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Boniswitcher frage.
Discussion on Boniswitcher frage. within the Metin2 Private Server forum part of the Metin2 category.
11/20/2011, 11:29
#1
elite*gold: 168
Join Date: Feb 2010
Posts: 4,333
Received Thanks: 2,642
Boniswitcher frage.
Hey Leute. Ich habe einmal ein Tut gesehen wie man diesen Boniswitcher einbaut
Nur jetzt finde ich es nicht mehr. Hat jemand den Link oder kann mir sagen wie es geht?
Edit: Neue´s Problem
Wenn ich Ingame F5 Drücke kommt nichts.
Syseer des Client´s
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5670
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5671
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5672
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5673
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5674
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5675
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5676
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5677
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5678
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5679
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5680
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5681
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5682
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5683
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5684
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5685
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5686
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5687
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5688
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5689
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5690
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5691
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5692
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5693
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5694
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5695
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5696
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5697
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5698
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5699
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5700
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5701
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5702
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5703
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5704
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5705
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5706
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5707
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5708
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5709
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5710
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5711
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5712
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5713
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5714
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5715
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5716
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5717
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5718
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5719
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5720
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5721
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5722
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5723
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5724
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5725
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5726
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5727
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5728
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5729
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5730
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5731
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5732
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5733
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5734
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5735
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5736
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5737
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5738
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5739
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5740
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5741
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5742
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5743
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5744
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5745
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5746
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5747
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5748
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5749
1120 13:29:13046 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=0, itemIndex=610) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=25, itemIndex=440) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=29, itemIndex=24537) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=20, itemIndex=75616) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=34, itemIndex=900) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=26, itemIndex=890) - Failed to item data
1120 13:29:16581 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x80000015, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
1120 13:29:24006 :: Traceback (most recent call last):
1120 13:29:24006 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:24006 :: File "game.py", line 326, in <lambda>
1120 13:29:24006 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:24006 :: NameError
1120 13:29:24006 :: :
1120 13:29:24006 :: global name 'uiSwitchBonus' is not defined
1120 13:29:24006 ::
1120 13:29:24006 :: Traceback (most recent call last):
1120 13:29:24006 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:24006 :: File "game.py", line 326, in <lambda>
1120 13:29:24006 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:24006 :: NameError
1120 13:29:24006 :: :
1120 13:29:24006 :: global name 'uiSwitchBonus' is not defined
1120 13:29:24006 ::
1120 13:29:25062 :: Traceback (most recent call last):
1120 13:29:25062 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25062 :: File "game.py", line 326, in <lambda>
1120 13:29:25062 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25062 :: NameError
1120 13:29:25062 :: :
1120 13:29:25062 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25062 ::
1120 13:29:25062 :: Traceback (most recent call last):
1120 13:29:25062 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25062 :: File "game.py", line 326, in <lambda>
1120 13:29:25063 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25063 :: NameError
1120 13:29:25063 :: :
1120 13:29:25063 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25063 ::
1120 13:29:25904 :: Traceback (most recent call last):
1120 13:29:25904 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25904 :: File "game.py", line 326, in <lambda>
1120 13:29:25904 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25904 :: NameError
1120 13:29:25904 :: :
1120 13:29:25904 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25904 ::
1120 13:29:25904 :: Traceback (most recent call last):
1120 13:29:25904 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25904 :: File "game.py", line 326, in <lambda>
1120 13:29:25905 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25905 :: NameError
1120 13:29:25905 :: :
1120 13:29:25905 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25905 ::
1120 13:29:26597 :: Traceback (most recent call last):
1120 13:29:26597 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:26597 :: File "game.py", line 326, in <lambda>
1120 13:29:26598 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:26598 :: NameError
1120 13:29:26598 :: :
1120 13:29:26598 :: global name 'uiSwitchBonus' is not defined
1120 13:29:26598 ::
1120 13:29:26598 :: Traceback (most recent call last):
1120 13:29:26598 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:26598 :: File "game.py", line 326, in <lambda>
1120 13:29:26598 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:26598 :: NameError
1120 13:29:26598 :: :
1120 13:29:26598 :: global name 'uiSwitchBonus' is not defined
1120 13:29:26598 ::
__________________
11/20/2011, 11:51
#2
elite*gold: 0
Join Date: May 2011
Posts: 10,932
Received Thanks: 11,779
Bitteschön:
MfG Marco_A
11/20/2011, 13:31
#3
elite*gold: 168
Join Date: Feb 2010
Posts: 4,333
Received Thanks: 2,642
Wenn ich Ingame F5 Drücke kommt nichts.
