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Schami Löschen
Discussion on Schami Löschen within the Metin2 Private Server forum part of the Metin2 category.
04/12/2014, 22:35
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#1
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elite*gold: 0
Join Date: Oct 2013
Posts: 132
Received Thanks: 3
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Schami Löschen
hallo liebe Com,
ich habe mal eine frage wie kann man eine klasse aus den client löschen, das diese klasse gar nicht mehr sehen kann.
Lg. Flampy
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04/12/2014, 23:16
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#2
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elite*gold: 52
Join Date: Oct 2012
Posts: 2,860
Received Thanks: 1,560
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Ich glaube sowas kann man nur in der Source einstellen.
So ist es glaube ich nicht möglich.
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04/12/2014, 23:24
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#3
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elite*gold: 11
Join Date: Nov 2010
Posts: 1,709
Received Thanks: 3,828
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just remove it from IntroCreate.py
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04/13/2014, 00:01
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#4
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elite*gold: 0
Join Date: Oct 2013
Posts: 132
Received Thanks: 3
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GENAUER was muss ich machen
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04/13/2014, 00:02
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#5
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elite*gold: 0
Join Date: Aug 2011
Posts: 4
Received Thanks: 0
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Könnt mir jemand das Bearbeiten damit Schami aus Client Entfernt is ? ohne das charauswahl rum Bug ?! Pls give Thanks...
PHP Code:
import chr import grp import app import net import snd import wndMgr import event import systemSetting import locale
import ui import networkModule import math import snd import musicInfo import playerSettingModule import uiScriptLocale import uiToolTip
LOCALE_PATH = "uiscript/"+uiScriptLocale.CODEPAGE+"_"
MAN = 0 WOMAN = 1 SHAPE0 = 0 SHAPE1 = 1 PAGE_COUNT = 2 SLOT_COUNT = 4 BASE_CHR_ID = 3
class CreateCharacterWindow(ui.Window):
SLOT_ROTATION = [135.0, 225.0, 315.0, 45.0]
CREATE_STAT_POINT = 0
STAT_CON = 0 STAT_INT = 1 STAT_STR = 2 STAT_DEX = 3
STAT_DESCRIPTION = { STAT_CON : locale.STAT_TOOLTIP_CON, STAT_INT : locale.STAT_TOOLTIP_INT, STAT_STR : locale.STAT_TOOLTIP_STR, STAT_DEX : locale.STAT_TOOLTIP_DEX, }
START_STAT = ( ## CON INT STR DEX [ 4, 3, 6, 3, ], ## Warrior [ 3, 3, 4, 6, ], ## Assassin [ 3, 5, 5, 3, ], ## Sura [ 4, 6, 3, 3, ], ## Shaman [ 4, 3, 6, 3, ], ## Warrior [ 3, 3, 4, 6, ], ## Assassin [ 3, 5, 5, 3, ], ## Sura [ 4, 6, 3, 3, ], ## Shaman )
DESCRIPTION_FILE_NAME = ( uiScriptLocale.JOBDESC_WARRIOR_PATH, uiScriptLocale.JOBDESC_ASSASSIN_PATH, uiScriptLocale.JOBDESC_SURA_PATH, uiScriptLocale.JOBDESC_SHAMAN_PATH, )
class DescriptionBox(ui.Window): def __init__(self): ui.Window.__init__(self) self.descIndex = 0 def __del__(self): ui.Window.__del__(self) def SetIndex(self, index): self.descIndex = index def OnRender(self): event.RenderEventSet(self.descIndex)
class CharacterRenderer(ui.Window): def OnRender(self): grp.ClearDepthBuffer() grp.SetGameRenderState() grp.PushState() grp.SetOmniLight()
screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() newScreenWidth = float(screenWidth - 270) newScreenHeight = float(screenHeight)
grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)
