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[Fragen] P-Server usw...
Discussion on [Fragen] P-Server usw... within the Metin2 Private Server forum part of the Metin2 category.
08/20/2012, 04:23
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#1
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elite*gold: 147
Join Date: Jun 2012
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[Fragen] P-Server usw...
Nabend Liebe EPvPler ,
Und zwar möchte ich einen Server machen und mir fehlen paar Sachen
Daher mal meine Fragen !
Wie stelle ich die Zeit ein wielange Items ab Boden liegen bleiben ?!
Wie stell ich ein das Skills immer auf 17 umspringen ?!
Kann man die % Chance eines Seelis einstellen ?!
Hat jemand die Querys (Serverside) und Item_Proto (Clientside) für den neuen .DE Schmuck + Schilder ?!
Hat jemand eine buggfreie Dämonenturm Quest ?! Eine Drachenraum Quest ?! Eine entbuggte Grotte2 ?!
Kann mir jemand nen HowTo für die EffektRinge bzw. Pets geben ?! Oder es per TeamViewer machen
Nochmehr Fragen kommen noch !
Mfg
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08/20/2012, 05:01
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#2
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elite*gold: 0
Join Date: Dec 2010
Posts: 3,353
Received Thanks: 4,535
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Quote:
Originally Posted by CrunkCorex3
Nabend Liebe EPvPler ,
Und zwar möchte ich einen Server machen und mir fehlen paar Sachen
Daher mal meine Fragen !
Wie stelle ich die Zeit ein wielange Items ab Boden liegen bleiben ?!
Es gibt dafür Dif's!
Wie stell ich ein das Skills immer auf 17 umspringen ?!
Ich weiss gar nicht ob sowas geht.
Kann man die % Chance eines Seelis einstellen ?!
Ich bin mir nicht sicher aber ich glaube in der Quest.
Hat jemand die Querys (Serverside) und Item_Proto (Clientside) für den neuen .DE Schmuck + Schilder ?!
Ja habe ich. Schreib ich dir unten in einem PHP Code rein.
Hat jemand eine buggfreie Dämonenturm Quest ?! Eine Drachenraum Quest ?! Eine entbuggte Grotte2 ?!
DT Quest = Eine erweiterte ist Public kann dir aber auch meine geben wenn du willst. Drachenraum Quest = Public kann dir auch die von mir geben. Entbuggte Grotte2? Die sollte eigendlich in jeden Files entbuggt sein!
Kann mir jemand nen HowTo für die EffektRinge bzw. Pets geben ?!
Gibt duzenden von How To's!
Oder es per TeamViewer machen
Nochmehr Fragen kommen noch !
Mfg
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Das was rot geschrieben wurde, sind antworten von mir.
Querys (Serverside) und Item_Proto (Clientside) für den neuen .DE Schmuck + Schilder!
PHP Code:
INSERT INTO `item_proto` VALUES ('14220', '÷Á¤ÆÈÂî+0', 'Seelenkristallarmband+0', '2', '3', '0', '1', '0', '0', '8', '', '3000', '3000', '14221', '181', '0', '10', '1', '58', '0', '0', '7', '1', '42', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14221', '÷Á¤ÆÈÂî+1', 'Seelenkristallarmband+1', '2', '3', '0', '1', '0', '0', '8', '', '4800', '4800', '14222', '182', '0', '10', '1', '58', '0', '0', '7', '2', '42', '2', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14222', '÷Á¤ÆÈÂî+2', 'Seelenkristallarmband+2', '2', '3', '0', '1', '0', '0', '8', '', '8000', '8000', '14223', '183', '0', '10', '1', '58', '0', '0', '7', '3', '42', '3', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14223', '÷Á¤ÆÈÂî+3', 'Seelenkristallarmband+3', '2', '3', '0', '1', '0', '0', '8', '', '16000', '16000', '14224', '184', '0', '10', '1', '58', '0', '0', '7', '4', '42', '4', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14224', '÷Á¤ÆÈÂî+4', 'Seelenkristallarmband+4', '2', '3', '0', '1', '0', '0', '8', '', '32000', '32000', '14225', '185', '0', '10', '1', '58', '0', '0', '7', '5', '42', '5', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14225', '÷Á¤ÆÈÂî+5', 'Seelenkristallarmband+5', '2', '3', '0', '1', '256', '0', '8', '', '64000', '64000', '14226', '186', '0', '10', '1', '58', '0', '0', '7', '6', '42', '6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14226', '÷Á¤ÆÈÂî+6', 'Seelenkristallarmband+6', '2', '3', '0', '1', '256', '0', '8', '', '120000', '120000', '14227', '187', '0', '10', '1', '58', '0', '0', '7', '8', '42', '7', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14227', '÷Á¤ÆÈÂî+7', 'Seelenkristallarmband+7', '2', '3', '0', '1', '256', '0', '8', '', '250000', '250000', '14228', '188', '0', '10', '1', '58', '0', '0', '7', '10', '42', '8', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14228', '÷Á¤ÆÈÂî+8', 'Seelenkristallarmband+8', '2', '3', '0', '1', '256', '0', '8', '', '500000', '500000', '14229', '189', '0', '10', '1', '58', '0', '0', '7', '12', '42', '9', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14229', '÷Á¤ÆÈÂî+9', 'Seelenkristallarmband+9', '2', '3', '0', '1', '256', '0', '8', '', '800000', '800000', '0', '0', '0', '10', '1', '58', '0', '0', '7', '15', '42', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16221', '÷Á¤¸ñ°ÉÀÌ+1', 'Seelenkristallkette+1', '2', '5', '0', '1', '0', '0', '32', '', '4800', '4800', '16222', '182', '0', '10', '1', '60', '0', '0', '9', '8', '47', '2', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16222', '÷Á¤¸ñ°ÉÀÌ+2', 'Seelenkristallkette+2', '2', '5', '0', '1', '0', '0', '32', '', '8000', '8000', '16223', '183', '0', '10', '1', '60', '0', '0', '9', '10', '47', '3', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16223', '÷Á¤¸ñ°ÉÀÌ+3', 'Seelenkristallkette+3', '2', '5', '0', '1', '0', '0', '32', '', '16000', '16000', '16224', '184', '0', '10', '1', '60', '0', '0', '9', '12', '47', '4', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16224', '÷Á¤¸ñ°ÉÀÌ+4', 'Seelenkristallkette+4', '2', '5', '0', '1', '0', '0', '32', '', '32000', '32000', '16225', '185', '0', '10', '1', '60', '0', '0', '9', '14', '47', '5', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16225', '÷Á¤¸ñ°ÉÀÌ+5', 'Seelenkristallkette+5', '2', '5', '0', '1', '256', '0', '32', '', '64000', '64000', '16226', '186', '0', '10', '1', '60', '0', '0', '9', '16', '47', '6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16226', '÷Á¤¸ñ°ÉÀÌ+6', 'Seelenkristallkette+6', '2', '5', '0', '1', '256', '0', '32', '', '120000', '120000', '16227', '187', '0', '10', '1', '60', '0', '0', '9', '18', '47', '7', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16227', '÷Á¤¸ñ°ÉÀÌ+7', 'Seelenkristallkette+7', '2', '5', '0', '1', '256', '0', '32', '', '250000', '250000', '16228', '188', '0', '10', '1', '60', '0', '0', '9', '21', '47', '8', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16228', '÷Á¤¸ñ°ÉÀÌ+8', 'Seelenkristallkette+8', '2', '5', '0', '1', '256', '0', '32', '', '500000', '500000', '16229', '189', '0', '10', '1', '60', '0', '0', '9', '24', '47', '9', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('16229', '÷Á¤¸ñ°ÉÀÌ+9', 'Seelenkristallkette+9', '2', '5', '0', '1', '256', '0', '32', '', '800000', '800000', '0', '0', '0', '10', '1', '60', '0', '0', '9', '28', '47', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17220', '÷Á¤±Í°ÉÀÌ+0', 'Seelenkristallohrringe+0', '2', '6', '0', '1', '0', '0', '64', '', '3000', '3000', '17221', '181', '0', '10', '1', '62', '0', '0', '5', '5', '24', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17221', '÷Á¤±Í°ÉÀÌ+1', 'Seelenkristallohrringe+1', '2', '6', '0', '1', '0', '0', '64', '', '4800', '4800', '17222', '182', '0', '10', '1', '62', '0', '0', '5', '6', '24', '2', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17222', '÷Á¤±Í°ÉÀÌ+2', 'Seelenkristallohrringe+2', '2', '6', '0', '1', '0', '0', '64', '', '8000', '8000', '17223', '183', '0', '10', '1', '62', '0', '0', '5', '7', '24', '3', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17223', '÷Á¤±Í°ÉÀÌ+3', 'Seelenkristallohrringe+3', '2', '6', '0', '1', '0', '0', '64', '', '16000', '16000', '17224', '184', '0', '10', '1', '62', '0', '0', '5', '8', '24', '4', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17224', '÷Á¤±Í°ÉÀÌ+4', 'Seelenkristallohrringe+4', '2', '6', '0', '1', '0', '0', '64', '', '32000', '32000', '17225', '185', '0', '10', '1', '62', '0', '0', '5', '9', '24', '5', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17225', '÷Á¤±Í°ÉÀÌ+5', 