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Error beim Login
Discussion on Error beim Login within the Metin2 Private Server forum part of the Metin2 category.
03/18/2012, 02:32
#1
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Join Date: Oct 2007
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Error beim Login
Guten Abend
Habe folgendes Problem: Habe die Daroo 2011 Serverfiles mit Marco's v2 client. Hab dann die root epk und eik entpackt und die serverpy angepasst und meine hamachi-ip mit 100 am Schluss eingefügt ... Jetzt aber kommt folgendes beim einloggen:
system.py(line:273) RunMainScript
system.py(line:192) execfile
system.py(line:163) Run
prototype.py(line:7) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
playerSettingModule.py(line:18*) ?
system.py(line:137) __pack_import
Bitte helft mir so schnell Ihr könnt ... Bin jetzt seit ca 7h dran -.-
Danke euch allen schon im Vorraus
Mfg Marco
03/18/2012, 03:16
#2
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Join Date: Feb 2012
Posts: 1,097
Received Thanks: 574
Das ist glaube ich die playersettingmodule.py, mit de rhatte ich bei marco_as client auch proleme, lad mal die serverinfo und die playersettingmodule.py hoch bitte
03/18/2012, 10:31
#3
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Join Date: Oct 2007
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Received Thanks: 0
playersettingmodule.py:
PHP Code:
# -*- coding: cp949 -*-
import chr
import chrmgr
import skill
import net
import item
import player
import effect
import constInfo
import locale
import emotion
import app
JOB_WARRIOR = 0
JOB_ASSASSIN = 1
JOB_SURA = 2
JOB_SHAMAN = 3
RACE_WARRIOR_M = 0
RACE_ASSASSIN_W = 1
RACE_SURA_M = 2
RACE_SHAMAN_W = 3
RACE_WARRIOR_W = 4
RACE_ASSASSIN_M = 5
RACE_SURA_W = 6
RACE_SHAMAN_M = 7
COMBO_TYPE_1 = 0
COMBO_TYPE_2 = 1
COMBO_TYPE_3 = 2
COMBO_INDEX_1 = 0
COMBO_INDEX_2 = 1
COMBO_INDEX_3 = 2
COMBO_INDEX_4 = 3
COMBO_INDEX_5 = 4
COMBO_INDEX_6 = 5
HORSE_SKILL_WILDATTACK = chr . MOTION_SKILL + 121
HORSE_SKILL_CHARGE = chr . MOTION_SKILL + 122
HORSE_SKILL_SPLASH = chr . MOTION_SKILL + 123
GUILD_SKILL_DRAGONBLOOD = chr . MOTION_SKILL + 101
GUILD_SKILL_DRAGONBLESS = chr . MOTION_SKILL + 102
GUILD_SKILL_BLESSARMOR = chr . MOTION_SKILL + 103
GUILD_SKILL_SPPEDUP = chr . MOTION_SKILL + 104
GUILD_SKILL_DRAGONWRATH = chr . MOTION_SKILL + 105
GUILD_SKILL_MAGICUP = chr . MOTION_SKILL + 106
PASSIVE_GUILD_SKILL_INDEX_LIST = ( 151 , )
ACTIVE_GUILD_SKILL_INDEX_LIST = ( 152 , 153 , 154 , 155 , 156 , 157 , )
NEW_678TH_SKILL_ENABLE = 0
SKILL_INDEX_DICT = []
def DefineSkillIndexDict ():
global NEW_678TH_SKILL_ENABLE
global SKILL_INDEX_DICT
NEW_678TH_SKILL_ENABLE = locale . IsYMIR ()
if NEW_678TH_SKILL_ENABLE :
SKILL_INDEX_DICT = {
JOB_WARRIOR : {
1 : ( 1 , 2 , 3 , 4 , 5 , 6 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
2 : ( 16 , 17 , 18 , 19 , 20 , 21 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 , 141 , 142 ,),
},
JOB_ASSASSIN : {
1 : ( 31 , 32 , 33 , 34 , 35 , 36 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 , 140 ,),
2 : ( 46 , 47 , 48 , 49 , 50 , 51 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 , 140 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 , 141 , 142 ,),
},
JOB_SURA : {
1 : ( 61 , 62 , 63 , 64 , 65 , 66 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
2 : ( 76 , 77 , 78 , 79 , 80 , 81 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 , 141 , 142 ,),
},
JOB_SHAMAN : {
1 : ( 91 , 92 , 93 , 94 , 95 , 96 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
2 : ( 106 , 107 , 108 , 109 , 110 , 111 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 , 141 , 142 ,),
},
}
else:
SKILL_INDEX_DICT = {
JOB_WARRIOR : {
1 : ( 1 , 2 , 3 , 4 , 5 , 0 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
2 : ( 16 , 17 , 18 , 19 , 20 , 0 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 ,),
},
JOB_ASSASSIN : {
1 : ( 31 , 32 , 33 , 34 , 35 , 0 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 , 140 ,),
2 : ( 46 , 47 , 48 , 49 , 50 , 0 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 , 140 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 ,),
},
JOB_SURA : {
1 : ( 61 , 62 , 63 , 64 , 65 , 66 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
2 : ( 76 , 77 , 78 , 79 , 80 , 81 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 ,),
},
JOB_SHAMAN : {
1 : ( 91 , 92 , 93 , 94 , 95 , 96 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
2 : ( 106 , 107 , 108 , 109 , 110 , 111 , 0 , 0 , 137 , 0 , 138 , 0 , 139 , 0 ,),
"SUPPORT" : ( 122 , 123 , 121 , 124 , 125 , 129 , 0 , 0 , 130 , 131 ,),
},
}
def RegisterSkill ( race , group , empire = 0 ):
DefineSkillIndexDict ()
job = chr . RaceToJob ( race )
## Character Skill
if SKILL_INDEX_DICT . has_key ( job ):
if SKILL_INDEX_DICT [ job ]. has_key ( group ):
activeSkillList = SKILL_INDEX_DICT [ job ][ group ]
for i in xrange ( len ( activeSkillList )):
skillIndex = activeSkillList [ i ]
## 7¹ø 8¹ø ½ºÅ³Àº ¿©±â¼* ¼³Á¤ÇÏ¸é ¾ÈµÊ
if i != 6 and i != 7 :
player . SetSkill ( i + 1 , skillIndex )
supportSkillList = SKILL_INDEX_DICT [ job ][ "SUPPORT" ]
for i in xrange ( len ( supportSkillList )):
player . SetSkill ( i + 100 + 1 , supportSkillList [ i ])
## Language Skill
if 0 != empire :
languageSkillList = []
for i in xrange ( 3 ):
if ( i + 1 ) != empire :
languageSkillList . append ( player . SKILL_INDEX_LANGUAGE1 + i )
for i in xrange ( len ( languageSkillList )):
player . SetSkill ( 107 + i , languageSkillList [ i ])
## Guild Skill
for i in xrange ( len ( PASSIVE_GUILD_SKILL_INDEX_LIST )):
player . SetSkill ( 200 + i , PASSIVE_GUILD_SKILL_INDEX_LIST [ i ])
for i in xrange ( len ( ACTIVE_GUILD_SKILL_INDEX_LIST )):
player . SetSkill ( 210 + i , ACTIVE_GUILD_SKILL_INDEX_LIST [ i ])
def RegisterSkillAt ( race , group , pos , num ):
DefineSkillIndexDict ()
job = chr . RaceToJob ( race )
tmp = list( SKILL_INDEX_DICT [ job ][ group ])
tmp [ pos ] = num
SKILL_INDEX_DICT [ job ][ group ] = tuple ( tmp )
player . SetSkill ( pos + 1 , num )
FACE_IMAGE_DICT = {
RACE_WARRIOR_M : "d:/ymir work/ui/game/windows/face_warrior.sub" ,
RACE_ASSASSIN_W : "d:/ymir work/ui/game/windows/face_assassin.sub" ,
RACE_SURA_M : "d:/ymir work/ui/game/windows/face_sura.sub" ,
RACE_SHAMAN_W : "d:/ymir work/ui/game/windows/face_shaman.sub" ,
}
isInitData = 0
def SetGeneralMotions ( mode , folder ):
chrmgr . SetPathName ( folder )
chrmgr . RegisterMotionMode ( mode )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DAMAGE_FLYING , "damage_flying.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_STAND_UP , "falling_stand.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DAMAGE_FLYING_BACK , "back_damage_flying.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_STAND_UP_BACK , "back_falling_stand.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DEAD , "dead.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_DIG , "dig.msa" )
def SetIntroMotions ( mode , folder ):
chrmgr . SetPathName ( folder )
chrmgr . RegisterMotionMode ( mode )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_INTRO_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_INTRO_SELECTED , "selected.msa" )
chrmgr . RegisterCacheMotionData ( mode , chr . MOTION_INTRO_NOT_SELECTED , "not_selected.msa" )
def __InitData ():
global isInitData
if isInitData :
return
isInitData = 1
chrmgr . SetDustGap ( 250 )
chrmgr . SetHorseDustGap ( 500 )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DUST , "" , "d:/ymir work/effect/etc/dust/dust.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_HORSE_DUST , "" , "d:/ymir work/effect/etc/dust/running_dust.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_HIT , "" , "d:/ymir work/effect/hit/blow_1/blow_1_low.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_HPUP_RED , "" , "d:/ymir work/effect/etc/recuperation/drugup_red.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_SPUP_BLUE , "" , "d:/ymir work/effect/etc/recuperation/drugup_blue.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_SPEEDUP_GREEN , "" , "d:/ymir work/effect/etc/recuperation/drugup_green.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DXUP_PURPLE , "" , "d:/ymir work/effect/etc/recuperation/drugup_purple.mse" )
#ÀÚµ¿¹°¾à HP, SP
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_AUTO_HPUP , "" , "d:/ymir work/effect/etc/recuperation/autodrugup_red.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_AUTO_SPUP , "" , "d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse" )
#¶ó¸¶´Ü Ãʽ´ÞÀÇ ¹ÝÁö(71135) Âø¿ë¼ø°£ ¹ßµ¿ ÀÌÆåÆ®
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_RAMADAN_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item1.mse")
#ÇÒ·ÎÀ© »çÅÁ Âø¿ë¼ø°£ ¹ßµ¿ ÀÌÆåÆ®
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HALLOWEEN_CANDY_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item2.mse")
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_PENETRATE , "Bip01" , "d:/ymir work/effect/hit/gwantong.mse" )
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_BLOCK, "", "d:/ymir work/effect/etc/")
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DODGE, "", "d:/ymir work/effect/etc/")
