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how can i edit the test page? i wanna paste a Teleport hack :
#Teleport-Hack module © musicinstructor, 2011
#Do not modify or distribute modified versions
import wndMgr
import ui
import ime
import net
import chat
import sys
import locale
import miniMap
import app
import player
import chr
import background
teleport_mode = 0
telestep = 0
saved_x = 0
saved_y = 0
visible = FALSE
last_teleport_time = 0
TeleportButton = ui.Button()
textLine = ui.TextLine()
chat.AppendChat(chat.CHAT_TYPE_INFO, "teleport-module loaded.")
miniMap.UnregisterAtlasWindow()
class MapTextToolTip(ui.Window):
def __init__(self):
ui.Window.__init__(self)
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetHorizontalAlignCenter()
textLine.SetOutline()
textLine.SetHorizontalAlignRight()
textLine.Show()
self.textLine = textLine
def __del__(self):
ui.Window.__del__(self)
def SetText(self, text):
self.textLine.SetText(text)
def SetTooltipPosition(self, PosX, PosY):
self.textLine.SetPosition(PosX - 5, PosY)
def SetTextColor(self, TextColor):
self.textLine.SetPackedFontColor(TextColor)
def GetTextSize(self):
return self.textLine.GetTextSize()
class TeleportHackDialog(ui.ScriptWindow):
class AtlasRenderer(ui.Window):
def __init__(self):
ui.Window.__init__(self)
self.AddFlag("not_pick")
def OnUpdate(self):
miniMap.UpdateAtlas()
def OnRender(self):
(x, y) = self.GetGlobalPosition()
fx = float(x)
fy = float(y)
miniMap.RenderAtlas(fx, fy)
global telestep
global teleport_mode
global saved_x
global saved_y
global last_teleport_time
telestep = 0
if teleport_mode == 1 and app.GetTime() > last_teleport_time + 5:
last_teleport_time = app.GetTime()
self.local_Teleport(saved_x, saved_y)
if app.IsPressed(app.DIK_LSHIFT) == FALSE:
self.new_teleport_possible = TRUE
if app.IsPressed(app.DIK_LSHIFT) and self.new_teleport_possible == TRUE:
self.new_teleport_possible = FALSE
IsAtlasAvailable, height, width = miniMap.GetAtlasSize()
if IsAtlasAvailable:
xMouse, yMouse = wndMgr.GetMousePosition()
#chat.AppendChat(chat.CHAT_TYPE_INFO, "height: " + str(height) + " width: " + str(width) + " xMouse: " + str(xMouse) + " yMouse: " + str(yMouse) + " x: " + str(x) + " y: " + str(y))
if xMouse >= x and xMouse <= x + height and yMouse >= y and yMouse <= y + width:
self.local_Teleport((xMouse-x)*6, (yMouse-y)*6)
def local_Teleport(self, ltX, ltY):
global telestep
global teleport_mode
global saved_x
global saved_y
teleport_mode = 1
saved_x = ltX
saved_y = ltY
(ax, ay, az) = player.GetMainCharacterPosition()
(mapName, xBase, yBase)=background.GlobalPositionToMapInfo(ax, ay)
tX = int(ltX)*100+xBase
tY = int(ltY)*100+yBase
if int(tX) < int(ax):
while int(tX) < int(ax):
if telestep > 20:
chat.AppendChat(chat.CHAT_TYPE_INFO, "continue teleport in 5 secounds to avoid packet-flooding kick")
return
chr.SetPixelPosition(int(ax) - 2000, int(ay), int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
(ax, ay, az) = player.GetMainCharacterPosition()
telestep = telestep + 1
chr.SetPixelPosition(int(tX), int(ay), int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
if int(tX) > int(ax):
while int(tX) > int(ax):
if telestep > 20:
chat.AppendChat(chat.CHAT_TYPE_INFO, "continue teleport in 5 secounds to avoid packet-flooding kick")
return
chr.SetPixelPosition(int(ax) + 2000, int(ay), int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
(ax, ay, az) = player.GetMainCharacterPosition()
telestep = telestep + 1
chr.SetPixelPosition(int(tX), int(ay), int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
(ax, ay, az) = player.GetMainCharacterPosition()
if int(tY) < int(ay):
while int(tY) < int(ay):
if telestep > 20:
chat.AppendChat(chat.CHAT_TYPE_INFO, "continue teleport in 5 secounds to avoid packet-flooding kick")
