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[GMS] v240.3 CE scripts - Hooks, CRC bypass, etc..

Discussion on [GMS] v240.3 CE scripts - Hooks, CRC bypass, etc.. within the MapleStory forum part of the MMORPGs category.

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Wink [GMS] v240.4 Bypass and Cheats




v240.4


I'm not responsible for any consequences you may incur as a result of using any of the scripts in this thread.

I recommend you test the scripts on a secondary account first

Also, if you make use of the scripts and info I provided and release something, all I ask is you give me credit for my work.


~m1sniper

GMS v241.2 CRC Bypass
Code:
/*
 * Check if CRC of memory region is valid - triggered OnFieldEnter
 * load from copy memory instead of the original memory region
 * creates a copy from a copy
 * GMS v241.2
 *
 * ~Volatile94
 */
[ENABLE]
GlobalAlloc(MapleCRCRegionCopy, 0xE0D3000)
Define(RegionStart, 140001000)
Define(RegionSize, E0D3000)
 
MapleCRCRegionCopy:
readmem(RegionStart, 0xE0D3000)
 
147E4D2EC:
mov rdx, RegionStart
sub rsi, rdx
add rsi, MapleCRCRegionCopy
repe movsb
xor rdx, rdx
jmp 148067112
 
147E53D37:
jmp 147E4D2EC
nop 2
 
[DISABLE]
147E53D37:
db F3 A4 E9 D4 33 21 00
 
147E4D2EC:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

GMS v241 CRC bypass
Code:
/*
 * Check if CRC of memory region is valid - triggered OnFieldEnter
 * load from copy memory instead of the original memory region
 * creates a copy from a copy
 * GMS v241
 *
 * ~Volatile94

   Information

   147CDBD6B:
    mov rsi,[rbp+18]: <- Source address to copy memory from
    jmp 1480B6CF9

    1480B6CF9:        <- Destination address for copy
    mov rdi,[rbp+10]
    jmp 147FE3627

    147FE3627:        <- Size of memory region
    mov ecx,[rbp+20]
    jmp 147FDCCF2

    147FDCCF2:        <- Copy the memory
    repe movsb
    jmp 147F5B7C2
 */
[ENABLE]
GlobalAlloc(MapleCRCRegionCopy, 0xE71E000)
Alloc(CRCBypass, 128, 147FDCCF2)
Define(RegionStart, 140001000)
Define(RegionSize, E71E000)

MapleCRCRegionCopy:
readmem(RegionStart, 0xE71E000)

147CFD0D0:
mov rdx, RegionStart
sub rsi, rdx
add rsi, MapleCRCRegionCopy
repe movsb
xor rdx, rdx
jmp 147F5B7C2

147FDCCF2:
jmp 147CFD0D0
nop 2

[DISABLE]
147FDCCF2:
db F3 A4 E9 C9 EA F7 FF

147CFD0D0:
db 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Mob damage control / Miss godmode
It's pretty awesome
Code:
/**
 * Mob damage control / Miss godmode
 * GMS 240.4
 * Don't set this to 1000 unless you want to get killed
 * ~Volatile94
 */
[ENABLE]
14037EC20:
mov rax, #1  // Mob damage
ret

[DISABLE]
14037EC20:
mov rax,rsp
mov [rax+10],rbx

Avoidability/Miss modifier

Code:
/**
 * Avoidability/Miss modifier
 * GMS 240.4
 * ~Volatile94
 */
[ENABLE]
alloc(MissModify, 32, "maplestory.exe"+4DAF36)
alloc(MissModifier, 8)
registersymbol(MissModifier)

label(MissModifierReturn)

MissModifier:
db 00 00 00 00 00 6A E8 40 // Add MissModifier to address table, type double
                           // initial value will be 50000 (original value is 1.20)

MissModify:
mulsd xmm6, [MissModifier]
jmp MissModifierReturn

"maplestory.exe"+3A0A66:
jmp MissModify
nop 3
MissModifierReturn:
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(MissModify)
dealloc(MissModifier)
unregistersymbol(MissModifier)

"maplestory.exe"+3A0A66:
mulsd xmm6,[maplestory.exe+4E8D700]
Mob Character Damage Modifier

Mob Character DMG modifider
Server and Client sided read the full description

If mobs are too high level the damage will become client sided and you'll
take normal damage.