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_FIRECRACKER , "" , "d:/ymir work/effect/etc/firecracker/newyear_firecracker.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_SPIN_TOP , "" , "d:/ymir work/effect/etc/firecracker/paing_i.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_SELECT , "" , "d:/ymir work/effect/etc/click/click_select.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_TARGET , "" , "d:/ymir work/effect/etc/click/click_glow_select.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_STUN , "Bip01 Head" , "d:/ymir work/effect/etc/stun/stun.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_CRITICAL , "Bip01 R Hand" , "d:/ymir work/effect/hit/critical.mse" )
player . RegisterCacheEffect ( player . EFFECT_PICK , "d:/ymir work/effect/etc/click/click.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DAMAGE_TARGET , "" , "d:/ymir work/effect/affect/damagevalue/target.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DAMAGE_NOT_TARGET , "" , "d:/ymir work/effect/affect/damagevalue/nontarget.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DAMAGE_SELFDAMAGE , "" , "d:/ymir work/effect/affect/damagevalue/damage.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DAMAGE_SELFDAMAGE2 , "" , "d:/ymir work/effect/affect/damagevalue/damage_1.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DAMAGE_POISON , "" , "d:/ymir work/effect/affect/damagevalue/poison.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DAMAGE_MISS , "" , "d:/ymir work/effect/affect/damagevalue/miss.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_DAMAGE_TARGETMISS , "" , "d:/ymir work/effect/affect/damagevalue/target_miss.mse" )
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_CRITICAL, "", "d:/ymir work/effect/affect/damagevalue/critical.mse")
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SUCCESS, "", "season1/effect/success.mse")
#chrmgr.RegisterCacheEffect(chrmgr.EFFECT_FAIL, "", "season1/effect/fail.mse")
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_LEVELUP_ON_14_FOR_GERMANY , "" , "season1/effect/paymessage_warning.mse" ) #·¹º§¾÷ 14À϶§ ( µ¶ÀÏÀü¿ë )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_LEVELUP_UNDER_15_FOR_GERMANY , "" , "season1/effect/paymessage_decide.mse" ) #·¹º§¾÷ 15À϶§ ( µ¶ÀÏÀü¿ë )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_PERCENT_DAMAGE1 , "" , "d:/ymir work/effect/hit/percent_damage1.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_PERCENT_DAMAGE2 , "" , "d:/ymir work/effect/hit/percent_damage2.mse" )
chrmgr . RegisterCacheEffect ( chrmgr . EFFECT_PERCENT_DAMAGE3 , "" , "d:/ymir work/effect/hit/percent_damage3.mse" )
##############
# WARRIOR
##############
chrmgr . CreateRace ( RACE_WARRIOR_M )
chrmgr . SelectRace ( RACE_WARRIOR_M )
chrmgr . LoadLocalRaceData ( "warrior_m.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc/warrior/intro/" )
chrmgr . CreateRace ( RACE_WARRIOR_W )
chrmgr . SelectRace ( RACE_WARRIOR_W )
chrmgr . LoadLocalRaceData ( "warrior_w.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc2/warrior/intro/" )
##############
# ASSASSIN
##############
chrmgr . CreateRace ( RACE_ASSASSIN_W )
chrmgr . SelectRace ( RACE_ASSASSIN_W )
chrmgr . LoadLocalRaceData ( "assassin_w.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc/assassin/intro/" )
chrmgr . CreateRace ( RACE_ASSASSIN_M )
chrmgr . SelectRace ( RACE_ASSASSIN_M )
chrmgr . LoadLocalRaceData ( "assassin_m.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc2/assassin/intro/" )
##############
# SURA
##############
chrmgr . CreateRace ( RACE_SURA_M )
chrmgr . SelectRace ( RACE_SURA_M )
chrmgr . LoadLocalRaceData ( "sura_m.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc/sura/intro/" )
chrmgr . CreateRace ( RACE_SURA_W )
chrmgr . SelectRace ( RACE_SURA_W )
chrmgr . LoadLocalRaceData ( "sura_w.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc2/sura/intro/" )
##############
# SHAMAN
##############
chrmgr . CreateRace ( RACE_SHAMAN_W )
chrmgr . SelectRace ( RACE_SHAMAN_W )
chrmgr . LoadLocalRaceData ( "shaman_w.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc/shaman/intro/" )
chrmgr . CreateRace ( RACE_SHAMAN_M )
chrmgr . SelectRace ( RACE_SHAMAN_M )
chrmgr . LoadLocalRaceData ( "shaman_m.msm" )
SetIntroMotions ( chr . MOTION_MODE_GENERAL , "d:/ymir work/pc2/shaman/intro/" )
def __LoadGameSound ():
item . SetUseSoundFileName ( item . USESOUND_DEFAULT , "sound/ui/drop.wav" )
item . SetUseSoundFileName ( item . USESOUND_ACCESSORY , "sound/ui/equip_ring_amulet.wav" )
item . SetUseSoundFileName ( item . USESOUND_ARMOR , "sound/ui/equip_metal_armor.wav" )
item . SetUseSoundFileName ( item . USESOUND_BOW , "sound/ui/equip_bow.wav" )
item . SetUseSoundFileName ( item . USESOUND_WEAPON , "sound/ui/equip_metal_weapon.wav" )
item . SetUseSoundFileName ( item . USESOUND_POTION , "sound/ui/eat_potion.wav" )
item . SetUseSoundFileName ( item . USESOUND_PORTAL , "sound/ui/potal_scroll.wav" )
item . SetDropSoundFileName ( item . DROPSOUND_DEFAULT , "sound/ui/drop.wav" )
item . SetDropSoundFileName ( item . DROPSOUND_ACCESSORY , "sound/ui/equip_ring_amulet.wav" )
item . SetDropSoundFileName ( item . DROPSOUND_ARMOR , "sound/ui/equip_metal_armor.wav" )
item . SetDropSoundFileName ( item . DROPSOUND_BOW , "sound/ui/equip_bow.wav" )
item . SetDropSoundFileName ( item . DROPSOUND_WEAPON , "sound/ui/equip_metal_weapon.wav" )
def __LoadGameEffect ():
chrmgr . RegisterEffect ( chrmgr . EFFECT_SPAWN_APPEAR , "Bip01" , "d:/ymir work/effect/etc/appear_die/monster_appear.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_SPAWN_DISAPPEAR , "Bip01" , "d:/ymir work/effect/etc/appear_die/monster_die.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_FLAME_ATTACK , "equip_right_hand" , "d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_FLAME_HIT , "" , "d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_FLAME_ATTACH , "" , "d:/ymir work/effect/hit/blow_flame/flame_3_body.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_ELECTRIC_ATTACK , "equip_right" , "d:/ymir work/effect/hit/blow_electric/light_1_weapon.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_ELECTRIC_HIT , "" , "d:/ymir work/effect/hit/blow_electric/light_1_blow.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_ELECTRIC_ATTACH , "" , "d:/ymir work/effect/hit/blow_electric/light_1_body.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_LEVELUP , "" , "d:/ymir work/effect/etc/levelup_1/level_up.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_SKILLUP , "" , "d:/ymir work/effect/etc/skillup/skillup_1.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMPIRE + 1 , "Bip01" , "d:/ymir work/effect/etc/empire/empire_A.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMPIRE + 2 , "Bip01" , "d:/ymir work/effect/etc/empire/empire_B.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMPIRE + 3 , "Bip01" , "d:/ymir work/effect/etc/empire/empire_C.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_WEAPON + 1 , "equip_right_hand" , "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_WEAPON + 2 , "equip_right_hand" , "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse" )
# LOCALE
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 0 , "Bip01" , locale . FN_GM_MARK )
# END_OF_LOCALE
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 3 , "Bip01" , "d:/ymir work/effect/hit/blow_poison/poison_loop.mse" ) ## Áßµ¶
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 4 , "" , "d:/ymir work/effect/affect/slow.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 5 , "Bip01 Head" , "d:/ymir work/effect/etc/stun/stun_loop.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 6 , "" , "d:/ymir work/effect/etc/ready/ready.mse" )
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse")
#chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse")
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 16 , "" , "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" ) ## õ±ÙÃß (¹Ø¿¡µµ ÀÖµû-_-)
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 17 , "" , "d:/ymir work/pc/assassin/effect/gyeonggong_loop.mse" ) ## ÀÚ°´ - °æ°ø
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 19 , "Bip01 R Finger2" , "d:/ymir work/pc/sura/effect/gwigeom_loop.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 20 , "" , "d:/ymir work/pc/sura/effect/fear_loop.mse" ) ## ¼ö¶ó - °øÆ÷
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 21 , "" , "d:/ymir work/pc/sura/effect/jumagap_loop.mse" ) ## ¼ö¶ó - ÁÖ¸¶°©
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 22 , "" , "d:/ymir work/pc/shaman/effect/3hosin_loop.mse" ) ## ¹«´ç - È£½Å
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 23 , "" , "d:/ymir work/pc/shaman/effect/boho_loop.mse" ) ## ¹«´ç - º¸È£
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 24 , "" , "d:/ymir work/pc/shaman/effect/10kwaesok_loop.mse" ) ## ¹«´ç - Äè¼Ó
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 25 , "" , "d:/ymir work/pc/sura/effect/heuksin_loop.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 26 , "" , "d:/ymir work/pc/sura/effect/muyeong_loop.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 28 , "Bip01" , "d:/ymir work/effect/hit/blow_flame/flame_loop.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 29 , "Bip01 R Hand" , "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 30 , "Bip01 L Hand" , "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 32 , "Bip01 Head" , "d:/ymir work/pc/sura/effect/pabeop_loop.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 33 , "" , "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse" ) ## õ±ÙÃß (Fallen)