app.SetCenterPosition(0.0, 0.0, 0.0) app.SetCamera(1550.0, 15.0, 180.0, 95.0) grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 3000.0)
(x, y) = app.GetCursorPosition() grp.SetCursorPosition(x, y)
chr.Deform() chr.Render()
grp.RestoreViewport() grp.PopState() grp.SetInterfaceRenderState()
def __init__(self, stream): print "NEW CREATE WINDOW ----------------------------------------------------------------------------" ui.Window.__init__(self) net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, self)
self.stream=stream
def __del__(self): print "---------------------------------------------------------------------------- DELETE CREATE WINDOW"
net.SetPhaseWindow(net.PHASE_WINDOW_CREATE, 0) ui.Window.__del__(self)
def Open(self): print "OPEN CREATE WINDOW ----------------------------------------------------------------------------"
playerSettingModule.LoadGameData("INIT")
self.reservingRaceIndex = -1 self.reservingShapeIndex = -1 self.reservingStartTime = 0 self.stat = [0, 0, 0, 0] self.gender = 0 self.slot = -1 self.shapeList = [ [0, 0, 0, 0], [0, 0, 0, 0]]
self.descIndex = 0
try: dlgBoard = ui.ScriptWindow() pythonScriptLoader = ui.PythonScriptLoader() pythonScriptLoader.LoadScriptFile(dlgBoard, uiScriptLocale.LOCALE_UISCRIPT_PATH + "createcharacterwindow.py")
except: import exception exception.Abort("CreateCharacterWindow.Open.LoadObject")
try: getChild = dlgBoard.GetChild
self.NameList = [] self.NameList.append(getChild("name_warrior")) self.NameList.append(getChild("name_assassin")) self.NameList.append(getChild("name_sura")) self.NameList.append(getChild("name_shaman"))
self.GaugeList = [] self.GaugeList.append(getChild("hth_gauge")) self.GaugeList.append(getChild("int_gauge")) self.GaugeList.append(getChild("str_gauge")) self.GaugeList.append(getChild("dex_gauge"))
self.btnCreate = getChild("create_button") self.btnCancel = getChild("cancel_button") self.btnPrev = getChild("prev_button") self.btnNext = getChild("next_button") self.btnLeft = getChild("left_button") self.btnRight = getChild("right_button") self.textBoard = getChild("text_board")
self.genderButtonList = [] self.genderButtonList.append(getChild("gender_button_01")) self.genderButtonList.append(getChild("gender_button_02"))
self.shapeButtonList = [] self.shapeButtonList.append(getChild("shape_button_01")) self.shapeButtonList.append(getChild("shape_button_02"))
self.editCharacterName = getChild("character_name_value")
self.statValue = [] self.statValue.append(getChild("hth_value")) self.statValue.append(getChild("int_value")) self.statValue.append(getChild("str_value")) self.statValue.append(getChild("dex_value"))
getChild("hth_button").ShowToolTip = lambda arg=self.STAT_CON: self.OverInStatButton(arg) getChild("hth_button").HideToolTip = lambda arg=self.STAT_CON: self.OverOutStatButton() getChild("int_button").ShowToolTip = lambda arg=self.STAT_INT: self.OverInStatButton(arg) getChild("int_button").HideToolTip = lambda arg=self.STAT_INT: self.OverOutStatButton() getChild("str_button").ShowToolTip = lambda arg=self.STAT_STR: self.OverInStatButton(arg) getChild("str_button").HideToolTip = lambda arg=self.STAT_STR: self.OverOutStatButton() getChild("dex_button").ShowToolTip = lambda arg=self.STAT_DEX: self.OverInStatButton(arg) getChild("dex_button").HideToolTip = lambda arg=self.STAT_DEX: self.OverOutStatButton()
getChild("hth_button").Hide() getChild("int_button").Hide() getChild("str_button").Hide() getChild("dex_button").Hide()
self.backGround = getChild("BackGround")
except: import exception exception.Abort("CreateCharacterWindow.Open.BindObject")
self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter)) self.btnCancel.SetEvent(ui.__mem_func__(self.CancelCreate)) self.btnPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage)) self.btnNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage)) self.btnLeft.SetEvent(ui.__mem_func__(self.__DecreaseSlotIndex)) self.btnRight.SetEvent(ui.__mem_func__(self.__IncreaseSlotIndex))
