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Problem with r40 game.
Discussion on Problem with r40 game. within the Metin2 Private Server forum part of the Metin2 category.
03/14/2014, 18:41
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#1
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elite*gold: 0
Join Date: Mar 2010
Posts: 7
Received Thanks: 1
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Problem with r40 game.
Hi everyone! , i have some little problems with game r40 (metin2.de).
1- My Teleport ring dosen't work, i think the problem is from the quest, when i right click on the ring , dosen't happen nothing.
Quest:
Code:
quest ring_warp begin
state start begin
when 70007.use begin
-- if pc.get_level() < item.get_value (0) then
-- say("·¹º§ÀÌ ³·¾Æ ¸ø°¡³×")
-- say("")
-- return
-- end
local empire = pc.get_empire()
local max_use = item.get_value(0)
local n = item.get_socket (0)
if n >= max_use then
say (gameforge.ring_warp._010_say)
return
end
local t = item.get_socket(1)
if t > get_global_time() then
say (string.format(gameforge.ring_warp._020_say, (t - get_global_time()) / 1 ))
return
end
say(string.format(gameforge.ring_warp._030_say, max_use -n))
local sub_set = 0
local town1={
gameforge.functions._100_say,
gameforge.functions._110_say,
gameforge.functions._120_say,
}
local town2={
gameforge.functions._130_say,
gameforge.functions._140_say,
gameforge.functions._150_say,
}
sub_set = select(town1[empire],town2[empire],locale.map_name[64], locale.map_name[63], locale.map_name[61],locale.map_name[62],gameforge.locale.cancel)
if sub_set == 7 then -- ´Ý±â
return
end
local warp = {
{ -- empire town -1
{ 474300 , 954800 },
{ 63800 , 166400 },
{ 959900 , 269200 },
},
{ -- empire town -2
{ 353100 , 882900},
{ 145500 , 240000 },
{ 863900 , 246000 },
},
-- 64 map_n_threeway
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
-- 63 metin2_map_n_desert_01
{
{ 217800, 627200 },
{ 221900, 502700 },
{ 344000, 502500 },
},
-- 61 map_n_snowm_01
{
{ 434200, 290600 },
{ 375200, 174900 },
{ 491800, 173600 },
},
-- 62 metin2_map_n_flame_01
{
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
}
if not pc.warp(warp[sub_set][empire][1], warp[sub_set][empire][2]) then
return
end
item.set_socket(1, get_global_time() + item.get_value(1))
if n == max_use - 1 then
item.remove()
else
item.set_socket(0, n + 1)
end
end --when
end -- end_of_state
end -- end_of_quest
2- I have problem's with the dragon soul alchemy, i cant take the "'DS_QUALIFICATION" , when i go to alchemist with 10 rock's , he dosen't take from me, and when i first take the mission , the alchemist dosen't have the red arrow up to his head... (The mission arrow)...
Here is the quest:
Code:
quest dragon_soul begin
state start begin
when levelup or letter with pc.level >= 30 begin
send_letter(gameforge.dragon_soul._1010_sendLetter)
local v = find_npc_by_vnum(20001)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20001))
end
end
when info or button begin
say(gameforge.dragon_soul._1020_say)
end
when 20001.chat.gameforge.dragon_soul._1030_npcChat with pc.level >= dragon_soul_can_use_level begin
target.delete("__TARGET__")
say_title(mob_name(20001))
say(gameforge.dragon_soul._1040_say)
set_state(state_learning)
end
end
state state_learning begin
when letter begin
send_letter(gameforge.dragon_soul._1050_sendLetter)
end
when info or button begin
say(gameforge.dragon_soul._1060_say)
end
when kill begin
if npc.is_pc() then
return
end
if pc.count_item(30270) < 10 then
if drop_gamble_with_flag("ds_drop") then
game.drop_item_with_ownership(30270, 1, 300)
end
end
end
when 20001.chat.gameforge.dragon_soul._1050_sendLetter begin
say_title(mob_name(20001))
if pc.count_item(30270) >= 10 then
say(gameforge.dragon_soul._1070_say)
pc.remove_item(30270, 10)
ds.give_qualification()
char_log(pc.get_player_id(), 'DS_QUALIFICATION', 'SUCCESS')
pc.give_item2(50255)
local today = math.floor(get_global_time() / 1)
pc.setf("dragon_soul", "eye_timestamp", today)