## 34 Polymoph
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 35 , "" , "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 36 , "" , "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_AFFECT + 37 , "" , "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 1 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_7.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 2 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_8.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 3 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_9.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 4 , "PART_WEAPON_LEFT" , "D:/ymir work/pc/common/effect/sword/sword_7_b.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 5 , "PART_WEAPON_LEFT" , "D:/ymir work/pc/common/effect/sword/sword_8_b.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 6 , "PART_WEAPON_LEFT" , "D:/ymir work/pc/common/effect/sword/sword_9_b.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 7 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_7_f.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 8 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_8_f.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 9 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_9_f.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 10 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 11 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 12 , "PART_WEAPON" , "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 13 , "PART_WEAPON_LEFT" , "D:/ymir work/pc/common/effect/sword/sword_7_s.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 14 , "PART_WEAPON_LEFT" , "D:/ymir work/pc/common/effect/sword/sword_8_s.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 15 , "PART_WEAPON_LEFT" , "D:/ymir work/pc/common/effect/sword/sword_9_s.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 16 , "Bip01" , "D:/ymir work/pc/common/effect/armor/armor_7.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 17 , "Bip01" , "D:/ymir work/pc/common/effect/armor/armor_8.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 18 , "Bip01" , "D:/ymir work/pc/common/effect/armor/armor_9.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 19 , "Bip01" , "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_REFINED + 20 , "Bip01" , "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse" )
## FlyData
effect . RegisterIndexedFlyData ( effect . FLY_EXP , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/effect/etc/gathering/ga_piece_yellow_small2.msf" ) ## ³ë¶õ»ö (EXP)
effect . RegisterIndexedFlyData ( effect . FLY_HP_MEDIUM , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/effect/etc/gathering/ga_piece_red_small.msf" ) ## »¡°£»ö (HP) ÀÛÀº°Å
effect . RegisterIndexedFlyData ( effect . FLY_HP_BIG , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/effect/etc/gathering/ga_piece_red_big.msf" ) ## »¡°£»ö (HP) Å«°Å
effect . RegisterIndexedFlyData ( effect . FLY_SP_SMALL , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/effect/etc/gathering/ga_piece_blue_warrior_small.msf" ) ## ÆÄ¶õ»ö ²¿¸®¸¸ Àִ°Å
effect . RegisterIndexedFlyData ( effect . FLY_SP_MEDIUM , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/effect/etc/gathering/ga_piece_blue_small.msf" ) ## ÆÄ¶õ»ö ÀÛÀº°Å
effect . RegisterIndexedFlyData ( effect . FLY_SP_BIG , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/effect/etc/gathering/ga_piece_blue_big.msf" ) ## ÆÄ¶õ»ö Å«°Å
effect . RegisterIndexedFlyData ( effect . FLY_FIREWORK1 , effect . INDEX_FLY_TYPE_FIRE_CRACKER , "d:/ymir work/effect/etc/firecracker/firecracker_1.msf" ) ## ÆøÁ× 1
effect . RegisterIndexedFlyData ( effect . FLY_FIREWORK2 , effect . INDEX_FLY_TYPE_FIRE_CRACKER , "d:/ymir work/effect/etc/firecracker/firecracker_2.msf" ) ## ÆøÁ× 2
effect . RegisterIndexedFlyData ( effect . FLY_FIREWORK3 , effect . INDEX_FLY_TYPE_FIRE_CRACKER , "d:/ymir work/effect/etc/firecracker/firecracker_3.msf" ) ## ÆøÁ× 3
effect . RegisterIndexedFlyData ( effect . FLY_FIREWORK4 , effect . INDEX_FLY_TYPE_FIRE_CRACKER , "d:/ymir work/effect/etc/firecracker/firecracker_4.msf" ) ## ÆøÁ× 4
effect . RegisterIndexedFlyData ( effect . FLY_FIREWORK5 , effect . INDEX_FLY_TYPE_FIRE_CRACKER , "d:/ymir work/effect/etc/firecracker/firecracker_5.msf" ) ## ÆøÁ× 5
effect . RegisterIndexedFlyData ( effect . FLY_FIREWORK6 , effect . INDEX_FLY_TYPE_FIRE_CRACKER , "d:/ymir work/effect/etc/firecracker/firecracker_6.msf" ) ## ÆøÁ× 6
effect . RegisterIndexedFlyData ( effect . FLY_FIREWORK_XMAS , effect . INDEX_FLY_TYPE_FIRE_CRACKER , "d:/ymir work/effect/etc/firecracker/firecracker_xmas.msf" ) ## ÆøÁ× X-Mas
effect . RegisterIndexedFlyData ( effect . FLY_CHAIN_LIGHTNING , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/pc/shaman/effect/pokroe.msf" ) ## Æø·Ú°Ý
effect . RegisterIndexedFlyData ( effect . FLY_HP_SMALL , effect . INDEX_FLY_TYPE_NORMAL , "d:/ymir work/effect/etc/gathering/ga_piece_red_smallest.msf" ) ## »¡°£»ö ¸Å¿ì ÀÛÀº°Å
effect . RegisterIndexedFlyData ( effect . FLY_SKILL_MUYEONG , effect . INDEX_FLY_TYPE_AUTO_FIRE , "d:/ymir work/pc/sura/effect/muyeong_fly.msf" ) ## ¹«¿µÁø
#########################################################################################
## Emoticon
EmoticonStr = "d:/ymir work/effect/etc/emoticon/"
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 0 , "" , EmoticonStr + "sweat.mse" )
net . RegisterEmoticonString ( "(Ȳ´ç)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 1 , "" , EmoticonStr + "money.mse" )
net . RegisterEmoticonString ( "(µ·)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 2 , "" , EmoticonStr + "happy.mse" )
net . RegisterEmoticonString ( "(±â»Ý)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 3 , "" , EmoticonStr + "love_s.mse" )
net . RegisterEmoticonString ( "(ÁÁ¾Æ)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 4 , "" , EmoticonStr + "love_l.mse" )
net . RegisterEmoticonString ( "(»ç¶û)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 5 , "" , EmoticonStr + "angry.mse" )
net . RegisterEmoticonString ( "(ºÐ³ë)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 6 , "" , EmoticonStr + "aha.mse" )
net . RegisterEmoticonString ( "(¾ÆÇÏ)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 7 , "" , EmoticonStr + "gloom.mse" )
net . RegisterEmoticonString ( "(¿ì¿ï)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 8 , "" , EmoticonStr + "sorry.mse" )
net . RegisterEmoticonString ( "(Á˼Û)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 9 , "" , EmoticonStr + "!_mix_back.mse" )
net . RegisterEmoticonString ( "(!)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 10 , "" , EmoticonStr + "question.mse" )
net . RegisterEmoticonString ( "(?)" )
chrmgr . RegisterEffect ( chrmgr . EFFECT_EMOTICON + 11 , "" , EmoticonStr + "fish.mse" )
net . RegisterEmoticonString ( "(fish)" )
## Emoticon
#########################################################################################
def __LoadGameWarrior ():
__LoadGameWarriorEx ( RACE_WARRIOR_M , "d:/ymir work/pc/warrior/" )
__LoadGameWarriorEx ( RACE_WARRIOR_W , "d:/ymir work/pc2/warrior/" )
def __LoadGameAssassin ():
__LoadGameAssassinEx ( RACE_ASSASSIN_W , "d:/ymir work/pc/assassin/" )
__LoadGameAssassinEx ( RACE_ASSASSIN_M , "d:/ymir work/pc2/assassin/" )
def __LoadGameSura ():
__LoadGameSuraEx ( RACE_SURA_M , "d:/ymir work/pc/sura/" )
__LoadGameSuraEx ( RACE_SURA_W , "d:/ymir work/pc2/sura/" )
def __LoadGameShaman ():
__LoadGameShamanEx ( RACE_SHAMAN_W , "d:/ymir work/pc/shaman/" )
__LoadGameShamanEx ( RACE_SHAMAN_M , "d:/ymir work/pc2/shaman/" )
def __LoadGameWarriorEx ( race , path ):
## Warrior
#########################################################################################
chrmgr . SelectRace ( race )
## GENERAL MODE
SetGeneralMotions ( chr . MOTION_MODE_GENERAL , path + "general/" )
chrmgr . SetMotionRandomWeight ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , 0 , 70 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , "wait_1.msa" , 30 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack_1.msa" , 50 )
## SKILL
chrmgr . SetPathName ( path + "skill/" )
for i in xrange ( skill . SKILL_EFFECT_COUNT ):
END_STRING = ""
if i != 0 : END_STRING = "_%d" % ( i + 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 1 , "samyeon" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 2 , "palbang" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 3 , "jeongwi" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 4 , "geomgyeong" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 5 , "tanhwan" + END_STRING + ".msa" )
if NEW_678TH_SKILL_ENABLE :
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 6 , "gihyeol" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 16 , "gigongcham" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 17 , "gyeoksan" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 18 , "daejin" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 19 , "cheongeun" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 20 , "geompung" + END_STRING + ".msa" )
if NEW_678TH_SKILL_ENABLE :
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 21 , "noegeom" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLOOD , "guild_yongsinuipi.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLESS , "guild_yongsinuichukbok.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_BLESSARMOR , "guild_seonghwigap.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_SPPEDUP , "guild_gasokhwa.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONWRATH , "guild_yongsinuibunno.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_MAGICUP , "guild_jumunsul.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , 1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