'Seelenkristallohrringe+5', '2', '6', '0', '1', '256', '0', '64', '', '64000', '64000', '17226', '186', '0', '10', '1', '62', '0', '0', '5', '10', '24', '6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17226', '÷Á¤±Í°ÉÀÌ+6', 'Seelenkristallohrringe+6', '2', '6', '0', '1', '256', '0', '64', '', '120000', '120000', '17227', '187', '0', '10', '1', '62', '0', '0', '5', '11', '24', '7', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17227', '÷Á¤±Í°ÉÀÌ+7', 'Seelenkristallohrringe+7', '2', '6', '0', '1', '256', '0', '64', '', '250000', '250000', '17228', '188', '0', '10', '1', '62', '0', '0', '5', '12', '24', '8', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17228', '÷Á¤±Í°ÉÀÌ+8', 'Seelenkristallohrringe+8', '2', '6', '0', '1', '256', '0', '64', '', '500000', '500000', '17229', '189', '0', '10', '1', '62', '0', '0', '5', '13', '24', '9', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('17229', '÷Á¤±Í°ÉÀÌ+9', 'Seelenkristallohrringe+9', '2', '6', '0', '1', '256', '0', '64', '', '800000', '800000', '0', '0', '0', '10', '1', '62', '0', '0', '5', '14', '24', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12260', '¹«»ç60+0', 'Furchtmaske +0', '2', '1', '0', '1', '56', '0', '2', '', '20000', '20000', '12261', '343', '0', '15', '1', '60', '1', '0', '27', '1', '0', '0', '0', '0', '0', '13', '0', '0', '0', '2', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12261', '¹«»ç60+1', 'Furchtmaske +1', '2', '1', '0', '1', '56', '0', '2', '', '20000', '30000', '12262', '344', '0', '15', '1', '60', '1', '0', '27', '2', '0', '0', '0', '0', '0', '13', '0', '0', '0', '4', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12262', '¹«»ç60+2', 'Furchtmaske +2', '2', '1', '0', '1', '56', '0', '2', '', '20000', '45000', '12263', '345', '0', '15', '1', '60', '1', '0', '27', '3', '0', '0', '0', '0', '0', '13', '0', '0', '0', '6', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12263', '¹«»ç60+3', 'Furchtmaske +3', '2', '1', '0', '1', '56', '0', '2', '', '20000', '70000', '12264', '346', '0', '15', '1', '60', '1', '0', '27', '4', '0', '0', '0', '0', '0', '13', '0', '0', '0', '8', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12264', '¹«»ç60+4', 'Furchtmaske +4', '2', '1', '0', '1', '56', '0', '2', '', '20000', '110000', '12265', '347', '0', '15', '1', '60', '1', '0', '27', '5', '0', '0', '0', '0', '0', '13', '0', '0', '0', '13', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12265', '¹«»ç60+5', 'Furchtmaske +5', '2', '1', '0', '1', '312', '0', '2', '', '20000', '170000', '12266', '348', '0', '15', '1', '60', '1', '0', '27', '6', '0', '0', '0', '0', '0', '13', '0', '0', '0', '18', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12266', '¹«»ç60+6', 'Furchtmaske +6', '2', '1', '0', '1', '312', '0', '2', '', '20000', '260000', '12267', '349', '0', '15', '1', '60', '1', '0', '27', '7', '0', '0', '0', '0', '0', '13', '0', '0', '0', '23', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12267', '¹«»ç60+7', 'Furchtmaske +7', '2', '1', '0', '1', '312', '0', '2', '', '20000', '390000', '12268', '350', '0', '15', '1', '60', '1', '0', '27', '8', '0', '0', '0', '0', '0', '13', '0', '0', '0', '28', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12268', '¹«»ç60+8', 'Furchtmaske +8', '2', '1', '0', '1', '312', '0', '2', '', '20000', '590000', '12269', '351', '0', '15', '1', '60', '1', '0', '27', '9', '0', '0', '0', '0', '0', '13', '0', '0', '0', '33', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12269', '¹«»ç60+9', 'Furchtmaske +9', '2', '1', '0', '1', '312', '0', '2', '', '20000', '890000', '0', '0', '0', '15', '1', '60', '1', '0', '27', '10', '0', '0', '0', '0', '0', '13', '0', '0', '0', '38', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12280', '¹«»ç80+0', 'Kriegsmeisterhelm +0', '2', '1', '0', '1', '56', '0', '2', '', '20000', '20000', '12281', '343', '0', '15', '1', '80', '1', '0', '28', '1', '0', '0', '0', '0', '0', '13', '0', '0', '0', '4', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12281', '¹«»ç80+1', 'Kriegsmeisterhelm +1', '2', '1', '0', '1', '56', '0', '2', '', '20000', '30000', '12282', '344', '0', '15', '1', '80', '1', '0', '28', '2', '0', '0', '0', '0', '0', '13', '0', '0', '0', '6', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12282', '¹«»ç80+2', 'Kriegsmeisterhelm +2', '2', '1', '0', '1', '56', '0', '2', '', '20000', '45000', '12283', '345', '0', '15', '1', '80', '1', '0', '28', '3', '0', '0', '0', '0', '0', '13', '0', '0', '0', '8', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12283', '¹«»ç80+3', 'Kriegsmeisterhelm +3', '2', '1', '0', '1', '56', '0', '2', '', '20000', '70000', '12284', '346', '0', '15', '1', '80', '1', '0', '28', '4', '0', '0', '0', '0', '0', '13', '0', '0', '0', '13', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12284', '¹«»ç80+4', 'Kriegsmeisterhelm +4', '2', '1', '0', '1', '56', '0', '2', '', '20000', '110000', '12285', '347', '0', '15', '1', '80', '1', '0', '28', '5', '0', '0', '0', '0', '0', '13', '0', '0', '0', '18', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12285', '¹«»ç80+5', 'Kriegsmeisterhelm +5', '2', '1', '0', '1', '312', '0', '2', '', '20000', '170000', '12286', '348', '0', '15', '1', '80', '1', '0', '28', '6', '0', '0', '0', '0', '0', '13', '0', '0', '0', '23', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12286', '¹«»ç80+6', 'Kriegsmeisterhelm +6', '2', '1', '0', '1', '312', '0', '2', '', '20000', '260000', '12287', '349', '0', '15', '1', '80', '1', '0', '28', '7', '0', '0', '0', '0', '0', '13', '0', '0', '0', '28', '0', '127', '127', '127', '127', '127', '0', '0', '0');
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INSERT INTO `item_proto` VALUES ('12677', '¹«´ç60+7', 'Kardinalshut +7', '2', '1', '0', '1', '284', '0', '2', '', '20000', '390000', '12678', '350', '0', '15', '1', '60', '1', '0', '27', '8', '0', '0', '0', '0', '0', '13', '0', '0', '0', '28', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12678', '¹«´ç60+8', 'Kardinalshut +8', '2', '1', '0', '1', '284', '0', '2', '', '20000', '590000', '12679', '351', '0', '15', '1', '60', '1', '0', '27', '9', '0', '0', '0', '0', '0', '13', '0', '0', '0', '33', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12679', '¹«´ç60+9', 'Kardinalshut +9', '2', '1', '0', '1', '284', '0', '2', '', '20000', '890000', '0', '0', '0', '15', '1', '60', '1', '0', '27', '10', '0', '0', '0', '0', '0', '13', '0', '0', '0', '38', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12680', '¹«´ç80+0', 'Seelensplitterhut +0', '2', '1', '0', '1', '28', '0', '2', '', '20000', '20000', '12681', '343', '0', '15', '1', '80', '0', '0', '13', '1', '0', '0', '0', '0', '0', '13', '0', '0', '0', '4', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12681', '¹«´ç80+1', 'Seelensplitterhut +1', '2', '1', '0', '1', '28', '0', '2', '', '20000', '30000', '12682', '344', '0', '15', '1', '80', '0', '0', '13', '2', '0', '0', '0', '0', '0', '13', '0', '0', '0', '6', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12682', '¹«´ç80+2', 'Seelensplitterhut +2', '2', '1', '0', '1', '28', '0', '2', '', '20000', '45000', '12683', '345', '0', '15', '1', '80', '0', '0', '13', '3', '0', '0', '0', '0', '0', '13', '0', '0', '0', '8', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12683', '¹«´ç80+3', 'Seelensplitterhut +3', '2', '1', '0', '1', '28', '0', '2', '', '20000', '70000', '12684', '346', '0', '15', '1', '80', '0', '0', '13', '4', '0', '0', '0', '0', '0', '13', '0', '0', '0', '13', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12684', '¹«´ç80+4', 'Seelensplitterhut +4', '2', '1', '0', '1', '28', '0', '2', '', '20000', '110000', '12685', '347', '0', '15', '1', '80', '0', '0', '13', '5', '0', '0', '0', '0', '0', '13', '0', '0', '0', '18', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12685', '¹«´ç80+5', 'Seelensplitterhut +5', '2', '1', '0', '1', '284', '0', '2', '', '20000', '170000', '12686', '348', '0', '15', '1', '80', '0', '0', '13', '6', '0', '0', '0', '0', '0', '13', '0', '0', '0', '23', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12686', '¹«´ç80+6', 