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Zeitangabe in der .mse

Discussion on Zeitangabe in der .mse within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Zeitangabe in der .mse

Welcher Code gibt in der .mse die länge des Effekts an?

PHP Code:
BoundingSphereRadius   500.000000
BoundingSpherePosition 0.000000 0.000000 400.000000

Group Particle
{
    
StartTime           0.112000
    
List TimeEventPosition
    
{
        
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 210.000000
    
}
    
    
Group EmitterProperty
    
{
        
MaxEmissionCount        5
    
        CycleLength             0.500000
        CycleLoopEnable         0
        LoopCount               0
    
        EmitterShape            0
        EmitterAdvancedType     0
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.000000 0.000000 0.000000
    
        
List TimeEventEmittingSize
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingAngularVelocity
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingDirectionX
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingDirectionY
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingDirectionZ
        
{
            
0.000000 5.000000
        
}
        List 
TimeEventEmittingVelocity
        
{
            
0.000000 7.000000
            1.000000 0.000000
        
}
        List 
TimeEventEmissionCountPerSecond
        
{
            
0.000000 10.000000
        
}
        List 
TimeEventLifeTime
        
{
            
0.000000 0.600000
        
}
        List 
TimeEventSizeX
        
{
            
0.000000 64.000000
        
}
        List 
TimeEventSizeY
        
{
            
0.000000 64.000000
        
}
    }
    
    
Group ParticleProperty
    
{
        
SrcBlendType                 5
        DestBlendType                2
        ColorOperationType           4
        BillboardType                2
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 1
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.030000
        TexAniRandomStartFrameEnable 0
    
        
List TimeEventGravity
        
{
        }
        List 
TimeEventAirResistance
        
{
        }
        List 
TimeEventScaleX
        
{
            
0.000000 1.000000
            0.200000 2.000000
            1.000000 5.000000
        
}
        List 
TimeEventScaleY
        
{
            
0.000000 1.000000
            0.050000 3.000000
            0.100000 2.000000
            1.000000 5.000000
        
}
        List 
TimeEventColorRed
        
{
            
0.200000 1.000000
            0.600000 0.300000
        
}
        List 
TimeEventColorGreen
        
{
            
0.100000 0.860000
            0.300000 0.300000
            0.600000 0.000000
        
}
        List 
TimeEventColorBlue
        
{
            
0.000000 0.340000
            0.200000 0.200000
            0.500000 1.000000
        
}
        List 
TimeEventAlpha
        
{
            
0.000000 0.700000
            0.100000 0.475000
            0.500000 0.250000
            1.000000 0.000000
        
}
        List 
TimeEventRotation
        
{
            
0.000000 0.000000
        
}
        List 
TextureFiles
        
{
            
"keks1_2.dds"
        
}
    }
}
Group Particle
{
    
StartTime           0.112000
    
List TimeEventPosition
    
{
        
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 210.000000
    
}
    
    
Group EmitterProperty
    
{
        
MaxEmissionCount        1
    
        CycleLength             1.000000
        CycleLoopEnable         0
        LoopCount               0
    
        EmitterShape            0
        EmitterAdvancedType     0
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.000000 0.000000 0.000000
    
        
List TimeEventEmittingSize
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingAngularVelocity
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingDirectionX
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingDirectionY
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingDirectionZ
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmittingVelocity
        
{
            
0.000000 0.000000
        
}
        List 
TimeEventEmissionCountPerSecond
        
{
            
0.000000 10.000000
        
}
        List 
TimeEventLifeTime
        
{
            
0.000000 2.200000
        
}
        List 
TimeEventSizeX
        
{
            
0.000000 64.000000
        
}
        List 
TimeEventSizeY
        
{
            
0.000000 64.000000
        
}
    }
    
    
Group ParticleProperty
    
{
        
SrcBlendType                 5
        DestBlendType                2
        ColorOperationType           4
        BillboardType                2
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 1
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.030000
        TexAniRandomStartFrameEnable 0
    
