ersten core kompiliert, auf FreeBSD9.2 geupdated, 1000 fehler gehabt die alle behoben werden mussten, inzwischen alles soweit, dass ich den Server starten könnte, wenn nicht dashier wäre:
Code:
SYSERR: Nov 29 21:01:43.455552 :: CheckDragonSoulExtTables: In ¹é·æ¼® group of DragonSoulExtTables, ByProduct(30270) of Grade grade_normal is not exist. SYSERR: Nov 29 21:01:43.455678 :: ReadDragonSoulTableFile: DragonSoul table Check failed. SYSERR: Nov 29 21:01:43.455724 :: Boot: cannot load DragonSoulTable: locale/germany/dragon_soul_table.txt
Code:
# ࠫȥܮ ƗLۭ֩...
# TAB 8؎ ѸېևՏ ߢܿ؎ ڼ э.
# vim8؎ ڻՙ٩ ƇУ Уѝ; vdȏѭ ڼ э. (set ts=16 ğõ)
# ū ֻࠈǥ؎ ٭N ێې: ߈ Ѹې.
# \" Lֽх ¶࠸ ߈Ȕ.
# ࠫȥܮ Vnumߡ իȑ comment
# ITEM VNUM; 10ظ Zخێƍ, FEDCBA׳ѭ ȑՙ٩
# FE : ࠫȥܮ ~ع. D : ֮Ҟ
# C : ՜Ѩ B : Эȭ
# A : ߩںG ڸȣ֩...
# L üѨߡܭ ھ߮ӪՂ ࠫȥܮ: ࠫܭȏ¶ ߊ; эLՙ.
# ok?
# ࠫȥܮL Ԋ٫Ӫյ عҢ ֧ٮߡ VnumL ѸӭڦL٩,
# Special item groupߡܭ group8؎ ٭߮ܭ óخȏҢյ ɻ֩ѭ-_-,
# VnumHelper.hߡܭ óخȏՂ эյ ɻ֩ՙ. -_-
# Group bՂեظ ݶõ; ޡߟȒ ¶յ...
# Vnumߡ üѨئ b߆ܭ Zشݶ Ңڝ8؎ Șߟظ ȑՙ.
# Table: "Group"Ѻ "Lا"8؎ ރ[ȑՙ.
# Table ӻێߡ ׇ TableL V; ݶ Vՙ.
# җՙѭ חȑ ƗLۭ; ޡԵՂՙѭ ܭڶС NބȏՂ э: ߆Տՙ.
# Ȋࠤȑ ƗLۭ: ՙ=Ѻ аՙ.
# BaseVnums, BaseAttrs, AddtionalAttrs, AttrSettings, UpgradeTable, ImproveTable,
# RefineTable, UpgradeMoneys, ImproveTable, RefineMoneys, WeightTable, DurationTable,
# DragonHeartExtTable, DragonSoulExtTable
# Ȯؼ ƗLۭG Ъ: Ңڻ{8؎ floatLՙ.
# ࠤ !!!!!
# ƗLۭ; ڸՙ ڸ٩ #--#L׳ ߩ¸ ێېL VՂե }ի؎ ¶ࠬ¶ ػэ.
#
# Lч vnum to Lا mapping.
# Lщ؎ Ưd vnumG ࠫȥܮL ֲ߮ ~عG ࠫȥܮN¶(LاL ٺ¶) ߋ߆ӽ Ʉ,
# җ ࠫȥܮߡ ȘէȏՂ ݓܺ; ãՂՙ.
# ׇȑ ߩҢߡ {ȴV¶ ߊ: ࠫȥܮL ژߡ Group dGȏՂ ێېߡ Vՙ٩
# ߡׯ.
Group VnumMapper
{
# ރ[ vnum.
# ߩҢܭ ޡߟȒ ێې: 'ߡ ܳ٭ȑ FEߡ ȘէȏՂ ێې.
# FEئ ޡ э
#--# DragonSoulName Type
1 کئܮ 11
2 ȭئܮ 12
3 dzئܮ 13
4 öئܮ 14
5 Ժئܮ 15
6 ɦئܮ 16
}
Group BasicApplys
{
Group کئܮ
{
# 1ێƍ ݸܭի؎ ێߩֈՙ.
#--# Apply_Type Apply_value
1 INT 10
2 RESIST_ICE 10
}
Group ȭئܮ
{
#--# Apply_Type Apply_value
1 STR 10
2 RESIST_FIRE 10
}
Group dzئܮ
{
#--# Apply_Type Apply_value
1 MAX_SP 500
2 RESIST_WIND 10
}
Group öئܮ
{
#--# Apply_Type Apply_value
1 DEX 10
2 RESIST_EARTH 10
}
Group Ժئܮ
{
#--# Apply_Type Apply_value
1 MAX_HP 1500
2 RESIST_ELEC 10
}
Group ɦئܮ
{
#--# Apply_Type Apply_value
1 CON 10
2 RESIST_DARK 10
}
}
Group AdditionalApplys