'Seelensplitterhut +6', '2', '1', '0', '1', '284', '0', '2', '', '20000', '260000', '12687', '349', '0', '15', '1', '80', '0', '0', '13', '7', '0', '0', '0', '0', '0', '13', '0', '0', '0', '28', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12687', '¹«´ç80+7', 'Seelensplitterhut +7', '2', '1', '0', '1', '284', '0', '2', '', '20000', '390000', '12688', '350', '0', '15', '1', '80', '0', '0', '13', '8', '0', '0', '0', '0', '0', '13', '0', '0', '0', '33', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12688', '¹«´ç80+8', 'Seelensplitterhut +8', '2', '1', '0', '1', '284', '0', '2', '', '20000', '590000', '12689', '351', '0', '15', '1', '80', '0', '0', '13', '10', '0', '0', '0', '0', '0', '13', '0', '0', '0', '38', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12689', '¹«´ç80+9', 'Seelensplitterhut +9', '2', '1', '0', '1', '284', '0', '2', '', '20000', '890000', '0', '0', '0', '15', '1', '80', '0', '0', '13', '12', '0', '0', '0', '0', '0', '13', '0', '0', '0', '43', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13140', 'Ç÷ä°©ÆÐ+0', 'Titanenschild+0', '2', '2', '0', '1', '0', '0', '256', '', '1600', '1600', '13141', '235', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '1', '0', '0', '0', '9', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13141', 'Ç÷ä°©ÆÐ+1', 'Titanenschild+1', '2', '2', '0', '1', '0', '0', '256', '', '3200', '3200', '13142', '236', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '1', '0', '0', '0', '9', '0', '0', '0', '3', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13142', 'Ç÷ä°©ÆÐ+2', 'Titanenschild+2', '2', '2', '0', '1', '0', '0', '256', '', '6400', '6400', '13143', '237', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '1', '0', '0', '0', '9', '0', '0', '0', '7', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13143', 'Ç÷ä°©ÆÐ+3', 'Titanenschild+3', '2', '2', '0', '1', '0', '0', '256', '', '9600', '9600', '13144', '238', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '2', '0', '0', '0', '9', '0', '0', '0', '12', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13144', 'Ç÷ä°©ÆÐ+4', 'Titanenschild+4', '2', '2', '0', '1', '0', '0', '256', '', '20000', '20000', '13145', '239', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '2', '0', '0', '0', '9', '0', '0', '0', '18', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13145', 'Ç÷ä°©ÆÐ+5', 'Titanenschild+5', '2', '2', '0', '1', '0', '0', '256', '', '30000', '30000', '13146', '240', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '3', '0', '0', '0', '9', '0', '0', '0', '24', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13146', 'Ç÷ä°©ÆÐ+6', 'Titanenschild+6', '2', '2', '0', '1', '256', '0', '256', '', '40000', '40000', '13147', '241', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '4', '0', '0', '0', '9', '0', '0', '0', '33', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13147', 'Ç÷ä°©ÆÐ+7', 'Titanenschild+7', '2', '2', '0', '1', '256', '0', '256', '', '52000', '52000', '13148', '242', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '6', '0', '0', '0', '9', '0', '0', '0', '44', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13148', 'Ç÷ä°©ÆÐ+8', 'Titanenschild+8', '2', '2', '0', '1', '256', '0', '256', '', '60000', '60000', '13149', '243', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '8', '0', '0', '0', '9', '0', '0', '0', '58', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13149', 'Ç÷ä°©ÆÐ+9', 'Titanenschild+9', '2', '2', '0', '1', '256', '0', '256', '', '80000', '80000', '0', '0', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '10', '0', '0', '0', '9', '0', '0', '0', '77', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13160', '»ïȲ½ÅÆÐ+0', 'Dreikaiserschild+0', '2', '2', '0', '1', '0', '0', '256', '', '1600', '1600', '13161', '235', '0', '5', '1', '41', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '11', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13161', '»ïȲ½ÅÆÐ+1', 'Dreikaiserschild+1', '2', '2', '0', '1', '0', '0', '256', '', '3200', '3200', '13162', '236', '0', '5', '1', '41', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '13', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13162', '»ïȲ½ÅÆÐ+2', 'Dreikaiserschild+2', '2', '2', '0', '1', '0', '0', '256', '', '6400', '6400', '13163', '237', '0', '5', '1', '42', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '15', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13163', '»ïȲ½ÅÆÐ+3', 'Dreikaiserschild+3', '2', '2', '0', '1', '0', '0', '256', '', '9600', '9600', '13164', '238', '0', '5', '1', '42', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '17', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13164', '»ïȲ½ÅÆÐ+4', 'Dreikaiserschild+4', '2', '2', '0', '1', '0', '0', '256', '', '20000', '20000', '13165', '239', '0', '5', '1', '43', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '19', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13165', '»ïȲ½ÅÆÐ+5', 'Dreikaiserschild+5', '2', '2', '0', '1', '0', '0', '256', '', '30000', '30000', '13166', '240', '0', '5', '1', '43', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '21', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13166', '»ïȲ½ÅÆÐ+6', 'Dreikaiserschild+6', '2', '2', '0', '1', '0', '0', '256', '', '40000', '40000', '13167', '241', '0', '5', '1', '44', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '23', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13167', '»ïȲ½ÅÆÐ+7', 'Dreikaiserschild+7', '2', '2', '0', '1', '0', '0', '256', '', '52000', '52000', '13168', '242', '0', '5', '1', '44', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '25', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13168', '»ïȲ½ÅÆÐ+8', 'Dreikaiserschild+8', '2', '2', '0', '1', '0', '0', '256', '', '60000', '60000', '13169', '243', '0', '5', '1', '45', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '27', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13169', '»ïȲ½ÅÆÐ+9', 'Dreikaiserschild+9', '2', '2', '0', '1', '0', '0', '256', '', '80000', '80000', '0', '0', '0', '5', '1', '45', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '29', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13180', '±¤·ûÆÈ±¥ÆÐ+0', 'Strahlender Schild+0', '2', '2', '0', '1', '0', '0', '256', '', '10000', '10000', '13181', '235', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13181', '±¤·ûÆÈ±¥ÆÐ+1', 'Strahlender Schild+1', '2', '2', '0', '1', '0', '0', '256', '', '15000', '15000', '13182', '236', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13182', '±¤·ûÆÈ±¥ÆÐ+2', 'Strahlender Schild+2', '2', '2', '0', '1', '0', '0', '256', '', '30000', '30000', '13183', '237', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13183', '±¤·ûÆÈ±¥ÆÐ+3', 'Strahlender Schild+3', '2', '2', '0', '1', '0', '0', '256', '', '60000', '60000', '13184', '238', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13184', '±¤·ûÆÈ±¥ÆÐ+4', 'Strahlender Schild+4', '2', '2', '0', '1', '0', '0', '256', '', '90000', '90000', '13185', '239', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13185', '±¤·ûÆÈ±¥ÆÐ+5', 'Strahlender Schild+5', '2', '2', '0', '1', '0', '0', '256', '', '120000', '120000', '13186', '240', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13186', '±¤·ûÆÈ±¥ÆÐ+6', 'Strahlender Schild+6', '2', '2', '0', '1', '0', '0', '256', '', '150000', '150000', '13187', '241', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13187', '±¤·ûÆÈ±¥ÆÐ+7', 'Strahlender Schild+7', '2', '2', '0', '1', '0', '0', '256', '', '180000', '180000', '13188', '242', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13188', '±¤·ûÆÈ±¥ÆÐ+8', 'Strahlender Schild+8', '2', '2', '0', '1', '0', '0', '256', '', '210000', '210000', '13189', '243', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13189', '±¤·ûÆÈ±¥ÆÐ+9', 'Strahlender Schild+9', '2', '2', '0', '1', '0', '0', '256', '', '240000', '240000', '0', '0', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
Die Item_proto kannst du wohl Konvertieren zu einer Clientside Item_proto!
