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Aura January 2017

Discussion on Aura January 2017 within the Mabinogi forum part of the MMORPGs category.

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Old   #1
 
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Aura January 2017

No leak today but more a re-release. Some are still looking for Aura but it is difficult to download. Therefore here it is all in one. The last Aura release from January 2017, the wiki, and the right client version 243. This Aura version has full classic G1.

Have fun!

Aura
Last version from January 16, 2017.

Size: 10.1 MB (33.1 MB uncompressed)
Link:
Password: MabiLeaks

Wiki
Last version from January 16, 2017.

Size: 36 KB (76.3 KB uncompressed)
Link:
Password: MabiLeaks

Client
NA Client version 243, compatible to the Aura server.

Size: 5.6 GB (5.7 GB uncompressed)
Link:
Password: MabiLeaks
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Old   #2
 
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The client was down, uploaded again.
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Do you think you can upload the G17 and G13 data again as well?
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Quote:
Originally Posted by ihateyou3 View Post
Do you think you can upload the G17 and G13 data again as well?
I uploaded both again.
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You're a ******* godsend MabiLeaks, i couldn't find a 243 client anywhere
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Could you re-upload it again? Thanks!
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Anyone have the Client or know where to Download.

Client
NA Client version 243, compatible to the Aura server.
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AURA SERVER + CLIENT, END TO END - SUMMARY FOR ANYONE WHO WANTS TO RUN IT
================================================== =========
(2026-08-24. Full gory history lives in AuraBuildNotes.txt; protocol findings in PROTOCOL_RESEARCH.txt; change list in CHANGELOG.txt.)
-----------------
The last public snapshot of Aura (github.com/eotetb/aura, master @ ea324976, May 2017). The servers run fine as is once built and fed a MariaDB. The CLIENT is the real problem: there is no longer any official or community download that pairs with a 2017 era server. The current live Nexon client cannot connect (nine years of opcode drift + NGM token launch + anti-cheat), and every known archive of period clients turned out dead. A REMANUFACTURED period correct NA v247 client out of three salvage sources and aligned the server's protocol back to meet it. Result: boot -> login -> character creation -> world entry -> movement/chat/logout, all verified working end to end.

WHY NO READY CLIENT COULD BE FOUND
----------------------------------
- Live client via Nexon Launcher installs to C:\Nexon\Library\... and speaks today's protocol behind BlackCipher; useless here, and tampering with it risks your Nexon account.

- The community "right" answer was the elitepvpers thread "Aura January 2017" (v243 client bundle). Its mega.nz link is EXPIRED. Dead end.

- archive.org item "mabinogidownloads032019" mirrors download2.nexon.net: full installers only up to 190R (useless alone - the 19x->219 bridge is missing), plus official incremental patches 219..247 as <from>_to_<to>.txt manifests + split .NNN part files. Patches 248+ exist nowhere public anymore; the old patch FTP is dead (tested).

- KEY FIND: the Auranogi modern-client bundle ships package\ packs - 183_full.pack plus numbered NNN_to_NNN+1 chains up to 381_to_382. MD5 comparison of overlapping packs against OFFICIAL Nexon patch sets matched EXACTLY -> their packs ARE the authentic NA patch lineage. That single observation unlocks complete game data for ANY version >= 183 without needing the vanished downloads.

REMANUFACTURING THE CLIENT (v247)
---------------------------------
Target chosen: v247. Reasoning: the repo's final commits target NA252, but the drift analysis showed only ~14 ops differ between v247-era and NA252, all in non core features and rolling the server back two small commits is trivial next to finding an unobtainable client.