{
Group کئܮ
{
# ߕG ù Ń׳: ݸܭࠍ ѼѨ ߸ՙ. özɷ Ȯؼߡ ֻ׳ ݓܺL ێߩ։ ܓLՙ.
#--# Apply_Type Apply_value Prob
1 MAGIC_ATT_GRADE 15 10
2 MAGIC_DEF_GRADE 15 10
3 SKILL_DAMAGE_BONUS 15 10
4 SKILL_DEFEND_BONUS 15 10
}
Group ȭئܮ
{
#--# Apply_Type Apply_value Prob
1 ATT_BONUS 300 10
2 DEF_BONUS 200 10
3 NORMAL_HIT_DAMAGE_BONUS 15 10
4 NORMAL_HIT_DEFEND_BONUS 15 10
}
Group dzئܮ
{
#--# Apply_Type Apply_value Prob
1 MAX_HP 3000 10
2 HP_REGEN 10 10
3 STEAL_HP 10 10
4 KILL_HP_RECOVER 5 10
5 MAX_HP_PCT 20 10
}
Group öئܮ
{
#--# Apply_Type Apply_value Prob
1 ATT_BONUS_TO_WARRIOR 15 10
2 ATT_BONUS_TO_ASSASSIN 15 10
3 ATT_BONUS_TO_SURA 15 10
4 ATT_BONUS_TO_SHAMAN 15 10
5 RESIST_WARRIOR 15 10
6 RESIST_ASSASSIN 15 10
7 RESIST_SURA 15 10
8 RESIST_SHAMAN 15 10
}
Group Ժئܮ
{
#--# Apply_Type Apply_value Prob
1 MAX_SP 1500 10
2 SP_REGEN 10 10
3 STEAL_SP 10 10
4 KILL_SP_RECOVER 5 10
5 MAX_SP_PCT 20 10
}
Group ɦئܮ
{
#--# Apply_Type Apply_value Prob
1 BLOCK 10 10
2 DODGE 10 10
3 REFLECT_MELEE 10 10
4 RESIST_CRITICAL 10 10
5 RESIST_PENETRATE 10 10
}
}
# ߩҢێƍ Defaultئ ՙ.
# Default Ъ; ٰ֧ ࠫȥܮL ֻأѭ,
# Ưd ЪL VՂ ࠫȥܮ: Defaultئ ڙƁ8؎ җ Ъ; դ߮ՙ.
# ֮Ҟߡ ֻإ ݓܺݶ
# ՜, basis, add_maxՂ 3ڸՙ ũ٩ ߈ֈՙ.
Group ApplyNumSettings
{
Group Default
{
#--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
basis 1 1 1 2 2
add_min 0 0 0 0 0
add_max 0 1 2 2 3
}
# Group کئܮ
# {
# #--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
# basis 1 1 1 2 2
# }
}
# ࠫȥܮ Сġ ƗLۭ.
# L ƗLۭߡܭ ЪL 0L׳٩ җ LܳG ЭȭՂ ےСՉȏՙѭ LJ՜ȑՙ.
Group WeightTables
{
Group Default
{
Group GRADE_NORMAL
{
# ՜Ѩ Эȭ
#--# 0 1 2 3 4 5 6
STEP_LOWEST 1 2 3 0 0 0 0
STEP_LOW 2 3 4 0 0 0 0
STEP_MID 3 4 5 6 0 0 0
STEP_HIGH 4 5 6 7 0 0 0
STEP_HIGHEST 5 6 7 8 10 0 0
}
Group GRADE_BRILLIANT
{
STEP_LOWEST 3 4 5 6 0 0 0
STEP_LOW 4 5 6 8 0 0 0
STEP_MID 5 6 8 10 0 0 0
STEP_HIGH 6 8 10 12 15 0 0
STEP_HIGHEST 8 10 12 15 20 0 0
}
Group GRADE_RARE
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 6 7 9 11 15 0 0
STEP_LOW 7 9 11 15 20 0 0
STEP_MID 9 11 15 20 25 0 0
STEP_HIGH 11 15 20 25 30 0 0
STEP_HIGHEST 15 20 25 30 40 0 0
}
Group GRADE_ANCIENT
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 10 12 15 18 20 0 0
STEP_LOW 12 15 18 20 25 0 0
STEP_MID 15 18 20 25 35 0 0