Syseer des Client´s
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5670
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5671
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5672
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5673
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5674
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5675
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5676
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5677
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5678
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5679
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5680
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5681
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5682
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5683
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5684
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5685
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5686
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5687
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5688
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5689
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5690
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5691
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5692
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5693
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5694
1120 13:29:06551 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5695
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5696
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5697
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5698
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5699
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5700
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5701
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5702
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5703
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5704
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5705
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5706
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5707
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5708
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5709
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5710
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5711
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5712
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5713
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5714
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5715
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5716
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5717
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5718
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5719
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5720
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5721
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5722
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5723
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5724
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5725
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5726
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5727
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5728
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5729
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5730
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5731
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5732
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5733
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5734
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5735
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5736
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5737
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5738
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5739
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5740
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5741
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5742
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5743
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5744
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5745
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5746
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5747
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5748
1120 13:29:06552 :: CItemManager::LoadItemList(locale/de/item_list.txt) - StrangeLine in 5749
1120 13:29:13046 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=0, itemIndex=610) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=25, itemIndex=440) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=29, itemIndex=24537) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=20, itemIndex=75616) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=34, itemIndex=900) - Failed to item data
1120 13:29:13293 :: CPythonPlayer::SetItemData(dwSlotIndex=26, itemIndex=890) - Failed to item data
1120 13:29:16581 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x80000015, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
1120 13:29:24006 :: Traceback (most recent call last):
1120 13:29:24006 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:24006 :: File "game.py", line 326, in <lambda>
1120 13:29:24006 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:24006 :: NameError
1120 13:29:24006 :: :
1120 13:29:24006 :: global name 'uiSwitchBonus' is not defined
1120 13:29:24006 ::
1120 13:29:24006 :: Traceback (most recent call last):
1120 13:29:24006 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:24006 :: File "game.py", line 326, in <lambda>
1120 13:29:24006 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:24006 :: NameError
1120 13:29:24006 :: :
1120 13:29:24006 :: global name 'uiSwitchBonus' is not defined
1120 13:29:24006 ::
1120 13:29:25062 :: Traceback (most recent call last):
1120 13:29:25062 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25062 :: File "game.py", line 326, in <lambda>
1120 13:29:25062 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25062 :: NameError
1120 13:29:25062 :: :
1120 13:29:25062 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25062 ::
1120 13:29:25062 :: Traceback (most recent call last):
1120 13:29:25062 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25062 :: File "game.py", line 326, in <lambda>
1120 13:29:25063 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25063 :: NameError
1120 13:29:25063 :: :
