Hi epvp.
My English is not good because of this write briefly.
I have a problem with the server-side syserr:
Code:
SYSERR: Nov 24 16:24:07 :: RunState: LUA_ERROR: [string "levelup"]:10: attempt to concatenate field `level1' (a nil value)
SYSERR: Nov 24 16:24:07 :: WriteRunningStateToSyserr: LUA_ERROR: quest levelup.start letter
Quest levelup exchanged several times, to no avail...
state run begin when 20095.chat begin local current = pc.getqf("current") local completed_level = pc.getqf("complete");
-- ·as§l÷ Äu?sC®°? l?l*»óLÂz?L*´Â current °? 0 RE´U if current == 0 and pc.get_level() > completed_level and pc.get_level() > 1 and pc.get_level() < 60 then
local lev = pc.get_level() pc.setqf("buttonstate", 2) makequestbutton(locale.start ..' '..locale.level..lev..' '..locale.quest_word) pc.setqf("current", lev) pc.setqf("select", 1) pc.setqf("remain", special.levelup_quest[lev][2]) setskin(NOWINDOW) end
setstate(start) end end
state start begin -----------------info when info begin local lev = pc.getqf("current") if lev == 0 then return end
setskin(SCROLL) setbgimage('level_bg.tga') local s = pc.getqf("select") if s == 0 then s = 1 end addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]]) setcolor(0,0,0)
if lev <= table.getn(special.levelup_reward1) then raw_script("[ENTER]"..item_name(special.levelup_reward1[lev][pc.job+1])) elseif lev> table.getn(special.levelup_reward1) and lev < 26 then raw_script("[ENTER]"..locale.levelup.random_item) end if lev>=21 then raw_script(","..locale.levelup.gold) end
raw_script(newline)
levelup.show_mob_pos(lev)
select(locale.confirm) clearmapsignal() setskin(NOWINDOW) end ---------------- ---------------login when login begin local lev = pc.getqf("current")
if lev != 0 then if pc.getqf("remain") <= 0 then setskin(NOWINDOW) pc.setqf("buttonstate", 3) makequestbutton(locale.level..lev..' '..locale.quest_word..' - '..locale.complete) else setskin(NOWINDOW) pc.setqf("buttonstate", 1) makequestbutton(lev..' '..locale.level..' '..locale.quest_word) end end end ----------------- when button begin local lev = pc.getqf("current")
if lev == 0 then return end
if pc.getqf("buttonstate") == 3 then -- zD·á! local s = pc.getqf("select") if s == 0 then s = 1 end
if lev <= 20 then -- RERü ac?Ä´ë·Î s¸»ó. if lev <= table.getn(special.levelup_reward1) then pc.give_item("level"..lev.."item", special.levelup_reward1[lev][pc.job+1]) else local v = number(1,100)
if v <= special.levelup_reward3[1][1] then pc.give_item("level"..lev.."item",special.levelup_reward3[1][2],special.levelup_reward3[1][3]) elseif v <= special.levelup_reward3[2][1] then pc.give_item("level"..lev.."item",special.levelup_reward3[2][2],special.levelup_reward3[2][3]) elseif v <= special.levelup_reward3[3][1] then pc.give_item("level"..lev.."item",special.levelup_reward3[3][2],special.levelup_reward3[3][3]) elseif v <= special.levelup_reward3[4][1] then pc.give_item("level"..lev.."item",special.levelup_reward3[4][2],special.levelup_reward3[4][3]) else pc.give_item("level"..lev.."item",special.levelup_reward3[5][2],special.levelup_reward3[5][3]) end end
pc.give_exp_perc("level"..lev.."exp", lev, special.levelup_quest[lev][5])
if lev == 12 or lev == 14 or lev == 16 or lev == 18 or lev == 20 then pc.give_item2(50083) say_reward("Rn±o¤F"..item_name(50083) .. "") -- Rn±o¤F = get item end