self.genderButtonList[0].SetEvent(ui.__mem_func__(self.__SelectGender), MAN) self.genderButtonList[1].SetEvent(ui.__mem_func__(self.__SelectGender), WOMAN)
self.shapeButtonList[0].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE0) self.shapeButtonList[1].SetEvent(ui.__mem_func__(self.__SelectShape), SHAPE1) self.editCharacterName.SetReturnEvent(ui.__mem_func__(self.CreateCharacter)) self.editCharacterName.SetEscapeEvent(ui.__mem_func__(self.CancelCreate)) self.dlgBoard = dlgBoard
self.curRotation = [] + self.SLOT_ROTATION self.destRotation = [] + self.SLOT_ROTATION self.curNameAlpha = [0.0, 0.0, 0.0, 0.0, 0.0] self.destNameAlpha = [0.0, 0.0, 0.0, 0.0, 0.0] self.curGauge = [0.0, 0.0, 0.0, 0.0] self.destGauge = [0.0, 0.0, 0.0, 0.0]
self.descriptionBox = self.DescriptionBox() self.descriptionBox.Show()
self.chrRenderer = self.CharacterRenderer() self.chrRenderer.SetParent(self.backGround) self.chrRenderer.Show()
self.toolTip = uiToolTip.ToolTip() self.toolTip.ClearToolTip()
self.editCharacterName.SetText("")
self.EnableWindow() self.__SelectSlot(0)
app.SetCamera(500.0, 10.0, 180.0, 95.0)
self.__MakeCharacter(0, 0, playerSettingModule.RACE_WARRIOR_M) self.__MakeCharacter(0, 1, playerSettingModule.RACE_ASSASSIN_M) self.__MakeCharacter(0, 2, playerSettingModule.RACE_SURA_M) self.__MakeCharacter(0, 3, playerSettingModule.RACE_SHAMAN_M)
self.__MakeCharacter(1, 0, playerSettingModule.RACE_WARRIOR_W) self.__MakeCharacter(1, 1, playerSettingModule.RACE_ASSASSIN_W) self.__MakeCharacter(1, 2, playerSettingModule.RACE_SURA_W) self.__MakeCharacter(1, 3, playerSettingModule.RACE_SHAMAN_W)
self.__SelectGender(app.GetRandom(MAN, WOMAN)) self.__SelectShape(0) self.__SelectSlot(app.GetRandom(0, 3))
self.dlgBoard.Show() self.Show()
if musicInfo.createMusic != "": snd.SetMusicVolume(systemSetting.GetMusicVolume()) snd.FadeInMusic("BGM/"+musicInfo.createMusic)
app.ShowCursor()
def Close(self): print "---------------------------------------------------------------------------- CLOSE CREATE WINDOW"
self.editCharacterName.Enable() self.dlgBoard.ClearDictionary() self.stream=0 self.shapeButtonList = [] self.genderButtonList = [] self.btnCreate = 0 self.btnCancel = 0 self.btnPrev = 0 self.btnNext = 0 self.btnLeft = 0 self.btnRight = 0 self.textBoard = 0 self.editCharacterName = 0 self.backGround = None
if musicInfo.createMusic != "": snd.FadeOutMusic("BGM/"+musicInfo.createMusic)
for id in xrange(BASE_CHR_ID + SLOT_COUNT * PAGE_COUNT): chr.DeleteInstance(id)
self.dlgBoard.Hide() self.Hide()
app.HideCursor() event.Destroy()
def EnableWindow(self): self.reservingRaceIndex = -1 self.reservingShapeIndex = -1 self.btnCreate.Enable() self.btnCancel.Enable() self.btnPrev.Enable() self.btnNext.Enable() self.btnLeft.Enable() self.btnRight.Enable()
self.editCharacterName.SetFocus() self.editCharacterName.Enable()
for page in xrange(PAGE_COUNT): for slot in xrange(SLOT_COUNT): chr_id = self.__GetSlotChrID(page, slot) chr.SelectInstance(chr_id) chr.BlendLoopMotion(chr.MOTION_INTRO_WAIT, 0.1)
def DisableWindow(self): self.btnCreate.Disable() self.btnCancel.Disable() self.btnPrev.Disable() self.btnNext.Disable() self.btnLeft.Disable() self.btnRight.Disable() self.editCharacterName.Disable()
self.btnCreate.SetUp()
## Manage Character def __GetSlotChrID(self, page, slot): return BASE_CHR_ID + page * SLOT_COUNT + slot
def __MakeCharacter(self, page, slot, race):
chr_id = self.__GetSlotChrID(page, slot)
chr.CreateInstance(chr_id) chr.SelectInstance(chr_id) chr.SetVirtualID(chr_id)
chr.SetRace(race) chr.SetArmor(0) chr.SetHair(0)
chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