I tested this with a level 10-13 character I was able to drastically
reduce damage from Stumps and Orange Mushrooms
Set to 0.33 to reduce damage to 33%
Set to 0 reduced the damage to 1
Set to 100+ if you want to get murdered by mobs real fast

Add MobCharDmgModifider to address table, type double

Code:
/**
 * Mob Character DMG modifider
 * Server and Client sided read the full descrition
 *
 * If mobs are too high level the damage will become client sided and you'll
 * take normal damage.
 *
 * I tested this with a level 10-13 character I was able to drastically
 *  reduce damage from Stumps and Orange Mushrooms
 * Set to 0.33 to reduce damage to 33%
 * Set to 100+ if you want to get murdered by mobs real fast
 *
 *  Add MobCharDmgModifider to address table, type double
 *
 * ~Volatile94

 */
[ENABLE]
alloc(MobCharDmgModify, 32, "maplestory.exe"+4DAF36)
alloc(MobCharDmgModifider, 8)
registersymbol(MobCharDmgModifider)

label(MobCharDmgModifierReturn)

MobCharDmgModifider:
db 1F 85 EB 51 B8 1E D5 3F // Add MobCharDmgModifider to address table, type double
                           // initial value will be 0.33
                           // recommended range (0-300)

MobCharDmgModify:
movsd xmm0,[MobCharDmgModifider]
jmp MobCharDmgModifierReturn

"maplestory.exe"+4DAF36:
jmp MobCharDmgModify
nop 3
MobCharDmgModifierReturn:
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(MobCharDmgModify)
dealloc(MobCharDmgModifider)
unregistersymbol(MobCharDmgModifider)

"maplestory.exe"+4DAF36:
db F2 0F 10 05 EA 43 9A 04
//movsd xmm0,[maplestory.exe+4E7F328]
Inanimate Object FMA

Tested on:
* plants in Ellinel
* pots in North Rocky Mountain - Gusty Peak
* ~Volatile94

FIXED DISABLE
Code:
/**
 * Inanimate Object FMA
 * Works on similar objects as well
 * Ellinel plants
 * North Rocky Mountain - Gusty Peak pots
 * ~Volatile94
 */
[ENABLE]
143FCE11F:
nop 6

143FCE128:
nop 6
 
 
[DISABLE]
143FCE11F:
jnl 143FCE1D3

143FCE128:
jnl 143FCE1D3

Jump down anywhere
Code:
/**
 * Jump down anywhere
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
143F8146F: // 74 15 8B 4D 84 8B 54 24 74 8D 41
db 90 90

143F81484: // 7D 64 45 33 E4 48 8D 4D 60 4C
jmp 143F814EA
 
[DISABLE]
143F8146F:
je 143F81486

143F81484:
jnl 143F814EA

FMA - Small subset of skills
Tested with Archer - Cardinal Deluge


Code:
/**
 * FMA for small subset of skills
 * GMS v240.4
 * Tested with Archer - Cardinal Deluge
 * ~Volatile94
 */
[ENABLE]
1427FBD6F:
mov al,01
 
[DISABLE]
1427FBD6F:
xor al,al
Mob Collision Timed Filter

Code:
/**
 * Mob Collision Timed Filter
 * GMS v240.4
 *
 * Timed Collision filter for Mob + Player collisions
 * Doesn't include mob attacks
 *
 * ~Volatile94
 */
[ENABLE]
alloc(MobCollisionFilter, 256, "maplestory.exe"+27EE60F)
alloc(bMobCollisionFilter, 1)
registersymbol(bMobCollisionFilter)

alloc(FilterEnableDuration, 4)         // Period of time to filter collisions for until
alloc(FilterEnableTime, 4)             // When the filter activated
                                       // The timer that is compared to is only updated
                                       // every 2 seconds, so the margin of error
                                       // for the FilterDuration is < 2 seconds.

alloc(FilterDisableDuration, 4)        // Period of time to allow collisions for until
alloc(FilterDisableTime, 4)            // When the filter deactivated
                                       // The timer that is compared to is only updated
                                       // every 2 seconds, so the margin of error
                                       // for the FilterDuration is < 2 seconds.

label(FilterEnabled)
label(FilterDisabled)
label(DisableFilter)

define(CheckCollisionCall, 142702260)
define(FilterCollisionJump, 1427EE839)

define(CUserLocal, 145D1D138)
define(TimerOffset, 236B8)