DT - Quest:
PHP Code:
quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp((5376+532)*100, (512+596+4)*100, 65)
end
pc.set_warp_location(65, 5376+532, 512+596+4)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5376+532, 512+596+4)
end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
if pc.get_level() < 40 then
say_title(""..mob_name(20348).."")
say("")
say("Du bist unter level 40")
else
say_title(""..mob_name(20348).."")
say("")
say("Der Daemonenturm..")
say("In diesem Turm leben hunderte von Untoten")
say("Sehr viel Mut und Geschick braucht man,")
say("um in diesem Turm vorran zu kommen")
say("Du musst aber Level 40 sein.")
say("Möhctest du ihn betreten?")
local s = select("Ja", "Nein")
if s == 1 then
pc.warp(216500,727000)
end
end
end
when 8015.kill with pc.get_map_index() == 66 begin
timer("devil_stone1_1", 6)
notice_in_map("Ihr werdet nun in die nächste Etage gebracht")
end
when devil_ebene1.timer begin
d.notice("Vernichtet alle Monster um in die nächste Etage zu gelangen")
end
when devil_stone1_1.timer begin
local mapto7= pc.count_item(30302)
pc.remove_item(30302,mapto7)
local boxto7= pc.count_item(30300)
pc.remove_item(30300,boxto7)
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
timer("devil_ebene1",2)
end
when 1091.kill begin
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
end
function get_4floor_stone_pos()
local positions = {
{368, 629},
{419, 630},
{428, 653},
{422, 679},
{395, 689},
{369, 679},
{361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.notice("Findet den richtigen Metinstein um in die nächste Etage zu gelangen")
d.setf("level", 4)
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
chat(positions[i][1], positions[i][2])
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
chat(positions[7][1], positions[7][2])
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
chat(vid)
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
end
when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("Verbleibende Zeit: 10 Minuten")
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("Verbleibende Zeit: 5 Minuten")
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("Die Zeit ist abgelaufen. Ihr werdet nun nach draußen teleportiert")
d.exit_all()
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
end
when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
d.notice("Der Falsche Metinstein verschwindet..");
end
end
end
else
server_timer("devil_stone4_end", 5, get_server_timer_arg())
d.notice("Ihr habt den richtigen Metinstein zerstört. Ihr werdet nun in die nächste Etage teleportiert")
d.setf("level", 5)
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end
when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
d.setf("level", 5)
d.setf("stone_count", 5)
d.notice("Du bist nun in der 4. Ebene")
d.notice("Öffne alle alten Siegel um in die nächste Ebene zu gelangen.")
d.notice("Du hast 20 Minuten Zeit um alle Siegel zu öffnen.")
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())
d.set_regen_file("data/dungeon/deviltower5_regen.txt")
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Verbleibende Zeit: 15 Minuten")
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Verbleibende Zeit: 10 Minuten")
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Verbleibende Zeit: 5 Minuten")
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Die Zeit ist abgelaufen. Schade.")
d.notice("Ihr werdet nun nach draußen teleportiert!")
d.exit_all()
end
end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 50
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.setf("level", 6)
d.clear_regen()
d.regen_file("data/dungeon/deviltower6_regen.txt")
d.notice("Ihr habt alle alten Siegel geöffnet. Ihr werdet nun in die 5. Ebene teleportiert.")
d.notice("Vernichtet alle Monster und anschließend den "..mob_name(1092).."")
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
clear_server_timer('devil_stone5_fail', get_server_timer_arg())
else
d.notice("Es verbleibt eine Anzahl von "..d.getf("stone_count").." Siegeln")
end
end
when devil_stone6.kill begin
d.kill_all()
d.check_eliminated()
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf("can_refine", 1)
if d.getf("can_refine") == 1 then
d.notice("Herzlichen Glückwunsch. Ihr dürft nun ein Item bei dem Schmied verbessern.")
end
end
when 20074.chat."Die höheren Etagen.." or 20075.chat."Die höheren Etagen.." or 20076.chat."Die höheren Etagen.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
if game.get_event_flag("dtgm") == 1 and not pc.is_gm() then
say_title("Dämonenturmschmied:")
say("")
say("Ihr macht gerade einen Speedrun mit einem GM")
say("Nur ein GM kann euch hochbringen.")
return
end
say_title("Dämonenturmschmied:")
say("")
say("Ihr möchtet in die 7.Etage?")
say("Ihr haben Glück! Heute erlaube ich es ihnen vielleicht!")
say("")
say("Aber voher muss ich euch noch prüfen..")
say("Mal sehen..")
wait()
if pc.level >=75 then
say("Ich erlaube euch weiterzugehen!")
say("Viel Glück und passt auf euch auf da oben!")
timer("devil_jump_7", 6)
return
end
say_reward("Betreten der 6.Etage nicht erlaubt!")
say("")
say("Ihr seid nicht qualifiziert genug!")
say("Erreicht LvL 75 oder höher,")
say("damit ihr eure Fertigkeiten steigern könnt")
say("und kommt dann wieder!")
say("")
wait()
pc.warp(590500, 110500)
return
end
when devil_jump_7.timer begin
d.clear_regen()
d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)
d.setf("level", 7)
d.jump_all(2048+590, 6656+638)
d.notice("Ihr seid in der 6.Etage nun zerstört die Metin Steine")
end
when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)
if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)
local pct = number(1,10)
if pct == 1 then
game.drop_item(30302, 1)
d.clear_regen()
else
game.drop_item(30301, 1)
end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say("Die Karte wird euch alle in die nächste Ebene des Dämonenturms bringen.")
d.notice("Die Karte wurde aktiviert. Ihr werdet nun in die nächste Ebene gebracht")
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end
when devil_jump_8.timer begin
d.setf("level", 8)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count= pc.count_item(30302)
pc.remove_item(30302,_count)
d.notice("Vernichtet die Monster und holt euch den "..item_name(30304).." und zieht diesen auf ein Siegel")
end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local pct1 = number(1, 5)
if pct1 == 1 then
local pct2 = number(1, 10)
if pct2 == 1 then
game.drop_item(30304, 1)
else
game.drop_item(30303, 1)
end
else
return
end
end
when 20366.take with item.vnum == 30304 begin
npc.purge()
item.remove()
timer("devil_jump_9", 6)
d.notice("Der "..item_name(30304).." wurde abgegeben. Viel Spaß mit dem Sensenmann!")
end
when devil_jump_9.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local Reward = 2
local Achievement = "Sensenmann"
local killcount = pc.getqf("1093")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1093", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_getötet#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
mysql_query("UPDATE account.account SET coins = coins + "..Reward.." WHERE id = "..pc.get_account_id().." LIMIT 1;")
d.kill_all()
d.notice("Herzlichen Glückwunsch, Ihr habt den Sensenmann getötet.");
d.notice("Ihr werdet in 10 Sekunden in die nächste Ebene gebracht.");
d.kill_all()
timer("devil_jump_10", 10)
end
when devil_jump_10.timer begin
d.setf("level", 10)
d.clear_regen()
d.jump_all(2048+590, 6656+403)
d.spawn_mob(1094, 602, 442)
end
when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.check_eliminated()
timer("devil_jump_11", 6)
end
---------------------------------------------
-- ¥Ñ¶i¤J9¼Ó¦Üµ²§ô
---------------------------------------------
when devil_jump_11.timer begin
d.setf("level", 11)
d.clear_regen()
d.jump_all(2048+590, 6656+155)
d.spawn_mob(1095, 610, 194)
end
when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local Reward = 3
local Achievement = "Blauer_Tod"
local killcount = pc.getqf("1095")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1095", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_getötet#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
mysql_query("UPDATE account.account SET coins = coins + "..Reward.." WHERE id = "..pc.get_account_id().." LIMIT 1;")
d.kill_all()
d.kill_all()
d.notice("Du hast das geschafft, was keiner gedacht hat.")
d.notice("Du hast den Blauten Tod getötet!")
d.notice("Für diese Heldentat werden nun 3 Schmiede gespawnt")
d.notice("In 2 Minuten wirst Du raus teleportiert!")
d.check_eliminated()
--d.spawn_mob(20366, 690, 158);
d.spawn_mob(20074,600,168,0,0,1);
d.spawn_mob(20075,605,178,0,0,1);
d.spawn_mob(20076,610,188,0,0,1);
d.setqf("can_refine", 3)
timer("exit", 120)
end
when exit.timer begin
d.exit_all()
end
end
end
Drachenraum - Quest:
PHP Code:
----------------------------------------------------
--Tempel des Drachen
----------------------------------------------------
quest Tempel_of_dragon begin
state start begin
when 30121.chat."Tempel des Drachen" with pc.get_map_index() == 73 begin
if get_time() > game.get_event_flag("Grotte_time") then
game.set_event_flag("Grotte_zugang",0)
end
if pc.is_gm() or pc.count_item(80041) >= 1 then
say_title(""..mob_name(30121).."")
say("")
say("Hallo Gamemaster, "..pc.get_name().."")
say("Ich lasse dich auch ohne die Schlüssel und")
say("das Passwort passieren.")
wait()
pc.warp(177452, 1220480)
return
end
if game.get_event_flag("Grotte_zugang") == 0 and pc.count_item(30179) < 3 then
say_title(""..mob_name(30121).."")
say("")
say("Dir fehlen "..item_name(30179).."")
say_item_vnum(30179)
say("Komme wieder wenn du 3 besitzt.")
return
end
if game.get_event_flag("Grotte_zugang") == 1 then
say_title(""..mob_name(30121).."")
say("")
pc.setqf("grotte_passworto", 078954687921)
if pc.getqf("abgabe") == 1 then
pc.setqf("abgabe",0)
say("Du hast bereits deine 3 Schlüssel abgeben.")
say("Ich lasse dich passieren.")
pc.setqf("erlaubt",1)
wait()
pc.warp(177452, 1220480)
return
end
say("Tut mir Leid, der Raum ist reseviert.")
say("Wenn du ein die Kennzahl hast für den Zugang,")
say("gebe sie jetzt bitte ein.")
