.itemDropQuestionDialog.Close() 
        
self.itemDropQuestionDialog None 

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0

    
# PRIVATESHOP_DISABLE_ITEM_DROP 
    
def __SendDropItemPacket(selfitemVNumitemCount): 
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop(): 
            
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.DROP_ITEM_FAILURE_PRIVATE_SHOP
            return 

        
net.SendItemDropPacketNew(itemVNumitemCount
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 

    
def OnMouseRightButtonDown(self): 

        
self.CheckFocus() 

        if 
TRUE == mouseModule.mouseController.isAttached(): 
            
mouseModule.mouseController.DeattachObject() 

        else: 
            
player.SetMouseState(player.MBT_RIGHTplayer.MBS_PRESS

        return 
TRUE 

    def OnMouseRightButtonUp
(self): 
        if 
TRUE == mouseModule.mouseController.isAttached(): 
            return 
TRUE 

        player
.SetMouseState(player.MBT_RIGHTplayer.MBS_CLICK
        return 
TRUE 

    def OnMouseMiddleButtonDown
(self): 
        
player.SetMouseMiddleButtonState(player.MBS_PRESS

    
def OnMouseMiddleButtonUp(self): 
        
player.SetMouseMiddleButtonState(player.MBS_CLICK

    
def OnUpdate(self):     
        
app.UpdateGame() 
         
        if 
self.mapNameShower.IsShow(): 
            
self.mapNameShower.Update() 

        if 
self.isShowDebugInfo
            
self.UpdateDebugInfo() 

        if 
self.enableXMasBoom
            
self.__XMasBoom_Update() 

        
self.interface.BUILD_OnUpdate() 
         
         
    
def UpdateDebugInfo(self): 
        

        # ??? ?? ? FPS ?? 
        
(xyz) = player.GetMainCharacterPosition() 
        
nUpdateTime app.GetUpdateTime() 
        
nUpdateFPS app.GetUpdateFPS() 
        
nRenderFPS app.GetRenderFPS() 
        
nFaceCount app.GetFaceCount() 
        
fFaceSpeed app.GetFaceSpeed() 
        
nST=background.GetRenderShadowTime() 
        (
fAveRTnCurRT) =  app.GetRenderTime() 
        (
iNumfFogStartfFogEndfFarCilp) = background.GetDistanceSetInfo() 
        (
iPatchiSplatfSplatRatiosTextureNum) = background.GetRenderedSplatNum() 
        if 
iPatch == 0
            
iPatch 

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() 

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (xyzapp.GetAvailableTextureMemory()/(1024*1024)))             

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPSnUpdateTimefFaceSpeed)) 

        if 
fAveRT>1.0
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPSfAveRTnCurRTnFaceCountnFaceCount/fAveRT)) 

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatchiSplatfSplatRatio)) 
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) 
        #self.TextureNum.SetText("TN : %s" % (sTextureNum)) 
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) 
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNumfFogStartfFogEndfFarCilp)) 

    
def OnRender(self): 
        
app.RenderGame() 
         
        if 
self.console.Console.collision
            
background.RenderCollision() 
            
chr.RenderCollision() 

        (
xy) = app.GetCursorPosition() 

        
######################## 
        # Picking 
        ######################## 
        
textTail.UpdateAllTextTail() 

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd): 

            
self.PickingCharacterIndex chr.Pick() 

            if -
!= self.PickingCharacterIndex
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex
            if 
!= self.targetBoard.GetTargetVID(): 
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) 

            
# ADD_ALWAYS_SHOW_NAME 
            
if not self.__IsShowName(): 
                
self.PickingItemIndex item.Pick() 
                if -
!= self.PickingItemIndex
                    
textTail.ShowItemTextTail(self.PickingItemIndex
            
# END_OF_ADD_ALWAYS_SHOW_NAME 
             
        ## Show all name in the range 
         
        # ADD_ALWAYS_SHOW_NAME 
        
if self.__IsShowName(): 
            
textTail.ShowAllTextTail() 
            
self.PickingItemIndex textTail.Pick(xy
        
# END_OF_ADD_ALWAYS_SHOW_NAME 

        
textTail.UpdateShowingTextTail() 
        
textTail.ArrangeTextTail() 
        if -
!= self.PickingItemIndex
            
textTail.SelectItemName(self.PickingItemIndex

        
grp.PopState() 
        
grp.SetInterfaceRenderState() 

        
textTail.Render() 
        
textTail.HideAllTextTail() 

