Someone?
Code:
quest militarhorse begin
state start begin
when 20095.chat."Horse Militar" with horse.get_level()>=11 begin
if pc.level<=49 then
say("You need level 50")
say("to buy a militar horse!")
say("")
elseif pc.countitem("50050")>=2 then
say("To have the militar horse")
say("you need 21 medals.")
say("You can drop the medals")
say("at Cave of the Monkeys.")
say("When you have a medal, please, come to me.")
say("")
setstate(need_item50050)
elseif pc.countitem("50050")>=2 and pc.level>=50 then
say("To get the horse")
say("you need to pass an exam.")
say("In 30 minutes, you must kill 300 Demon")
say("Soldiers. Only then will receive the horse!")
say("Results will be recorded on the medal.")
local b=select("Okay", "Close")
if 1==b then
if pc.countitem("50050")>=2 then
pc.removeitem("50050", 2)
setstate(test)
end
elseif 2==b then
say("You can not get your horse.")
else
say("UNKNOWN BUTTON ["..b.."]")
end
else
say("You miss the Horse Mission.")
end
end
end
state need_item50050 begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Get 2 Horse Medals")
q.set_title("Get 2 Horse Medal")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."2 Horse Medals!"..locale.NORMAL_COLOR)
say("You need 2 Horse Medals")
say("to be able to take the exam for the horse.")
setstate(start)
q.done()
end
when info begin
say(locale.NOTICE_COLOR.."2 Horse Medals!"..locale.NORMAL_COLOR)
say("You need 2 Horse Medals")
say("to be able to take the exam for the horse.")
setstate(start)
q.done()
end
end
state test begin
when letter begin
q.set_counter("剩下的五狼射手數量", 300-pc.getqf("kill_count"))
end
when 1001.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter("剩下的五狼射手數量", 300-pc.getqf("kill_count"))
if get_time()>=pc.getqf("limit_time") then
setstate(failure)
end
end
when letter begin
q.set_clock("剩餘時間", pc.getqf("limit_time")-get_time())
end
when enter begin
pc.setqf("limit_time", get_time()+300*60)
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton("Kill 300 Demon Soldiers")
q.set_title("Kill 300 Demon Soldiers")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Kill 300 Demon Soldiers!"..locale.NORMAL_COLOR)
say("In 30 minutes you have to kill 300 Demon Soldiers.")
say("Then back to the Stable Boy.")
end
when info begin
say(locale.NOTICE_COLOR.."Kill 300 Demon Soldiers!"..locale.NORMAL_COLOR)
say("In 30 minutes you have to kill 300 Demon Soldiers.")
say("Then back to the Stable Boy.")
end
when 1001.kill with pc.getf("pony_buy","kill_count") >= 30 and pc.getf("pony_buy","limit_time")>=get_time() begin
setstate(report)
end
when 20095.chat."PONY QUEST STATE REPAIR" with horse.get_level()!=0 begin
setstate(start)
q.done()
end
when 20095.chat."Examination of the Horse" begin
say("You want start the examination?")
local b=select("Yes", "No")
if 1==b then
elseif 2==b then
say("Are you sure?")
local b=select("Yes", "No")
if 1==b then
say("So, Go!")
setstate(start)
q.done()
elseif 2==b then
say("Well!")
say("Check back soon!")
else
say("UNKNOWN BUTTON ["..b.."]")
end
else
say("UNKNOWN BUTTON ["..b.."]")
end
end
end
state report begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Exam Successfully Completed")
q.set_title("Exam Successfully Completed")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Exam Successfully Completed!"..locale.NORMAL_COLOR)
say("Returns to the Stable Boy")
end
when info begin
say(locale.NOTICE_COLOR.."Exam Successfully Completed!"..locale.NORMAL_COLOR)
say("Returns to the Stable Boy")
end
when 20095.chat."PONY QUEST STATE REPAIR" with horse.get_level()!=0 begin
setstate(start)
q.done()
end
when 20095.chat."Mission Successfully Completed!" with horse.get_level()==0 begin
say("Congratulations!")
