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[HELP] Mob_proto SQL to txt
Discussion on [HELP] Mob_proto SQL to txt within the Metin2 Private Server forum part of the Metin2 category.
02/18/2014, 19:00
#1
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Join Date: Aug 2011
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[HELP] Mob_proto SQL to txt
Hey
I need a converter for mob_proto sql to mob_proto.txt (client and game 40250) (I pay)
My structure SQL :
Code:
-- ----------------------------
-- Table structure for mob_proto
-- ----------------------------
DROP TABLE IF EXISTS `mob_proto`;
CREATE TABLE `mob_proto` (
`vnum` int(11) NOT NULL DEFAULT '0',
`name` varchar(24) NOT NULL DEFAULT 'Noname',
`locale_name` varbinary(24) NOT NULL DEFAULT 'Noname',
`rank` tinyint(2) NOT NULL DEFAULT '0',
`type` tinyint(2) NOT NULL DEFAULT '0',
`battle_type` tinyint(1) NOT NULL DEFAULT '0',
`level` smallint(3) NOT NULL DEFAULT '1',
`size` enum('SMALL','MEDIUM','BIG') NOT NULL DEFAULT 'SMALL',
`ai_flag` set('AGGR','NOMOVE','COWARD','NOATTSHINSU','NOATTCHUNJO','NOATTJINNO','ATTMOB','BERSERK','STONESKIN','GODSPEED','DEATHBLOW','REVIVE') DEFAULT NULL,
`mount_capacity` tinyint(2) NOT NULL DEFAULT '0',
`setRaceFlag` set('ANIMAL','UNDEAD','DEVIL','HUMAN','ORC','MILGYO','INSECT','FIRE','ICE','DESERT') NOT NULL DEFAULT '',
`setImmuneFlag` set('STUN','SLOW','FALL','CURSE','POISON','TERROR') NOT NULL DEFAULT '',
`empire` tinyint(4) NOT NULL DEFAULT '0',
`folder` varchar(100) NOT NULL DEFAULT '',
`on_click` tinyint(4) NOT NULL DEFAULT '0',
`st` smallint(5) unsigned NOT NULL DEFAULT '0',
`dx` smallint(5) unsigned NOT NULL DEFAULT '0',
`ht` smallint(5) unsigned NOT NULL DEFAULT '0',
`iq` smallint(5) unsigned NOT NULL DEFAULT '0',
`damage_min` smallint(5) unsigned NOT NULL DEFAULT '0',
`damage_max` smallint(5) unsigned NOT NULL DEFAULT '0',
`max_hp` int(10) unsigned NOT NULL DEFAULT '0',
`regen_cycle` tinyint(3) unsigned NOT NULL DEFAULT '0',
`regen_percent` tinyint(3) unsigned NOT NULL DEFAULT '0',
`gold_min` int(11) NOT NULL DEFAULT '0',
`gold_max` int(11) NOT NULL DEFAULT '0',
`exp` int(10) unsigned NOT NULL DEFAULT '0',
`def` smallint(5) unsigned NOT NULL DEFAULT '0',
`attack_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
`move_speed` smallint(6) unsigned NOT NULL DEFAULT '100',
`aggressive_hp_pct` tinyint(3) unsigned NOT NULL DEFAULT '0',
`aggressive_sight` smallint(10) unsigned NOT NULL DEFAULT '0',
`attack_range` smallint(5) unsigned NOT NULL DEFAULT '0',
`drop_item` int(10) unsigned NOT NULL DEFAULT '0',
`resurrection_vnum` int(10) unsigned NOT NULL DEFAULT '0',
`enchant_curse` tinyint(4) unsigned NOT NULL DEFAULT '0',
`enchant_slow` tinyint(4) unsigned NOT NULL DEFAULT '0',
`enchant_poison` tinyint(4) unsigned NOT NULL DEFAULT '0',
`enchant_stun` tinyint(3) unsigned NOT NULL DEFAULT '0',
`enchant_critical` tinyint(3) unsigned NOT NULL DEFAULT '0',