    
def OnPressEscapeKey(self): 
        if 
app.TARGET == app.GetCursor(): 
            
app.SetCursor(app.NORMAL

        
elif TRUE == mouseModule.mouseController.isAttached(): 
            
mouseModule.mouseController.DeattachObject() 

        else: 
            
self.interface.OpenSystemDialog() 

        return 
TRUE 

    def OnIMEReturn
(self): 
        if 
app.IsPressed(app.DIK_LSHIFT): 
            
self.interface.OpenWhisperDialogWithoutTarget() 
        else: 
            
self.interface.ToggleChat() 
        return 
TRUE 

    def OnPressExitKey
(self): 
        
self.interface.ToggleSystemDialog() 
        return 
TRUE 

    
## BINARY CALLBACK 
    ###################################################################################### 
     
    # WEDDING 
    
def BINARY_LoverInfo(selfnamelovePoint): 
        if 
self.interface.wndMessenger
            
self.interface.wndMessenger.OnAddLover(namelovePoint
        if 
self.affectShower
            
self.affectShower.SetLoverInfo(namelovePoint

    
def BINARY_UpdateLovePoint(selflovePoint): 
        if 
self.interface.wndMessenger
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint
        if 
self.affectShower
            
self.affectShower.OnUpdateLovePoint(lovePoint
    
# END_OF_WEDDING 
     
    # QUEST_CONFIRM 
    
def BINARY_OnQuestConfirm(selfmsgtimeoutpid): 
        
confirmDialog uiCommon.QuestionDialogWithTimeLimit() 
        
confirmDialog.Open(msgtimeout
        
confirmDialog.SetAcceptEvent(lambda answer=TRUEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide()) 
        
confirmDialog.SetCancelEvent(lambda answer=FALSEpid=pidnet.SendQuestConfirmPacket(answerpid) or self.confirmDialog.Hide()) 
        
self.confirmDialog confirmDialog 
    
# END_OF_QUEST_CONFIRM 

    # GIFT command 
    
def Gift_Show(self): 
        
self.interface.ShowGift() 

    
# CUBE by xGr33n & Lordechen 
    
def BINARY_Cube_Open(self): 
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID 
        
self.interface.OpenCubeWindow() 

         
        
#if constInfo.CRAFTING_NPC_ID != constInfo.CRAFTING_NPC_ID_OLD: 
        
self.BINARY_Cube_ResultList() 
        
self.BINARY_Cube_MaterialInfo() 
        
self.interface.wndCube.Refresh() 
        
#constInfo.CRAFTING_NPC_ID_OLD = constInfo.CRAFTING_NPC_ID 
        #else: 
        #    cubeInfoList = self.cubeInformation[constInfo.CRAFTING_NPC_ID] 
        #     
        #    i = 0 
        #    for cubeInfo in cubeInfoList:                                 
        #        self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) 
        #         
        #        j = 0                 
        #        for materialList in cubeInfo["materialList"]: 
        #            for materialInfo in materialList: 
        #                itemVnum, itemCount = materialInfo 
        #                self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) 
        #            j = j + 1                         
        #                 
        #        i = i + 1 
        #         
        #    self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) 
        #    self.interface.wndCube.Refresh() 

    
def BINARY_Cube_Close(self): 
        
self.interface.CloseCubeWindow() 

    
# ??? ??? ??, ???? ???? VNUM? ?? ?? update 
    
def BINARY_Cube_UpdateInfo(selfgolditemVnumcount): 
        
self.interface.UpdateCubeInfo(golditemVnumcount
         
    
def BINARY_Cube_Succeed(selfitemVnumcount): 
        print 
"?? ?? ??" 
        
self.interface.SucceedCubeWork(itemVnumcount
        
pass 

    def BINARY_Cube_Failed
(self): 
        print 
"?? ?? ??" 
        
self.interface.FailedCubeWork() 
        
pass 

    def BINARY_Cube_ResultList
(self): 
        
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  ????? "/" ??? ??? ???? ? 
        #print listText 
        
listText constInfo.CRAFTING_RESULT 
        self
.cubeInformation[constInfo.CRAFTING_NPC_ID] = [] 
         
        try: 
            for 
eachInfoText in listText.split("/"): 
                
eachInfo eachInfoText.split(","
                
itemVnum    int(eachInfo[0]) 
                
itemCount    int(eachInfo[1]) 

                
self.cubeInformation[constInfo.CRAFTING_NPC_ID].append({"vnum"itemVnum"count"itemCount}) 
                
self.interface.wndCube.AddCubeResultItem(itemVnumitemCount
             
            
resultCount len(self.cubeInformation[constInfo.CRAFTING_NPC_ID]) 
            
requestCount 
            modCount 
resultCount requestCount 
            splitCount 
resultCount requestCount 
            
for i in xrange(splitCount): 
                