local passwort = tonumber(input(""))
--pc.setqf("grotte_passworto", passwort)
if game.get_event_flag("Grotte_passwort") == passwort then
say_title(""..mob_name(30121).."")
say("")
say("Die Kennzahl stimmt überein.")
if pc.count_item(30179) < 3 then
say("Ich kann dir den zutritt nicht gewähren")
say("Dir fehlt "..item_name(30179).."")
say_item_vnum(30179)
say("Komme wieder wenn du 3 besitzt.")
return
end
say("Ich gewähre dir den zutritt!")
pc.setqf("erlaubt",1)
wait()
if pc.can_warp() then pc.remove_item("30179",3) end
pc.warp(177452, 1220480)
elseif passi != pc.getqf("grotte_passworto") then
say_title(""..mob_name(30121).."")
say("")
say("Die Kennzahl ist leider falsch.")
return
end
end
if game.get_event_flag("Grotte_zugang") == 0 and pc.count_item(30179) >= 3 then
say_title(""..mob_name(30121).."")
say("")
say("Du bist der erste der den Eintritt in den Tempel")
say("des Drachens verlangt. Ich werde dich passieren")
say("lassen, sofern du einen gewunden Schlüssel")
say("besitzt. Bevor du den Raum betreten darfst")
say("musst du eine geheime Zahl eingeben.")
say("Diese kannst du innerhalb von 5 Minuten an")
say("deine Mitstreiter weitergeben, so das auch")
say("sie den Raum betreten können. ")
say("")
say("Bedenke auch das die Macht der Schlüssel nur")
say("30 Minuten lang hält. In dieser Zeit müsst")
say("ihr den Drachen besiegt haben.")
local i = select("Ich bin Bereit", "Abbrechen")
if 1 == i then
say_title(""..mob_name(30121).."")
say("Dann Lege jetzt die kennzahl fest.")
local passwort = tonumber(input(""))
if passwort and passwort <= 999999999 and pc.count_item(30179)>=1 then
game.set_event_flag("Grotte_zugang",1)
game.set_event_flag("Grotte_passwort",passwort)
local times = get_time() + 300 --Wartezeit
game.set_event_flag("Grotte_time", times)
say_title(""..mob_name(30121).."")
pc.setqf("abgabe",1)
say("")
say("Die Kennzahl lautet:")
chat("Die Kennzahl lautet für den Tempel des Drachen: "..passwort.."")
say_reward(""..passwort.."")
say("Gib die Kennzahl deinen Mitstreitern weiter")
pc.remove_item("30179",3)
else
say_title(""..mob_name(30121).."")
say("")
say("Beim Kennzahl setzen ist ein fehler aufgetreten, versuche es erneut.")
say("Bitte gebe nur Ziffern ein.")
end
end
end
end
when login with pc.get_map_index() == 408 and not pc.is_gm() begin
if pc.count_item("80041") >= 1 then chat("Tempel des Drachen: Du hast das GM-Item, prüfungen werden geblockt!") return end
if pc.get_level() < 75 or pc.getqf("erlaubt") == 0 and pc.get_map_index() == 408 then
chat("Dir ist es nicht erlaubt diese Map zu betreten. "..pc.get_level().." "..pc.getqf("erlaubt").." "..pc.get_map_index().." ")
warp_to_village()
end
chat("Willkommen, zerstört schnell den Stein um zu dem Drachen zu gelangen.")
chat("Aber beeilt euch, sonst fliegt ihr raus")
local sekunden = game.get_event_flag("Grotte_time") - get_time()
notice_in_map("Verbleibende Zeit bis ihr rausfliegt: "..sekunden.." Sekunden")
timer("skipia_boss_ende", sekunden)
pc.set_warp_location(73 , 1825, 12207)
end
when 8023.kill with pc.get_map_index() == 408 begin
timer("skipia_boss_goo", 2)
notice_in_map("Ihr hab den Stein zerstört ihr werden nun in die nächste Ebene gebracht")
end
when skipia_boss_goo.timer begin
game.set_event_flag("Grotte_zugang",0)
d.new_jump_all(408, 8436, 10669)
d.setf("grotte_boss", 1)
d.spawn_mob(9012, 239, 173)
end
when 8031.kill or 8032.kill or 8033.kill or 8034.kill with pc.in_dungeon() and d.getf("grotte_boss") == 2 begin
local n =d.getf("count") + 1
d.setf("count", n)
--notice_all("Metin killed "..n.."")
if n > 2 then
local t = number(1,4)
--notice_all("Spawn Metin")
if 1 == t then
d.regen_file("data/dungeon/skia_boss1.txt")
elseif 2 == t then
d.regen_file("data/dungeon/skia_boss2.txt")
elseif 3 == t then
d.regen_file("data/dungeon/skia_boss3.txt")
else
d.regen_file("data/dungeon/skia_boss4.txt")
end
end
end
when 2493.kill with pc.in_dungeon() and d.getf("grotte_boss") == 2 begin
d.setf("grotte_boss", 3)
notice_all("Die Gruppe von "..pc.get_name().." hat Beran-Setaou getötet.")
d.notice("Beeindruckend, ihr habt ihn tatsächlich besiegt.") -- Als Abschluss könnt ihr noch die Metins zerstören")
d.notice("ihr werdet in 60 Sekunden zurück in Grotte 2 gebracht.")
timer("skipia_boss_end", 60)
d.kill_all()
d.spawn_mob(9012, 239, 173)
d.clear_regen()
end
when login with pc.in_dungeon() and d.getf("grotte_boss") == 2 begin
pc.set_warp_location(73 , 1825, 12207)
end
when login with pc.in_dungeon() and d.getf("grotte_boss") == 1 begin
timer("skipia_boss_end", 3600)
d.set_regen_file("data/dungeon/skia_boss.txt")
local t = number(1,4)
if 1 == t then
d.regen_file("data/dungeon/skia_boss1.txt")
elseif 2 == t then
d.regen_file("data/dungeon/skia_boss2.txt")
elseif 3 == t then
d.regen_file("data/dungeon/skia_boss3.txt")
else
d.regen_file("data/dungeon/skia_boss4.txt")
end
local o = number(1,4)
if 1 == o then
d.regen_file("data/dungeon/skia_boss1.txt")
elseif 2 == o then
d.regen_file("data/dungeon/skia_boss2.txt")
elseif 3 == o then
d.regen_file("data/dungeon/skia_boss3.txt")
else
d.regen_file("data/dungeon/skia_boss4.txt")
end
d.setf("grotte_boss", 2)
d.notice("Willkommen im Tempel des Drachen, ihr habt maximal 1 Stunde Zeit Beran-Setaou zu besiegen, Viel Erfolg")
d.setf("count", 0)
pc.set_warp_location(73 , 1825, 12207)
end
when login with pc.in_dungeon() and d.getf("grotte_boss") == 3 begin -- begin
--pc.warp(177452, 1220480)
end
when skipia_boss_end.timer begin
d.exit_all()
end
when skipia_boss_ende.timer begin
kill_all_in_map(408)
game.set_event_flag("Grotte_zugang",0)
d.setf("grotte_boss", 1)
d.exit_all()
end
when login with pc.get_map_index() != 408 or not pc.in_dungeon() begin
pc.setqf("erlaubt",0)
end
end
end
Ich hoffe ich konnte dir helfen!
|
|
|
08/20/2012, 12:25
|
#3
|
elite*gold: 147
Join Date: Jun 2012
Posts: 1,940
Received Thanks: 256
|
Quote:
Originally Posted by .ChucK™
Das was rot geschrieben wurde, sind antworten von mir.
Querys (Serverside) und Item_Proto (Clientside) für den neuen .DE Schmuck + Schilder!