FilterEnableDuration:
dd #20000              // 20 seconds

FilterDisableDuration:
dd #5000               // 5 seconds

"maplestory.exe"+27EE60F:
jmp MobCollisionFilter
MobCollisionReturn:

MobCollisionFilter:
cmp [FilterEnableTime], 0
je EnableFilter
cmp byte ptr [bMobCollisionFilter], 1
je FilterEnabled
jmp FilterDisabled

EnableFilter:
push rax
mov byte ptr [bMobCollisionFilter], 1
call GetTimer
mov [FilterEnableTime], eax
pop rax
jmp FilterCollisionJump

FilterEnabled:
push rax
call GetTimer
sub eax, [FilterEnableTime]
cmp eax, [FilterEnableDuration]
pop rax
jg DisableFilter
jmp FilterCollisionJump

DisableFilter:
mov byte ptr [bMobCollisionFilter], 00
push rax
call GetTimer
mov [FilterDisableTime], eax
pop rax
call CheckCollisionCall
jmp MobCollisionReturn

FilterDisabled:
push rax
call GetTimer
sub eax, [FilterDisableTime]
cmp eax, [FilterDisableDuration]
pop rax
jg EnableFilter
call CheckCollisionCall
jmp MobCollisionReturn

GetTimer:
mov rax, CUserLocal
mov rax, [rax]  // CUserLocal
add rax, TimerOffset
mov eax, [rax]  // Timer, updated every 2 seconds
ret

[DISABLE]
dealloc(MobCollisionFilter)
dealloc(bMobCollisionFilter)
unregistersymbol(bMobCollisionFilter)

dealloc(FilterEnableTime)
dealloc(FilterDisableTime)
dealloc(FilterEnableDuration)
dealloc(FilterDisableDuration)

"maplestory.exe"+27EE60F:
call 142702260
NPC No Delay Auto Interaction

Code:
/**
 * NPC No Delay Auto Interaction
 *  GMS v240.4
 * ~Volatile94
 */
[ENABLE]
144315118:
db 90 90

144315128:
db 90 90
 
[DISABLE]
144315118:
je 14431513B

144315128:
je 14431513B

No Mob Attack Collisions

Code:
/**
 * No Mob Attack Collisions
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
14271B629:
nop 6

14271B632:
nop 6
 
[DISABLE]
14271B629:
je 14271B83F

14271B632:
je 14271B83F
No Mob Collisions

Code:
/**
 * No mob collisions
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
"maplestory.exe"+27EE616:
jmp maplestory.exe+27EE839
 
[DISABLE]
"maplestory.exe"+27EE616:
db 0F 84 1D 02 00 00
//je maplestory.exe+27EE839
Mob aggro / Auto Aggro / Mind control

Code:
/**
 * Mob aggro/Mind control 
 * GMS v240.4
 *
 * ~Volatile94
 */
[ENABLE]
142712E8C:
db 90 90

142712E9C:
db 90 90

142712EA8:
db 90 90


[DISABLE]
142712E8C:
je 142712ECE

142712E9C:
jne 142712ECE

142712EA8:
je 142712ECE
No breath
Code:
/**
 * No breath
 *
 * GMS v240.4
 *
 * C7 81 ?? ?? 00 00 88 13 00 00 85 D2 74 0A C7 81 ?? ??
 *
 * Remove Breath - 5 second delay that prevents you from taking certain actions
 *
 * ~Volatile94
 **/
[ENABLE]
1416F0E30:
mov [rcx+00000A10],00000000
 
[DISABLE]
1416F0E30:
mov [rcx+00000A10],00001388

Level hook

Hook after level value is decrypted

Code:
/* Level hook
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
alloc(LevelHook, 128, "maplestory.exe"+467663D)
alloc(Level, 4)

registersymbol(Level)

label(LevelHookReturn)

LevelHook:
mov [Level], eax
mov [rbp-58],eax
mov eax,[r13+1B]
jmp LevelHookReturn

"maplestory.exe"+467663D:
jmp LevelHook
nop 2
LevelHookReturn:

 
[DISABLE]
dealloc(LevelHook)
dealloc(Level)

unregistersymbol(Level)

"maplestory.exe"+467663D:
db 89 45 A8 41 8B 45 1B
//mov [rbp-58],eax
//mov eax,[r13+1B]
Channel pointer

