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Text Level

Discussion on Text Level within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Text Level

Hello epvp,
I have text level with [ ]

How i can to do without [ ] / Only LV
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Old 01/23/2015, 14:40   #2
 
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basicly...
make the text like this :

Quote:
import player
lev = player.LEVEL()

self.tex = ui.TextLine()
self.tex.SetPosition(500, 500)
self.tex.SetParent(self)
self.tex.SetOutline()
self.tex.SetText(lev)
self.tex.Show()
don't forget to change the position
it's better to add this in game.py
mfg
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Old 01/23/2015, 15:16   #3
 
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in my game.py no content with level!
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Old 01/23/2015, 16:29   #4
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It seems that your binary is modified. Normally, this is defined in InstanceBaseEffect.cpp from the source code.
Code:
void CInstanceBase::UpdateTextTailLevel(DWORD level)
{
	//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
	static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);

	char szText[256];
	sprintf(szText, "Lv %d", level);
	CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
}
You can't undo this without the associated source code or knowledge in Assembler.

Greetings
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Old 01/23/2015, 16:38   #5
 
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Quote:
Originally Posted by .JayZoN View Post
It seems that your binary is modified. Normally, this is defined in InstanceBaseEffect.cpp from the source code.
Code:
void CInstanceBase::UpdateTextTailLevel(DWORD level)
{
	//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
	static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);

	char szText[256];
	sprintf(szText, "Lv %d", level);
	CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
}
You can't undo this without the associated source code or knowledge in Assembler.

Greetings
Where i can find it man

Problem decided
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