Ive heard of both before, capture a packet that basiclt tells the server u won such and such fight, then send that packet over and over for easy exp, Wonder if you could do that with "wait" exp, would be nice to have a 10hr wait exp bonus every time u moved. or if you could do the same for a quest/tbs reward, id try new ones first, its all patched in by different devs one may be lazy and leave it client side. looking forward to the 5.0 patch they almost always forget something in big content releases.
And yeah i would let your next exploit be a limited release. would last longer for sure. anybody can try a it, only a few now how it actually works and how to use it right. good luck.
Most of values are server-side.Its suicidal for a MMORPG to have any important value on client-side.There is some exception.You can (in some MMORPG) modify the randomness.Imagine if you can open a box and get the same (good) item again & again ?But I don't think its still working on Atlantica.If you want more client-side exploits , the TBS battle system got some.
i'm working on packets exploitation right now , but I don't think I'll release such a thing (or a limited verson).