#print("/cube r_info %d %d" % (i * requestCount, requestCount)) 
                
net.SendChatPacket("/cube r_info %d %d" % (requestCountrequestCount)) 
                 
            if 
modCount
                
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))                 
                
net.SendChatPacket("/cube r_info %d %d" % (splitCount requestCountmodCount)) 

        
except RuntimeErrormsg
            
dbg.TraceError(msg
            return 

             
        pass 
         
    def BINARY_Cube_MaterialInfo
(self): 
        
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 
        
try: 
            
#print listText 
            
listText constInfo.CRAFTING_NEED 
            startIndex 

            
if len(listText): 
                
dbg.TraceError("Wrong Cube Material Infomation"
                return 


             
             
            eachResultList 
listText.split("@"

             
            
cubeInfo self.cubeInformation[constInfo.CRAFTING_NPC_ID]             
             
            
itemIndex 
            
for eachResultText in eachResultList
                
cubeInfo[startIndex itemIndex]["materialList"] = [[], [], [], [], []] 
                
materialList cubeInfo[startIndex itemIndex]["materialList"
                 
                
gold 
                splitResult 
eachResultText.split("/"
                if 
len(splitResult): 
                    
gold int(splitResult[1]) 
                     
                
#print "splitResult : ", splitResult 
                
eachMaterialList splitResult[0].split("&"
                 
                

                
for eachMaterialText in eachMaterialList
                    
complicatedList eachMaterialText.split("|"
                     
                    if 
len(complicatedList): 
                        for 
complicatedText in complicatedList
                            (
itemVnumitemCount) = complicatedText.split(","
                            
itemVnum int(itemVnum
                            
itemCount int(itemCount
                            
self.interface.wndCube.AddMaterialInfo(itemIndex startIndexiitemVnumitemCount
                             
                            
materialList[i].append((itemVnumitemCount)) 
                             
                    else: 
                        
itemVnumitemCount eachMaterialText.split(","
                        
itemVnum int(itemVnum
                        
itemCount int(itemCount
                        
self.interface.wndCube.AddMaterialInfo(itemIndex startIndexiitemVnumitemCount
                         
                        
materialList[i].append((itemVnumitemCount)) 
                         
                    

                     
                     
                     
                itemIndex 
itemIndex 
                 
            
#self.interface.wndCube.Refresh() 
             
            
self.interface.wndCube.SetScrollStep(itemIndex
        
except RuntimeErrormsg
            
dbg.TraceError(msg
            return 

             
        pass 
     
    
# END_OF_CUBE 
     
    
def BINARY_SetBigMessage(selfmessage): 
        
self.interface.bigBoard.SetTip(message

    
def BINARY_SetTipMessage(selfmessage): 
        
self.interface.tipBoard.SetTip(message)         

    
def BINARY_AppendNotifyMessage(selftype): 
        if 
not type in locale.NOTIFY_MESSAGE
            return 
        
chat.AppendChat(chat.CHAT_TYPE_INFOlocale.NOTIFY_MESSAGE[type]) 

    
def BINARY_Guild_EnterGuildArea(selfareaID): 
        
self.interface.BULID_EnterGuildArea(areaID

    
def BINARY_Guild_ExitGuildArea(selfareaID): 
        
self.interface.BULID_ExitGuildArea(areaID

    
def BINARY_GuildWar_OnSendDeclare(selfguildID): 
        
pass 

    def BINARY_GuildWar_OnRecvDeclare
(selfguildIDwarType): 
        
mainCharacterName player.GetMainCharacterName() 
        
masterName guild.GetGuildMasterName() 
        if 
mainCharacterName == masterName
            
self.__GuildWar_OpenAskDialog(guildIDwarType

    
def BINARY_GuildWar_OnRecvPoint(selfgainGuildIDopponentGuildIDpoint): 
        
self.interface.OnRecvGuildWarPoint(gainGuildIDopponentGuildIDpoint)     

    
def BINARY_GuildWar_OnStart(selfguildSelfguildOpp): 
        
self.interface.OnStartGuildWar(guildSelfguildOpp

    
def BINARY_GuildWar_OnEnd(selfguildSelfguildOpp): 
        
