I would have a problem, almost as soon as I click sull'items 53001 (the call of the pet) does not happen nothing, obviously with the quest runnata.
Here's what I get in SYSERR:
PHP Code:
SYSERR: Jul 26 11:36:30 :: RunState: LUA_ERROR: [string "pet_system"]:6: attempt to call field `is_summon' (a nil value)
SYSERR: Jul 26 11:36:30 :: WriteRunningStateToSyserr: LUA_ERROR: quest pet_system.start letter
PHP Code:
quest pet_system begin
state start begin
function get_pet_info(itemVnum)
pet_info_map = {
-- [ITEM VNUM] MOB_VNUM, DEFAULT NAME, buff_idx, spawn_effect_idx
[53001] = { 34001, " - Fenice Rossa", 0},
[53002] = { 34002, " - Renna", 0},
[53003] = { 34003, " - Fenice Blu", 0},
[53004] = { 34005, " - Baby Azrael", 0},
[53005] = { 34006, " - Baby Azrael", 1},
[53010] = { 34008, " - Leonida", 0},
[53011] = { 34007, " - Khan", 0}, --Tigre
[53012] = { 34005, " - Porky", 0}, --Chingiale
[53013] = { 34006, " - Rufus", 0}, --Cane
[53007] = { 34010, " - Bambi", 0},
}
itemVnum = tonumber(itemVnum)
return pet_info_map[itemVnum]
end
function get_spawn_effect_file(idx)
effect_table = {
[0] = nil,
[1] = "d:\\\\ymir work\\\\effect\\\\etc\\\\appear_die\\\\npc2_appear.mse",
}
return effect_table [idx]
end
when 53007.use or 53013.use or 53012.use or 53011.use or 53010.use or 53005.use or 53004.use or 53003.use or 53002.use or 53001.use begin
local pet_info = pet_system.get_pet_info(item.vnum)
if null != pet_info then
local mobVnum = pet_info[1]
local petName = pet_info[2]
local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3])
if true == pet.is_summon(mobVnum) then
if spawn_effect_file_name != nil then
pet.spawn_effect (mobVnum, spawn_effect_file_name)
end
pet.unsummon(mobVnum)
else
if pet.count_summoned() < 1 then
pet.summon(mobVnum, petName, false)
else
syschat("You already summoned a pet.")
end
if spawn_effect_file_name != nil then
pet.spawn_effect(mobVnum, spawn_effect_file_name)
end
end -- if pet.is_summon
end -- if null != pet_info
end -- when
end -- state
end -- quest
Help me please
help me please is urgent: (
pleaseeeeeeeeee