`enchant_penetrate` tinyint(3) unsigned NOT NULL DEFAULT '0',
`resist_sword` tinyint(4) NOT NULL DEFAULT '0',
`resist_twohand` tinyint(4) NOT NULL DEFAULT '0',
`resist_dagger` tinyint(4) NOT NULL DEFAULT '0',
`resist_bell` tinyint(4) NOT NULL DEFAULT '0',
`resist_fan` tinyint(4) NOT NULL DEFAULT '0',
`resist_bow` tinyint(4) NOT NULL DEFAULT '0',
`resist_fire` tinyint(4) NOT NULL DEFAULT '0',
`resist_elect` tinyint(4) NOT NULL DEFAULT '0',
`resist_magic` tinyint(4) NOT NULL DEFAULT '0',
`resist_wind` tinyint(4) NOT NULL DEFAULT '0',
`resist_poison` tinyint(4) NOT NULL DEFAULT '0',
`dam_multiply` float DEFAULT NULL,
`summon` int(11) DEFAULT NULL,
`drain_sp` int(11) DEFAULT NULL,
`mob_color` int(10) unsigned DEFAULT NULL,
`polymorph_item` int(10) unsigned NOT NULL DEFAULT '0',
`skill_level0` tinyint(3) unsigned DEFAULT NULL,
`skill_vnum0` int(10) unsigned DEFAULT NULL,
`skill_level1` tinyint(3) unsigned DEFAULT NULL,
`skill_vnum1` int(10) unsigned DEFAULT NULL,
`skill_level2` tinyint(3) unsigned DEFAULT NULL,
`skill_vnum2` int(10) unsigned DEFAULT NULL,
`skill_level3` tinyint(3) unsigned DEFAULT NULL,
`skill_vnum3` int(10) unsigned DEFAULT NULL,
`skill_level4` tinyint(3) unsigned DEFAULT NULL,
`skill_vnum4` int(10) unsigned DEFAULT NULL,
`sp_berserk` tinyint(4) NOT NULL DEFAULT '0',
`sp_stoneskin` tinyint(4) NOT NULL DEFAULT '0',
`sp_godspeed` tinyint(4) NOT NULL DEFAULT '0',
`sp_deathblow` tinyint(4) NOT NULL DEFAULT '0',
`sp_revive` tinyint(4) NOT NULL DEFAULT '0',
PRIMARY KEY (`vnum`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
And my structure mob_proto.txt :
Code:
VNUM NAME RANK TYPE BATTLE_TYPE LEVEL SIZE AI_FLAG MOUNT_CAPACITY RACE_FLAG IMMUNE_FLAG EMPIRE FOLDER ON_CLICK ST DX HT IQ DAMAGE_MIN DAMAGE_MAX MAX_HP REGEN_CYCLE REGEN_PERCENT GOLD_MIN GOLD_MAX EXP DEF ATTACK_SPEED MOVE_SPEED AGGRESSIVE_HP_PCT AGGRESSIVE_SIGHT ATTACK_RANGE DROP_ITEM RESURRECTION_VNUM ENCHANT_CURSE ENCHANT_SLOW ENCHANT_POISON ENCHANT_STUN ENCHANT_CRITICAL ENCHANT_PENETRATE RESIST_SWORD RESIST_TWOHAND RESIST_DAGGER RESIST_BELL RESIST_FAN RESIST_BOW RESIST_FIRE RESIST_ELECT RESIST_MAGIC RESIST_WIND RESIST_POISON DAM_MULTIPLY SUMMON DRAIN_SP MOB_COLOR POLYMORPH_ITEM SKILL_LEVEL0 SKILL_VNUM0 SKILL_LEVEL1 SKILL_VNUM1 SKILL_LEVEL2 SKILL_VNUM2 SKILL_LEVEL3 SKILL_VNUM3 SKILL_LEVEL4 SKILL_VNUM4 SP_BERSERK SP_STONESKIN SP_GODSPEED SP_DEATHBLOW SP_REVIVE
101 ?? PAWN MONSTER MELEE 1 0 ANIMAL 0 stray_dog 0 3 6 5 2 20 24 126 6 7 18 27 15 4 100 100 0 2000 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 70104 0 0 0 0 0 0 0 0 0
Thanks Please contact me
02/18/2014, 19:49
#2
elite*gold: 101
Join Date: Mar 2013
Posts: 13,366
Received Thanks: 2,748
Hey,
File requests are not allowed here.
#closerequest
kind regards
02/18/2014, 20:50
#3
elite*gold: 26
Join Date: Apr 2012
Posts: 23,017
Received Thanks: 3,061
#closed
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