Orginalthread:

Fehler
Code:
0902 09:04:09589 :: networkModule.py(line:200) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:28) ? system.py(line:130) __pack_import system.py(line:110) _process_result interfaceModule.py(line:50) ? system.py(line:130) __pack_import networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 316) 0902 09:04:09590 :: ============================================================================================================ 0902 09:04:09590 :: Abort!!!!
Code:
import ui
import time
import player
import constInfo
import chat
import event
from random import randrange
delay = 0.1
autoSpinDelay = 1.5
spinTimesUntilQuestEvent = 75
class Slotmachine(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.isLoaded = FALSE
##################################
## Create Ui Begin
##################################
def __LoadScript(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, 'uiscript/slotmachine.py')
except:
import exception
exception.Abort('test.__LoadScript.LoadObject')
try:
self.__LoadVariables()
self.__LoadUi()
self.__BindEvents()
except:
import exception
exception.Abort('test.__LoadScript.BindObject')
self.isLoaded = TRUE
def __LoadVariables(self):
slotmachinePath = "locale/de/ui/slotmachine/"
self.slotIcons = [
slotmachinePath + 'Cherry.sub',
slotmachinePath + 'Lemon.sub',
slotmachinePath + 'Orange.sub',
slotmachinePath + 'Plum.sub',
slotmachinePath + 'Melon.sub',
slotmachinePath + 'Banana.sub',
slotmachinePath + 'Bar.sub',
slotmachinePath + 'Seven.sub',
slotmachinePath + 'BigWin.sub'
]
self.spin = {
'time' : 0,
'index' : [0,0,0],
'count' : 0,
'run' : FALSE,
'autoSpin' : FALSE,
}
def __LoadUi(self):
self.board = self.GetChild('Board')
self.titleBar = self.GetChild('TitleBar')
## Buttons
self.buttonDict = {
'spin' : self.GetChild('SB_Spin_Button'),
'betMax' : self.GetChild('SB_BetMax_Button'),
'autoSpin' : self.GetChild('SB_AutoSpin_Button'),
}
## Slots
self.slotBoxDict = {
'slot_0' : self.GetChild('SM_Box_00'),
'slot_1' : self.GetChild('SM_Box_01'),
'slot_2' : self.GetChild('SM_Box_02'),
}
self.maxBetLabel = self.GetChild('SC_Box_01_Text_Label')
## Multiplier Ui
self.multiplierDict = {
'text_0' : self.GetChild('SWM_Box_00_Text'),
'text_1' : self.GetChild('SWM_Box_01_Text'),
'text_2' : self.GetChild('SWM_Box_02_Text'),
'text_3' : self.GetChild('SWM_Box_03_Text'),
'text_4' : self.GetChild('SWM_Box_04_Text'),
'text_5' : self.GetChild('SWM_Box_05_Text'),
'text_6' : self.GetChild('SWM_Box_06_Text'),
'text_7' : self.GetChild('SWM_Box_07_Text'),
'text_8' : self.GetChild('SWM_Box_08_Text'),
}
## Credits Ui
self.creditsDict = {
'text_0' : self.GetChild('SC_Box_00_Text'),
'text_1' : self.GetChild('SC_Box_01_Text'),
'text_2' : self.GetChild('SC_Box_02_Text'),
}
def __BindEvents(self):
self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
## Button Events
self.buttonDict['spin'].SetEvent(self.OnClickSpin)
self.buttonDict['betMax'].SetEvent(self.OnClickBetMax)
self.buttonDict['autoSpin'].SetEvent(self.OnClickAutoSpin)
##################################
## Create Ui End
##################################
##################################
## Standart definitions Begin
##################################
def __del__(self):
ui.ScriptWindow.__del__(self)
def Destroy(self):
self.Hide()
self.ClearDictionary()
def Open(self, multipliers, maxBet):
if FALSE == self.isLoaded:
self.__LoadScript()
self.SetTop()
self.Show()
self.maxBetLabel.SetText('Bet / Max = ' + maxBet)
self.SetMultipliers(multipliers)
self.SetCreditsWon(0)
## set credits bet = 0
self.creditsDict['text_1'].SetText('0')
self.maxBet = int(maxBet)
self.creditsDict['text_1'].SetMax(self.maxBet)
def Close(self):
self.Hide()
def SendSystemChat(self, text):
chat.AppendChat(chat.CHAT_TYPE_INFO, "<System>: "+str(text))
##################################
## Standart definitions End
##################################
##################################
## On Click/Press Key Events Begin
##################################
def OnClickSpin(self):
if self.spin['run'] == FALSE:
## has enough money to spin?
creditsInput = int(self.creditsDict['text_1'].GetText())
maxBet = self.maxBet
if creditsInput > maxBet:
self.SendSystemChat('Der Max Bet Betrag liegt bei: '+str(maxBet)+' Credits.')