Code:
145D1CF50 -> 2370
Job ID hook
Hook job ID after it's decrypted

Code:
/**
 * Job ID hook
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
alloc(JobIDHook, 128, "maplestory.exe"+45B17D7)
alloc(JobID, 4)
registersymbol(JobID)

label(JobIDReturn)

JobIDHook:
call maplestory.exe+2F0D80
mov [JobID], eax
jmp JobIDReturn

"maplestory.exe"+45B17D7:
jmp JobIDHook
JobIDReturn:
 
 
[DISABLE]
dealloc(JobIDHook)
dealloc(JobID)
unregistersymbol(JobID)

"maplestory.exe"+45B17D7:
db E8 A4 F5 D3 FB
//call maplestory.exe+2F0D80

Char XY hook


Code:
/* CharXY hook
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
alloc(CharXYHook, 128, "maplestory.exe"+4034F0F)
alloc(CharX, 4)
alloc(CharY, 4)

registersymbol(CharX)
registersymbol(CharY)

label(returnhere)

CharXYHook:
mov [CharX], ebx
ror rbx, 20
mov [CharY], ebx
rol rbx, 20
call maplestory.exe+3D332C0
jmp returnhere

"maplestory.exe"+4034F0F:
jmp CharXYHook
returnhere:
 
 
[DISABLE]
dealloc(CharXYHook)
dealloc(CharX)
dealloc(CharY)

unregistersymbol(CharX)
unregistersymbol(CharY)

"maplestory.exe"+4034F0F:
db E8 AC E3 CF FF
//call maplestory.exe+3D332C0

BlackCipher64.aes bypass
Code:
/**
 * BlackCipher64.aes Bypass
 * Add Address Manually -> Address: BCExitLoop, Type: Byte
 * Set BCExitLoop to non-zero value to terminate the process before restarting MapleStory
 *
 * ~Volatile94
 */
[ENABLE]
alloc(BCResumeThread, 128, 00400000)
alloc(BCExitLoop, 1)

registersymbol(BCExitLoop)

BCResumeThread:
mov rcx, #5000 // I'm impatient
call kernel32.Sleep
cmp byte ptr [BCExitLoop], 0
je BCResumeThread
mov rax, -1
ret

006ED3D0:
dq BCResumeThread

[DISABLE]
dealloc(BCResumeThread)
dealloc(BCExitLoop)

unregistersymbol(BCExitLoop)

006ED3D0:
db 48 89 5C 24 08 55 48 8D
Character name hook/client sided name spoofer

If you change the string/character name the pointer points to

You can spoof the character name in the UI where HP and MP bars are located
You can also spoof the name directly under your character and in the character window once you trigger on field enter (e.g. enter a portal)
This is useful for cheaters/hackers to share snapshots with a spoofed name


Code:
/* Character name hook/spoofer
 *
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
alloc(CharNameHook, 128, "maplestory.exe"+48279A3)
alloc(CharName, 8) // Pointer to character name
                   // Add Address Manually 'CharName' -> Set type to pointer (offset 0)
                   // You can set the value that the pointer points towards to a different string to spoof your username on the UI (Client sided)

registersymbol(CharName)

label(returnhere)


CharNameHook:
cmp byte ptr [rax+rdi],00
mov [CharName], rax
jne maplestory.exe+3A1D6E0
jmp returnhere

"maplestory.exe"+3A1D6E3:
jmp CharNameHook
nop
returnhere:


[DISABLE]
dealloc(CharNameHook)
dealloc(CharName)

unregistersymbol(CharName)

"maplestory.exe"+3A1D6E3:
db 80 3C 38 00 75 F7
//cmp byte ptr [rax+rdi],00
//jne maplestory.exe+3A1D6E0
Pointers

Code:
HP pointer:
1478036D0 -> 650 -> 400

MP pointer
1478036D0 -> 660 -> 400

Bypass thread ID checks
Code:
/**
 * Thread ID check bypass
 * GMS v240.4
 * ~Volatile94
 */
[ENABLE]
140DC851E:
jmp 140DC86DE

140DC832E:
jmp 140DC84EE

[DISABLE]
140DC851E:
je 140DC86DE

140DC832E:
je 140DC84EE

CRC bypass
Code:
/*
 * Check if CRC of memory region is valid - triggered OnFieldEnter
 * load from copy memory instead of the original memory region
 * creates a copy from a copy
 * Volatile94
 */

[ENABLE]
GlobalAlloc(MapleCRCRegionCopy, 0xE929000)

