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[Frage]Loadingscreens
Discussion on [Frage]Loadingscreens within the Metin2 Private Server forum part of the Metin2 category.
04/27/2014, 17:58
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#1
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[Frage]Loadingscreens
Guten Tag
Ich bitte nochmal darum, dass sich  doch bitte Jemand mit Ahnung anschauen möge.
Bitte um Lösung.
mfg Fratze1996
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04/27/2014, 19:55
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#2
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ein einfaches "bump" reicht ...
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04/27/2014, 22:58
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#3
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Wie wäre es in der loadingwindow.py in locale/de/ui/ die Maße bei Background auch anzupassen ?
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04/27/2014, 23:05
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#4
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Gute Idee, werds ausprobieren, und danke schonmal im Vorraus wens klappt.
PS: Du meinst die loadingwindow.py so anpassen oder wie?
Code:
import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 1920.0,
"y_scale" : float(SCREEN_HEIGHT) / 1080.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}
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04/28/2014, 02:31
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#5
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elite*gold: 90
Join Date: Jan 2014
Posts: 162
Received Thanks: 25
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Quote:
Originally Posted by Fratze1996
Gute Idee, werds ausprobieren, und danke schonmal im Vorraus wens klappt.
PS: Du meinst die loadingwindow.py so anpassen oder wie?
Code:
import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 1920.0,
"y_scale" : float(SCREEN_HEIGHT) / 1080.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}
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Ja genau so
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04/28/2014, 06:41
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#6
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elite*gold: 0
Join Date: Jan 2014
Posts: 12
Received Thanks: 4
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Hab ich gemacht, dennoch habe entweder, wie im anderen Thema beschrieben,
nen Blackscreen oder aber Runtime Error.
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04/28/2014, 14:40
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#7
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elite*gold: 83
Join Date: Nov 2013
Posts: 2,891
Received Thanks: 2,764
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versuch mal per bildbearbeitungsprogramm (gimp, paint reicht für sowas auch, photoshop etc) alle bilder auf die gleiche auflösung zu ziehen
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