## EMOTION
emotion . RegisterEmotionAnis ( path )
## ONEHAND_SWORD BATTLE
chrmgr . SetPathName ( path + "onehand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_ONEHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WAIT , "wait.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WAIT , "wait_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_4 , "combo_04.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_5 , "combo_05.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_6 , "combo_06.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_7 , "combo_07.msa" )
## Combo Type 1
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , 4 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_4 )
## Combo Type 2
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , 5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_7 )
## Combo Type 3
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , 6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_6 , chr . MOTION_COMBO_ATTACK_4 )
## TWOHAND_SWORD BATTLE
chrmgr . SetPathName ( path + "twohand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_TWOHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_WAIT , "wait.msa" , 70 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_WAIT , "wait_1.msa" , 30 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_4 , "combo_04.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_5 , "combo_05.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_6 , "combo_06.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_7 , "combo_07.msa" )
## Combo Type 1
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_1 , 4 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_4 )
## Combo Type 2
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_2 , 5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_7 )
## Combo Type 3
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_3 , 6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_TWOHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_6 , chr . MOTION_COMBO_ATTACK_4 )
## FISHING
chrmgr . SetPathName ( path + "fishing/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_FISHING )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_THROW , "throw.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_WAIT , "fishing_wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_STOP , "fishing_cancel.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_REACT , "fishing_react.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_CATCH , "fishing_catch.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_FAIL , "fishing_fail.msa" )
## HORSE
chrmgr . SetPathName ( path + "horse/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait.msa" , 90 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_1.msa" , 9 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_2.msa" , 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE_BACK , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DEAD , "dead.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , HORSE_SKILL_CHARGE , "skill_charge.msa" )
## HORSE_ONEHAND_SWORD
chrmgr . SetPathName ( path + "horse_onehand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , 3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , HORSE_SKILL_SPLASH , "skill_splash.msa" )
## HORSE_TWOHAND_SWORD
chrmgr . SetPathName ( path + "horse_twohand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , COMBO_TYPE_1 , 3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_TWOHAND_SWORD , HORSE_SKILL_SPLASH , "skill_splash.msa" )
## Bone
chrmgr . RegisterAttachingBoneName ( chr . PART_WEAPON , "equip_right_hand" )
def __LoadGameAssassinEx ( race , path ):
## Assassin
#########################################################################################
chrmgr . SelectRace ( race )
## GENERAL MOTION MODE
SetGeneralMotions ( chr . MOTION_MODE_GENERAL , path + "general/" )
chrmgr . SetMotionRandomWeight ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , 0 , 70 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , "wait_1.msa" , 30 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack_1.msa" , 50 )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , 1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
## SKILL
chrmgr . SetPathName ( path + "skill/" )
for i in xrange ( skill . SKILL_EFFECT_COUNT ):
END_STRING = ""
if i != 0 : END_STRING = "_%d" % ( i + 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 1 , "amseup" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 2 , "gungsin" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 3 , "charyun" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 4 , "eunhyeong" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 5 , "sangong" + END_STRING + ".msa" )
if NEW_678TH_SKILL_ENABLE :
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 6 , "seomjeon" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 16 , "yeonsa" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 17 , "gwangyeok" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 18 , "hwajo" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 19 , "gyeonggong" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 20 , "dokgigung" + END_STRING + ".msa" )
if NEW_678TH_SKILL_ENABLE :
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 21 , "seomgwang" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLOOD , "guild_yongsinuipi.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLESS , "guild_yongsinuichukbok.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_BLESSARMOR , "guild_seonghwigap.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_SPPEDUP , "guild_gasokhwa.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONWRATH , "guild_yongsinuibunno.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_MAGICUP , "guild_jumunsul.msa" )
## EMOTION
emotion . RegisterEmotionAnis ( path )
## ONEHAND_SWORD BATTLE
chrmgr . SetPathName ( path + "onehand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_ONEHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WAIT , "wait.msa" , 70 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WAIT , "wait_1.msa" , 30 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_4 , "combo_04.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_5 , "combo_05.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_6 , "combo_06.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_7 , "combo_07.msa" )
## Combo Type 1
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , 4 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_4 )
## Combo Type 2
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , 5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_7 )
## Combo Type 3
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , 6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_6 , chr . MOTION_COMBO_ATTACK_4 )
## DUALHAND_SWORD BATTLE
chrmgr . SetPathName ( path + "dualhand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_DUALHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_WAIT , "wait.msa" , 70 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_WAIT , "wait_1.msa" , 30 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_4 , "combo_04.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_5 , "combo_05.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_6 , "combo_06.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_7 , "combo_07.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_8 , "combo_08.msa" )
## Combo Type 1
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_1 , 4 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_4 )
## Combo Type 2
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_2 , 5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_7 )
## Combo Type 3
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_3 , 6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_DUALHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_6 , chr . MOTION_COMBO_ATTACK_8 )
## BOW BATTLE
chrmgr . SetPathName ( path + "bow/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_BOW )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_WAIT , "wait.msa" , 70 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_WAIT , "wait_1.msa" , 30 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BOW , chr . MOTION_COMBO_ATTACK_1 , "attack.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_BOW , COMBO_TYPE_1 , 1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BOW , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
## FISHING
chrmgr . SetPathName ( path + "fishing/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_FISHING )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_THROW , "throw.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_WAIT , "fishing_wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_STOP , "fishing_cancel.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_REACT , "fishing_react.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_CATCH , "fishing_catch.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_FAIL , "fishing_fail.msa" )
## HORSE
chrmgr . SetPathName ( path + "horse/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait.msa" , 90 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_1.msa" , 9 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_2.msa" , 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE_BACK , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DEAD , "dead.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , HORSE_SKILL_CHARGE , "skill_charge.msa" )