Define(RegionStart, 140001000)
Define(RegionSize, E929000)

MapleCRCRegionCopy:
readmem(RegionStart, 0xE929000)

maplestory.exe+8120DC6:
jmp maplestory.exe+8120D5A

maplestory.exe+8120D5A:
mov rdx, RegionStart
sub rsi, rdx
add rsi, MapleCRCRegionCopy
repe movsb
xor rdx, rdx
jmp maplestory.exe+812E366

[DISABLE]
maplestory.exe+8120DC6:
repe movsb
jmp maplestory.exe+812E366
NexonAnalytics64.enqueueLog bypass

Code:
/***
 * NexonAnalytics64.enqueueLog bypass
 * GMS v240.4 & v240.3
 * 48 8B CA 49 8B D0 48 FF 25 43 99 90 05
 *
 * Do nothing instead of calling NexonAnalytics64.enqueueLog
 *
 * Big data analytics are used to collect large amounts of data
 * Like metrics, application insights, logs, etc...
 *
 * Client generates log when in game and sends it to Nexon Analytics service when
 * disconnecting from the Game server.
 *
 * This data MAYBE used in the analysis to discover
 * hackers.
 *
 * It's called when you disconnect from the server/(world + channel)
 *
 * ~Volatile94
 */
[ENABLE]
"maplestory.exe"+6B5AA0: // 0x1406B5AA0
xor rax, rax
ret


[DISABLE]
"maplestory.exe"+6B5AA0:
db 48 8B CA 49 8B D0
//mov rcx,rdx
//mov rdx,r8

MobHF
Code:
/**
 * MobHF
 * GMS v240.4
 * 0F 85 19 09 00 00 45 85 FF 78 2C
*
 * Freeze mob after it's been hit by character
 * Mob will be removed on death
 *
 * ~Volatile94
 */
[ENABLE]
"maplestory.exe"+271843F:
je 142718D5E


[DISABLE]
"maplestory.exe"+271843F:
jne 142718D5E

SFX silencer
Code:
/**
 * SFX silencer: Skill, Mob Sounds, Portals
 * GMS v240.4
 * 74 06 66 83 F8 5C 75 0C 49 83 C6 02
 **/
[ENABLE]
maplestory.exe+2C5C2C7:
jne maplestory.exe+2C5C2CF
 
[DISABLE]
maplestory.exe+2C5C2C7:
je maplestory.exe+2C5C2CF
------

v240.3 (will be removed, after everything is updated)

Pointers:

Mobs

Code:
145D5B078:
Aobs:
48 83 3D 63 1B 5C 04 00 0F 84 93 04 00 00 48 8B CA
48 8B 0D 72 2C 87 05 48 85 C9 0F 84 60 03 00 00
48 8B 0D 2F 07 86 04 E8 22 77 2F 01 48 8B F0 48 85 C0

"maplestory.exe"+05D5B078
Mob struct 1 -> 0x70 -> 0x8 -> 0:  Mob struct
Mob struct 2 -> 0x78 -> 0x8 -> 0: Mob struct

Mob struct:
0000 : 1451ABE18 <- Ptr to CVecCtrlMob::WorkUpdateActive
            1451ABE18  + 0070 -> 142770B60: Ptr to some private method
488: 
  references:
    142701694:  getter
  -> EC: 
    references: 
    142701699: mov edx, [rax+000000EC]
   -> E4: 
    references:
    14270169F: lea rcx, [rax+000000E4]
      14039CF9C: mov ebx, [rcx+04]
       14039CF9F: Start decrypting the value
  
5B0: 
    references:
    142770B81: cmp edx,[rcx+000005B0]
7E4:
    references:
    1426F8392: Creation time
7EC:
    Flag - Set to true on spawn. False when hit
9F0:
    Health %

155C : bFaded <- Setting to non-zero enables the fade effect observed when you first enter the map
                       Useful for debugging, toggling it on and off will keep the faded animation on the mob without other side effects.
Character
Code:
0x145D1D138
Aobs:
48 83 3D 6B F8 35 05 00 74 12 45 33 C0
48 8B 0D 91 F0 B3 04 48 85 C9 74 1A
48 8B 1D BB 94 C1 04 48 8B CB

0x0668 - ?? set  to 20000000  when using skill
0x0B90 - Breath - removing this gives you no breath
0x0B94 - Breath - set on condition to same value from same method as breath offset above
0x0B98 - Character/Animation state
0x22230 - bJumpingDown
Mob dark sight
Enable dark sight like effect on mobs and don't deal damage to your character.
Player cannot deal damage to the mobs until the patch is disabled

Useful for travelling without being annoyed by mobs.