self.interface.OnEndGuildWar(guildSelfguildOpp

    
def BINARY_BettingGuildWar_SetObserverMode(selfisEnable): 
        
self.interface.BINARY_SetObserverMode(isEnable

    
def BINARY_BettingGuildWar_UpdateObserverCount(selfobserverCount): 
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount

    
def __GuildWar_UpdateMemberCount(selfguildID1memberCount1guildID2memberCount2observerCount): 
        
guildID1 int(guildID1
        
guildID2 int(guildID2
        
memberCount1 int(memberCount1
        
memberCount2 int(memberCount2
        
observerCount int(observerCount

        
self.interface.UpdateMemberCount(guildID1memberCount1guildID2memberCount2
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount

    
def __GuildWar_OpenAskDialog(selfguildIDwarType): 

        
guildName guild.GetGuildName(guildID

        
# REMOVED_GUILD_BUG_FIX 
        
if "Noname" == guildName
            return 
        
# END_OF_REMOVED_GUILD_BUG_FIX 

        
import uiGuild 
        questionDialog 
uiGuild.AcceptGuildWarDialog() 
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline
        
questionDialog.Open(guildNamewarType

        
self.guildWarQuestionDialog questionDialog 

    def __GuildWar_CloseAskDialog
(self): 
        
self.guildWarQuestionDialog.Close() 
        
self.guildWarQuestionDialog None 

    def __GuildWar_OnAccept
(self): 

        
guildName self.guildWarQuestionDialog.GetGuildName() 

        
net.SendChatPacket("/war " guildName
        
self.__GuildWar_CloseAskDialog() 

        return 


    def __GuildWar_OnDecline
(self): 

        
guildName self.guildWarQuestionDialog.GetGuildName() 

        
net.SendChatPacket("/nowar " guildName
        
self.__GuildWar_CloseAskDialog() 

        return 

    
## BINARY CALLBACK 
    ###################################################################################### 

    
def __ServerCommand_Build(self): 
        
serverCommandList={ 
            
"ConsoleEnable"            self.__Console_Enable
            
"DayMode"                self.__DayMode_Update,  
            
"PRESERVE_DayMode"        self.__PRESERVE_DayMode_Update,  
            
"CloseRestartWindow"    self.__RestartDialog_Close
            
"OpenPrivateShop"        self.__PrivateShop_Open
            
"PartyHealReady"        self.PartyHealReady
            
"ShowMeSafeboxPassword"    self.AskSafeboxPassword
            
"CloseSafebox"            self.CommandCloseSafebox

            
# ITEM_MALL 
            
"CloseMall"                self.CommandCloseMall
            
"ShowMeMallPassword"    self.AskMallPassword
            
"item_mall"                self.__ItemMall_Open
            
# END_OF_ITEM_MALL 

            
"RefineSuceeded"        self.RefineSuceededMessage
            
"RefineFailed"            self.RefineFailedMessage
            
"xmas_snow"                self.__XMasSnow_Enable
            
"xmas_boom"                self.__XMasBoom_Enable
            
"xmas_song"                self.__XMasSong_Enable
            
"xmas_tree"                self.__XMasTree_Enable
            
"newyear_boom"            self.__XMasBoom_Enable
            
"PartyRequest"            self.__PartyRequestQuestion
            
"PartyRequestDenied"    self.__PartyRequestDenied
            
"horse_state"            self.__Horse_UpdateState
            
"hide_horse_state"        self.__Horse_HideState
            
"WarUC"                    self.__GuildWar_UpdateMemberCount
            
"test_server"            self.__EnableTestServerFlag
            
"mall"            self.__InGameShop_Show

            
# WEDDING 
            
"lover_login"            self.__LoginLover
            
"lover_logout"            self.__LogoutLover
            
"lover_near"            self.__LoverNear
            
"lover_far"                self.__LoverFar
            
"lover_divorce"            self.__LoverDivorce
            
"PlayMusic"                self.__PlayMusic
            
# END_OF_WEDDING 

            # PRIVATE_SHOP_PRICE_LIST 
            
"MyShopPriceList"        self.__PrivateShop_PriceList
            
# END_OF_PRIVATE_SHOP_PRICE_LIST 
             
            # Halbmondring etc Effekte 
            
"buff1"                    self.__buff1
            
"buff2"                    self.__buff2
            
"buff3"                    self.__buff3
            
"buff4"                    self.__buff4
            
"buff5"                    self.__buff5
            
"buff6"                    self.__buff6
            
# END_Halbmondring etc Effekte 
             
            # Energiesystem von .CHHorny 
            
"energysystem"                self.__energysystem
            
# Energiesystem Ende 
            # Craftingsystem by xGr33n & Sh4Xx 
            
"cube_npc_id"                        self.CraftingCube1
            
"cs_result"                            self.CraftingResult
            
"cs_need"                            self.CraftingNeed
            
# Craftingsystem Ende 
        


        
self.serverCommander=stringCommander.Analyzer() 
        for 
serverCommandItem in serverCommandList.items(): 
            