Assembly recipe (output: ~7.7 GB):
1. package: copy 183_full.pack .. 246_to_247.pack (65 packs) from the Auranogi bundle folder
2. Binaries overlaid from officially mirrored patch zips (each set's .NNN parts concatenate IN ORDER into a plain ZIP. Verify each part against the .txt manifest's md5 before use): Client.exe v247 (from 246_to_247 set; md5 e3f513654db27648d2f1a4768adf8cf0)
va.dat v247
BlackCipher v247
NGClient.aes v246 (newest that exists)
CrashReporter.dll v246
3. version.dat: = uint32 LE 0x000000F7 (= 247).
4. data\features.xml: first hand made guess (Generation 18, empty flags) was wrong era. Later extracted the AUTHENTIC compiled feature table from package\246_to_247.pack:
- MPIF pack container: header 544 bytes ("PACK", rev \2\1\0\0, file count @, fileinfo_size @), entries = typed-name prefix + 64 byte file_info; file data = zlib AND xor'd with MT19937, seed = (seed<<7)^0xA9C36DE1, ONE genrand_int32() draw PER BYTE, keep low 8 bits.
- compiled features decoding per exectails/Fetitor FeaturesFile.cs; hash -> name map rebuilt with djb2 over Fetitor's features.txt (1254/1297 named, rest kept as Hash="...").
- Result: 1297 flags, settings incl. 'Regular, USA' = Generation 20, Season 2.
5. Leftover modern NGM dlls (nmcogame/nmconew/nexon_api/nxgsm) are kept but unreferenced; NexonGuard excluded. Client.exe itself is PACKED (Themida style) - binary patching is a dead end, all fixes are runtime or server side.

LAUNCH WIRING
-------------
connect_local.bat (elevates, runs launch_mabi.ps1): Client.exe code:1622 ver:247 logip:127.0.0.1 logport:11000 chatip:127.0.0.1 chatport:8002 setting:"file://data/features.xml=Regular, USA"
- Manifest demands admin; every instance runs HIGH integrity.
- An ancient GPU "Attention!" popup appears ~3s after boot; the ps1 watcher enumerates #32770 dialogs owned by the client pid and BM_CLICKs its &Yes within ~50ms (FindWindowW by title fails for it, oddly).
- Dropping the setting: argument entirely = instant exit rc=0xE0000001. Account creation: type new__<name> + password on the login screen (login.conf: new_accounts : yes).

SERVER SIDE - WHAT "PAIRING" ACTUALLY TOOK
------------------------------------------
Servers: build.bat (MSBuild v4.0.30319, no VS needed; global /p:TargetFrameworkVersion=v4.5). DB: MariaDB (NOT MySQL 8 - Aura's ancient connector can't do caching_sha2_password), sql/main.sql + sql/update_*.sql chain, credentials in user/conf/database.conf. Ports: login 11000 (+10999 web API), msgr/chat 8002, channel 11020, web 80. Start via start_all.bat in REAL Windows consoles (WSL pipes crash Console.WindowWidth). ChannelServer needs minutes to compile ~537 scripts when the repo sits on an SMB share.

Protocol pairing - the part nobody warns you about: the client and server must speak the SAME protocol generation, and that means more than Op.cs. HEAD targeted NA252; the v247 client predates the NA249 op shift. Required state (all UNCOMMITTED local edits):
Op.cs -> a294b702^ (pre-NA249 table)
LoginServer Send.cs -> a294b702 (LoginR without NA252 PutLong)
ItemHelper/QuestHelper -> 0e9c1a82^ (pre NA252 formats)
Skills handlers/Send -> 0f3f4a76^ ...and neutralize the handful of handlers/senders referencing NA249+-only ops (#if false; see CHANGELOG.txt).

THE TRAP that cost days: CreatureHelper.cs (creature/appearance packet builder) still carried TWO NA252 dated PutInt insertions in the COMMON section of every creature packet. With those present the v247 client misparses everything downstream - characters render, world loads, but input is dead forever (client funnels clicks into 0x5412 pings, never sends movement ops). Removed them => movement worked immediately, first time. LESSON: audit EVERY Network/Sending file individually with git diff --ignore-cr-at-eol -w <eraBase> HEAD -- src/*/Network src/Mabi/Network and strip anything marked newer than your client's era, not just Op.cs. Full wire format spec + live op map: PROTOCOL_RESEARCH.txt.

KNOWN QUIRKS / STATUS
---------------------
- New characters spawn at Tir Chonaill square, by the bank (region 1, x=12800, y=38100 hardcoded defaults). No Nao intro, soul stream is bypassed because v247 clients deadlock inside it.
- Logout uses the drifted v247 slot (0xAC25 -> answer 0xAC26).
- Wishlist (cosmetic): windowed mode default; unidentified CJK text in the character creation box (client side asset, unsent by server).
- Verified working 2026-08-24: login, char select/create, world entry, movement, NPC interaction, chat, quests window, logout/save.
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