#self.SendSystemChat('You do not have enough credits.')
return
if player.GetElk() < creditsInput:
self.SendSystemChat('Du besitzt nicht genuegend Credits.')
#self.SendSystemChat('You do not have enough credits.')
return
if creditsInput <= 0:
self.SendSystemChat('Gib bitte mehr wie 0 Credits ein.')
#self.SendSystemChat('Please input more than 0 credits')
return
self.SendCreditsBet()
def OnClickAutoSpin(self):
if self.spin['autoSpin'] == TRUE:
self.spin['autoSpin'] = FALSE
self.SendSystemChat('Auto Spin deaktiviert!')
#self.SendSystemChat('Auto spin deactivated!')
else:
self.spin['autoSpin'] = TRUE
self.SendSystemChat('Auto Spin aktiviert!')
#self.SendSystemChat('Auto spin activated!')
def OnClickBetMax(self):
maxBet = self.maxBet
if player.GetElk >= maxBet:
self.creditsDict['text_1'].SetText(str(maxBet))
else:
self.SendSystemChat('Du besitzt nicht genuegend Credits.')
#self.SendSystemChat('You do not have enough credits.')
def OnPressEscapeKey(self):
self.Close()
return TRUE
def OnPressExitKey(self):
self.Close()
return TRUE
##################################
## On Click/Press Key Events End
##################################
##################################
## Quest send Begin
##################################
def GetWinningIcons(self):
self.QuestCMD('GET_WINNING_ICONS')
def SendCreditsBet(self):
self.QuestCMD('BET#'+self.creditsDict['text_1'].GetText())
def QuestCMD(self, command):
constInfo.SLOTMACHINE["questCMD"] = command
event.QuestButtonClick(int(constInfo.SLOTMACHINE["qid"]))
##################################
## Quest send End
###################################
##################################
## Quest receive complete Begin
##################################
## set multipliers (9)
def SetMultipliers(self, multiplierList):
multiplierList = multiplierList.split('#')
## set multipliers
for i in range(len(multiplierList)):
self.multiplierDict['text_'+str(i)].SetText('X'+multiplierList[i])
## stop spinning and set slot icons on quest receive complete (3)
def SetSlotIcons(self, slotList):
self.spin['run'] = FALSE
self.spin['count'] = 0
slotList = slotList.split('#')
## set new icons
for i in range(len(slotList)):
self.slotBoxDict['slot_'+str(i)].LoadImage(self.slotIcons[int(slotList[i])])
## check for auto spin
if self.spin['autoSpin'] == TRUE:
self.spin['time'] = float(time.clock()) + float(autoSpinDelay)
self.OnClickSpin()
## set credits won on quest receive complete
def SetCreditsWon(self, credits):
self.creditsDict['text_2'].SetText(str(credits))
## update player credits (yang) on quest receive complete
def SetCredits(self):
self.creditsDict['text_0'].SetText(str(player.GetElk()))
def OnReceiveCanSpin(self):
self.spin['run'] = TRUE
self.SetCreditsWon(0)
##################################
## Quest End
##################################
##################################
## Spin Begin
##################################
def OnUpdate(self):
## is max bet more than allowed?
creditInput = self.creditsDict['text_1'].GetText()
if creditInput != "":
if int(creditInput) > self.maxBet:
self.creditsDict['text_1'].SetText(str(self.maxBet))
## update ingame credits (yang)
self.SetCredits()
## spinning process
if self.spin['run'] == TRUE:
## check spin delay
if float(self.spin['time']) < float(time.clock()):
## go through all three slot boxes
for i in range(3):
slotIconsLen = len(self.slotIcons)
index = randrange(0,slotIconsLen-1)
## avoid two times in a row the same icon
while index == self.spin['index'][i]:
index = randrange(0,slotIconsLen-1)
self.spin['index'][i] = index
## set new slot icon's
self.slotBoxDict['slot_' + str(i)].LoadImage(self.slotIcons[index])
self.spin['time'] = float(time.clock()) + float(delay)
## get winning icons if spinning time is equal spinTimesUntilQuestEvent
if spinTimesUntilQuestEvent == self.spin['count']:
self.GetWinningIcons()
self.spin['count'] += 1
##################################
## Spin End
##################################