chr.SetRotation(0.0) chr.Hide()
def __SelectGender(self, gender): for button in self.genderButtonList: button.SetUp()
self.genderButtonList[gender].Down()
self.gender = gender
if gender == MAN: for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(0, i)) chr.Show() for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(1, i)) chr.Hide() else: for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(0, i)) chr.Hide() for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(1, i)) chr.Show()
def __SelectShape(self, shape): self.shapeList[self.gender][self.slot] = shape
for button in self.shapeButtonList: button.SetUp()
self.shapeButtonList[shape].Down()
chr_id = self.__GetSlotChrID(self.gender, self.slot) chr.SelectInstance(chr_id) chr.ChangeShape(shape) chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)
def GetSlotIndex(self): return self.slot
def RefreshStat(self): statSummary = self.stat[0] + self.stat[1] + self.stat[2] + self.stat[3] self.destGauge = ( float(self.stat[0])/float(statSummary), float(self.stat[1])/float(statSummary), float(self.stat[2])/float(statSummary), float(self.stat[3])/float(statSummary), )
for i in xrange(4): self.statValue[i].SetText(str(self.stat[i]))
def __SelectSlot(self, slot):
if slot < 0: return
if slot >= SLOT_COUNT: return
if self.slot == slot: return
self.slot = slot self.ResetStat()
for i in xrange(SLOT_COUNT): self.destNameAlpha[i] = 0.0
self.destNameAlpha[slot] = 1.0
for i in xrange(SLOT_COUNT): self.destRotation[(i+self.slot)%SLOT_COUNT] = self.SLOT_ROTATION[i]
if self.IsShow(): snd.PlaySound("sound/ui/click.wav")
event.ClearEventSet(self.descIndex) self.descIndex = event.RegisterEventSet(self.DESCRIPTION_FILE_NAME[self.slot]) if locale.IsARABIC(): event.SetEventSetWidth(self.descIndex, 170)
chr_id = self.__GetSlotChrID(self.gender, slot) if chr.HasInstance(chr_id): chr.SelectInstance(chr_id) self.__SelectShape(self.shapeList[self.gender][slot])
def CreateCharacter(self):
if -1 != self.reservingRaceIndex: return
textName = self.editCharacterName.GetText() if FALSE == self.__CheckCreateCharacter(textName): return
if musicInfo.selectMusic != "": snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)
self.DisableWindow()
chr_id = self.__GetSlotChrID(self.gender, self.slot)
chr.SelectInstance(chr_id)
self.reservingRaceIndex = chr.GetRace()
self.reservingShapeIndex = self.shapeList[self.gender][self.slot] self.reservingStartTime = app.GetTime()
for eachSlot in xrange(SLOT_COUNT):
sel_id = self.__GetSlotChrID(self.gender, eachSlot)
chr.SelectInstance(sel_id)
if eachSlot == self.slot: chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED) else: chr.PushOnceMotion(chr.MOTION_INTRO_NOT_SELECTED)
def CancelCreate(self): self.stream.SetSelectCharacterPhase()
def __DecreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() - 1 + SLOT_COUNT) % SLOT_COUNT self.__SelectSlot(slotIndex)
def __IncreaseSlotIndex(self): slotIndex = (self.GetSlotIndex() + 1) % SLOT_COUNT self.__SelectSlot(slotIndex)
def PrevDescriptionPage(self): if TRUE == event.IsWait(self.descIndex): if event.GetVisibleStartLine(self.descIndex)-5 >= 0: event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)-5) event.Skip(self.descIndex) else: event.Skip(self.descIndex)
def NextDescriptionPage(self): if TRUE == event.IsWait(self.descIndex): event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex)+5) event.Skip(self.descIndex) else: event.Skip(self.descIndex)
def __CheckCreateCharacter(self, name): if len(name) == 0: self.PopupMessage(locale.CREATE_INPUT_NAME, self.EnableWindow) return FALSE
if name.find(locale.CREATE_GM_NAME)!=-1: self.PopupMessage(locale.CREATE_ERROR_GM_NAME, self.EnableWindow) return FALSE
if net.IsInsultIn(name): self.PopupMessage(locale.CREATE_ERROR_INSULT_NAME, self.EnableWindow) return FALSE