PHP Code:
INSERT INTO `item_proto` VALUES ('14220', '÷Á¤ÆÈÂî+0', 'Seelenkristallarmband+0', '2', '3', '0', '1', '0', '0', '8', '', '3000', '3000', '14221', '181', '0', '10', '1', '58', '0', '0', '7', '1', '42', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14221', '÷Á¤ÆÈÂî+1', 'Seelenkristallarmband+1', '2', '3', '0', '1', '0', '0', '8', '', '4800', '4800', '14222', '182', '0', '10', '1', '58', '0', '0', '7', '2', '42', '2', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14222', '÷Á¤ÆÈÂî+2', 'Seelenkristallarmband+2', '2', '3', '0', '1', '0', '0', '8', '', '8000', '8000', '14223', '183', '0', '10', '1', '58', '0', '0', '7', '3', '42', '3', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('14223', '÷Á¤ÆÈÂî+3', 'Seelenkristallarmband+3', '2', '3', '0', '1', '0', '0', '8', '', '16000', '16000', '14224', '184', '0', '10', '1', '58', '0', '0', '7', '4', '42', '4', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
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INSERT INTO `item_proto` VALUES ('16229', '÷Á¤¸ñ°ÉÀÌ+9', 'Seelenkristallkette+9', '2', '5', '0', '1', '256', '0', '32', '', '800000', '800000', '0', '0', '0', '10', '1', '60', '0', '0', '9', '28', '47', '10', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
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INSERT INTO `item_proto` VALUES ('12685', '¹«´ç80+5', 'Seelensplitterhut +5', '2', '1', '0', '1', '284', '0', '2', '', '20000', '170000', '12686', '348', '0', '15', '1', '80', '0', '0', '13', '6', '0', '0', '0', '0', '0', '13', '0', '0', '0', '23', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12686', '¹«´ç80+6', 'Seelensplitterhut +6', '2', '1', '0', '1', '284', '0', '2', '', '20000', '260000', '12687', '349', '0', '15', '1', '80', '0', '0', '13', '7', '0', '0', '0', '0', '0', '13', '0', '0', '0', '28', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12687', '¹«´ç80+7', 'Seelensplitterhut +7', '2', '1', '0', '1', '284', '0', '2', '', '20000', '390000', '12688', '350', '0', '15', '1', '80', '0', '0', '13', '8', '0', '0', '0', '0', '0', '13', '0', '0', '0', '33', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12688', '¹«´ç80+8', 'Seelensplitterhut +8', '2', '1', '0', '1', '284', '0', '2', '', '20000', '590000', '12689', '351', '0', '15', '1', '80', '0', '0', '13', '10', '0', '0', '0', '0', '0', '13', '0', '0', '0', '38', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('12689', '¹«´ç80+9', 'Seelensplitterhut +9', '2', '1', '0', '1', '284', '0', '2', '', '20000', '890000', '0', '0', '0', '15', '1', '80', '0', '0', '13', '12', '0', '0', '0', '0', '0', '13', '0', '0', '0', '43', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13140', 'Ç÷ä°©ÆÐ+0', 'Titanenschild+0', '2', '2', '0', '1', '0', '0', '256', '', '1600', '1600', '13141', '235', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '1', '0', '0', '0', '9', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13141', 'Ç÷ä°©ÆÐ+1', 'Titanenschild+1', '2', '2', '0', '1', '0', '0', '256', '', '3200', '3200', '13142', '236', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '1', '0', '0', '0', '9', '0', '0', '0', '3', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13142', 'Ç÷ä°©ÆÐ+2', 'Titanenschild+2', '2', '2', '0', '1', '0', '0', '256', '', '6400', '6400', '13143', '237', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '1', '0', '0', '0', '9', '0', '0', '0', '7', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13143', 'Ç÷ä°©ÆÐ+3', 'Titanenschild+3', '2', '2', '0', '1', '0', '0', '256', '', '9600', '9600', '13144', '238', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '2', '0', '0', '0', '9', '0', '0', '0', '12', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13144', 'Ç÷ä°©ÆÐ+4', 'Titanenschild+4', '2', '2', '0', '1', '0', '0', '256', '', '20000', '20000', '13145', '239', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '2', '0', '0', '0', '9', '0', '0', '0', '18', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13145', 'Ç÷ä°©ÆÐ+5', 'Titanenschild+5', '2', '2', '0', '1', '0', '0', '256', '', '30000', '30000', '13146', '240', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '3', '0', '0', '0', '9', '0', '0', '0', '24', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13146', 'Ç÷ä°©ÆÐ+6', 'Titanenschild+6', '2', '2', '0', '1', '256', '0', '256', '', '40000', '40000', '13147', '241', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '4', '0', '0', '0', '9', '0', '0', '0', '33', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13147', 'Ç÷ä°©ÆÐ+7', 'Titanenschild+7', '2', '2', '0', '1', '256', '0', '256', '', '52000', '52000', '13148', '242', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '6', '0', '0', '0', '9', '0', '0', '0', '44', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13148', 'Ç÷ä°©ÆÐ+8', 'Titanenschild+8', '2', '2', '0', '1', '256', '0', '256', '', '60000', '60000', '13149', '243', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '8', '0', '0', '0', '9', '0', '0', '0', '58', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13149', 'Ç÷ä°©ÆÐ+9', 'Titanenschild+9', '2', '2', '0', '1', '256', '0', '256', '', '80000', '80000', '0', '0', '0', '5', '1', '81', '0', '0', '8', '-6', '73', '10', '0', '0', '0', '9', '0', '0', '0', '77', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13160', '»ïȲ½ÅÆÐ+0', 'Dreikaiserschild+0', '2', '2', '0', '1', '0', '0', '256', '', '1600', '1600', '13161', '235', '0', '5', '1', '41', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '11', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13161', '»ïȲ½ÅÆÐ+1', 'Dreikaiserschild+1', '2', '2', '0', '1', '0', '0', '256', '', '3200', '3200', '13162', '236', '0', '5', '1', '41', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '13', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13162', '»ïȲ½ÅÆÐ+2', 'Dreikaiserschild+2', '2', '2', '0', '1', '0', '0', '256', '', '6400', '6400', '13163', '237', '0', '5', '1', '42', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '15', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13163', '»ïȲ½ÅÆÐ+3', 'Dreikaiserschild+3', '2', '2', '0', '1', '0', '0', '256', '', '9600', '9600', '13164', '238', '0', '5', '1', '42', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '17', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13164', '»ïȲ½ÅÆÐ+4', 'Dreikaiserschild+4', '2', '2', '0', '1', '0', '0', '256', '', '20000', '20000', '13165', '239', '0', '5', '1', '43', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '19', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13165', '»ïȲ½ÅÆÐ+5', 'Dreikaiserschild+5', '2', '2', '0', '1', '0', '0', '256', '', '30000', '30000', '13166', '240', '0', '5', '1', '43', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '21', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13166', '»ïȲ½ÅÆÐ+6', 'Dreikaiserschild+6', '2', '2', '0', '1', '0', '0', '256', '', '40000', '40000', '13167', '241', '0', '5', '1', '44', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '23', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13167', '»ïȲ½ÅÆÐ+7', 'Dreikaiserschild+7', '2', '2', '0', '1', '0', '0', '256', '', '52000', '52000', '13168', '242', '0', '5', '1', '44', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '25', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13168', '»ïȲ½ÅÆÐ+8', 'Dreikaiserschild+8', '2', '2', '0', '1', '0', '0', '256', '', '60000', '60000', '13169', '243', '0', '5', '1', '45', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '27', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13169', '»ïȲ½ÅÆÐ+9', 'Dreikaiserschild+9', '2', '2', '0', '1', '0', '0', '256', '', '80000', '80000', '0', '0', '0', '5', '1', '45', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '29', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13180', '±¤·ûÆÈ±¥ÆÐ+0', 'Strahlender Schild+0', '2', '2', '0', '1', '0', '0', '256', '', '10000', '10000', '13181', '235', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13181', '±¤·ûÆÈ±¥ÆÐ+1', 'Strahlender Schild+1', '2', '2', '0', '1', '0', '0', '256', '', '15000', '15000', '13182', '236', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13182', '±¤·ûÆÈ±¥ÆÐ+2', 'Strahlender Schild+2', '2', '2', '0', '1', '0', '0', '256', '', '30000', '30000', '13183', '237', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13183', '±¤·ûÆÈ±¥ÆÐ+3', 'Strahlender Schild+3', '2', '2', '0', '1', '0', '0', '256', '', '60000', '60000', '13184', '238', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13184', '±¤·ûÆÈ±¥ÆÐ+4', 'Strahlender Schild+4', '2', '2', '0', '1', '0', '0', '256', '', '90000', '90000', '13185', '239', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13185', '±¤·ûÆÈ±¥ÆÐ+5', 'Strahlender Schild+5', '2', '2', '0', '1', '0', '0', '256', '', '120000', '120000', '13186', '240', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13186', '±¤·ûÆÈ±¥ÆÐ+6', 'Strahlender Schild+6', '2', '2', '0', '1', '0', '0', '256', '', '150000', '150000', '13187', '241', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13187', '±¤·ûÆÈ±¥ÆÐ+7', 'Strahlender Schild+7', '2', '2', '0', '1', '0', '0', '256', '', '180000', '180000', '13188', '242', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13188', '±¤·ûÆÈ±¥ÆÐ+8', 'Strahlender Schild+8', '2', '2', '0', '1', '0', '0', '256', '', '210000', '210000', '13189', '243', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
INSERT INTO `item_proto` VALUES ('13189', '±¤·ûÆÈ±¥ÆÐ+9', 'Strahlender Schild+9', '2', '2', '0', '1', '0', '0', '256', '', '240000', '240000', '0', '0', '0', '5', '0', '0', '0', '0', '8', '-6', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '127', '127', '127', '127', '127', '0', '0', '0');
Die Item_proto kannst du wohl Konvertieren zu einer Clientside Item_proto!