1120 13:29:25063 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25063 ::
1120 13:29:25904 :: Traceback (most recent call last):
1120 13:29:25904 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25904 :: File "game.py", line 326, in <lambda>
1120 13:29:25904 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25904 :: NameError
1120 13:29:25904 :: :
1120 13:29:25904 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25904 ::
1120 13:29:25904 :: Traceback (most recent call last):
1120 13:29:25904 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:25904 :: File "game.py", line 326, in <lambda>
1120 13:29:25905 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:25905 :: NameError
1120 13:29:25905 :: :
1120 13:29:25905 :: global name 'uiSwitchBonus' is not defined
1120 13:29:25905 ::
1120 13:29:26597 :: Traceback (most recent call last):
1120 13:29:26597 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:26597 :: File "game.py", line 326, in <lambda>
1120 13:29:26598 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:26598 :: NameError
1120 13:29:26598 :: :
1120 13:29:26598 :: global name 'uiSwitchBonus' is not defined
1120 13:29:26598 ::
1120 13:29:26598 :: Traceback (most recent call last):
1120 13:29:26598 :: File "game.py", line 1178, in OnKeyDown
1120 13:29:26598 :: File "game.py", line 326, in <lambda>
1120 13:29:26598 :: File "game.py", line 1984, in __uiswitchbonus
1120 13:29:26598 :: NameError
1120 13:29:26598 :: :
1120 13:29:26598 :: global name 'uiSwitchBonus' is not defined
1120 13:29:26598 ::
11/20/2011, 15:23
#4
elite*gold: 0
Join Date: Apr 2010
Posts: 1,131
Received Thanks: 347
Wow nice item_list,^^ überprüfe mal alles in deiner game.py da scheint einiges nich definiert zusein
MFG
11/20/2011, 15:26
#5
elite*gold: 168
Join Date: Feb 2010
Posts: 4,333
Received Thanks: 2,642
Quote:
Originally Posted by
Structurix
Wow nice item_list,^^ überprüfe mal alles in deiner game.py da scheint einiges nich definiert zusein
MFG
Habe ich alles wie im Tut beschrieben auch noch die Tabs selber gesetzt und e geht nicht.
11/20/2011, 15:51
#6
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Join Date: May 2011
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Received Thanks: 11,779
Poste mal den Inhalt deiner game.py .
MfG Marco_A
11/20/2011, 16:04
#7
elite*gold: 168
Join Date: Feb 2010
Posts: 4,333
Received Thanks: 2,642
Im Spoiler
import uiswitchbonus
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale.IsEUROPE():
SCREENSHOT_CWDSAVE = TRUE
if locale.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
class GameWindow(ui.ScriptWindow):
canQuestLettersShow = 1
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(s elf.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth( ), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = FALSE
self.isShowDebugInfo = FALSE
self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENAB LE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK _BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE _VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event.SetLeftTimeString(locale.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter( )
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()* net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
def Close(self):
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù.
## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µð¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F5] = lambda : self.__uiswitchbonus()
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0!=self.canQuestLettersShow:
self.interface.HideAllQuestButton()
self.canQuestLettersShow = 0
else:
self.interface.ShowAllQuestButton()
self.canQuestLettersShow = 1
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuick Slot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuic kPage)
def __PressQuickSlot(self, localSlotIndex):
player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth( ) - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(locale.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(locale.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth( ) - 270, 80)
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ½Ã¾ß°Å¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_P ROTECTED_LEVEL:
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_D ICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
################################################## #############################################
################################################## #############################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox ()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(locale.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self .ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self .CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT _NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumbe r)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
if app.IsPressed(app.DIK_LCONTROL):
if not player.IsSameEmpire(vid):
return
if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
def OnRecvWhisper(self, mode, name, line):
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if locale.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
def OnShopError(self, type):
try:
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(locale.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetT argetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMo de)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(locale.MESSENG ER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(locale.MESSENG ER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem _func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem _func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionInde x)
################################################## #############################################
################################################## #############################################
## Keyboard Functions
def CheckFocus(self):
if FALSE == self.IsFocus():
if TRUE == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"scree nshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = TRUE
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return TRUE
if self.ShowNameFlag:
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = FALSE
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(TRUE)
def EndAttack(self):
player.SetAttackKeyState(FALSE)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self):
player.PickCloseItem()
################################################## #############################################