Code:
/**
 * Mob dark sight
 * GMS v.240.3
 *
 * 75 05 8D 58 01 EB 36 48 8B CF
 *
 * Enable dark sight like effect on mobs and don't deal damage to your character.
 * Player cannot deal damage to the mobs until the patch is disabled

 * If you deactivate this, mobs will start to deal damage to you but will retain
 * the dark sight like effect until new mobs are spawned in place of that one
 *
 * To enable just the dark sight animation
 * 0x142725726
 * cmp dword ptr [rbx+0000155C],00 can be set to -> [rbx+0000155C],00
 * rbx == mob struct
 * To disable collisions
 * 0x1427DDE61 -> jne to je or mov al, 01 to mov al, 00
 *
 * ~Volatile94
 */
[ENABLE]
"maplestory.exe"+2702424:
je 14270242B

 
[DISABLE]
"maplestory.exe"+2702424:
jne 14270242B
MobHF

Freeze mob after it's been hit by character
Mob will be removed on death


Thread ID Check bypass
Code:
/**
 * Bypass thread ID check
 * GMS v240.3
 * Check is performed by the same thread that calls ws32_2.send
 * 0F 84 BA 01 00 00 E8 17 27 79 03 83 F8 03 0F 85 AC
 * ~Volatile94
 */
[ENABLE]
maplestory.exe+DC851E:
jmp maplestory.exe+DC86DE
 
[DISABLE]
maplestory.exe+DC851E:
je maplestory.exe+DC86DE


MP/MaxMP hook

Get the value of your characters MP/MaxMP. Useful for automation.
Can be used for auto pot.

Code:
Fixing....
Map ID hook

Code:
/*
 * Map ID hook
 * 44 89 B7 ?? ?? 00 00 C6 87 ?? ?? 00 00 01 BA
 * ~Volatile94
 */
[ENABLE]
alloc(MapIDHook, 128, "maplestory.exe"+35E59DC)
alloc(MapID, 4)

registersymbol(MapID)

label(MapIDHookReturn)

MapIDHook:
mov [MapID], r14d
mov [rdi+000003E0],r14d
jmp MapIDHookReturn

"maplestory.exe"+35E59DC:
jmp MapIDHook
nop 2
MapIDHookReturn:

 
[DISABLE]
dealloc(MapIDHook)
dealloc(MapID)

unregistersymbol(MapID)

"maplestory.exe"+35E59DC:
mov [rdi+000003E0],r14d
Mob count hook
Code:
/*
 * Hooks mob counter increase/decrease functions
 * GMS v240.3
 * 41 0F B7 40 04 A8 02 75 10 66 83 C8 02
* FF 4F 60 48 8B 5C 24 30 48 8B 6C 24 38 48 8B 74 24 40
 * ~Volatile94
 */
[ENABLE]
alloc(IncreaseMobCounterHook, 128, "maplestory.exe"+271549)
alloc(DecreaseMobCounterHook, 128, "maplestory.exe"+271692)
alloc(MobCount, 8)

registersymbol(MobCount)

label(IncreaseReturn)
label(DecreaseReturn)

MobCount:
dd 0

IncreaseMobCounterHook:
movzx eax,word ptr [r8+04]
mov rbx, [r14+60]
inc rbx
mov [MobCount], rbx
jmp IncreaseReturn

"maplestory.exe"+271549:
jmp IncreaseMobCounterHook
IncreaseReturn:

DecreaseMobCounterHook:
//dec [MobCount]
dec [rdi+60]
mov rbx, [rdi+60]
mov [MobCount], rbx
mov rbx,[rsp+30]
jmp DecreaseReturn

"maplestory.exe"+271692:
jmp DecreaseMobCounterHook
nop 3
DecreaseReturn:
 
 
[DISABLE]
dealloc(DecreaseMobCounterHook)
dealloc(IncreaseMobCounterHook)
dealloc(MobCount)

unregistersymbol(MobCount)

"maplestory.exe"+271549:
db 41 0F B7 40 04
//movzx eax,word ptr [r8+04]

