BukekkenJunior Member |
Last Activity: 05/22/2020 14:37
Quotes
05/19/2019 |
16:16 - ThoiXn quoted Bukekken in post [Release][Source]Eidolon Auto Link Ahh. The binaries work fine but compiling EAL from the source doesn't. Was there was another change which wasn't included, given that only libutils.h was updated on github this time ro... |
09:45 - BOTCK quoted Bukekken in post [Release][Source]Eidolon Auto Link Looks like there's something wrong with the inventory check again, so it crashes when receiving gifts. If you disable the inventory check just like last time then it works fine for now... |
04/13/2019 |
20:50 - AlainProvist quoted Bukekken in post [Release][Source]Eidolon Auto Link Would it be this part in utils for GetLocalPlayer? The entity IDs load before you actually finish loading into a map, which initiates all the eido linking early?
Honestly, I never c... |
03/14/2019 |
21:10 - citimel quoted Bukekken in post [Release][Source]Eidolon Auto Link Normally what happens is that it injects successfully into the 'main' PID = 6052 process[/URL], then if you change maps your game freezes, the 'child' PID = 7740 process appears, and y... |