DT - Quest:
PHP Code:
quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp((5376+532)*100, (512+596+4)*100, 65)
end
pc.set_warp_location(65, 5376+532, 512+596+4)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5376+532, 512+596+4)
end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
if pc.get_level() < 40 then
say_title(""..mob_name(20348).."")
say("")
say("Du bist unter level 40")
else
say_title(""..mob_name(20348).."")
say("")
say("Der Daemonenturm..")
say("In diesem Turm leben hunderte von Untoten")
say("Sehr viel Mut und Geschick braucht man,")
say("um in diesem Turm vorran zu kommen")
say("Du musst aber Level 40 sein.")
say("Möhctest du ihn betreten?")
local s = select("Ja", "Nein")
if s == 1 then
pc.warp(216500,727000)
end
end
end
when 8015.kill with pc.get_map_index() == 66 begin
timer("devil_stone1_1", 6)
notice_in_map("Ihr werdet nun in die nächste Etage gebracht")
end
when devil_ebene1.timer begin
d.notice("Vernichtet alle Monster um in die nächste Etage zu gelangen")
end
when devil_stone1_1.timer begin
local mapto7= pc.count_item(30302)
pc.remove_item(30302,mapto7)
local boxto7= pc.count_item(30300)
pc.remove_item(30300,boxto7)
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
timer("devil_ebene1",2)
end
when 1091.kill begin
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
end
function get_4floor_stone_pos()
local positions = {
{368, 629},
{419, 630},
{428, 653},
{422, 679},
{395, 689},
{369, 679},
{361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.notice("Findet den richtigen Metinstein um in die nächste Etage zu gelangen")
d.setf("level", 4)
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
chat(positions[i][1], positions[i][2])
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
chat(positions[7][1], positions[7][2])
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
chat(vid)
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
end
when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("Verbleibende Zeit: 10 Minuten")
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("Verbleibende Zeit: 5 Minuten")
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("Die Zeit ist abgelaufen. Ihr werdet nun nach draußen teleportiert")
d.exit_all()
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
end
when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
d.notice("Der Falsche Metinstein verschwindet..");
end
end
end
else
server_timer("devil_stone4_end", 5, get_server_timer_arg())
d.notice("Ihr habt den richtigen Metinstein zerstört. Ihr werdet nun in die nächste Etage teleportiert")
d.setf("level", 5)
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end
when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
d.setf("level", 5)
d.setf("stone_count", 5)
d.notice("Du bist nun in der 4. Ebene")
d.notice("Öffne alle alten Siegel um in die nächste Ebene zu gelangen.")
d.notice("Du hast 20 Minuten Zeit um alle Siegel zu öffnen.")
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())
d.set_regen_file("data/dungeon/deviltower5_regen.txt")
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Verbleibende Zeit: 15 Minuten")
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Verbleibende Zeit: 10 Minuten")
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Verbleibende Zeit: 5 Minuten")
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Die Zeit ist abgelaufen. Schade.")
d.notice("Ihr werdet nun nach draußen teleportiert!")
d.exit_all()
end
end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 50
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.setf("level", 6)
d.clear_regen()
d.regen_file("data/dungeon/deviltower6_regen.txt")
d.notice("Ihr habt alle alten Siegel geöffnet. Ihr werdet nun in die 5. Ebene teleportiert.")
d.notice("Vernichtet alle Monster und anschließend den "..mob_name(1092).."")
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
clear_server_timer('devil_stone5_fail', get_server_timer_arg())
else
d.notice("Es verbleibt eine Anzahl von "..d.getf("stone_count").." Siegeln")
end
end
when devil_stone6.kill begin
d.kill_all()
d.check_eliminated()
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf("can_refine", 1)
if d.getf("can_refine") == 1 then
d.notice("Herzlichen Glückwunsch. Ihr dürft nun ein Item bei dem Schmied verbessern.")
end
end
when 20074.chat."Die höheren Etagen.." or 20075.chat."Die höheren Etagen.." or 20076.chat."Die höheren Etagen.." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
if game.get_event_flag("dtgm") == 1 and not pc.is_gm() then
say_title("Dämonenturmschmied:")
say("")
say("Ihr macht gerade einen Speedrun mit einem GM")
say("Nur ein GM kann euch hochbringen.")
return
end
say_title("Dämonenturmschmied:")
say("")
say("Ihr möchtet in die 7.Etage?")
say("Ihr haben Glück! Heute erlaube ich es ihnen vielleicht!")
say("")
say("Aber voher muss ich euch noch prüfen..")
say("Mal sehen..")
wait()
if pc.level >=75 then
say("Ich erlaube euch weiterzugehen!")
say("Viel Glück und passt auf euch auf da oben!")
timer("devil_jump_7", 6)
return
end
say_reward("Betreten der 6.Etage nicht erlaubt!")
say("")
say("Ihr seid nicht qualifiziert genug!")
say("Erreicht LvL 75 oder höher,")
say("damit ihr eure Fertigkeiten steigern könnt")
say("und kommt dann wieder!")
say("")
wait()
pc.warp(590500, 110500)
return
end
when devil_jump_7.timer begin
d.clear_regen()
d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)
d.setf("level", 7)
d.jump_all(2048+590, 6656+638)
d.notice("Ihr seid in der 6.Etage nun zerstört die Metin Steine")
end
when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)
if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)
local pct = number(1,10)
if pct == 1 then
game.drop_item(30302, 1)
d.clear_regen()
else
game.drop_item(30301, 1)
end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
say("Die Karte wird euch alle in die nächste Ebene des Dämonenturms bringen.")
d.notice("Die Karte wurde aktiviert. Ihr werdet nun in die nächste Ebene gebracht")
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end
when devil_jump_8.timer begin
d.setf("level", 8)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count= pc.count_item(30302)
pc.remove_item(30302,_count)
d.notice("Vernichtet die Monster und holt euch den "..item_name(30304).." und zieht diesen auf ein Siegel")
end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local pct1 = number(1, 5)
if pct1 == 1 then
local pct2 = number(1, 10)
if pct2 == 1 then
game.drop_item(30304, 1)
else
game.drop_item(30303, 1)
end
else
return
end
end
when 20366.take with item.vnum == 30304 begin
npc.purge()
item.remove()
timer("devil_jump_9", 6)
d.notice("Der "..item_name(30304).." wurde abgegeben. Viel Spaß mit dem Sensenmann!")
end
when devil_jump_9.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local Reward = 2
local Achievement = "Sensenmann"
local killcount = pc.getqf("1093")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1093", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_getötet#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
mysql_query("UPDATE account.account SET coins = coins + "..Reward.." WHERE id = "..pc.get_account_id().." LIMIT 1;")
d.kill_all()
d.notice("Herzlichen Glückwunsch, Ihr habt den Sensenmann getötet.");
d.notice("Ihr werdet in 10 Sekunden in die nächste Ebene gebracht.");
d.kill_all()
timer("devil_jump_10", 10)
end
when devil_jump_10.timer begin
d.setf("level", 10)
d.clear_regen()
d.jump_all(2048+590, 6656+403)
d.spawn_mob(1094, 602, 442)
end
when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.check_eliminated()
timer("devil_jump_11", 6)
end
---------------------------------------------
-- ¥Ñ¶i¤J9¼Ó¦Üµ²§ô
---------------------------------------------
when devil_jump_11.timer begin
d.setf("level", 11)
d.clear_regen()
d.jump_all(2048+590, 6656+155)
d.spawn_mob(1095, 610, 194)
end
when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local Reward = 3
local Achievement = "Blauer_Tod"
local killcount = pc.getqf("1095")
local actual_achievement_points = pc.getqf("achievement_points")
pc.setqf("1095", killcount + 1)
pc.setqf("achievement_points", actual_achievement_points + Reward)
cmdchat("achievement ".. Achievement .."_getötet#".. killcount + 1 .."%".. actual_achievement_points + Reward .."")
mysql_query("UPDATE account.account SET coins = coins + "..Reward.." WHERE id = "..pc.get_account_id().." LIMIT 1;")
d.kill_all()
d.kill_all()
d.notice("Du hast das geschafft, was keiner gedacht hat.")
d.notice("Du hast den Blauten Tod getötet!")
d.notice("Für diese Heldentat werden nun 3 Schmiede gespawnt")
d.notice("In 2 Minuten wirst Du raus teleportiert!")
d.check_eliminated()
--d.spawn_mob(20366, 690, 158);
d.spawn_mob(20074,600,168,0,0,1);
d.spawn_mob(20075,605,178,0,0,1);
d.spawn_mob(20076,610,188,0,0,1);
d.setqf("can_refine", 3)
timer("exit", 120)
end
when exit.timer begin
d.exit_all()
end
end
end
Drachenraum - Quest:
PHP Code:
----------------------------------------------------
--Tempel des Drachen
----------------------------------------------------
quest Tempel_of_dragon begin
state start begin
when 30121.chat."Tempel des Drachen" with pc.get_map_index() == 73 begin
if get_time() > game.get_event_flag("Grotte_time") then
game.set_event_flag("Grotte_zugang",0)
end
if pc.is_gm() or pc.count_item(80041) >= 1 then
say_title(""..mob_name(30121).."")
say("")
say("Hallo Gamemaster, "..pc.get_name().."")
say("Ich lasse dich auch ohne die Schlüssel und")
say("das Passwort passieren.")
wait()
pc.warp(177452, 1220480)
return
end
if game.get_event_flag("Grotte_zugang") == 0 and pc.count_item(30179) < 3 then
say_title(""..mob_name(30121).."")
say("")
say("Dir fehlen "..item_name(30179).."")
say_item_vnum(30179)
say("Komme wieder wenn du 3 besitzt.")