return
chr.SetPixelPosition(int(ax), int(ay) - 2000, int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
(ax, ay, az) = player.GetMainCharacterPosition()
telestep = telestep + 1
chr.SetPixelPosition(int(ax), int(tY), int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
if int(tY) > int(ay):
while int(tY) > int(ay):
if telestep > 20:
chat.AppendChat(chat.CHAT_TYPE_INFO, "continue teleport in 5 secounds to avoid packet-flooding kick")
return
chr.SetPixelPosition(int(ax), int(ay) + 2000, int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
(ax, ay, az) = player.GetMainCharacterPosition()
telestep = telestep + 1
chr.SetPixelPosition(int(ax), int(tY), int(az))
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
teleport_mode = 0
def ShowAtlas(self):
miniMap.ShowAtlas()
def HideAtlas(self):
miniMap.HideAtlas()
def __init__(self):
self.AtlasMainWindow = None
self.tooltipInfo = MapTextToolTip()
self.tooltipInfo.Hide()
self.board = 0
ui.ScriptWindow.__init__(self)
def __del__(self):
ui.ScriptWindow.__del__(self)
def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
except:
import exception
exception.Abort("AtlasWindow.LoadWindow.LoadScript ")
try:
self.board = self.GetChild("board")
self.board.SetTitleName("© musicinstructor [elitepvpers.com]")
except:
import exception
exception.Abort("AtlasWindow.LoadWindow.BindObject ")
self.AtlasMainWindow = self.AtlasRenderer()
self.board.SetCloseEvent(self.Hide)
self.AtlasMainWindow.SetParent(self.board)
self.AtlasMainWindow.SetPosition(7, 30)
self.tooltipInfo.SetParent(self.board)
self.SetCenterPosition()
self.Hide()
miniMap.RegisterAtlasWindow(self)
global TeleportButton
TeleportButton.SetText("")
TeleportButton.SetPosition(wndMgr.GetScreenWidth()-100,160)
TeleportButton.SetSize(88,21)
TeleportButton.SetEvent(self.Show)
TeleportButton.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
TeleportButton.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
TeleportButton.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
TeleportButton.Show()
global textLine
textLine.SetParent(TeleportButton)
textLine.SetPosition(43,10)
textLine.SetVerticalAlignCenter()
textLine.SetHorizontalAlignCenter()
textLine.SetText("Teleport")
textLine.Show()
def Destroy(self):
miniMap.UnregisterAtlasWindow()
self.ClearDictionary()
self.AtlasMainWindow = None
self.board = None
self.tooltipInfo = None
def Hide(self):
if self.AtlasMainWindow:
self.AtlasMainWindow.HideAtlas()
self.AtlasMainWindow.Hide()
global TeleportButton
global textLine
TeleportButton.Show()
textLine.Show()
ui.ScriptWindow.Hide(self)
def Show(self):
if self.AtlasMainWindow:
(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
if bGet:
self.SetSize(iSizeX + 15, iSizeY + 38)
self.board.SetSize(iSizeX + 15, iSizeY + 38)
#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
self.AtlasMainWindow.ShowAtlas()
self.AtlasMainWindow.Show()
global TeleportButton
TeleportButton.Hide()
ui.ScriptWindow.Show(self)
global visible
visible = TRUE
def OnUpdate(self):
miniMap.ShowAtlas()
if not self.tooltipInfo:
return
self.tooltipInfo.Hide()
if FALSE == self.board.IsIn():
return
(mouseX, mouseY) = wndMgr.GetMousePosition()
(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)
if FALSE == bFind:
return
if "empty_guild_area" == sName:
sName = locale.GUILD_EMPTY_AREA
self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
(x, y) = self.GetGlobalPosition()
self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
self.tooltipInfo.SetTextColor(dwTextColor)
self.tooltipInfo.Show()
self.tooltipInfo.SetTop()
def OnPressEscapeKey(self):
global visible
visible = FALSE
self.Hide()
return TRUE
mainui = TeleportHackDialog()
mainui.LoadWindow()
mainui.Show()
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