Or is it just a BYTE size rather than DWORD? I'm sure mabi will always use little endian since converting to big endian just makes it harder for the programmers
Decoding GameMap.dat 09/21/2010 - CO2 Programming - 15 Replies Well I was working on a project tonite, it was decoding Gamemap.dat.
Thanks to the help of haydz I finally got this and it works!
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace ConsoleApplication1
Packet decoding 08/15/2009 - Silkroad Online - 5 Replies Hi ! Today I just wrote a simple proxy in autoit for ksro, to sniff the packets , but yeah I knew it is encrypted.
This is an example first packet 0x2500005000000EF7360258FEDD153B370000009B000000A6 FF776C62225323D37E6C13555A852137DC3612
Where clearscrean told me 25 00 is the lenght 00 50 is opcode 00 00 is magic bytes and the 0EF7360258FEDD153B370000009B000000A6FF776C62225323 D37E6C13555A852137DC3612 is the handshake.
So my question now how to decode the next packets by knowing the...
[Request]Packets 03/01/2009 - CO2 Programming - 0 Replies Hello,
Someone may could help me with the "Revive Here button" packets for client version 5017?
[REQUEST] packets etc.. 05/24/2008 - Kal Online - 4 Replies ok iŽd be nice if somone make a tut how to send packets wich programm is needed what packets exactly doin i know 0 how packets work etc...
ty for readn
dun spam pls thx..
Decoding log files? 04/02/2007 - Conquer Online 2 - 2 Replies In the CO2.0 folder, there's a folder called 'log', which contains information about the accounts you have used to log into on the specified server. However, when you open the .txt file to the corresponding character number, it's just a lot of random characters. Can anyone tell me what language these characters are in, and/or how to decode them? Thanks!