## HORSE_ONEHAND_SWORD
chrmgr . SetPathName ( path + "horse_onehand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , HORSE_SKILL_SPLASH , "skill_splash.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , 3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
## HORSE_DUALHAND_SWORD
chrmgr . SetPathName ( path + "horse_dualhand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , HORSE_SKILL_SPLASH , "skill_splash.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , COMBO_TYPE_1 , 3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_DUALHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
## HORSE_BOW
chrmgr . SetPathName ( path + "horse_bow/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_BOW )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , chr . MOTION_WAIT , "wait.msa" , 90 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , chr . MOTION_WAIT , "wait_1.msa" , 9 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , chr . MOTION_WAIT , "wait_2.msa" , 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , chr . MOTION_DAMAGE , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , chr . MOTION_DEAD , "dead.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , chr . MOTION_COMBO_ATTACK_1 , "attack.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BOW , HORSE_SKILL_SPLASH , "skill_splash.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_BOW , COMBO_TYPE_1 , 1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_BOW , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterAttachingBoneName ( chr . PART_WEAPON , "equip_right" )
chrmgr . RegisterAttachingBoneName ( chr . PART_WEAPON_LEFT , "equip_left" )
def __LoadGameSuraEx ( race , path ):
## Sura
#########################################################################################
chrmgr . SelectRace ( race )
## GENERAL MOTION MODE
SetGeneralMotions ( chr . MOTION_MODE_GENERAL , path + "general/" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack_1.msa" , 50 )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , 1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
## SKILL
chrmgr . SetPathName ( path + "skill/" )
# chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+4, "geongon.msa")
for i in xrange ( skill . SKILL_EFFECT_COUNT ):
END_STRING = ""
if i != 0 : END_STRING = "_%d" % ( i + 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 1 , "swaeryeong" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 2 , "yonggwon" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 3 , "gwigeom" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 4 , "gongpo" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 5 , "jumagap" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 6 , "pabeop" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 16 , "maryeong" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 17 , "hwayeom" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 18 , "muyeong" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 19 , "heuksin" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 20 , "tusok" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 21 , "mahwan" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLOOD , "guild_yongsinuipi.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLESS , "guild_yongsinuichukbok.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_BLESSARMOR , "guild_seonghwigap.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_SPPEDUP , "guild_gasokhwa.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONWRATH , "guild_yongsinuibunno.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_MAGICUP , "guild_jumunsul.msa" )
## EMOTION
emotion . RegisterEmotionAnis ( path )
## ONEHAND_SWORD BATTLE
chrmgr . SetPathName ( path + "onehand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_ONEHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_4 , "combo_04.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_5 , "combo_05.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_6 , "combo_06.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_7 , "combo_07.msa" )
## Combo Type 1
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , 4 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_4 )
## Combo Type 2
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , 5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_2 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_7 )
## Combo Type 3
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , 6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_ONEHAND_SWORD , COMBO_TYPE_3 , COMBO_INDEX_6 , chr . MOTION_COMBO_ATTACK_4 )
## FISHING
chrmgr . SetPathName ( path + "fishing/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_FISHING )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_THROW , "throw.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_WAIT , "fishing_wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_STOP , "fishing_cancel.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_REACT , "fishing_react.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_CATCH , "fishing_catch.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_FAIL , "fishing_fail.msa" )
## HORSE
chrmgr . SetPathName ( path + "horse/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait.msa" , 90 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_1.msa" , 9 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_2.msa" , 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE_BACK , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DEAD , "dead.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , HORSE_SKILL_CHARGE , "skill_charge.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , HORSE_SKILL_SPLASH , "skill_splash.msa" )
## HORSE_ONEHAND_SWORD
chrmgr . SetPathName ( path + "horse_onehand_sword/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , 3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_ONEHAND_SWORD , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
chrmgr . RegisterAttachingBoneName ( chr . PART_WEAPON , "equip_right" )
def __LoadGameShamanEx ( race , path ):
## Shaman
#########################################################################################
chrmgr . SelectRace ( race )
## GENERAL MOTION MODE
SetGeneralMotions ( chr . MOTION_MODE_GENERAL , path + "general/" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_COMBO_ATTACK_1 , "attack_1.msa" , 50 )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , 1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_GENERAL , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
## EMOTION
emotion . RegisterEmotionAnis ( path )
## Fan
chrmgr . SetPathName ( path + "fan/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_FAN )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_COMBO_ATTACK_4 , "combo_04.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_COMBO_ATTACK_5 , "combo_05.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_COMBO_ATTACK_6 , "combo_06.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FAN , chr . MOTION_COMBO_ATTACK_7 , "combo_07.msa" )
## Combo Type 1
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_1 , 4 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_1 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_4 )
## Combo Type 2
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_2 , 5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_2 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_2 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_2 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_2 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_2 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_7 )
## Combo Type 3
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_3 , 6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_3 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_3 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_3 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_3 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_3 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_FAN , COMBO_TYPE_3 , COMBO_INDEX_6 , chr . MOTION_COMBO_ATTACK_4 )
## Bell
chrmgr . SetPathName ( path + "Bell/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_BELL )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_DAMAGE , "damage.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_DAMAGE , "damage_1.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_DAMAGE_BACK , "damage_2.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_DAMAGE_BACK , "damage_3.msa" , 50 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_COMBO_ATTACK_4 , "combo_04.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_COMBO_ATTACK_5 , "combo_05.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_COMBO_ATTACK_6 , "combo_06.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_BELL , chr . MOTION_COMBO_ATTACK_7 , "combo_07.msa" )
## Combo Type 1
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_1 , 4 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_1 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_4 )
## Combo Type 2
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_2 , 5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_2 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_2 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_2 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_2 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_2 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_7 )