"maplestory.exe"+271692:
db FF 4F 60 48 8B 5C 24 30
//dec [rdi+60]
//mov rbx,[rsp+30]
Item count hook
Code:
/**
 * Hook number of items on the map
 * GMS v240.3
 *
 * E8 CC A3 D3 FB 4C 8D 44 24 60 48 8D 95 98 00 00 00 49 8D 4D
 * FF 4B 14 B8 01 00 00 00 48 83 C4 20 5B
 * ~Volatile94
 */
[ENABLE]
alloc(IncreaseItemCountHook, 128, "maplestory.exe"+1FCB28E)
alloc(DecreaseItemCountHook, 128,"maplestory.exe"+1FCBDC4)
alloc(ItemCount, 4)

registersymbol(ItemCount)

label(IncreaseItemCountReturn)
//label(DecreaseItemCountReturn)

IncreaseItemCountHook:
inc [rdi+14]
mov rcx, [rdi+14]
mov [ItemCount], ecx
mov rcx, [maplestory.exe+78046C0]
jmp IncreaseItemCountReturn

"maplestory.exe"+1FCB28E:
jmp IncreaseItemCountHook
nop 5
IncreaseItemCountReturn:

DecreaseItemCountHook:
dec [rbx+14]
mov eax, [rbx+14]
mov [ItemCount], eax
mov eax,00000001
jmp DecreaseItemCountReturn

"maplestory.exe"+1FCBDC4:
jmp DecreaseItemCountHook
nop 3
DecreaseItemCountReturn:


 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(IncreaseItemCountHook)
dealloc(DecreaseItemCountHook)
dealloc(ItemCount)

unregistersymbol(ItemCount)

"maplestory.exe"+1FCB28E:
db FF 47 14 48 8B 0D 28 94 83 05
//inc [rdi+14]
//mov rcx,[maplestory.exe+78046C0]

"maplestory.exe"+1FCBDC4:
db FF 4B 14 B8 01 00 00 00
//dec [rbx+14]
//mov eax,00000001
SP Assign hook
Code:
/**
 * Hooks the skill point assign function
 *   E8 CC A3 D3 FB 4C 8D 44 24 60 48 8D 95
 *
 * This is useful to map out game functionally
 * and eventually create an auto sp assign script.
 * 
 * ~Volatile94
 */
[ENABLE]
alloc(SPAssignHook, 128, "maplestory.exe"+4680B5F)
alloc(SPAssignSkillID, 4)
alloc(SPAssignSkillLevel, 4)

registersymbol(SPAssignSkillID)
registersymbol(SPAssignSkillLevel)

label(SPAssignReturn)

SPAssignHook:
mov [SPAssignSkillID], rbx
mov [SPAssignSkillLevel], r15
call maplestory.exe+3BAF30
jmp SPAssignReturn

"maplestory.exe"+4680B5F:
jmp SPAssignHook
SPAssignReturn:
 
 
[DISABLE]
dealloc(SPAssignHook)
dealloc(SPAssignSkillID)
dealloc(SPAssignSkillLevel)

unregistersymbol(SPAssignSkillID)
unregistersymbol(SPAssignSkillLevel)

"maplestory.exe"+4680B5F:
db E8 CC A3 D3 FB
//call maplestory.exe+3BAF30


Skip mob death animation
Code:
/**
 * Skip mob death animation
 * GMS v240.3
 * 74 0F 48 8D 4D D0 E8 F9 09 E4 FE
 **/
[ENABLE]
maplestory.exe+27F326C:
jne maplestory.exe+27F327D
 
[DISABLE]
maplestory.exe+27F326C:
je maplestory.exe+27F327D

Mob freeze
Freezes mobs into position
Allows you to kill them in place
Depending on the state of the mob
it may prevent damage from it.

Code:
/*
Freezes mobs into position
Allows you to kill them in place
Depending on the state of the mob
it may prevent damage from it

Can cause DC by GMPolice message (Generic/catch all message)

74 35 0F 1F 40 00 48 8D 4D ?? E8

~Volatile94

 */
[ENABLE]
maplestory.exe+27F2FDA:
jne maplestory.exe+27F3011
 
[DISABLE]
maplestory.exe+27F2FDA:
je maplestory.exe+27F3011
Invisible mobs (useless)
Code:
/**
 * Invisible mobs (Client sided)
 * Useless
 * 75 2E 45 33 C0 33 D2 48 8B CF E8
 */
[ENABLE]
maplestory.exe+27180F4:
je 142718124
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
maplestory.exe+27180F4:
jne 142718124
Xenon Photon Ray animation (useless)

