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Client Error

Discussion on Client Error within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
.xShox™'s Avatar
 
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Client Error

Hey, Ho.

Mein Client stürtzt nach dem Ladebildschirm ab, und die Syserr zeigt das:

PHP Code:
0101 20:39:20962 :: LZObjectnot a valid data
0101 20
:39:20962 :: LoadLocaleData LoadItemProto(locale/de/item_protoError
0101 20
:39:24466 :: invalid idx 0
0101 20
:39:35482 :: GRANNYr:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000fwhich doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=2, itemIndex=44040) - Failed to item data

0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=4, itemIndex=44030) - Failed to item data

0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=90, itemIndex=44099) - Failed to item data

0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=14, itemIndex=44090) - Failed to item data

0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=0, itemIndex=44050) - Failed to item data

0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=12, itemIndex=44080) - Failed to item data

0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=10, itemIndex=44060) - Failed to item data

0101 20:40:07022 :: 
game.py(line:274) Open
game.py(line:802) StartGame
game.py(line:945) RefreshCharacter
interfaceModule.py(line:504) RefreshCharacter
uiCharacter.py(line:1111) RefreshCharacter
uiCharacter.py(line:1156) __SetSkillSlotData
uiCharacter.py(line:853) RefreshSkill
uiCharacter.py(line:828) __RefreshSkillPage

GameWindow.Open - exceptions.RuntimeError:skill.GetSkillType - Failed to find skill by 31

0101 20:40:07022 :: ============================================================================================================
0101 20:40:07022 :: Abort!!!! 
Kann mir jemand evtl. Helfen?

MfG. .xShox™
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Old 01/01/2013, 21:00   #2


 
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Deine item_proto in "locale/de/" konnte nicht geladen werden.
Entweder ist sie kaputt, nicht vorhanden oder verschlüsselt.
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Old 01/01/2013, 21:11   #3
 
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PHP Code:
0101 20:39:20962 :: LZObjectnot a valid data
0101 20
:39:20962 :: LoadLocaleData LoadItemProto(locale/de/item_protoError 
Wahrscheinlich hast deine Verschlüsselung geändert (Key geändert bzw. Algorithmus abgeändert) und dabei ganz vergessen das du auch noch die Item/Mob_proto mit den neuen Keys/Algo verschlüsselnt musst
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Old 01/01/2013, 21:17   #4
 
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Habe die Item und Mob_Proto Vergessen aber jetzt kommt der Syserr Fehler:

PHP Code:
0101 21:15:09647 :: CPythonNonPlayer::LoadNonPlayerDatainvalid size 253095 check data format.
0101 21:15:09647 :: LoadLocaleData LoadMobProto(locale/de/mob_protoError
0101 21
:15:14420 :: invalid idx 0
0101 21
:15:24495 :: GRANNYr:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000fwhich doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0101 21:15:53810 :: 
game.py(line:274) Open
game.py(line:802) StartGame
game.py(line:945) RefreshCharacter
interfaceModule.py(line:504) RefreshCharacter
uiCharacter.py(line:1111) RefreshCharacter
uiCharacter.py(line:1156) __SetSkillSlotData
uiCharacter.py(line:853) RefreshSkill
uiCharacter.py(line:828) __RefreshSkillPage

GameWindow.Open - exceptions.RuntimeError:skill.GetSkillType - Failed to find skill by 31

0101 21:15:53810 :: ============================================================================================================
0101 21:15:53810 :: Abort!!!! 
MfG. .xShox™
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Old 01/01/2013, 21:17   #5


 
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Die mob_proto geht immer noch nicht.
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Old 01/01/2013, 21:20   #6
 
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Ich benutze den Client von Ic3 aka. Shylu und habe mir von da die Mob_Proto genommen und wieder mit dem Archiever Verpackt aber bringt trotzdem nichts.
Könnte mir jemand das per Teamviewer machen?
Vielleicht findet ihr den Fehler.

Meine Skype Addy: sHaiN3x

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Old 01/01/2013, 22:05   #7
 
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So wie es aussieht steht in der mob_proto_dump.xml folgendes
PHP Code:
<mob_proto isOldStructure="true"
einfach abändern zu
PHP Code:
<mob_proto isOldStructure="false"
Danach einfach die Mob_proto neupacken (Gucken das die Einstellung isOldStructure auch als false übernommen wird)
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Old 01/01/2013, 22:35   #8
 
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Quote:
Originally Posted by Mr.Aw3s0me View Post
So wie es aussieht steht in der mob_proto_dump.xml folgendes
PHP Code:
<mob_proto isOldStructure="true"
einfach abändern zu
PHP Code:
<mob_proto isOldStructure="false"
Danach einfach die Mob_proto neupacken (Gucken das die Einstellung isOldStructure auch als false übernommen wird)
Es stand schon vorher als false.
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Old 01/01/2013, 22:42   #9
 
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Quote:
Originally Posted by .xShox™ View Post
Es stand schon vorher als false.
PHP Code:
0101 21:15:09647 :: CPythonNonPlayer::LoadNonPlayerDatainvalid size 253095 check data format.
0101 21:15:09647 :: LoadLocaleData LoadMobProto(locale/de/mob_protoError 
So wie es aussieht übernimmt der Archiver den wert False nicht (bug bei der Version 2.8) am besten du benutzt mal eine älterer Version damit geht es meistens (zu empfehlen Version 2.0 damit packe ich meine Mob_proto immer)
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Old 01/02/2013, 00:09   #10
 
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Nimm einfach mob proto aus einem anderen client
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