return TRUE
def ResetStat(self): for i in xrange(4): self.stat[i] = self.START_STAT[self.slot][i] self.lastStatPoint = self.CREATE_STAT_POINT self.RefreshStat()
## Event def OnCreateSuccess(self): self.stream.SetSelectCharacterPhase()
def OnCreateFailure(self, type): if 1 == type: self.PopupMessage(locale.CREATE_EXIST_SAME_NAME, self.EnableWindow) else: self.PopupMessage(locale.CREATE_FAILURE, self.EnableWindow)
def OnKeyDown(self, key):
if key == 2: self.__SelectSlot(0) if key == 3: self.__SelectSlot(1) if key == 4: self.__SelectSlot(2) if key == 5: self.__SelectSlot(3)
if 203 == key: self.__DecreaseSlotIndex() if 205 == key: self.__IncreaseSlotIndex()
if 59 == key: self.__SelectGender(MAN_PAGE) if 60 == key: self.__SelectGender(WOMAN_PAGE)
return TRUE
def OnUpdate(self): chr.Update()
(xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition() event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7)) self.descriptionBox.SetIndex(self.descIndex)
for i in xrange(4): self.curNameAlpha[i] += (self.destNameAlpha[i] - self.curNameAlpha[i]) / 10.0 self.NameList[i].SetAlpha(self.curNameAlpha[i])
for i in xrange(4): self.curGauge[i] += (self.destGauge[i] - self.curGauge[i]) / 10.0 if abs(self.curGauge[i] - self.destGauge[i]) < 0.005: self.curGauge[i] = self.destGauge[i] self.GaugeList[i].SetPercentage(self.curGauge[i], 1.0)
for page in xrange(PAGE_COUNT): for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(page, i))
distance = 50.0 rotRadian = self.curRotation[i] * (math.pi*2) / 360.0 x = distance*math.sin(rotRadian) + distance*math.cos(rotRadian) y = distance*math.cos(rotRadian) - distance*math.sin(rotRadian) chr.SetPixelPosition(int(x), int(y), 30)
if abs(self.destRotation[i] - self.curRotation[i]) < 1.0: self.curRotation[i] = self.destRotation[i]
dir = app.GetRotatingDirection(self.destRotation[i], self.curRotation[i]) rot = app.GetDegreeDifference(self.destRotation[i], self.curRotation[i])
if app.DEGREE_DIRECTION_RIGHT == dir: self.curRotation[i] += rot / 10.0 elif app.DEGREE_DIRECTION_LEFT == dir: self.curRotation[i] -= rot / 10.0
self.curRotation[i] = (self.curRotation[i] + 360.0) % 360.0
########################################################### if -1 != self.reservingRaceIndex: if app.GetTime() - self.reservingStartTime >= 1.5:
chrSlot=self.stream.GetCharacterSlot() textName = self.editCharacterName.GetText() raceIndex = self.reservingRaceIndex shapeIndex = self.reservingShapeIndex
startStat = self.START_STAT[self.reservingRaceIndex] statCon = self.stat[0] - startStat[0] statInt = self.stat[1] - startStat[1] statStr = self.stat[2] - startStat[2] statDex = self.stat[3] - startStat[3]
net.SendCreateCharacterPacket(chrSlot, textName, raceIndex, shapeIndex, statCon, statInt, statStr, statDex)
self.reservingRaceIndex = -1
###########################################################
def EmptyFunc(self): pass
def PopupMessage(self, msg, func=0): if not func: func=self.EmptyFunc
self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, func, locale.UI_OK)
def OnPressExitKey(self): self.CancelCreate() return TRUE
def OverInStatButton(self, stat): if not self.STAT_DESCRIPTION.has_key(stat): return
self.toolTip.ClearToolTip() self.toolTip.AppendTextLine(self.STAT_DESCRIPTION[stat]) self.toolTip.Show()
def OverOutStatButton(self): self.toolTip.Hide()
if __name__ == "__main__":
import app import wndMgr import systemSetting import mouseModule import networkModule
app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(TRUE) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create(locale.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create()
mainStream = networkModule.MainStream() mainStream.Create()
test = CreateCharacterWindow(mainStream) test.Open()
app.Loop()
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