say("You concluded the exam successfully!")
say("What you have to wait a day for the thumbnail")
say("Horse is completed.")
say("And also need to 10,000,000 Yangs.")
if is_test_server() then
pc.setqf("make_time", get_time()+10)
else
pc.setqf("make_time", get_time()+number(8, 16)*60*60)
end
setstate(wait)
end
end
state wait begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Waiting for the Military Horse Book")
q.set_title("Waiting for the Military Horse Book")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Waiting for the Military Horse Book"..locale.NORMAL_COLOR)
say("Your exam is being recorded on the Military Horse Book")
say("You have to wait.")
end
when info begin
say(locale.NOTICE_COLOR.."Waiting for the Military Horse Book"..locale.NORMAL_COLOR)
say("Waiting for the Military Horse Book")
say("You have to wait.")
end
when login with get_time()>=pc.getf("pony_buy","make_time") begin
setstate(buy)
end
when 20095.chat."Receive the Military Horse Book" with horse.get_level()!=0 begin
setstate(start)
q.done()
end
when 20095.chat."Military Horse Book is ready?" with horse.get_level()==0 begin
say("Military Horse Book")
say("Is still not ready. Back later.")
say("Remember to bring 10.000.000 Yangs.")
end
end
state buy begin
when letter begin
setskin(NOWINDOW)
makequestbutton("Miniature Horse Finished")
q.set_title("Miniature Horse Finished")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."Miniature Horse Finished!"..locale.NORMAL_COLOR)
say("Apparently the Stable Boy")
say("has finished your miniature.")
say("Bring 10.000.000 Yangs. Go to Stable Boy")
end
when info begin
say(locale.NOTICE_COLOR.."Miniature Horse Finished!"..locale.NORMAL_COLOR)
say("Apparently the Stable Boy")
say("has finished your miniature.")
say("Bring 10.000.000 Yangs. Go to Stable Boy")
end
when 20095.chat."Miniature Horse" with horse.get_level()==0 and get_time()>=pc.getf("pony_buy","make_time") begin
say("Miniature Horse Is Finished!")
say("Want to Buy a Miniature Horse?")
local b=select("Yes", "No", "Abort!")
if 1==b then
if pc.money>=100000 then
char_log(0, "HORSE_BUY", "BEGIN")
pc.changemoney(-10000000)
char_log(0, "HORSE_BUY", "DEC money 10000000")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_BUY", "INC horse_advance 1")
pc.give_item2("50051", 1)
char_log(0, "HORSE_BUY", "INC 50051 1")
char_log(0, "HORSE_BUY", "END")
say ("You already have the Horse.")
say ("You can call the horse by clicking")
say ("In Miniature Horse.")
say ("Remember the Food!")
setstate(start)
q.done()
else
say("Back!")
end
elseif 2==b then
say("Ok, back later.")
elseif 3==b then
say("Even Want to Abort?")
say("Would Cancel It?")
local b=select("Yes", "No")
if 1==b then
setstate(start)
elseif 2==b then
else
say("UNKNOWN BUTTON ["..b.."]")
end
else
say("UNKNOWN BUTTON ["..b.."]")
end
end
end
state failure begin
when letter begin
setskin(NOWINDOW)
makequestbutton("You failed the exam")
q.set_title("You failed the exam")
q.start()
end
when button begin
say(locale.NOTICE_COLOR.."You failed the exam"..locale.NORMAL_COLOR)
say("Have you killed all 300 Demon Soldiers?")
say("In 30 minutes? No.")
say("What a shame.")
say("Get yourself another Horse Medal")
say("If you want to re-do the mission.")
setstate(start)
q.done()
end
when info begin
say(locale.NOTICE_COLOR.."You failed the exam"..locale.NORMAL_COLOR)
say("Have you killed all 300 Demon Soldiers?")
say("In 30 minutes? No.")
say("What a shame.")
say("Get yourself another Horse Medal")
say("If you want to re-do the mission.")
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
International Server Rota4 - Dev Phase