self.serverCommander.SAFE_RegisterCallBack
                
serverCommandItem[0], serverCommandItem[1
            ) 

    
def BINARY_ServerCommand_Run(selfline): 
        
#dbg.TraceError(line) 
        
try: 
            
#print " BINARY_ServerCommand_Run", line 
            
return self.serverCommander.Run(line
        
except RuntimeErrormsg
            
dbg.TraceError(msg
            return 


    def __ProcessPreservedServerCommand
(self): 
        try: 
            
command net.GetPreservedServerCommand() 
            while 
command
                print 
" __ProcessPreservedServerCommand"command 
                self
.serverCommander.Run(command
                
command net.GetPreservedServerCommand() 
        
except RuntimeErrormsg
            
dbg.TraceError(msg
            return 


    def PartyHealReady
(self): 
        
self.interface.PartyHealReady() 

    
def AskSafeboxPassword(self): 
        
self.interface.AskSafeboxPassword() 

    
# ITEM_MALL 
    
def AskMallPassword(self): 
        
self.interface.AskMallPassword() 

    
def __ItemMall_Open(self): 
        
self.interface.OpenItemMall(); 

    
def CommandCloseMall(self): 
        
self.interface.CommandCloseMall() 
    
# END_OF_ITEM_MALL 

    
def RefineSuceededMessage(self): 
        
snd.PlaySound("sound/ui/make_soket.wav"
        
self.PopupMessage(locale.REFINE_SUCCESS

    
def RefineFailedMessage(self): 
        
snd.PlaySound("sound/ui/jaeryun_fail.wav"
        
self.PopupMessage(locale.REFINE_FAILURE

    
def CommandCloseSafebox(self): 
        
self.interface.CommandCloseSafebox() 

    
# PRIVATE_SHOP_PRICE_LIST 
    
def __PrivateShop_PriceList(selfitemVNumitemPrice): 
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNumitemPrice)     
    
# END_OF_PRIVATE_SHOP_PRICE_LIST 

    
def __Horse_HideState(self): 
        
self.affectShower.SetHorseState(000

    
def __Horse_UpdateState(selflevelhealthbattery): 
        
self.affectShower.SetHorseState(int(level), int(health), int(battery)) 

    
def __IsXMasMap(self): 
        
mapDict = ( "metin2_map_n_flame_01"
                    
"metin2_map_n_desert_01"
                    
"metin2_map_spiderdungeon"
                    
"metin2_map_deviltower1", ) 

        if 
background.GetCurrentMapName() in mapDict
            return 
FALSE 

        
return TRUE 

    def __XMasSnow_Enable
(selfmode): 

        
self.__XMasSong_Enable(mode

        if 
"1"==mode

            if 
not self.__IsXMasMap(): 
                return 

            print 
"XMAS_SNOW ON" 
            
background.EnableSnow(1

        else: 
            print 
"XMAS_SNOW OFF" 
            
background.EnableSnow(0

    
def __XMasBoom_Enable(selfmode): 
        if 
"1"==mode

            if 
not self.__IsXMasMap(): 
                return 

            print 
"XMAS_BOOM ON" 
            
self.__DayMode_Update("dark"
            
self.enableXMasBoom TRUE 
            self
.startTimeXMasBoom app.GetTime() 
        else: 
            print 
"XMAS_BOOM OFF" 
            
self.__DayMode_Update("light"
            
self.enableXMasBoom FALSE 

    def __XMasTree_Enable
(selfgrade): 

        print 
"XMAS_TREE "grade 
        background
.SetXMasTree(int(grade)) 

    
def __XMasSong_Enable(selfmode): 
        if 
"1"==mode
            print 
"XMAS_SONG ON" 

            
XMAS_BGM "xmas.mp3" 

            
if app.IsExistFile("BGM/" XMAS_BGM)==1
                if 
musicInfo.fieldMusic != ""
                    