return
end
if game.get_event_flag("Grotte_zugang") == 1 then
say_title(""..mob_name(30121).."")
say("")
pc.setqf("grotte_passworto", 078954687921)
if pc.getqf("abgabe") == 1 then
pc.setqf("abgabe",0)
say("Du hast bereits deine 3 Schlüssel abgeben.")
say("Ich lasse dich passieren.")
pc.setqf("erlaubt",1)
wait()
pc.warp(177452, 1220480)
return
end
say("Tut mir Leid, der Raum ist reseviert.")
say("Wenn du ein die Kennzahl hast für den Zugang,")
say("gebe sie jetzt bitte ein.")
local passwort = tonumber(input(""))
--pc.setqf("grotte_passworto", passwort)
if game.get_event_flag("Grotte_passwort") == passwort then
say_title(""..mob_name(30121).."")
say("")
say("Die Kennzahl stimmt überein.")
if pc.count_item(30179) < 3 then
say("Ich kann dir den zutritt nicht gewähren")
say("Dir fehlt "..item_name(30179).."")
say_item_vnum(30179)
say("Komme wieder wenn du 3 besitzt.")
return
end
say("Ich gewähre dir den zutritt!")
pc.setqf("erlaubt",1)
wait()
if pc.can_warp() then pc.remove_item("30179",3) end
pc.warp(177452, 1220480)
elseif passi != pc.getqf("grotte_passworto") then
say_title(""..mob_name(30121).."")
say("")
say("Die Kennzahl ist leider falsch.")
return
end
end
if game.get_event_flag("Grotte_zugang") == 0 and pc.count_item(30179) >= 3 then
say_title(""..mob_name(30121).."")
say("")
say("Du bist der erste der den Eintritt in den Tempel")
say("des Drachens verlangt. Ich werde dich passieren")
say("lassen, sofern du einen gewunden Schlüssel")
say("besitzt. Bevor du den Raum betreten darfst")
say("musst du eine geheime Zahl eingeben.")
say("Diese kannst du innerhalb von 5 Minuten an")
say("deine Mitstreiter weitergeben, so das auch")
say("sie den Raum betreten können. ")
say("")
say("Bedenke auch das die Macht der Schlüssel nur")
say("30 Minuten lang hält. In dieser Zeit müsst")
say("ihr den Drachen besiegt haben.")
local i = select("Ich bin Bereit", "Abbrechen")
if 1 == i then
say_title(""..mob_name(30121).."")
say("Dann Lege jetzt die kennzahl fest.")
local passwort = tonumber(input(""))
if passwort and passwort <= 999999999 and pc.count_item(30179)>=1 then
game.set_event_flag("Grotte_zugang",1)
game.set_event_flag("Grotte_passwort",passwort)
local times = get_time() + 300 --Wartezeit
game.set_event_flag("Grotte_time", times)
say_title(""..mob_name(30121).."")
pc.setqf("abgabe",1)
say("")
say("Die Kennzahl lautet:")
chat("Die Kennzahl lautet für den Tempel des Drachen: "..passwort.."")
say_reward(""..passwort.."")
say("Gib die Kennzahl deinen Mitstreitern weiter")
pc.remove_item("30179",3)
else
say_title(""..mob_name(30121).."")
say("")
say("Beim Kennzahl setzen ist ein fehler aufgetreten, versuche es erneut.")
say("Bitte gebe nur Ziffern ein.")
end
end
end
end
when login with pc.get_map_index() == 408 and not pc.is_gm() begin
if pc.count_item("80041") >= 1 then chat("Tempel des Drachen: Du hast das GM-Item, prüfungen werden geblockt!") return end
if pc.get_level() < 75 or pc.getqf("erlaubt") == 0 and pc.get_map_index() == 408 then
chat("Dir ist es nicht erlaubt diese Map zu betreten. "..pc.get_level().." "..pc.getqf("erlaubt").." "..pc.get_map_index().." ")
warp_to_village()
end
chat("Willkommen, zerstört schnell den Stein um zu dem Drachen zu gelangen.")
chat("Aber beeilt euch, sonst fliegt ihr raus")
local sekunden = game.get_event_flag("Grotte_time") - get_time()
notice_in_map("Verbleibende Zeit bis ihr rausfliegt: "..sekunden.." Sekunden")
timer("skipia_boss_ende", sekunden)
pc.set_warp_location(73 , 1825, 12207)
end
when 8023.kill with pc.get_map_index() == 408 begin
timer("skipia_boss_goo", 2)
notice_in_map("Ihr hab den Stein zerstört ihr werden nun in die nächste Ebene gebracht")
end
when skipia_boss_goo.timer begin
game.set_event_flag("Grotte_zugang",0)
d.new_jump_all(408, 8436, 10669)
d.setf("grotte_boss", 1)
d.spawn_mob(9012, 239, 173)
end
when 8031.kill or 8032.kill or 8033.kill or 8034.kill with pc.in_dungeon() and d.getf("grotte_boss") == 2 begin
local n =d.getf("count") + 1
d.setf("count", n)
--notice_all("Metin killed "..n.."")
if n > 2 then
local t = number(1,4)
--notice_all("Spawn Metin")
if 1 == t then
d.regen_file("data/dungeon/skia_boss1.txt")
elseif 2 == t then
d.regen_file("data/dungeon/skia_boss2.txt")
elseif 3 == t then
d.regen_file("data/dungeon/skia_boss3.txt")
else
d.regen_file("data/dungeon/skia_boss4.txt")
end
end
end
when 2493.kill with pc.in_dungeon() and d.getf("grotte_boss") == 2 begin
d.setf("grotte_boss", 3)
notice_all("Die Gruppe von "..pc.get_name().." hat Beran-Setaou getötet.")
d.notice("Beeindruckend, ihr habt ihn tatsächlich besiegt.") -- Als Abschluss könnt ihr noch die Metins zerstören")
d.notice("ihr werdet in 60 Sekunden zurück in Grotte 2 gebracht.")
timer("skipia_boss_end", 60)
d.kill_all()
d.spawn_mob(9012, 239, 173)
d.clear_regen()
end
when login with pc.in_dungeon() and d.getf("grotte_boss") == 2 begin
pc.set_warp_location(73 , 1825, 12207)
end
when login with pc.in_dungeon() and d.getf("grotte_boss") == 1 begin
timer("skipia_boss_end", 3600)
d.set_regen_file("data/dungeon/skia_boss.txt")
local t = number(1,4)
if 1 == t then
d.regen_file("data/dungeon/skia_boss1.txt")
elseif 2 == t then
d.regen_file("data/dungeon/skia_boss2.txt")
elseif 3 == t then
d.regen_file("data/dungeon/skia_boss3.txt")
else
d.regen_file("data/dungeon/skia_boss4.txt")
end
local o = number(1,4)
if 1 == o then
d.regen_file("data/dungeon/skia_boss1.txt")
elseif 2 == o then
d.regen_file("data/dungeon/skia_boss2.txt")
elseif 3 == o then
d.regen_file("data/dungeon/skia_boss3.txt")
else
d.regen_file("data/dungeon/skia_boss4.txt")
end
d.setf("grotte_boss", 2)
d.notice("Willkommen im Tempel des Drachen, ihr habt maximal 1 Stunde Zeit Beran-Setaou zu besiegen, Viel Erfolg")
d.setf("count", 0)
pc.set_warp_location(73 , 1825, 12207)
end
when login with pc.in_dungeon() and d.getf("grotte_boss") == 3 begin -- begin
--pc.warp(177452, 1220480)
end
when skipia_boss_end.timer begin
d.exit_all()
end
when skipia_boss_ende.timer begin
kill_all_in_map(408)
game.set_event_flag("Grotte_zugang",0)
d.setf("grotte_boss", 1)
d.exit_all()
end
when login with pc.get_map_index() != 408 or not pc.in_dungeon() begin
pc.setqf("erlaubt",0)
end
end
end
Ich hoffe ich konnte dir helfen!
|
Thx  Das mit den Pets etc... diese HowTo´s find ich schon aber sind nicht gerade sehr geil
Mfg
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08/20/2012, 12:29
|
#4
|
elite*gold: 25
Join Date: Aug 2009
Posts: 9,175
Received Thanks: 1,159
|
Man bekommt nicht alles geschenkt^^
Wenn du schon Thx sagst, kannste ihm für die Arbeit doch ein Thx geben?
In Youtube gibs einige Tuts wie du Pets einfügst.
|
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08/20/2012, 12:51
|
#5
|
elite*gold: 147
Join Date: Jun 2012
Posts: 1,940
Received Thanks: 256
|
Quote:
Originally Posted by .QaDusch
Man bekommt nicht alles geschenkt^^
Wenn du schon Thx sagst, kannste ihm für die Arbeit doch ein Thx geben?
In Youtube gibs einige Tuts wie du Pets einfügst.
|
Ja nur das ich gerade nicht so wichtig ;D die anderen sachen sind mir wichtiger ;DDD
Wie Drachenraum einfügen usw...
#edit: Grotte2 ist verbuggt bei mir ! Gerade getestet Grotte 1 gegangen und wenn Portal zu Grotte 2 nehme Kick
Mfg
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