Sir please help me with my LK Spiral Pierce Filter it doesn't work
library rPE_ex;
uses
windows,
Winsock2,
winsock,
rpefuncs;
function Send_WS1(s: TSocket; var Buf : PChar; len, flags: Integer; pSendWs1, pRecvWs1, pSendWs2, pRecvWs2: Pointer; var IsWorking : Boolean):Integer; stdcall;
var
CurHex: string;
i : integer;
begin
CurHex := GetBufferAsHex(buf, len);
if (pos('7200',CurHex) <> 0) and (pos('00D801',CurHex) <> 0) then
begin
@Send_Callback := pSendWs1;
for i := 0 to 30 do // the number how often this packet should be send
begin
sleep(0); // delay you can chhose however you like (time in ms)
SendPacket(s,CurHex);
end;
end;
result := 0;
end;
procedure DLL_Load;
begin
IntLog('K:\rpe_log.log');
end;
procedure DLL_UnLoad;
begin
Running := false;
EndLog;
end;
procedure DLLMain(dwR: integer);
begin
case dwR of
DLL_PROCESS_ATTACH:
DLL_Load;
DLL_PROCESS_DETACH:
DLL_UnLoad;
end;
end;
Hello My names nick.. and i am here to ask you about the sleep and the 0 - 100..... as you can see i am using my creator to do AD..so its 10 times per skilll so my sleep is 10... but for my other one is 0 - 80... it does one times..when i but 0 - 300 it works well..but after a few minutes it disconnects !
Hi master!
Please help me to decrease the cast after delay of skills: Spiral S of LK.
I'm using RPE WPE yet, but not have any effected.
Please show me the way.
Nice thanks