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Possible Closed dev team on one project... [ported from my post on MM]

Discussion on Possible Closed dev team on one project... [ported from my post on MM] within the Mabinogi forum part of the MMORPGs category.

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Old 01/11/2011, 02:32   #31
 
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look at the build log
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Old 01/11/2011, 07:57   #32
 
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The only thing I'm interested in is "CharParam1000". Mind PMing the source and header?
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Old 01/11/2011, 08:13   #33
 
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; 1000 times of player's ability.
CharParam1000 = 0 <-Display CP after multiplying 1000 to it... not really useful.

That is what I found with a simple Google Search.
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Old 01/13/2011, 00:11   #34
 
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I can graphic mod and i'll test if you'd like
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Old 01/18/2011, 14:27   #35
 
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I'd love to help out as a tester.. seeing as those packets are just random lines of gibberish to me

But only if you can get rid of that ***-awful durability

*throws up from ***-awfulness of durability*
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Old 01/19/2011, 22:10   #36
 
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I can do testing if you like.
I know how to do most manual patching, I can troubleshoot a little on my own if I run into any problems.
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Old 01/26/2011, 06:39   #37
 
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Look... I am giving up on the project... for one... I have nobody really willing to work on the memory patcher aspect of the project. then on top of that all I am getting is people who want to test this and make sure the release works... the project was in pre planning stage when I posted a recruitment message asking for HELP!!! not asking for testers because the project still has a VERY long way to go before it is even half ready to be released to anyone... the ONLY testers I would have accepted on this project would have been the ones who make an effort to contribute to the community... or work on the project themselves... once I would have given a public release of the patch and mods then public input would have been accepted... but due to the fact that nobody even wanted to help in this I am giving it up...

#Req lock
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Old 01/26/2011, 07:42   #38
 
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Quote:
Originally Posted by tbstewa View Post
Look... I am giving up on the project... for one... I have nobody really willing to work on the memory patcher aspect of the project. then on top of that all I am getting is people who want to test this and make sure the release works... the project was in pre planning stage when I posted a recruitment message asking for HELP!!! not asking for testers because the project still has a VERY long way to go before it is even half ready to be released to anyone... the ONLY testers I would have accepted on this project would have been the ones who make an effort to contribute to the community... or work on the project themselves... once I would have given a public release of the patch and mods then public input would have been accepted... but due to the fact that nobody even wanted to help in this I am giving it up...

#Req lock
And this is why no-one posts public projects x3

Can't you code a patcher yourself?
You should probably list the things you actually need still.

Coders: -people- -how many needed-
XML'ers: -lolpeople- -how many neededlololol-
Graphical: -morepeople--how many needed-
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Old 01/26/2011, 19:23   #39
 
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Quote:
Originally Posted by adam_j View Post
And this is why no-one posts public projects x3

Can't you code a patcher yourself?
You should probably list the things you actually need still.

Coders: -people- -how many needed-
XML'ers: -lolpeople- -how many neededlololol-
Graphical: -morepeople--how many needed-
yes I could code a patcher myself but I wouldn't be able to keep it updated and with help it would be faster and better... I have a full time job as well as go to school full time... I don't have the time of day to sit around and dig through finding file offsets
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Old 01/26/2011, 19:55   #40
 
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Well, you could just make your patcher, and then explain to your team how to find those offsets.

Assuming that none of your team can't already do so, that is.

So, what skills do you require, and in what quantity, is what I was saying to list.
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