Quote:
Originally Posted by Bondlie
Let me lecture you on how useless INT is.
Once you have rank 6 MM, and about 250 int, you wont need anymore.
After that, it's overkill.
Enchanting wise- 200 int is all you need.
Its so easy to farm the stat, getting more than 300 (to sacrifice some for enchants.  ) would be a waste of time and effort.
Rank N MM- 290 INt.
Rank 6- 250
Rank 1- 230.
its such a useless stat.
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you get roughly 10% of your int as extra damage on all spells (you should look for it, i have 390 int and hit around 120 with r1 ice on everything. (yet r1 ice should hit 70~80)
what's so useless now bish? >:O
as for each specific spell:
basic bolts:
lightning: int makes it lose less damage with more charges, up to no loss at 500+ int
firebolt: get reg damage + int bonus damage (~10%) per charge, stacking up to 5 times
icebolt: each bolt gets reg damage + int bonus damage (~10%)
healing: no effect as of now
adv spells:
thunder: reg damage + int bonus damage (~10%) on each thunder that strikes your foe, double damage and int bonus on the fifth strike
fireball: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times
ice spear: reg damage + int bonus damage (~10%) per charge, stacking up to 5 times and adding the bonus to the splash damage as well
party heal: no effect as of now