################################################## #############################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSl otPos)
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.EXCHANGE_FAILU RE_EQUIP_ITEM, 0, locale.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_MONEY_FAI LURE_1000_OVER, 0, locale.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_ MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_ITEM_FAIL URE_EQUIP_ITEM, 0, locale.UI_OK)
else:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
## Question Text
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self):
if TRUE == mouseModule.mouseController.isAttached():
return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return TRUE
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharact erIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.Ge tTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return TRUE
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return TRUE
## BINARY CALLBACK
################################################## ####################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(love Point)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# CUBE
def BINARY_Cube_Open(self):
self.interface.OpenCubeWindow()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
def BINARY_Cube_Succeed(self, itemVnum, count):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
# END_OF_CUBE
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in locale.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(obse rverCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(obse rverCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar _OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar _OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
################################################## ####################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
"achievement" : self.__AchievementTest,
"achievementpoints" : self.__ShowAchievementPoints,
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(locale.REFINE_SUCCESS)
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(locale.REFINE_FAILURE)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemV Num, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return FALSE
return TRUE
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = TRUE
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = FALSE
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = TRUE
self.consoleEnable = TRUE
app.EnableSpecialCameraMode()
ui.EnablePaste(TRUE)
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnComplet eChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnComplet eChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVI D(vid) + locale.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(locale.UI _ACCEPT)
partyRequestQuestionDialog.SetCancelText(locale.UI _DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(locale.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# Achievement System START
def __ShowAchievementPoints(self, points):
import uiAchievement
import uiTaskbar
self.uiAchievement = uiAchievement.AchievementDialog()
uiAchievement.AchievementPoints = int(points)
def __AchievementTest(self, archivement):
import uiAchievement
self.uiAchievement = uiAchievement.AchievementDialog()
self.uiAchievement.Show(1, str(archivement))
self.uiAchievement.SetTop()
# Achievement System END
def __uiswitchbonus(self):
self.BoniSwitcher = uiSwitchBonus.OptionDialog()
self.BoniSwitcher.Show()
self.BoniSwitcher.SetTop()
# END_OF_WEDDING
11/20/2011, 16:06
#8
elite*gold: 0
Join Date: Apr 2010
Posts: 1,131
Received Thanks: 347
nich dein syserr sondern mal die game.py per notepad aufmachen und den inhalt posten
11/20/2011, 16:07
#9
elite*gold: 168
Join Date: Feb 2010
Posts: 4,333
Received Thanks: 2,642
Quote:
Originally Posted by
[SA]Horny
Im Spoiler
import uiswitchbonus
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale.IsEUROPE():
SCREENSHOT_CWDSAVE = TRUE
if locale.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
class GameWindow(ui.ScriptWindow):
canQuestLettersShow = 1
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(s elf.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth( ), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = FALSE
self.isShowDebugInfo = FALSE
self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENAB LE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK _BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE _VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event.SetLeftTimeString(locale.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter( )
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()* net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
def Close(self):
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù.
## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µð¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F5] = lambda : self.__uiswitchbonus()
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0!=self.canQuestLettersShow:
self.interface.HideAllQuestButton()
self.canQuestLettersShow = 0
else:
self.interface.ShowAllQuestButton()
self.canQuestLettersShow = 1
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuick Slot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuic kPage)
def __PressQuickSlot(self, localSlotIndex):
player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth( ) - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(locale.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(locale.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth( ) - 270, 80)
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ½Ã¾ß°Å¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_P ROTECTED_LEVEL:
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_D ICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
################################################## #############################################
################################################## #############################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox ()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(locale.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self .ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self .CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT _NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumbe r)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
if app.IsPressed(app.DIK_LCONTROL):
if not player.IsSameEmpire(vid):
return
if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
def OnRecvWhisper(self, mode, name, line):
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if locale.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
def OnShopError(self, type):
try:
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(locale.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetT argetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMo de)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(locale.MESSENG ER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(locale.MESSENG ER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem _func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem _func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionInde x)
################################################## #############################################
################################################## #############################################
## Keyboard Functions
def CheckFocus(self):
if FALSE == self.IsFocus():
if TRUE == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"scree nshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = TRUE
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return TRUE
if self.ShowNameFlag:
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = FALSE
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(TRUE)
def EndAttack(self):
player.SetAttackKeyState(FALSE)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self):
player.PickCloseItem()
################################################## #############################################
################################################## #############################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber( )
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSl otPos)
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.EXCHANGE_FAILU RE_EQUIP_ITEM, 0, locale.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_MONEY_FAI LURE_1000_OVER, 0, locale.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_ MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_ITEM_FAIL URE_EQUIP_ITEM, 0, locale.UI_OK)
else:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
## Question Text
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self):
if TRUE == mouseModule.mouseController.isAttached():
return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return TRUE
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharact erIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.Ge tTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return TRUE
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return TRUE
## BINARY CALLBACK
################################################## ####################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(love Point)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# CUBE
def BINARY_Cube_Open(self):
self.interface.OpenCubeWindow()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
def BINARY_Cube_Succeed(self, itemVnum, count):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
# END_OF_CUBE
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in locale.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(obse rverCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(obse rverCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar _OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar _OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
################################################## ####################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
"achievement" : self.__AchievementTest,
"achievementpoints" : self.__ShowAchievementPoints,
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(locale.REFINE_SUCCESS)
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(locale.REFINE_FAILURE)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemV Num, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return FALSE
return TRUE
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = TRUE
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = FALSE
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = TRUE
self.consoleEnable = TRUE
app.EnableSpecialCameraMode()
ui.EnablePaste(TRUE)
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnComplet eChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnComplet eChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVI D(vid) + locale.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(locale.UI _ACCEPT)
partyRequestQuestionDialog.SetCancelText(locale.UI _DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(locale.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# Achievement System START
def __ShowAchievementPoints(self, points):
import uiAchievement
import uiTaskbar
self.uiAchievement = uiAchievement.AchievementDialog()
uiAchievement.AchievementPoints = int(points)
def __AchievementTest(self, archivement):
import uiAchievement
self.uiAchievement = uiAchievement.AchievementDialog()
self.uiAchievement.Show(1, str(archivement))
self.uiAchievement.SetTop()
# Achievement System END
def __uiswitchbonus(self):
self.BoniSwitcher = uiSwitchBonus.OptionDialog()
self.BoniSwitcher.Show()
self.BoniSwitcher.SetTop()
# END_OF_WEDDING
Quote:
Originally Posted by
Structurix
nich dein syserr sondern mal die game.py per notepad aufmachen und den inhalt posten
Ist doch im Spoiler?
Habe sie auch mal im Anhang hochgeladen.
Attached Files
game.rar
(12.7 KB, 1 views)
11/20/2011, 16:12
#10
elite*gold: 0
Join Date: Apr 2010
Posts: 1,131
Received Thanks: 347
muss man vielleicht die key´s deffinieren?
schau mal zeile 1178
11/21/2011, 14:16
#11
elite*gold: 168
Join Date: Feb 2010
Posts: 4,333
Received Thanks: 2,642
Immer noch das Problem kann mir keiner helfen?
11/21/2011, 22:06
#12
elite*gold: 0
Join Date: Apr 2010
Posts: 1,131
Received Thanks: 347
Hey
also ich habe mal in zeile 1178 eine taste definiert aber da bleibt der client beim fertigen lade balken stehn,
11/21/2011, 22:16
#13
elite*gold: 168
Join Date: Feb 2010
Posts: 4,333
Received Thanks: 2,642
Hmmm ich will den endlich zum laufen bringen nur er sagt die Game.py wäre fehlerhaft siehe 1 Seite. Als behlohnung gibt es 15 EGold
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[FRAGE] Boniswitcher by Padmakv2 funktioniert nicht ?
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Jo wollts nur wissen warum es nicht auf andern Servern funkt.
Leute und was ist das?
http://img684.imageshack.us/img684/3879/aufzeichn envn.jpg
Habs neu runtergeladen tut sich nichts.
Ist auf Server wo er nicht gefixxt wurde - Von wo ich das weiß? -> Weil es bei den Kollegen funktioniert.
Frage über den Boniswitcher von Padmak
10/04/2011 - Metin2 Private Server - 3 Replies
Hey Com,
da Padmak nie zurück schreibt, frage ich mal die Com und hoffe ihr habt eine Lösung.
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Kennt ihr die Lösung dafür?
Mit freundlichen Grüßen
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