Code:
/**
 *  Xenon Photon Ray animation
 *  GMS v240.3
 *   7E 65 48 8D 85 ?? ?? 00 00 48 89 85 ?? ?? 00 00 4C 89 BD
 *
 *  Enable Xenon Photon Ray animation
 *  Attack to enable
 *  
 * 

 * ~Volatile94
 */
[ENABLE]
maplestory.exe+3E8DB5D:
jg maplestory.exe+3E8DBC4
 
[DISABLE]
maplestory.exe+3E8DB5D:
jle maplestory.exe+3E8DBC4

Mob Spawn:
0x1426F86C4

Mob update:
0x1427F2FA0
0x142712CA0
0x142712D26 -> jl 142712D35
Changing this to jg 0x142712D35 causes the mobs to blink a few times briefly

Mob player hit
142701CBC - 49 8B 06 - mov rax,[r14]
142770EBF - 48 8B 0F - mov rcx,[rdi]
14279627E - 48 8B 07 - mov rax,[rdi]

Mob attack related
0x1427F4E8A

0x1427F4CF6:
je 1427F4D02
to jne 1427F4D02
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Old 04/08/2023, 22:44   #2
 
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Quote:
Originally Posted by Volatile94 View Post
HP/MaxHP hook:
Thank you for this. What exactly are the MaxHp and MaxMp hooks? Self-explanatory? Higher base Hp and Mp after injection?

Would the mob count hook increase the spawn rate?
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Old 04/09/2023, 20:55   #3
 
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Quote:
Originally Posted by Enneagram View Post
Thank you for this. What exactly are the MaxHp and MaxMp hooks? Self-explanatory? Higher base Hp and Mp after injection?

Would the mob count hook increase the spawn rate?
hp/mp hooks are so that you can find your characters max hp value and set a percentage point to heal/replenish. Instead of healing at 500 hp, you could set it to auto heal you at 10% of your max hp/mp.

Mob count is purely to see how many mobs are on the map. Could be nice to use so that you aren't spamming attacks while <1 mob is spawned.
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Old 04/13/2023, 15:20   #4
 
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@

I am sorry to ask but im sorta noob at this is there any possibility you can create a CT because when I enter the hacks into cheat engine it gives me errors :O
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Old 04/14/2023, 01:16   #5
 
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Go to memory view, tools option, select auto assemble and copy paste the scripts. Then hit assign to current cheat table and rename them.
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Old 04/14/2023, 16:48   #6
 
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@
After a few minutes I get a Crash, and a message from Nexon Game Security,
how i can bypass this ?
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Old 04/15/2023, 16:59   #7
 
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@ Please make this into a cheat table I keep getting errors when I add it to auto assembler than to the cheat table it says something about 2nd line global alloc something like this and it wont go into cheat engine no idea what im doing wrong if someone here can make a cheat table out of these scripts I wouldnt mind paying
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Old 04/15/2023, 22:45   #8
 
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i dc after killing a few mobs. i didnt add everything you listed, just the ones that seemed important
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Old 04/16/2023, 12:04   #9
 
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Use the BlackCipher64.aes bypass script I added.
Also, ensure CheatEngine is attached to the MapleStory.exe process before adding the CRC bypass to your cheat table, as it references the module name and offsets in the script rather than the addresses and cheat engine won't recognize them otherwise.
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Old 04/19/2023, 06:53   #10
 
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Added NPC No Delay Auto Interaction
One of my favorite scripts
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Old 04/24/2023, 00:31   #11
 
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Hey . can someone please help me with the CT injection scripts?
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Old 04/26/2023, 08:53   #12
 
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Added
* FMA - Small subset of skills
Tested with Archer - Cardinal Deluge
* Mob Collision Timed Filter (In a effort to evade detection of similar hacks)


Just fixed a small problem with the Mob Collision Timed Filter script. It probably would've went unnoticed for most.
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Old 04/28/2023, 05:04   #13
 
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Am I able to move myself VIA the CharXY Hook?
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Old 04/28/2023, 09:30   #14
 
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alguien podría enseñarme a como usarlo?
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Old 04/28/2023, 09:43   #15

 
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Quote:
Originally Posted by dsa897 View Post
i dc after killing a few mobs. i didnt add everything you listed, just the ones that seemed important
same here.
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