        
List TimeEventGravity
        
{
        }
        List 
TimeEventAirResistance
        
{
        }
        List 
TimeEventScaleX
        
{
            
0.000000 0.300000
            0.100000 1.500000
            0.120000 1.000000
            0.980000 1.000000
            1.000000 0.010000
        
}
        List 
TimeEventScaleY
        
{
            
0.000000 0.300000
            0.100000 1.500000
            0.120000 1.000000
            0.980000 1.000000
            1.000000 4.000000
        
}
        List 
TimeEventColorRed
        
{
            
0.000000 1.000000
        
}
        List 
TimeEventColorGreen
        
{
            
0.600000 0.860000
            1.000000 0.470000
        
}
        List 
TimeEventColorBlue
        
{
            
0.600000 0.340000
            1.000000 0.230000
        
}
        List 
TimeEventAlpha
        
{
            
0.600000 1.000000
            0.800000 0.700000
            1.000000 0.000000
        
}
        List 
TimeEventRotation
        
{
            
0.000000 0.000000
        
}
        List 
TextureFiles
        
{
            
"keks1_1.dds"
        
}
    }
}
Group Mesh
{
    
StartTime           0.080000
    
List TimeEventPosition
    
{
        
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 -169.000000
    
}
    
    
MeshFileName                   "buff_item1.mde"
    
MeshAnimationLoopEnable        0
    MeshAnimationLoopCount         0
    MeshAnimationFrameDelay        0.020000
    
    MeshElementCount               10
    Group MeshElement00
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     0
        
        ColorOperationType             4
        ColorFactor                    0.466667 0.329412 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.000000 0.200000
            0.200000 1.000000
            0.450000 0.400000
            0.700000 0.000000
        
}
    }
    
Group MeshElement01
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     2
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.411765 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.200000 0.200000
            0.400000 1.000000
            0.650000 0.400000
            0.900000 0.000000
        
}
    }
    
Group MeshElement02
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     0
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.490196 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.200000 1.000000
            0.600000 0.600000
            1.000000 0.000000
        
}
    }
    
Group MeshElement03
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     0
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.294118 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.000000 1.000000
            0.350000 0.600000
            0.700000 0.000000
        
}
    }
    
Group MeshElement04
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     1
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.450980 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.200000 1.000000
            0.600000 0.600000
            1.000000 0.000000
        
}
    }
    
Group MeshElement05
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     0
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.372549 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.100000 0.200000
            0.300000 1.000000
            0.550000 0.400000
            0.800000 0.000000
        
}
    }
    
Group MeshElement06
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     5
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.490196 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.000000 0.200000
            0.200000 1.000000
            0.600000 0.600000
            1.000000 0.000000
        
}
    }
    
Group MeshElement07
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     0
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     10
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.411765 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.000000 0.200000
            0.200000 1.000000
            0.600000 0.600000
            1.000000 0.000000
        
}
    }
    
Group MeshElement08
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     15
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.333333 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.000000 0.200000
            0.200000 1.000000
            0.600000 0.600000
            1.000000 0.000000
        
}
    }
    
Group MeshElement09
    
{
        
BillboardType                  0
        BlendingEnable                 1
        BlendingSrcType                5
        BlendingDestType               2
        
        TextureAnimationLoopEnable     1
        TextureAnimationFrameDelay     0.020000
        TextureAnimationStartFrame     20
        
        ColorOperationType             4
        ColorFactor                    0.470588 0.254902 1.000000 1.000000
        
List TimeEventAlpha
        
{
            
0.000000 0.200000
            0.200000 1.000000
            0.600000 0.600000
            1.000000 0.000000
        
}
    }

xFliege is offline  
Old 10/03/2013, 14:39   #2

 
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Posts: 2,825
Received Thanks: 1,538
Ganz einfach und zwar ist es
Quote:
CycleLength 0.500000
Einfach gewünschte werte eintragen
Die 2 spalten drunter sollten ja dann selbsterklärend sein.
.Colossus. is offline  
Old 10/03/2013, 14:45   #3
 
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Received Thanks: 339
Wenn ich die spalte umändere, sprich zb 1.50000 mache wird der effekt öters angezeigt.
xFliege is offline  
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