also... mein problem, bzw. meine schritte, bitte erklärt mir was ich falsch mache ?
: also hab die daroo files, hab ne Warehouse.quest... die ist english und hat funktioniert, der Lagertyp ging auf.
alte gesichert und dann kopiert auf Desktop mit notepad++
hab ich die bearbeitet und englisch rausgemacht gespeichert wieder in das questverzeichnis rein.
: 777 rechte gegeben und dann close.sh gemacht
: dann Make.py ausgeführt
: durchgelaufen ohne fehler
: start.sh gemacht
: Lagertyp angeklickt nichts tut sich (kein text nix)
: also wieder die vorige Warehouse rein (mit der hats ja gefunzt
: 777 rechte, close sh make py start sh
: und lager geht nichtmal mehr mit der alten warehouse
: was mache ich falsch
PS: auch mit reload q ingame tut sich nix
BITTE sagt mal woran es hapert ?
kopiere euch auch noch den inhalt der Warehouse (wo vor der änderung drinne war)
-- Scroll of Return -> Bear gall
-- Spirit Stone of Haste+4 -> Recommendation from Storage Guard
-- Heroic Symbol -> Heroic Symbol
quest stash begin
state start begin --Status when nothing is open
when warehouse_keeper.chat."GM::GOLD SHOP" with pc.is_gm() begin
setskin(NOWINDOW)
npc.open_shop()
end
when warehouse_keeper.chat."Do you want to use the Warehouse?" begin
--- l
say_title("Storekeeper:")
say("")
say("Do you want to use the Warehouse?")
say("You have to pay Gold to use the Warehouse..")
say("I am in a good mood today - ")
say("so you can use it for 500 Gold.")
say("So - come on, that's cheap, huh?")
say("")
wait()
if pc.gold < 500 then
--- l
say_title("Storekeeper:")
say("")
say("What? Not enough Gold?")
say("Then come back later when you have")
say("enough.")
say("")
else
local s = select("Pay.", "Don't pay.")
if s == 1 then
--stash.setlevel(1)
pc.changegold(-500)
game.set_safebox_level(1)
set_state(use)
say_title("Storekeeper:")
say("")
--- l
say("Your Warehouse is open now.")
say("If you want to use it, just talk")
say("to me.")
say("The password for your storage is: ")
say_reward("000000")
say("You should change it due to security")
say("reasons.")
say("")
say("Maybe you think that 15 boxes aren't")
say("enough. But who knows, maybe I'll give you")
say("more space when we like each other. Hehe!")
say("")
else
say_title("Storekeeper:")
say("")
--- l
say("Oh well even the Mayor needn't")
say("do it if he doesn't want to...")
say("")
end
end
end
end
state use begin
when warehouse_keeper.chat."Open Warehouse" begin
if pc.getqf("open_count") < 3 then
--- l
say_title("Storekeeper")
say("")
say("Welcome, welcome!")
say("You know what Gold Bars are for?")
say("")
say("If you carry Gold around")
say("that's like saying:")
say("Please kill me!")
say("")
say("That's why I exchange the Gold")
say("into Gold Bars I can store for you.")
say("")
wait()
say_title("Storekeeper:")
say("")
say("Hummmm..")
say("Okay, I ask for more than you'd usually")
say("pay for a Gold Bar. But it's still fair, isn't")
say("it? There is no reason to feel betrayed.")
say("As you know it's dangerous")
say("outside.")
say("")
wait()
pc.setqf("open_count", pc.getqf("open_count") + 1)
end
setskin(NOWINDOW)
game.open_safebox()
end
when warehouse_keeper.chat."Open Item Shop Storage" begin
setskin(NOWINDOW)
game.open_mall()
end
when warehouse_keeper.chat."Buying of Silver or Gold Bars" begin
-- Prohibition on sales of Golden Bars and Silver Bars due to a copy bug of Golden Bar
--if pc.getqf("gold_bar_say_count") < 3 then
--pc.setqf("gold_bar_say_count",pc.getqf("gold_bar_s ay_count")+1)
--wait()
--end
npc.open_shop()
say_title("Storekeeper:")
say("")
say("Humm..")
say("The mines are all drained out.")
say("It's hard to find Gold or Silver.")
say("As long as no new vein is found,")
say("there will be no new Gold- or Silver bars.")
say("")
end
end -- end_of_state: use
end -- end_of_quest






