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Dt run quest
Discussion on Dt run quest within the Metin2 Private Server forum part of the Metin2 category.
07/01/2013, 00:35
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#1
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elite*gold: 0
Join Date: Nov 2012
Posts: 1,751
Received Thanks: 573
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Dt run quest
Huhuz,
Kann mir jemand bitte eine komplett unverbuggte Dtrun Quest posten?
Meine failt ab der 3. ebene, da gehts einfach nicht weiter
Hab schon einige mehr ausprobiert aber viele funktionieren nicht, würde mich seh freuen <3
Danke im vorraus
Lg,
Ley
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07/01/2013, 01:04
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#2
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elite*gold: 192
Join Date: Aug 2009
Posts: 5,797
Received Thanks: 3,141
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Hier
PHP Code:
quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp(590500, 110500)
end
pc.set_warp_location(65, 5905, 1105)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5905, 1105)
deviltower_zone.register_player(pc.get_vid())
end
end
when logout begin
if pc.count_item(30300) >= 1 then
pc.remove_item(30300, pc.count_item(30300))
end
if pc.count_item(30302) >= 1 then
pc.remove_item(30302, pc.count_item(30302))
end
if pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
deviltower_zone.unregister_player(pc.get_vid())
end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
if pc.get_level() < 40 then
say_title("Guard of the Demon Tower:")
say("")
--- l
say("This tower is abounds with demons.")
say("Only the strongest can reach the top.")
say("It is said, that nobody who enters")
say("the tower has left it alive.")
say("You cannot enter it, because you have not")
say("reached level 40 yet.")
else
say_title("Guard of the Demon Tower:")
say("")
--- l
say("This tower is abounds with demons.")
say("Only the strongest can reach the top.")
say("It is said, that nobody who enters")
say("the tower has left it alive.")
say("Do you still want to enter the Demon Tower?")
say("")
local s = select("Enter.", "Leave.")
if s == 1 then
-- warp into!
pc.warp(216500,727000)
end
end
end
when devil_stone1.kill begin
timer("devil_stone1_1", 8)
end
when devil_stone1_1.timer begin
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
when devil_stone3.kill begin
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
end
function get_4floor_stone_pos()
local positions =
{
{368, 629}, {419, 630}, {428, 653}, {422, 679},
{395, 689}, {369, 679}, {361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.setf("level", 4)
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
d.notice("You arrived at the Gate of Choice on the 4th floor.");
d.notice("Many false Metin stones will irritate your eyes and ears.");
d.notice("Find the right Metin stone and destroy it within 15 Minutes");
d.notice("It is the only way to pass this gate.");
end
when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minutes left: 10")
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minutes left: 5")
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("The time is over.")
d.exit_all()
end
end
when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
d.notice("The fake Metin stone disappears...");
end
end
end
else
server_timer("devil_stone4_end", 5, get_server_timer_arg())
d.notice("You proved yourself and showed good instinct.");
d.notice("You have destroyed the correct Metin stone.")
d.purge()
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end
when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
clear_server_timer('devil_stone4_update', get_server_timer_arg())
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
d.setf("level", 5)
d.setf("stone_count", 5)
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
d.notice("You arrived at the Sealed Gate on the 5th floor.")
d.notice("A few monsters have an Unlock Stone that can be")
d.notice("used to open the Ancient Seals.")
d.notice("Open the 5 seals within 20 Minutes to advance")
d.notice("to the next floor!")
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())
d.set_regen_file("data/dungeon/deviltower5_regen.txt")
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minutes left: 15")
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minutes left: 10")
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minutes left: 5")
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("The time is over.")
d.exit_all()
end
end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 50
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.clear_regen()
d.kill_all()
d.notice("You have opened the last Seal. You will")
d.notice("now arrive on the 6th floor!")
clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
clear_server_timer('devil_stone5_fail', get_server_timer_arg())
d.setf("level", 6)
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
d.regen_file("data/dungeon/deviltower6_regen.txt")
d.notice("Defeat all the demons on the 6th floor")
d.notice("before attacking the King!")
else
d.notice("You opened the Seal! There are "..d.getf("stone_count").." left.")
end
end
when devil_stone6.kill begin
d.kill_all()
d.check_eliminated()
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf("can_refine", 1)
end
when 20074.chat."Top floors of Demon Tower" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(""..mob_name(20074)..":")
say("")
say("They found the way to reach 7th floor.")
say("It requires a lot of ability and skills to go there.")
say("Hmmmm...")
say("After I examined your status to go up stairs.....")
wait()
if pc.level >=75 then
say_title(""..mob_name(20074)..":")
say("")
say("You are good to go up.")
say("I will let you know the way..")