else -- give item local ll = lev - 20 if lev < 26 then
local n = table.getn(special.levelup_reward_item_21[ll]) local t = special.levelup_reward_item_21[ll][number(1, n)] say_reward(locale.reward .. " : ") if type(t) == 'table' then pc.give_item2(t[1], t[2]) say_reward("Rn±o¤F"..t[2].."*Ó"..item_name(t[1]).."S««~.") -- Rn±o¤F = get item else pc.give_item2(t) say_reward("Rn±o¤F"..item_name(t).."S««~.") -- Rn±o¤F = get item end
end local reward_gold = special.levelup_reward_gold21 local reward_exp = special.levelup_reward_exp21
if lev >= 31 and lev <= 40 then reward_gold = special.levelup_reward_gold31 reward_exp = special.levelup_reward_exp31 elseif lev >= 41 and lev <= 50 then reward_gold = special.levelup_reward_gold41 reward_exp = special.levelup_reward_exp41 elseif lev >= 51 and lev <= 60 then reward_gold = special.levelup_reward_gold51 reward_exp = special.levelup_reward_exp51 end
-- give money n = number(0, 99) local i = 0 for i = 1, table.getn(reward_gold) do if n < reward_gold[i][2] then pc.change_money(reward_gold[i][1]) say_reward("Rn±o¤F"..reward_gold[i][1].."¨â.") --Rn±o¤F = get item break else n = n - reward_gold[i][2] end end
-- give exp n = number(0, 99) i = 0 for i = 1, table.getn(reward_exp) do if n < reward_exp[i][2] then pc.give_exp_perc("level"..lev.."exp", lev, reward_exp[i][1]) say_reward("Rn±o¤F"..reward_exp[i][1].."%¸gLç*C.") break else n = n - reward_exp[i][2] end end
say("")
end
local old_lev = lev
lev = lev + 1
-- ÇöRç ·as§RE ´UR? ·as§ Äu?sC®¸¦ ÇN Lö RÖ´Â ·as§RE¸é aU·Î ?ARUÇRlß ÇN´U. if lev > 1 and lev < 60 and pc.level >= lev then pc.setqf("buttonstate", 2) makequestbutton(locale.start ..' '..locale.level..lev..'-'..locale.quest_word) pc.setqf("current", lev) pc.setqf("select", 1) pc.setqf("remain",special.levelup_quest[lev][2]) setskin(NOWINDOW) return else pc.setqf("complete", old_lev) pc.setqf("current", 0) q.done() end
elseif pc.getqf("buttonstate") == 2 then -- ·as§l÷ Äu?sC® lCl»A?R» ¶çzn local lev = pc.getqf("current") if lev == 0 then q.done() end
local sel = select( mob_name(special.levelup_quest[lev][1]).." "..special.levelup_quest[lev][2]..locale.levelup.kill_count, mob_name(special.levelup_quest[lev][3]).." "..special.levelup_quest[lev][4]..locale.levelup.kill_count )
if lev <= table.getn(special.levelup_reward1) then raw_script("[ENTER]"..item_name(special.levelup_reward1[lev][pc.job+1])) elseif lev> table.getn(special.levelup_reward1) and lev < 26 then raw_script("[ENTER]"..locale.levelup.random_item) end if lev>=21 then raw_script(","..locale.levelup.gold) end
raw_script(newline)
levelup.show_mob_pos(lev)
local s = select(locale.levelup.lets_go)
if s == 1 then setskin(NOWINDOW) pc.setqf("remain",special.levelup_quest[lev][sel*2]) syschat("<"..locale.quest_word.."> ", mob_name(special.levelup_quest[lev][sel*2-1]), " ", special.levelup_quest[lev][sel*2],locale.levelup.kill_count) q.set_title(locale.level..' '..locale.quest_word..' - '..locale.eliminate_on_begin..mob_name(special.levelup_quest[lev][sel*2-1])..locale.eliminate_on_end) q.set_counter(locale.levelup.remain_count, pc.getqf("remain")) q.start() end
if lev != 0 then say(locale.levelup.prev_quest1..mob_name(special.levelup_quest[lev][s*2-1]).." "..pc.getqf("remain")..locale.levelup.prev_quest2) local ss = select(locale.levelup.prev_quest_info,locale.levelup.prev_quest_go)
