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Dt verbuggt

Discussion on Dt verbuggt within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Dt verbuggt

Hay ich komm nicht mehr in meinen Dt rein...onclick in der DB beim w踄hter des d鄝onenturm steht auf 2,so soll das auch sein oder?
anbei stelle ich noch meine deviltower_zone.quest rein falls der bugg da drinn liegt..
w�rde mich �ber hilfe freuen



quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
-- 並非在1樓時, 送返外*�.
-- 層數 範圍
-- 1樓 88 577 236 737
-- 2樓 91 343 238 504
-- 3樓 104 107 248 269
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp((5376+532)*100, (512+596+4)*100, 65)
end
pc.set_warp_location(65, 5376+532, 512+596+4)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5376+532, 512+596+4)
end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
if pc.get_level() < 40 then
say(locale.deviltower_man_say_you_cant)
else
say(locale.deviltower_man_say)
local s = select(locale.deviltower_enter,locale.deviltower_n o_enter)
if s == 1 then
-- warp into!
pc.warp(216500,727000)
end
end
end
when devil_stone1.kill begin
timer("devil_stone1_1", 6)
end
when devil_stone1_1.timer begin
local mapto7= pc.count_item(30302) -- 消滅不知是否存在的真亡靈塔
pc.remove_item(30302,mapto7)

local boxto7= pc.count_item(30300) -- 消滅不知是否存在的不知名的箱子
pc.remove_item(30300,boxto7)

d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
--when devil_stone2.kill begin
--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
--end
when devil_stone3.kill begin
--d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
--d.set_exit_all_at_eliminate(6)
--d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
--d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
--d.exit_all()
end
function get_4floor_stone_pos()
local positions = {
{368, 629},
{419, 630},
{428, 653},
{422, 679},
{395, 689},
{369, 679},
{361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
--for i = 1, 7 do
-- positions[i][1] = positions[i][1] * 100
-- positions[i][2] = positions[i][2] * 100
-- end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.setf("level", 4)
-- 再現大量怪物及製造真石頭和假石頭
--d.regen_file("data/dungeon/deviltower4_regen.txt")
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
chat(positions[i][1], positions[i][2])
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
chat(positions[7][1], positions[7][2])
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
chat(vid)
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

d.notice("這裡是4樓,選擇的門關。");
d.notice("無數隕石迷惑所有人耳目。");
d.notice("在15分鐘內找出真隕石,逐一擊破它*�!");
d.notice("只有這樣,才能進入選擇的門關。");
end

when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("剩下10分鐘。")
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end

when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("剩下5分鐘。")
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end

when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("**定時間已到,任務失敗。")
d.exit_all()
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
end

when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
d.notice("假隕石消失....");
end
end
end
else
--d.clear_regen()
--d.regen_file("data/dungeon/deviltower5_regen.txt")
server_timer("devil_stone4_end", 5, get_server_timer_arg())
d.notice("憑著出色的判斷力和第六感,把隕石全部擊破 了!");
d.notice("即將移到5樓。")
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end

when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end

when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
d.setf("level", 5)
d.setf("stone_count", 5)
d.notice("這裡是5樓,封印的門關。")
d.notice("這裡無數怪物拿著前往6樓的結界石。")
d.notice("而部份怪物則有能解體結界石的鎖匙。")
d.notice("20分鐘內把結界石解體,再登上6樓!")
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())

-- 5樓繼續再現
d.set_regen_file("data/dungeon/deviltower5_regen.txt")

-- 5樓封印石再現
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("剩下15分鐘。")
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end

when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("剩下10分鐘。")
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end

when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("剩下5分鐘。")
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end

when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("**定時間已到,任務失敗。")
d.exit_all()
end
end

--when devil_stone4.kill begin
--d.setf("level", 5)
--d.setf("stone_count", 4)
--d.clear_regen()
--d.regen_file("data/dungeon/deviltower5_regen.txt")
--d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
--end

when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 50
--if is_test_server() then
--KILL_COUNT_FOR_DROP_KEY = 1
--end
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
-- 掉下鎖匙
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.setf("level", 6)
d.clear_regen()
d.regen_file("data/dungeon/deviltower6_regen.txt")

d.notice("所有結界石已解除封印,移到6樓。")
d.notice("消滅亡靈戰神守護著的6樓的所有怪物。")
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
clear_server_timer('devil_stone5_fail', get_server_timer_arg())
else
d.notice("解除了封印! 剩下"..d.getf("stone_count").."隻怪物。")
end
end

when devil_stone6.kill begin
-- 傳送到煉聖所在的地圖
-- 否則,開設一*虓s煉聖
--d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
d.kill_all()
-- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
d.check_eliminated()
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf("can_refine", 1)
end