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic

                
musicInfo.fieldMusic=XMAS_BGM 
                snd
.FadeInMusic("BGM/" musicInfo.fieldMusic

        else: 
            print 
"XMAS_SONG OFF" 

            
if musicInfo.fieldMusic != ""
                
snd.FadeOutMusic("BGM/" musicInfo.fieldMusic

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA 
            snd
.FadeInMusic("BGM/" musicInfo.fieldMusic

    
def __RestartDialog_Close(self): 
        
self.interface.CloseRestartDialog() 

    
def __Console_Enable(self): 
        
constInfo.CONSOLE_ENABLE TRUE 
        self
.consoleEnable TRUE 
        app
.EnableSpecialCameraMode() 
        
ui.EnablePaste(TRUE

    
## PrivateShop 
    
def __PrivateShop_Open(self): 
        
self.interface.OpenPrivateShopInputNameDialog() 

    
def BINARY_PrivateShop_Appear(selfvidtext): 
        
self.interface.AppearPrivateShop(vidtext

    
def BINARY_PrivateShop_Disappear(selfvid): 
        
self.interface.DisappearPrivateShop(vid

    
## DayMode 
    
def __PRESERVE_DayMode_Update(selfmode): 
        if 
"light"==mode
            
background.SetEnvironmentData(0
        
elif "dark"==mode

            if 
not self.__IsXMasMap(): 
                return 

            
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT
            
background.SetEnvironmentData(1

    
def __DayMode_Update(selfmode): 
        if 
"light"==mode
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight
        
elif "dark"==mode

            if 
not self.__IsXMasMap(): 
                return 

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark

    
def __DayMode_OnCompleteChangeToLight(self): 
        
background.SetEnvironmentData(0
        
self.curtain.FadeIn() 

    
def __DayMode_OnCompleteChangeToDark(self): 
        
background.RegisterEnvironmentData(1constInfo.ENVIRONMENT_NIGHT
        
background.SetEnvironmentData(1
        
self.curtain.FadeIn() 

    
## XMasBoom 
    
def __XMasBoom_Update(self): 

        
self.BOOM_DATA_LIST = ( (25), (52), (73), (103), (205) ) 
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST): 
            return 

        
boomTime self.BOOM_DATA_LIST[self.indexXMasBoom][0
        
boomCount self.BOOM_DATA_LIST[self.indexXMasBoom][1

        if 
app.GetTime() - self.startTimeXMasBoom boomTime

            
self.indexXMasBoom += 

            
for i in xrange(boomCount): 
                
self.__XMasBoom_Boom() 

    
def __XMasBoom_Boom(self): 
        
xyplayer.GetMainCharacterPosition() 
        
randX app.GetRandom(-150150
        
randY app.GetRandom(-150150

        
snd.PlaySound3D(x+randX, -y+randYz"sound/common/etc/salute.mp3"

    
def __PartyRequestQuestion(selfvid): 
        
vid int(vid
        
partyRequestQuestionDialog uiCommon.QuestionDialog() 
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUEself.__AnswerPartyRequest(arg)) 
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSEself.__AnswerPartyRequest(arg)) 
        
partyRequestQuestionDialog.Open() 
        
partyRequestQuestionDialog.vid vid 
        self
.partyRequestQuestionDialog partyRequestQuestionDialog 

    def __AnswerPartyRequest
(selfanswer): 
        if 
not self.partyRequestQuestionDialog
            return 

        
vid self.partyRequestQuestionDialog.vid 

        
if answer
            
net.SendChatPacket("/party_request_accept " str(vid)) 
        else: 
            
net.SendChatPacket("/party_request_deny " str(vid)) 

        
self.partyRequestQuestionDialog.Close() 
        
self.partyRequestQuestionDialog None 

    def __PartyRequestDenied
(self): 
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED

    
def __EnableTestServerFlag(self): 
        
app.EnableTestServerFlag() 

    
def __InGameShop_Show(selfurl): 
        if 
constInfo.IN_GAME_SHOP_ENABLE
            
self.interface.OpenWebWindow(url

    
# WEDDING 
    
def __LoginLover(self): 
        if 
self.interface.wndMessenger
            
self.interface.wndMessenger.OnLoginLover() 

    
def __LogoutLover(self): 
        if 
self.interface.wndMessenger
            
self.interface.wndMessenger.OnLogoutLover() 
        if 
self.affectShower
            
self.affectShower.HideLoverState() 

    
def __LoverNear(self): 
        if 
self.affectShower
            
self.affectShower.ShowLoverState() 

    
def __LoverFar(self): 
        if 
self.affectShower
            
self.affectShower.HideLoverState() 