## Combo Type 3
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_3 , 6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_3 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_3 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_3 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_3 , COMBO_INDEX_4 , chr . MOTION_COMBO_ATTACK_5 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_3 , COMBO_INDEX_5 , chr . MOTION_COMBO_ATTACK_6 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_BELL , COMBO_TYPE_3 , COMBO_INDEX_6 , chr . MOTION_COMBO_ATTACK_4 )
## SKILL
chrmgr . SetPathName ( path + "skill/" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 1 , "bipabu.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 2 , "yongpa.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 3 , "paeryong.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 4 , "hosin_target.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 5 , "boho_target.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 6 , "gicheon_target.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 16 , "noejeon.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 17 , "byeorak.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 18 , "pokroe.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 19 , "jeongeop_target.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 20 , "kwaesok_target.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL + 21 , "jeungryeok_target.msa" )
#chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+10, "budong.msa")
START_INDEX = 0
#skill.SKILL_EFFECT_COUNT ±îÁö//
for i in ( 1 , 2 , 3 ):
END_STRING = ""
if i != 0 : END_STRING = "_%d" % ( i + 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 1 , "bipabu" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 2 , "yongpa" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 3 , "paeryong" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 4 , "hosin" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 5 , "boho" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 6 , "gicheon" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 16 , "noejeon" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 17 , "byeorak" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 18 , "pokroe" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 19 , "jeongeop" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 20 , "kwaesok" + END_STRING + ".msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SKILL +( i * skill . SKILL_GRADEGAP )+ 21 , "jeungryeok" + END_STRING + ".msa" )
#chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+10, "budong" + END_STRING + ".msa")
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLOOD , "guild_yongsinuipi.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONBLESS , "guild_yongsinuichukbok.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_BLESSARMOR , "guild_seonghwigap.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_SPPEDUP , "guild_gasokhwa.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_DRAGONWRATH , "guild_yongsinuibunno.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_GENERAL , GUILD_SKILL_MAGICUP , "guild_jumunsul.msa" )
## FISHING
chrmgr . SetPathName ( path + "fishing/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_FISHING )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_THROW , "throw.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_WAIT , "fishing_wait.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_STOP , "fishing_cancel.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_REACT , "fishing_react.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_CATCH , "fishing_catch.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_FISHING , chr . MOTION_FISHING_FAIL , "fishing_fail.msa" )
## HORSE
chrmgr . SetPathName ( path + "horse/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait.msa" , 90 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_1.msa" , 9 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WAIT , "wait_2.msa" , 1 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DAMAGE_BACK , "damage.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , chr . MOTION_DEAD , "dead.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , HORSE_SKILL_CHARGE , "skill_charge.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE , HORSE_SKILL_SPLASH , "skill_splash.msa" )
## HORSE_FAN
chrmgr . SetPathName ( path + "horse_fan/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_FAN )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_FAN , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_FAN , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_FAN , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_FAN , COMBO_TYPE_1 , 3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_FAN , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_FAN , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_FAN , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_FAN , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
## HORSE_BELL
chrmgr . SetPathName ( path + "horse_bell/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_HORSE_BELL )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BELL , chr . MOTION_COMBO_ATTACK_1 , "combo_01.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BELL , chr . MOTION_COMBO_ATTACK_2 , "combo_02.msa" )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BELL , chr . MOTION_COMBO_ATTACK_3 , "combo_03.msa" )
chrmgr . ReserveComboAttackNew ( chr . MOTION_MODE_HORSE_BELL , COMBO_TYPE_1 , 3 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_BELL , COMBO_TYPE_1 , COMBO_INDEX_1 , chr . MOTION_COMBO_ATTACK_1 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_BELL , COMBO_TYPE_1 , COMBO_INDEX_2 , chr . MOTION_COMBO_ATTACK_2 )
chrmgr . RegisterComboAttackNew ( chr . MOTION_MODE_HORSE_BELL , COMBO_TYPE_1 , COMBO_INDEX_3 , chr . MOTION_COMBO_ATTACK_3 )
chrmgr . RegisterCacheMotionData ( chr . MOTION_MODE_HORSE_BELL , HORSE_SKILL_WILDATTACK , "skill_wildattack.msa" )
chrmgr . RegisterAttachingBoneName ( chr . PART_WEAPON , "equip_right" )
chrmgr . RegisterAttachingBoneName ( chr . PART_WEAPON_LEFT , "equip_left" )
def __LoadGameSkill ():
try:
skill . LoadSkillData ()
except :
import exception
exception . Abort ( "__LoadGameSkill" )
def __LoadGameEnemy ():
pass
def __LoadGameNPC ():
try:
lines = pack_open ( "npclist.txt" , "r" ). readlines ()
except IOError :
import dbg
dbg . LogBox ( "LoadLocaleError(%(srcFileName)s)" % locals ())
app . Abort ()
for line in lines :
tokens = line [:- 1 ]. split ( "\t" )
if len ( tokens ) == 0 or not tokens [ 0 ]:
continue
try:
vnum = int ( tokens [ 0 ])
except ValueError :
import dbg
dbg . LogBox ( "LoadGameNPC() - %s - line #%d: %s" % ( tokens , lines . index ( line ), line ))
app . Abort ()
try:
if vnum :
chrmgr . RegisterRaceName ( vnum , tokens [ 1 ]. strip ())
else:
chrmgr . RegisterRaceSrcName ( tokens [ 1 ]. strip (), tokens [ 2 ]. strip ())
except IndexError :
import dbg
dbg . LogBox ( "LoadGameNPC() - %d, %s - line #%d: %s " % ( vnum , tokens , lines . index ( line ), line ))
app . Abort ()
# GUILD_BUILDING
def LoadGuildBuildingList ( filename ):
import uiGuild
uiGuild . BUILDING_DATA_LIST = []
handle = app . OpenTextFile ( filename )
count = app . GetTextFileLineCount ( handle )
for i in xrange ( count ):
line = app . GetTextFileLine ( handle , i )
tokens = line . split ( "\t" )
TOKEN_VNUM = 0
TOKEN_TYPE = 1
TOKEN_NAME = 2
TOKEN_LOCAL_NAME = 3
NO_USE_TOKEN_SIZE_1 = 4
NO_USE_TOKEN_SIZE_2 = 5
NO_USE_TOKEN_SIZE_3 = 6
NO_USE_TOKEN_SIZE_4 = 7
TOKEN_X_ROT_LIMIT = 8
TOKEN_Y_ROT_LIMIT = 9
TOKEN_Z_ROT_LIMIT = 10
TOKEN_PRICE = 11
TOKEN_MATERIAL = 12
TOKEN_NPC = 13
TOKEN_GROUP = 14
TOKEN_DEPEND_GROUP = 15
TOKEN_ENABLE_FLAG = 16
LIMIT_TOKEN_COUNT = 17
if not tokens [ TOKEN_VNUM ]. isdigit ():
continue
if len ( tokens ) < LIMIT_TOKEN_COUNT :
import dbg
dbg . TraceError ( "Strange token count [%d/%d] [%s]" % ( len ( tokens ), TOKEN_COUNT , line ))
continue
ENABLE_FLAG_TYPE_NOT_USE = FALSE
ENABLE_FLAG_TYPE_USE = TRUE
ENABLE_FLAG_TYPE_USE_BUT_HIDE = 2
if ENABLE_FLAG_TYPE_NOT_USE == int ( tokens [ TOKEN_ENABLE_FLAG ]):
continue
vnum = int ( tokens [ TOKEN_VNUM ])
type = tokens [ TOKEN_TYPE ]
name = tokens [ TOKEN_NAME ]
localName = tokens [ TOKEN_LOCAL_NAME ]
xRotLimit = int ( tokens [ TOKEN_X_ROT_LIMIT ])
yRotLimit = int ( tokens [ TOKEN_Y_ROT_LIMIT ])
zRotLimit = int ( tokens [ TOKEN_Z_ROT_LIMIT ])
price = tokens [ TOKEN_PRICE ]
material = tokens [ TOKEN_MATERIAL ]
folderName = ""
if "HEADQUARTER" == type :
folderName = "headquarter"
elif "FACILITY" == type :
folderName = "facility"
elif "OBJECT" == type :
folderName = "object"
elif "WALL" == type :
folderName = "fence"
materialList = [ "0" , "0" , "0" ]
if material :
if material [ 0 ] == "\"" :
material = material [ 1 :]
if material [- 1 ] == "\"" :
material = material [:- 1 ]
for one in material . split ( "/" ):
data = one . split ( "," )
if 2 != len ( data ):
continue
itemID = int ( data [ 0 ])
count = data [ 1 ]
if itemID == uiGuild . MATERIAL_STONE_ID :
materialList [ uiGuild . MATERIAL_STONE_INDEX ] = count
elif itemID == uiGuild . MATERIAL_LOG_ID :
materialList [ uiGuild . MATERIAL_LOG_INDEX ] = count
elif itemID == uiGuild . MATERIAL_PLYWOOD_ID :
