I've got the 3d model for max from gr2! \o/ So now I can import my 3d models with textures and animations into gr2 format and get the bone system (skeleton) and mesh into 3dMAX. There is only one thing I don't like in this process. It's impossible to get weights of vertexes from gr2 format. In this way designer should reassign again mesh to the bones, and create new skinning in MAX.
Please write in Eng or Ger
and i really want to know what Engine used Ymir to make the game Metin2!






