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.dll Windmill
Discussion on .dll Windmill within the Mabinogi forum part of the MMORPGs category.
01/29/2010, 16:04
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#31
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!!
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01/29/2010, 18:35
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#32
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Quote:
Originally Posted by Uncreative.
There's load times in the xml, but i can't seem to get anything out of that either. I think it's fake unless I see some video proof >.<
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Load times are in xml, but when you edit them, 1- Nothing happens 2- Mabi just fails to start.
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01/29/2010, 18:51
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#33
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i found wat u need for windmill in a dll but i aint releasing info in case leachers got a brain now to learn how to use it if they were smart they could just find it as easy as i did lol well i do think it is very possible to mod wm if u know wat ur doing that is
edit:
well after i did some more searching through the dll i found the enabled damage ratio bonus.
lol i wander wat that could be for (insert stupid thinking smiley icon here)
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01/29/2010, 22:38
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#34
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Quote:
Originally Posted by 12201
i found wat u need for windmill in a dll but i aint releasing info in case leachers got a brain now to learn how to use it if they were smart they could just find it as easy as i did lol well i do think it is very possible to mod wm if u know wat ur doing that is
edit:
well after i did some more searching through the dll i found the enabled damage ratio bonus.
lol i wander wat that could be for (insert stupid thinking smiley icon here)
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If you think that's progress, it's not.. I can already tell you what address WM is in and everything >.>
What I'm thinking is it might have to do with injectable DLL's, because those can alter the game, as well as trick the server (For example, mabipake and the such..)
Unfortunately, only the really good coders can make injectable DLL's. :\
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01/30/2010, 00:50
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#35
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well im not a coder yet im planning on taking classes in highschool if possible and collage lol im gonna try to take a class for that next year
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01/30/2010, 01:11
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#36
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Quote:
Originally Posted by 12201
well im not a coder yet im planning on taking classes in highschool if possible and collage lol im gonna try to take a class for that next year
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You don't need to be a coder to learn this ****. LOL I'm only 14, and I'm pretty **** good at this.
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01/30/2010, 01:22
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#37
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ya but the job im going for requires these type of classes so y not kill 2 birds with one stone XDD
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01/30/2010, 04:43
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#38
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Quote:
Originally Posted by 12201
ya but the job im going for requires these type of classes so y not kill 2 birds with one stone XDD
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I can't imagine how much money you're not going to make
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01/30/2010, 04:45
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#39
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Smart indeed. But.. Anyone with a brain can read things IDA spits at you. Modifying them is the hard part. As for the insta mag and wm, it's still a rumor.. Even if it was, I doubt it would be skill.dll. hmmm
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01/30/2010, 05:10
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#40
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tsk tsk its just required knowledge of how a computers built its not actually everything i need for the job im going after its just basic knowledge of how the computer runs next year im taking a class learning everything about inside of computers were gonna be building them taking them apart ect bk on subject now lol
@fenrir instant mag would be the 100% range mod u wich is inside ur standard dll the instant rage make magic missle instant mag instant and anything else that deals with range ive been testing it on most range skills im gonna check out support shot next
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01/30/2010, 07:16
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#41
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No, I've known about 100% range a bit before most people. As for the instant attack thing.. hmm, So it works for Magic missle too? But... that takes time to charge, and more time to charge it will increase damage... So that would be weird.. Can I assume that you've seen this then?
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01/30/2010, 07:21
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#42
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i have seen it ive tested it with rank 9 mag and magic missle as soon as i load it up it shoots instantly i do have 100% range dll but i dont leach it and i definitly dont use it in pvp either
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01/30/2010, 16:45
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#43
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Quote:
Originally Posted by fenrir2037
Smart indeed. But.. Anyone with a brain can read things IDA spits at you. Modifying them is the hard part. As for the insta mag and wm, it's still a rumor.. Even if it was, I doubt it would be skill.dll. hmmm
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Skill.dll would call on it, though. I haven't seen any calls, so I'm calling this mod a lie. If anyone (stupid) cares to challenge me on that, I'm willing to listen (Not really).
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01/30/2010, 21:50
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#44
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hmm well instant charge wm and mag would be hard or impossible but the instant shot mag is posible with the range mod
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01/31/2010, 01:27
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#45
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Yeah, i've tested a bunch of things, and took note of each effect, i've made it so it locks up after using the skill, not allowing you to load anything else, or move, so even though you used WM it keeps you in WM allowing you to use it multiple times, but that's retarded since you can't move from the place you initially loaded it from, or even cancel out of it to make you move =\ but it does allow basicly rapid firing it lol
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Similar Threads
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[Request]Faster Windmill Loading
12/13/2009 - Mabinogi - 8 Replies
I wonder, if you can load range faster by changing the text the the skill_leveldetail.xml or w.e, then can you change the speed of loading for windmill?:confused:
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