materialList [ uiGuild . MATERIAL_PLYWOOD_INDEX ] = count
## GuildSymbol Àº ÀÏ¹Ý NPC µé°ú ÇÔ²² µî·ÏÇÑ´Ù.
import chrmgr
chrmgr . RegisterRaceSrcName ( name , folderName )
chrmgr . RegisterRaceName ( vnum , name )
appendingData = { "VNUM" : vnum ,
"TYPE" : type ,
"NAME" : name ,
"LOCAL_NAME" : localName ,
"X_ROT_LIMIT" : xRotLimit ,
"Y_ROT_LIMIT" : yRotLimit ,
"Z_ROT_LIMIT" : zRotLimit ,
"PRICE" : price ,
"MATERIAL" : materialList ,
"SHOW" : TRUE }
if ENABLE_FLAG_TYPE_USE_BUT_HIDE == int ( tokens [ TOKEN_ENABLE_FLAG ]):
appendingData [ "SHOW" ] = FALSE
uiGuild . BUILDING_DATA_LIST . append ( appendingData )
app . CloseTextFile ( handle )
# END_OF_GUILD_BUILDING
loadGameDataDict ={
"INIT" : __InitData ,
"SOUND" : __LoadGameSound ,
"EFFECT" : __LoadGameEffect ,
"WARRIOR" : __LoadGameWarrior ,
"ASSASSIN" : __LoadGameAssassin ,
"SURA" : __LoadGameSura ,
"SHAMAN" : __LoadGameShaman ,
"SKILL" : __LoadGameSkill ,
"ENEMY" : __LoadGameEnemy ,
"NPC" : __LoadGameNPC ,
}
def LoadGameData ( name ):
global loadGameDataDict
load = loadGameDataDict . get ( name , 0 )
if load :
loadGameDataDict [ name ]= 0
try:
load ()
except :
print name
import exception
exception . Abort ( "LoadGameData" )
raise
## NPC
def SetMovingNPC ( race , name ):
chrmgr . CreateRace ( race )
chrmgr . SelectRace ( race )
## RESERVED
chrmgr . SetPathName ( "d:/ymir work/npc/" + name + "/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_GENERAL )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , "wait.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WALK , "walk.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_RUN , "run.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DEAD , "die.msa" )
chrmgr . LoadRaceData ( name + ".msm" )
def SetOneNPC ( race , name ):
chrmgr . CreateRace ( race )
chrmgr . SelectRace ( race )
## RESERVED
chrmgr . SetPathName ( "d:/ymir work/npc/" + name + "/" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_GENERAL )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , "wait.msa" )
chrmgr . LoadRaceData ( name + ".msm" )
def SetGuard ( race , name ):
chrmgr . CreateRace ( race )
chrmgr . SelectRace ( race )
## Script Data
chrmgr . SetPathName ( "d:/ymir work/npc/" + name + "/" )
chrmgr . LoadRaceData ( name + ".msm" )
## GENERAL
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_GENERAL )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_SPAWN , "00.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , "00.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_RUN , "03.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DAMAGE , "30.msa" , 50 )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DAMAGE , "30_1.msa" , 50 )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DAMAGE_BACK , "34.msa" , 50 )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DAMAGE_BACK , "34_1.msa" , 50 )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DAMAGE_FLYING , "32.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_STAND_UP , "33.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DAMAGE_FLYING_BACK , "35.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_STAND_UP_BACK , "36.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DEAD , "31.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DEAD_BACK , "37.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_NORMAL_ATTACK , "20.msa" )
## Attacking Data
chrmgr . RegisterNormalAttack ( chr . MOTION_MODE_GENERAL , chr . MOTION_NORMAL_ATTACK )
def SetWarp ( race ):
chrmgr . CreateRace ( race )
chrmgr . SelectRace ( race )
chrmgr . SetPathName ( "d:/ymir work/npc/warp/" )
chrmgr . LoadRaceData ( "warp.msm" )
## GENERAL
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_GENERAL )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , "wait.msa" )
def SetDoor ( race , name ):
chrmgr . CreateRace ( race )
chrmgr . SelectRace ( race )
chrmgr . SetPathName ( "d:/ymir work/npc/" + name + "/" )
chrmgr . LoadRaceData ( name + ".msm" )
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_GENERAL )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_WAIT , "close_wait.msa" )
chrmgr . RegisterMotionData ( chr . MOTION_MODE_GENERAL , chr . MOTION_DEAD , "open.msa" )
def SetGuildBuilding ( race , name , grade ):
chrmgr . CreateRace ( race )
chrmgr . SelectRace ( race )
chrmgr . SetPathName ( "d:/ymir work/guild/building/%s/" % name )
chrmgr . LoadRaceData ( "%s%02d.msm" % ( name , grade ))
chrmgr . RegisterMotionMode ( chr . MOTION_MODE_GENERAL )
#chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, name + "_destruction.msa")
def OLD_SetNPC ():
SetOneNPC ( 9001 , "arms" )
SetOneNPC ( 9002 , "defence" )
SetOneNPC ( 9003 , "goods" )
SetOneNPC ( 9004 , "bank" )
SetOneNPC ( 9005 , "hotel_grandfa" )
SetOneNPC ( 9006 , "hotel_grandma" )
SetOneNPC ( 9007 , "arms" )
SetOneNPC ( 9008 , "defence" )
SetOneNPC ( 9009 , "sailor" )
SetMovingNPC ( 20001 , "alchemist" )
SetMovingNPC ( 20002 , "auntie" )
SetMovingNPC ( 20003 , "baby_and_mom" )
SetMovingNPC ( 20004 , "beggar" )
SetMovingNPC ( 20005 , "ceramist" )
SetMovingNPC ( 20006 , "girl_lost_elder_brother" )
SetMovingNPC ( 20007 , "hotel_grandfa" )
SetMovingNPC ( 20008 , "mr_restaurant" )
SetMovingNPC ( 20009 , "oldster" )
SetMovingNPC ( 20010 , "peddler" )
SetMovingNPC ( 20011 , "plant_researcher" )
SetMovingNPC ( 20012 , "rice_cake_seller" )
SetMovingNPC ( 20013 , "sailor" )
SetMovingNPC ( 20014 , "timid_boy" )
SetMovingNPC ( 20015 , "woodcutter" )