pc.setf("dragon_soul", "eye_left", 9)
set_state(state_farming)
else
say(gameforge.dragon_soul._1080_say)
end
end
end
state state_farming begin
when letter begin
send_letter(gameforge.dragon_soul._1090_sendLetter)
end
when info or button begin
say(string.format(gameforge.dragon_soul._1100_say, pc.getf("dragon_soul", "eye_left")))
end
when kill begin
if npc.is_pc() then
return
end
if drop_gamble_with_flag("ds_drop") then
local eye_left = pc.getf("dragon_soul", "eye_left")
local haved_gemstone_number = pc.count_item(30270)
if eye_left > haved_gemstone_number / 10 then
game.drop_item_with_ownership(30270, 1, 300)
end
end
end
when 30270.pick begin
local eye_left = pc.getf("dragon_soul", "eye_left")
if eye_left <= 0 then
return
end
if pc.count_item(30270) >= 10 then
pc.setf("dragon_soul", "eye_left", eye_left - 1)
pc.remove_item(30270, 10)
pc.give_item2(50255)
if 1 == eye_left then
notice_multiline(gameforge.dragon_soul._1110_notice, notice)
set_state(state_closed_season)
end
end
end
when 20001.chat.gameforge.dragon_soul._1120_npcChat begin
say_title(mob_name(20001))
local today = math.floor(get_global_time() / 1)
if today == pc.getf("dragon_soul", "eye_timestamp") then
say(gameforge.dragon_soul._1130_say)
else
say(gameforge.dragon_soul._1140_say)
pc.setf("dragon_soul", "eye_timestamp", today)
pc.setf("dragon_soul", "eye_left", 10)
end
end
end
state state_closed_season begin
when letter begin
send_letter(gameforge.dragon_soul._1150_sendLetter)
end
when info or button begin
say(gameforge.dragon_soul._1160_say)
local today = math.floor(get_global_time() / 1)
if today == pc.getf("dragon_soul", "eye_timestamp") then
say(gameforge.dragon_soul._1170_say)
else
say(gameforge.dragon_soul._1180_say)
end
end
when 20001.chat.gameforge.dragon_soul._1090_sendLetter begin
say_title(mob_name(20001))
local today = math.floor(get_global_time() / 1)
if today == pc.getf("dragon_soul", "eye_timestamp") then
say(gameforge.dragon_soul._1130_say)
else
say(gameforge.dragon_soul._1140_say)
pc.setf("dragon_soul", "eye_timestamp", today)
pc.setf("dragon_soul", "eye_left", 10)
set_state(state_farming)
end
end
end
-- deprecated states. so, jump to new state.
state state_1 begin
when login begin
set_state(state_learning)
end
end
state state_2 begin
when login begin
set_state(state_learning)
end
end
state state_3 begin
when login begin
set_state(state_closed_season)
end
end
end
3- This problem is about the switch bonuses time , 10 minuts , how can i remove the time/ how can i make it smaller , like 1 minut.. or something..
And my last problem: The Gold rates.
The gold rates is too low, and to modify from mob_proto.txt it's taking too long... how can i modify the txt with one command.... or how can i make the gold rate bigger then 200%..?
Thanks for your attention, and i'm sorry for my very bad english.
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03/14/2014, 19:18
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#2
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elite*gold: 101
Join Date: Mar 2013
Posts: 13,366
Received Thanks: 2,748
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Hello,
please use the following section for your problems next time:

#moverequest
kind regards
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03/15/2014, 13:45
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#3
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elite*gold: 906
Join Date: Sep 2009
Posts: 17,294
Received Thanks: 4,400
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Metin2 Main - Discussions / Questions -> Metin2 PServer - Discussions / Questions
#moved
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03/16/2014, 21:14
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#4
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elite*gold: 0
Join Date: Mar 2010
Posts: 7
Received Thanks: 1
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up
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