--------------------------------------
-- 由進入7樓至到達8樓之前
--------------------------------------

when 20074.chat."關於塔的上層.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say(""..mob_name(20074).."")
say("您發現了前往7樓的方法啦。")
say("*n進入7樓,需具備相當能力和技術。")
say("嗯....")
say("讓我看看您有沒有能力再上一層樓..")
wait()
if pc.level >=75 then
say("邪�*塔武器製作師")
say("您已夠資格再上一層。")
say("就讓我送您一程..")
timer("devil_jump_7", 6)
return
end
say("邪�*塔武器製作師")
say("您的*袙m度還未夠...")
say("*n登上更高層有點困難...")
say("再多加*袙m吧。")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20075.chat."關於塔的上層.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say(""..mob_name(20075).."")
say("邪�*塔防禦品製作師")
say("您發現了前往7樓的方法啦。")
say("*n進入7樓,需具備相當能力和技術。")
say("嗯....")
say("讓我看看您有沒有能力再上一層樓..")
wait()
if pc.level >=75 then
say("邪�*塔武器製作師")
say("您已夠資格再上一層。")
say("就讓我送您一程..")
timer("devil_jump_7", 6)
return
end
say("邪�*塔武器製作師")
say("您的*袙m度還未夠...")
say("*n登上更高層有點困難...")
say("再多加*袙m吧。")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20076.chat."關於塔的上層.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say(""..mob_name(20076).."")
say("邪�*塔裝飾品製作師")
say("您發現了前往7樓的方法啦。")
say("*n進入7樓,需具備相當能力和技術。")
say("嗯....")
say("讓我看看您有沒有能力再上一層樓..")
wait()
if pc.level >=75 then
say("邪�*塔武器製作師")
say("您已夠資格再上一層。")
say("就讓我送您一程..")
timer("devil_jump_7", 6)
return
end
say("邪�*塔武器製作師")
say("您的*袙m度還未夠...")
say("*n登上更高層有點困難...")
say("再多加*袙m吧。")
say("")
wait()
pc.warp(590500, 110500)
return
end

when devil_jump_7.timer begin
d.clear_regen()

d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)

d.setf("level", 7)

d.jump_all(2048+590, 6656+638)
end

when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)

if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end

when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end

when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)

local pct = number(1,10)

if pct == 1 then
-- 掉下真地圖
game.drop_item(30302, 1)
d.clear_regen()
else
-- 掉下假地圖
game.drop_item(30301, 1)

end
end

when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
-- 傳送到8樓
say("有了這張地圖,就能通過這裡。")
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end

--------------------------------------------
-- 由進入8樓至到達9樓之前
--------------------------------------------
when devil_jump_8.timer begin
d.setf("level", 8)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count= pc.count_item(30302)-- 消滅真亡靈塔
pc.remove_item(30302,_count)

end

when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local pct1 = number(1, 5)
if pct1 == 1 then
local pct2 = number(1, 10)
if pct2 == 1 then
-- 掉下真鎖匙
game.drop_item(30304, 1)
else
-- 掉下假鎖匙
game.drop_item(30303, 1)
end
else
return
end
end

when 20366.take with item.vnum == 30304 begin
-- 9樓封印解除
npc.purge()
item.remove()
timer("devil_jump_9", 6)
end

---------------------------------------------
-- 由進入9樓至結束
---------------------------------------------
when devil_jump_9.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end

when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.kill_all()
timer("devil_end_jump", 60)
end

when devil_end_jump.timer begin
d.exit_all()
end
end
end
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Versuch es mal mit dieser Quest,
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Der W踄hter des D鄝onenturm reagiert immer noch nicht
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welcher serverfiles nutzt du?
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Daroo/sanii 1678
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