SetMovingNPC ( 20016 , "blacksmith" )
SetMovingNPC ( 20017 , "musician" )
SetMovingNPC ( 20018 , "doctor" )
SetMovingNPC ( 20019 , "hunter" )
SetMovingNPC ( 20020 , "old_pirate" )
SetMovingNPC ( 20021 , "widow" )
SetMovingNPC ( 20022 , "young_merchant" )
SetMovingNPC ( 20023 , "bookworm" )
SetMovingNPC ( 20024 , "yu_hwa_rang" )
SetMovingNPC ( 20041 , "beggar" )
SetMovingNPC ( 20042 , "peddler" )
SetGuard ( 20300 , "sinsu_patrol_spear" )
SetGuard ( 20301 , "sinsu_patrol_spear" )
SetGuard ( 20302 , "sinsu_patrol_spear" )
SetGuard ( 20303 , "sinsu_patrol_spear" )
SetGuard ( 20304 , "sinsu_patrol_spear" )
SetGuard ( 20305 , "sinsu_patrol_spear" )
SetGuard ( 20306 , "sinsu_patrol_spear" )
SetGuard ( 20307 , "sinsu_patrol_spear" )
SetGuard ( 20320 , "gangyo_patrol_spear" )
SetGuard ( 20321 , "gangyo_patrol_spear" )
SetGuard ( 20322 , "gangyo_patrol_spear" )
SetGuard ( 20323 , "gangyo_patrol_spear" )
SetGuard ( 20324 , "gangyo_patrol_spear" )
SetGuard ( 20325 , "gangyo_patrol_spear" )
SetGuard ( 20326 , "gangyo_patrol_spear" )
SetGuard ( 20327 , "gangyo_patrol_spear" )
SetGuard ( 20340 , "jinno_patrol_spear" )
SetGuard ( 20341 , "jinno_patrol_spear" )
SetGuard ( 20342 , "jinno_patrol_spear" )
SetGuard ( 20343 , "jinno_patrol_spear" )
SetGuard ( 20344 , "jinno_patrol_spear" )
SetGuard ( 20345 , "jinno_patrol_spear" )
SetGuard ( 20346 , "jinno_patrol_spear" )
SetGuard ( 20347 , "jinno_patrol_spear" )
## Warp
for i in xrange ( 18 ):
SetWarp ( 10001 + i )
SetGuard ( 11000 , "gangyo_patrol_spear" )
SetGuard ( 11001 , "gangyo_patrol_bow" )
SetGuard ( 11002 , "jinno_patrol_spear" )
SetGuard ( 11003 , "jinno_patrol_bow" )
SetGuard ( 11004 , "sinsu_patrol_spear" )
SetGuard ( 11005 , "sinsu_patrol_bow" )
## Campfire (Bonfire)
chrmgr . CreateRace ( 12000 )
chrmgr . SelectRace ( 12000 )
chrmgr . SetPathName ( "d:/ymir Work/npc/campfire/" )
chrmgr . LoadRaceData ( "campfire.msm" )
## Door
SetDoor ( 13000 , "wooden_door" )
SetDoor ( 13001 , "stone_door" )
serverinfo.py:
PHP Code:
import os
import app
import locale
import debugInfo
CHINA_PORT = 50000
##PONG = 1234abcd5678efgh
5.0.178.100 = "100.000.000.000"
##CH1P = 13000
##CH2P = 16000
##AUTHP = 11200
##SERVERNAME = "Servername"
if locale . IsEUROPE ():
STATE_NONE = "..."
STATE_DICT = {
0 : "ist offline" ,
1 : "NORM" ,
2 : "BUSY" ,
3 : "FULL"
}
Server1 = {
1 :{ "key" : 11 , "name" : "CH1" , "5.0.178.100" : 5.0.178.100 , "tcp_port" : 13001 , "udp_port" : 13001 , "state" : STATE_NONE ,},
2 :{ "key" : 12 , "name" : "CH2" , "5.0.178.100" : 5.0.178.100 , "tcp_port" : 13002 , "udp_port" : 13002 , "state" : STATE_NONE ,},
}
REGION_NAME_DICT = {
0 : "GERMANY" ,
}
REGION_AUTH_SERVER_DICT = {
0 : {
1 : { "5.0.178.100" : 5.0.178.100 , "port" : 11002 , },
}
}
REGION_DICT = {
0 : {
1 : { "name" : "Servername" , "channel" : Server1 , },
},
}
MARKADDR_DICT = {
10 : { "5.0.178.100" : 5.0.178.100 , "tcp_port" : 13000 , "mark" : "10.tga" , "symbol_path" : "10" , },
}
TESTADDR = { "5.0.178.100" : 5.0.178.100 , "tcp_port" : 15000 , "udp_port" : 15000 , }
03/18/2012, 15:57
#4
elite*gold: 10
Join Date: Feb 2012
Posts: 1,097
Received Thanks: 574
Editier das ganze bitte und mach vor jedes dokument ein (PHP) an den anfang und ein (/php) ans ende nur statt () musst du [] benutzen
03/18/2012, 19:30
#5
elite*gold: 0
Join Date: Oct 2007
Posts: 19
Received Thanks: 0
Okay hab ich ..
Ich hoffe es kann wer helfen. Sitze schon den ganzen Tag dran
Gruss
03/18/2012, 21:14
#6
elite*gold: 0
Join Date: May 2011
Posts: 10,932
Received Thanks: 11,779
Die Serverinfo.py hat hat im oberen Bereich eine Variable:
IP = 100.000.000.000
Du musst nicht IP durch deine IP setzen sondern den Wert der Variable, sonst kann er die Variable nicht finden, da Du den Namen statt den Wert abgeändert hast. Sprich statt "5.0.178.100 = "100.000.000.000"" musst Du folgendes eintragen:
IP = "5.0.178.100"
03/18/2012, 21:19
#7
elite*gold: 0
Join Date: Oct 2007
Posts: 19
Received Thanks: 0
könntest dus ändern und nochmal mrreinstellen pls ?
03/18/2012, 21:26
#8
elite*gold: 0
Join Date: May 2011
Posts: 10,932
Received Thanks: 11,779
Code:
import os
import app
import locale
import debugInfo
CHINA_PORT = 50000
##PONG = 1234abcd5678efgh
IP = "5.0.178.100"
##CH1P = 13000
##CH2P = 16000
##AUTHP = 11200
##SERVERNAME = "Servername"
if locale.IsEUROPE():
STATE_NONE = "..."
STATE_DICT = {
0 : "ist offline",
1 : "NORM",
2 : "BUSY",
3 : "FULL"
}
Server1 = {
1:{"key":11,"name":"CH1","ip":IP,"tcp_port":13001,"udp_port":13001,"state":STATE_NONE,},
2:{"key":12,"name":"CH2","ip":IP,"tcp_port":13002,"udp_port":13002,"state":STATE_NONE,},
}
REGION_NAME_DICT = {
0 : "GERMANY",
}
REGION_AUTH_SERVER_DICT = {
0 : {
1 : { "ip":IP, "port":11002, },
}
}
REGION_DICT = {
0 : {
1 : { "name" :"Marco_A", "channel" : Server1, },
},
}
MARKADDR_DICT = {
10 : { "ip" : IP, "tcp_port" : 13000, "mark" : "10.tga", "symbol_path" : "10", },
}
TESTADDR = { "ip" : IP, "tcp_port" : 15000, "udp_port" : 15000, }
Bitteschön.
03/18/2012, 21:51
#9
elite*gold: 0
Join Date: Oct 2007
Posts: 19
Received Thanks: 0
Danke aber gleicher Fehler .... -.-
Kannst du mir ne neue root eik und epk hochladen pls ?
03/18/2012, 21:58
#10
elite*gold: 0
Join Date: Dec 2010
Posts: 66
Received Thanks: 3
Rthalos schreib ma in privat-chat ich helfe dir
03/25/2012, 13:44
#11
elite*gold: 0
Join Date: Mar 2012
Posts: 10
Received Thanks: 0
Ich hab garnicht die Serverinfo.py
wieso nicht ?
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