You mean which programming language was used by ymir to develop the serverfiles?
Actually it was C++ - and for small configuration/gameplay changes they implemented LUA in which the quest files are written.
Yes I was talking about the language used to develop the serverfiles , you said c++? it looks so weird and different ..and where are the .cpp files , I don't see any
Yes I was talking about the language used to develop the serverfiles , you said c++? it looks so weird and different ..and where are the .cpp files , I don't see any
Of course it looks "weird", it's already compiled, that's why you also can't find any .cpp files in there. They'd be really dumb to give out the .cpp files to the publishers (and well, also if they'd do so, no publisher would put these files on their gameserver)
Whether the code was obfuscated or not, you won't see that in the binary. It's just for making code unreadable and it'd be stupid to do that with cpp files as they need to be compiled for running the application. Obfuscation is only useful for languages lika JavaScript, where you deploy the script itself to the end-users.
Ah I see,It's kinda hard to fix a bug or w/e when the source looks like that.
Well, if you know about reverse engineering (relatively easy with IDA), it's no problem. Also you could hook functions and replace them with your own or add new ones.
Quote:
Originally Posted by ryuchetval
Well chineese are dumb maybe they forgot to take them off when they released the main source :-??
Actually the developers were korean (and yes, they're dumb - not to be seen like that for all the koreans, but the developers at ymir are dumb). And no - why should they put the source code into the serverfiles?
AFAIK one user claims to be working on an emulator in C#. He anounced it as OpenSource, but actually it is not.
Someone has stolen original server files (more than once) so there's no real need for an emulator.
Quote:
Originally Posted by nico_w
You mean which programming language was used by ymir to develop the serverfiles?
Actually it was C++ - and for small configuration/gameplay changes they implemented LUA in which the quest files are written.
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