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(""..mob_name(20074)..":")
say("")
say("You need more training to go up there.")
say("Come back when you have more experience.")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20075.chat."Top floors of Demon Tower" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(""..mob_name(20075)..":")
say("")
say("They found the way to reach 7th floor.")
say("It requires a lot of ability and skills to go there.")
say("Hmmmm...")
say("After I examined your status to go up stairs.....")
wait()
if pc.level >=75 then
say_title(""..mob_name(20075)..":")
say("")
say("You are good to go up.")
say("I will let you know the way..")
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(""..mob_name(20075)..":")
say("")
say("You need more training to go up there.")
say("Come back when you have more experience.")
say("")
wait()
pc.warp(590500, 110500)
return
end
when 20076.chat."Top floors of Demon Tower" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(""..mob_name(20076)..":")
say("")
say("It requires a lot of ability and skills to go there.")
say("Hmmmm...")
say("After I examined your status to go up stairs.....")
wait()
if pc.level >=75 then
say_title(""..mob_name(20076)..":")
say("")
say("You are good to go up.")
say("I will let you know the way..")
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(""..mob_name(20076)..":")
say("")
say("You need more training to go up there.")
say("Come back when you have more experience.")
say("")
wait()
pc.warp(590500, 110500)
return
end
when devil_jump_7.timer begin
d.clear_regen()
d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)
d.setf("level", 7)
d.jump_all(2048+590, 6656+638)
end
when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)
if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)
local pct = number(1,8)
if pct == 1 then
game.drop_item(30302, 1)
d.clear_regen()
else
game.drop_item(30301, 1)
end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
-- 8ÃþÀ¸·Î ¿öÇÁ
if d.getf( "level" ) != 7 then
pc.remove_item( "30302", 1)
return
end
say("With this map, I can warp to next floor!")
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end
--------------------------------------------
-- 8Ãþ ÁøÀÔºÎÅÍ 9Ãþ ±îÁö
--------------------------------------------
when devil_jump_8.timer begin
d.setf("level", 8)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count = pc.count_item(30302)
pc.remove_item(30302,_count)
end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
if d.getf("level") < 9 then
local pct1 = number(1, 10)
if pct1 == 1 then
local pct2 = number(1, 4)
if pct2 == 1 then
-- ÁøÂ¥ ¿*¼è µå·Ó
game.drop_item(30304, 1)
else
-- °¡Â¥ ¿*¼è µå·Ó
game.drop_item(30303, 1)
end
else
return
end
end
end
when 20366.take with item.vnum == 30304 begin
-- ºÀÀÎ ÇØÃ¼ 9Ãþ ¤¡¤¡
npc.purge()
item.remove()
timer("devil_jump_9", 8)
end
---------------------------------------------
-- 9Ãþ ÁøÀÔºÎÅÍ ¿Ï·á±îÁö
---------------------------------------------
when devil_jump_9.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.kill_all()
timer("devil_end_jump", 30)
end
when devil_end_jump.timer begin
d.exit_all()
end
function register_player(vid)
local player_count = d.getf("player_count")
player_count = player_count + 1
d.setf("player_count", tonumber(player_count))
d.setf(string.format("player%d", player_count), tonumber(vid))
end
function unregister_player(vid)
local player_count = d.getf("player_count")
local found = false
for i = 1, player_count, 1 do
if found == true then
d.setf(string.format("player%d", tonumber(i)), d.getf(string.format("player%d", i+1)))
end
p = d.getf("player"..tostring(i))
if p == vid then
i = i -1
found = true
end
end
if found == true then
d.setf("player_count", tonumber(player_count - 1))
end
end
function get_players()
local players = {}
local player_count = d.getf("player_count")
for i = 1, player_count, 1 do
players[i] = d.getf("player"..tostring(i))
end
return players
end
function give_dc_access(pindex)
local self_checked = false
local self = pc.select(d.getf("player"..tostring(pindex)))
--pc.setqf("dcenter", 1)
pc.setf("deviltower_zone", "dcenter", 1)
pc.select(self)
end
end
end
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