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Client Error
Discussion on Client Error within the Metin2 Private Server forum part of the Metin2 category.
01/01/2013, 20:41
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#1
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Client Error
Hey, Ho.
Mein Client stürtzt nach dem Ladebildschirm ab, und die Syserr zeigt das:
PHP Code:
0101 20:39:20962 :: LZObject: not a valid data
0101 20:39:20962 :: LoadLocaleData - LoadItemProto(locale/de/item_proto) Error
0101 20:39:24466 :: invalid idx 0
0101 20:39:35482 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=2, itemIndex=44040) - Failed to item data
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=4, itemIndex=44030) - Failed to item data
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=90, itemIndex=44099) - Failed to item data
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=14, itemIndex=44090) - Failed to item data
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=0, itemIndex=44050) - Failed to item data
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=12, itemIndex=44080) - Failed to item data
0101 20:40:59947 :: CPythonPlayer::SetItemData(dwSlotIndex=10, itemIndex=44060) - Failed to item data
0101 20:40:07022 ::
game.py(line:274) Open
game.py(line:802) StartGame
game.py(line:945) RefreshCharacter
interfaceModule.py(line:504) RefreshCharacter
uiCharacter.py(line:1111) RefreshCharacter
uiCharacter.py(line:1156) __SetSkillSlotData
uiCharacter.py(line:853) RefreshSkill
uiCharacter.py(line:828) __RefreshSkillPage
GameWindow.Open - exceptions.RuntimeError:skill.GetSkillType - Failed to find skill by 31
0101 20:40:07022 :: ============================================================================================================
0101 20:40:07022 :: Abort!!!!
Kann mir jemand evtl. Helfen?
MfG. .xShox™
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01/01/2013, 21:00
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#2
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Deine item_proto in "locale/de/" konnte nicht geladen werden.
Entweder ist sie kaputt, nicht vorhanden oder verschlüsselt.
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01/01/2013, 21:11
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#3
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PHP Code:
0101 20:39:20962 :: LZObject: not a valid data 0101 20:39:20962 :: LoadLocaleData - LoadItemProto(locale/de/item_proto) Error
Wahrscheinlich hast deine Verschlüsselung geändert (Key geändert bzw. Algorithmus abgeändert) und dabei ganz vergessen das du auch noch die Item/Mob_proto mit den neuen Keys/Algo verschlüsselnt musst
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01/01/2013, 21:17
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#4
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Habe die Item und Mob_Proto Vergessen aber jetzt kommt der Syserr Fehler:
PHP Code:
0101 21:15:09647 :: CPythonNonPlayer::LoadNonPlayerData: invalid size 253095 check data format. 0101 21:15:09647 :: LoadLocaleData - LoadMobProto(locale/de/mob_proto) Error 0101 21:15:14420 :: invalid idx 0 0101 21:15:24495 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0101 21:15:53810 :: game.py(line:274) Open game.py(line:802) StartGame game.py(line:945) RefreshCharacter interfaceModule.py(line:504) RefreshCharacter uiCharacter.py(line:1111) RefreshCharacter uiCharacter.py(line:1156) __SetSkillSlotData uiCharacter.py(line:853) RefreshSkill uiCharacter.py(line:828) __RefreshSkillPage
GameWindow.Open - exceptions.RuntimeError:skill.GetSkillType - Failed to find skill by 31
0101 21:15:53810 :: ============================================================================================================ 0101 21:15:53810 :: Abort!!!!
MfG. .xShox™
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01/01/2013, 21:17
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#5
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Die mob_proto geht immer noch nicht.
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01/01/2013, 21:20
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#6
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Ich benutze den Client von Ic3 aka. Shylu und habe mir von da die Mob_Proto genommen und wieder mit dem Archiever Verpackt aber bringt trotzdem nichts.
Könnte mir jemand das per Teamviewer machen?
Vielleicht findet ihr den Fehler.
Meine Skype Addy: sHaiN3x
MfG. .xShox™
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01/01/2013, 22:05
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#7
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So wie es aussieht steht in der mob_proto_dump.xml folgendes
PHP Code:
<mob_proto isOldStructure="true">
einfach abändern zu
PHP Code:
<mob_proto isOldStructure="false">
Danach einfach die Mob_proto neupacken (Gucken das die Einstellung isOldStructure auch als false übernommen wird)
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01/01/2013, 22:35
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#8
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Quote:
Originally Posted by Mr.Aw3s0me
So wie es aussieht steht in der mob_proto_dump.xml folgendes
PHP Code:
<mob_proto isOldStructure="true">
einfach abändern zu
PHP Code:
<mob_proto isOldStructure="false">
Danach einfach die Mob_proto neupacken (Gucken das die Einstellung isOldStructure auch als false übernommen wird)
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Es stand schon vorher als false.
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01/01/2013, 22:42
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#9
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Quote:
Originally Posted by .xShox™
Es stand schon vorher als false.
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PHP Code:
0101 21:15:09647 :: CPythonNonPlayer::LoadNonPlayerData: invalid size 253095 check data format.
0101 21:15:09647 :: LoadLocaleData - LoadMobProto(locale/de/mob_proto) Error
So wie es aussieht übernimmt der Archiver den wert False nicht (bug bei der Version 2.8) am besten du benutzt mal eine älterer Version damit geht es meistens (zu empfehlen Version 2.0 damit packe ich meine Mob_proto immer)
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01/02/2013, 00:09
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#10
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Join Date: Jan 2013
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Nimm einfach mob proto aus einem anderen client
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