if ss == 1 then setskin(SCROLL) setbgimage('level_bg.tga') addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]]) setcolor(0,0,0)
if lev <= table.getn(special.levelup_reward1) then raw_script("[ENTER]"..item_name(special.levelup_reward1[lev][pc.job+1])) elseif lev> table.getn(special.levelup_reward1) and lev < 26 then raw_script("[ENTER]"..locale.levelup.random_item) end if lev>=21 then raw_script(","..locale.levelup.gold) end
setskin(NOWINDOW) q.set_title(locale.level..' '..locale.quest_word..' - '..locale.eliminate_on_begin..mob_name(special.levelup_quest[lev][s*2-1])..locale.eliminate_on_end) q.set_counter(locale.levelup.remain_count, pc.getqf("remain")) --q.set_icon(string.format("level_%02d.sub", lev)) q.start() end end
pc.setqf("buttonstate", -1) end
when levelup begin local lev = pc.getqf("current");
if lev == 0 then lev = pc.level
-- ·as§ 2sÎLÍ 60±îÁö¸¸ Äu?sC®°? ?ÇÇrµÇlîlß ÇN´U. if lev < 2 or lev > 60 then return end
pc.setqf("buttonstate", 2) makequestbutton(locale.start ..' '..locale.level..lev..'-'..locale.quest_word) pc.setqf("current", lev) pc.setqf("select", 1) pc.setqf("remain", special.levelup_quest[lev][2]) setskin(NOWINDOW) end end -----------------kill´ when kill begin local sel = pc.getqf("select")
if sel == 0 then sel = 1 end
local lev = pc.getqf("current")
if lev != 0 and npc.race == (special.levelup_quest[lev][sel*2-1]) and pc.getqf("buttonstate") == -1 then local remain = pc.getqf("remain") - 1
if remain <= 0 then pc.setqf("remain", 0) q.set_counter_value(0) setskin(NOWINDOW) makequestbutton(locale.level..lev..' '..locale.quest_word..' - '..locale.complete) pc.setqf("buttonstate", 3) else pc.setqf("remain", remain) q.set_counter_value(remain) end end end ----------------- -------------------function function show_mob_pos(lev) map_index = pc.get_map_index()
if map_index <= 0 then test_chat("show_mob_pos: map_index("..map_index..") < 0") return end
if map_index > table.getn(special.lvq_map) then test_chat("show_mob_pos: map_index("..map_index..") > max("..table.getn(special.lvq_map)..")") return end
lev_quest_list = special.lvq_map[map_index] if not lev_quest_list then test_chat("show_mob_pos: special.lvq_map[map_index("..map_index..")] is nil") return end
mob_pos_list = lev_quest_list[lev] if not mob_pos_list then test_chat("show_mob_pos: special.lvq_map[map_index("..map_index..")][lev("..lev..")] is nil") return end
table.foreachi( mob_pos_list, function (n, mob_pos) test_chat("addmapsignal("..mob_pos[1]..", "..mob_pos[2]..")") addmapsignal(mob_pos[1]*100, mob_pos[2]*100) end ) setmapcenterposition(200, 0) end -------------- end
Fehler in der syserr durch quest 06/18/2013 - Metin2 Private Server - 1 Replies Abend auch,
Ich habe nicht direckt ein problem mit einer quest, aber glaube es hat schon was damit zutuhen.
Hier die Quest:
quest icerun begin
state start begin
when login begin
if pc.get_map_index() == 226 then
if pc.get_x() < 23333+79 or pc.get_y() < 23333+54 or pc.get_x() > 23333+151 or pc.get_y() > 23333+130 then
pc.warp((9999+123)*100, (9999+135)*100, 201)
FilesZilla - No syserr/keine syserr 04/19/2011 - Metin2 Private Server - 1 Replies Ich kann nicht finden SYSERR in filezilla, Ich suchte alle Ordner hier: / usr / regen / Kanal
aber theres keine syserr. Was kann ich tun?????
I can't find syserr in filezlla, I searched all the folders here: / usr / rain / channel
but theres no syserr. What to do???