STEP_HIGH 18 20 25 35 40 0 0
STEP_HIGHEST 20 25 35 40 60 80 0
}
Group GRADE_LEGENDARY
{
#--# 0 1 2 3 4 5 6
STEP_LOWEST 30 35 40 45 50 0 0
STEP_LOW 35 40 45 50 55 0 0
STEP_MID 40 45 50 55 65 0 0
STEP_HIGH 45 50 55 65 75 90 0
STEP_HIGHEST 50 55 65 75 90 105 120
}
}
# Group کئܮ
# {
# Group GRADE_NORMAL
# {
# #--# 0 1 2 3 4 5 6
# STEP_LOWEST 10 20 53 0 0 0 0
# STEP_HIGHEST 50 60 37 18 10 0 0
# }
# }
}
# г table
Group RefineGradeTables
{
Group Default
{
#--# NEED_COUNT FEE GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY
GRADE_NORMAL 15 30000 70 25 5 0 0
GRADE_BRILLIANT 10 50000 25 70 5 0 0
GRADE_RARE 5 70000 8 15 75 2 0
GRADE_ANCIENT 3 100000 2 3 8 85 2
}
}
Group RefineStepTables
{
Group Default
{
#--# NEED_COUNT FEE STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST
STEP_LOWEST 4 20000 70 25 5 0 0
STEP_LOW 3 30000 25 70 5 0 0
STEP_MID 2 40000 10 20 80 1 0
STEP_HIGH 1 50000 2 3 5 89 1
}
}
Group RefineStrengthTables
{
Group Default
{
# MATERIAL_DS_REFINE_NORMAL : GRADE_NORMAL Эȭܮ
# MATERIAL_DS_REFINE_BLESSED : ĠڹG Эȭܮ
# MATERIAL_DS_REFINE_HOLLY : ࠫޅG Эȭܮ
#--# FEE 0 1 2 3 4 5
MATERIAL_DS_REFINE_NORMAL 10000 100 80 70 50 30 20
MATERIAL_DS_REFINE_BLESSED 20000 100 88 77 55 33 22
MATERIAL_DS_REFINE_HOLLY 30000 100 90 80 60 40 30
}
}
# ࠫމ: 100000(Sރ vnum)Lѭ, Ħ|: socket (0)ߡ ښ߆ԖՂՙ.
# ՜, special item groupߡ vnum 100538؎ dGև߮VՂ ՙإ ࠫމ֩: Value(0)ߡ VՂ ЪL Ħ|.
# ࠫމ ğĢ Ȯؼ ƗLۭ
# Ħ|L 0L׳Ղ э: ğĢ އǐ׳Ղ х.
Group DragonHeartExtTables
{
Group Default
{
#--# 1 2 3 4 5
# ࠫމ Ħ|(%)
CHARGING 0 5 15 30 50
# ֮ҞѺ Ħ|ߡ ֻإ Ȯؼ ƗLۭ
# ֮Ҟ Ȯؼ
GRADE_NORMAL 50 35 12 2 1
GRADE_BRILLIANT 35 40 20 4 1
GRADE_RARE 20 35 30 12 3
GRADE_ANCIENT 15 30 35 15 5
GRADE_LEGENDARY 10 20 40 20 10
}
}
# ࠫȥܮ ğĢ Ȯؼ ƗLۭ.
# Lэյ 1, 2߈L V߮ ƫȕȒ ݶ VՂ ڦ߈8؎ Ш.
# ğĢ Ȯؼ; dȒ ݶ Vѭ, އǐ ێܪٰյ dȒ ݶ V=.(0L٩ ߈)
Group DragonSoulExtTables
{
Group Default
{
#އǐ ێܪٰ
#--# Prob ByProduct
GRADE_NORMAL 50 30270
GRADE_BRILLIANT 40 30270
GRADE_RARE 30 30270
GRADE_ANCIENT 30 30270
GRADE_LEGENDARY 20 30270
}
}
Hat wer dafür 'ne Lösung?
Ich wäre auch zufrieden mit'ner Lösung innerhalb des Sourcecodes, damit die dragon_soul_table.txt einfach garnichtmehr gesucht wird, die hat mir schon genug Probleme bereitet.
mfg Dyshaxo =)