    
def __LoverDivorce(self): 
        if 
self.interface.wndMessenger
            
self.interface.wndMessenger.ClearLoverInfo() 
        if 
self.affectShower
            
self.affectShower.ClearLoverState() 

    
def __PlayMusic(selfflagfilename): 
        
flag int(flag
        if 
flag
            
snd.FadeOutAllMusic() 
            
musicInfo.SaveLastPlayFieldMusic() 
            
snd.FadeInMusic("BGM/" filename
        else: 
            
snd.FadeOutAllMusic() 
            
musicInfo.LoadLastPlayFieldMusic() 
            
snd.FadeInMusic("BGM/" musicInfo.fieldMusic

    
# END_OF_WEDDING 

    
def __buff1(self): 
        
net.SendChatPacket("(buff1)"
    
def __buff2(self): 
        
net.SendChatPacket("(buff2)"
    
def __buff3(self): 
        
net.SendChatPacket("(buff3)"
    
def __buff4(self): 
        
net.SendChatPacket("(buff4)"
    
def __buff5(self): 
        
net.SendChatPacket("(buff5)"
    
def __buff6(self): 
        
net.SendChatPacket("(buff6)"

    
# Energiesystem von .CHHorny 
    
def __energysystem(selfvalue): 
        
import constinfo 
        constinfo
.ENERGY_TYPE int(value[:value.find("|")]) 
        
constinfo.ENERGY int(value[value.find("|") + 1:value.find("#")]) 
        
constinfo.ENERGY_END_TIME int(value[value.find("#") + 1:]) 
    
# Energiesystem Ende 

    # Craftingsystem von xGr33n & Lordechen 
    
def CraftingCube1(selfnpcVNUM): 
        
constInfo.CRAFTING_NPC_ID int(npcVNUM
    
def CraftingResult(self, list): 
        
constInfo.CRAFTING_RESULT str(list) 
    
def CraftingNeed(self, list): 
        
constInfo.CRAFTING_NEED str(list) 
    
# Craftingsystem Ende 

    
def __toggleSwitchbot(self): 
        if 
self.switchbot.bot_shown == 1
            
self.switchbot.Hide() 
        else: 
            
self.switchbot.Show() 
Sollte so gehen, falls nicht sag noma bescheid.. rücke es dir dann richtig ein
+ du musst jz das downloaden ->
und in die root einfügen
WieLaDeNeax3 is offline  
Thanks
1 User
Old 08/24/2015, 20:11   #3
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Erstmal THX für die Mühe

Allerdings bleibt er immernoch im Loadingscreen hängen..
Ich benutzte den Ent-/Packer "EterNexus-1.0.0.0.2a (falls es dir was sagt)
Der arbeitet ohne .xml Dateien
xBlezz is offline  
Old 08/24/2015, 20:19   #4


 
elite*gold: 1860
Join Date: Jan 2012
Posts: 2,209
Received Thanks: 1,630
Quote:
Originally Posted by xBlezz View Post
Erstmal THX für die Mühe

Allerdings bleibt er immernoch im Loadingscreen hängen..
Ich benutzte den Ent-/Packer "EterNexus-1.0.0.0.2a (falls es dir was sagt)
Der arbeitet ohne .xml Dateien
Ja der ist gut. Wenn Metin2 sich aufhängt, schließe mal Metin2 und poste den Inhalt der syserr.txt (befindet sich im Metin2 Ordner). Dann kann man genau sagen, wo da der Fehler ist.
MaxChri is offline  
Old 08/24/2015, 20:21   #5
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Okay also hier mal die syserr.txt, bzw der Inhalt


Wenn ich dann SCREENSHOT_DIR etc. lösche, dann haut er mir diese Fehlermeldung raus:

xBlezz is offline  
Thanks
1 User
Old 08/24/2015, 21:15   #6
wild wild son




 
Nick's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 5,996
Received Thanks: 3,391
Quote:
Originally Posted by xBlezz View Post
Okay also hier mal die syserr.txt, bzw der Inhalt


Wenn ich dann SCREENSHOT_DIR etc. lösche, dann haut er mir diese Fehlermeldung raus:

Nichts entfernen, wenn du dir nicht sicher bist, was du überhaupt entfernst, auch wenn es in dem Fall Teil einer für dich eher irrelevanten Abfrage gewesen ist. Im Anhang.

lg
Attached Files
File Type: rar game.rar (14.0 KB, 20 views)
Nick is offline  
Thanks
1 User
Old 08/24/2015, 21:46   #7
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Danke dir Naverwy für die Game.py.
Ich kann das Game jetzt starten ohne Fehlermeldung und komme auch ingame, nur jetzt hab ich das nächste Problem. Wenn ich F5 bzw F6 drücke passiert nichts..
Hab den Switchbot mit in den Root Ordner gepackt, leider funzt da nichts
xBlezz is offline  
Old 08/24/2015, 21:59   #8
wild wild son




 
Nick's Avatar
 
elite*gold: 0
Join Date: Feb 2011
Posts: 5,996
Received Thanks: 3,391
Quote:
Originally Posted by xBlezz View Post
Danke dir Naverwy für die Game.py.
Ich kann das Game jetzt starten ohne Fehlermeldung und komme auch ingame, nur jetzt hab ich das nächste Problem. Wenn ich F5 bzw F6 drücke passiert nichts..
Hab den Switchbot mit in den Root Ordner gepackt, leider funzt da nichts
Welche Version ist in Verwendung? Bitte den Inhalt der syserr.txt anhängen.

lg
Nick is offline  
Old 08/25/2015, 01:35   #9
 
xNyor's Avatar
 
elite*gold: 0
Join Date: Sep 2012
Posts: 428
Received Thanks: 242
Die "game.py" einfügen und die switchbot.py Version 2.2 oder 2.3? einen von beiden... mit in das Root Verzeichnis packen & fertig.

Gruß, Pascal.
Attached Files
File Type: rar game.rar (14.4 KB, 10 views)
xNyor is offline  
Old 08/25/2015, 13:24   #10
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Hey Pascal, schöner Name ;D (Ich heiße selber Pascal)
Leider hat deine Game.py nicht funktioniert, dh. ich hing wieder im loadingscreen fest :c

Und für Naverywy hier nochmal die syserr.txt



Ganz unten steht "GameWindow" object has no attribute" __GameWindow__toggleSwitchbot'
xBlezz is offline  
Old 08/25/2015, 13:52   #11
 
Zaturix's Avatar
 
elite*gold: 0
Join Date: Oct 2014
Posts: 408
Received Thanks: 208
Kannst mich gerne in Skype adden ich mache es dir
Zaturix is offline  
Old 08/25/2015, 19:57   #12
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Hab dir eine PN geschrieben mit meiner Skype Addy

Falls das Problem durch diesen Call gelöst werden sollte editier ich den Beitrag das er geschlossen werden kann.
xBlezz is offline  
Old 08/26/2015, 12:03   #13
 
xNyor's Avatar
 
elite*gold: 0
Join Date: Sep 2012
Posts: 428
Received Thanks: 242
Fail.. Welchen Client benutzt du denn?

Da.
Attached Files
File Type: rar game.rar (14.4 KB, 13 views)
xNyor is offline  
Old 08/26/2015, 14:18   #14
 
elite*gold: 0
Join Date: Nov 2014
Posts: 55
Received Thanks: 4
Quote:
Originally Posted by xNyor View Post
Fail.. Welchen Client benutzt du denn?

Da.
Ich benutzte den 2013v2 Clienten
xBlezz is offline  
Reply


Similar Threads Similar Threads
[HILFE] switchbot v2.3 by Mijago probleme
02/04/2015 - Metin2 Private Server - 3 Replies
jo leute unzwar habe ih alles so rein gebaut wie hier gesagt http://www.elitepvpers.com/forum/metin2-pserver-g uides-strategies/3426661-r-switchbot-collection.ht ml aber trd bleibt wen der lade balken durch ist einfach stehen was machen :D vielen dank für euere hilfe schon mal
Switchbot by Mijago
12/24/2014 - Metin2 Private Server - 4 Replies
Hey Leute, ich komme irgendwie nicht mit dem Switchbot von Mijago klar. Kann mir einer es mal machen. Hier meine game.py. Sagt mir bescheid welche switchbot v? (switchbot.py) reinschieben soll :) game.py (Anhang)
Probleme mit Switchbot by Mijago "Wichtig"
12/09/2014 - Metin2 Private Server - 8 Replies
Guten Tag, ich bitte euch dieses Bild erstmal anzuschauen. http://i.epvpimg.com/72prg.png Unser Problem werdet ihr nun schon erkannt haben. Wir sind nicht die hellsten was das angeht und erhoffen uns deswegen ein bisschen Hilfe von euch. Wäre nett, wenn uns jemand weiterhelfen könnte.



All times are GMT +1. The time now is 20:52.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.