Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Mabinogi
You last visited: Today at 05:23

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Questions on development of pake modules

Discussion on Questions on development of pake modules within the Mabinogi forum part of the MMORPGs category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Mar 2013
Posts: 2
Received Thanks: 0
Cool Questions on development of pake modules

Okay... So I've just recently started using this pake/alissa stuff and of course I'm capable of sticking in inputs that someone already gave me, but I was wondering how people came about these codes. It seems to me this is kindof like a computer language, but there really aren't any English commands... just a **** ton of number inputs. So my question is how do people/you come up with these codes? Do you just put in a bunch of inputs and hope it does something (very doubtful)? Do you have a program/package that lets you observe your client sided inputs and go off of that? or is there some sort of private server that you can test on that gives you inputs and outputs in code?

FIRST POST ^^
URABUT is offline  
Old 03/13/2013, 04:20   #2
 
elite*gold: 0
Join Date: Jul 2009
Posts: 539
Received Thanks: 64
...They're packets... not just random codes...

You're looking at them when you're using alissa...

You clearly have no idea what you're doing.
lilaznboy2 is offline  
Old 03/13/2013, 05:30   #3
 
elite*gold: 0
Join Date: Mar 2013
Posts: 2
Received Thanks: 0
Thanks for the reply! Well I was clarified about the packets by lolsetto and the packets seen are the inputs (thanks ^^). So basically these packets are made off of observation from inputs from player actions and then you can use alissa to inject/emulate client actions to take advantage of the server's need of client input no? Also is there a way to store values on Alissa or save input script? Thanks in advance.

P.S. Is there a guild out there that uses alissa out there? I'm really interested in learning this stuff.

Sorry for the ignorance.
URABUT is offline  
Old 03/15/2013, 03:03   #4
 
Alwaho's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 929
Received Thanks: 290
First:
44 65 63 6f 64 65 20 74 68 69 73
Second:
53 69 6e 63 65 20 79 6f 75 20 6b 6e 6f 77 20 68 6f 77 20 74 6f 20 64 65 63 6f 64 65 20 6e 6f 77 2c 20 68 65 72 65 73 20 77 68 61 74 20 79 6f 75 20 64 6f
Third:
68 74 74 70 3a 2f 2f 62 69 74 2e 6c 79 2f 59 65 42 78 36 4b
Fourth:
Now was that so hard?
Alwaho is offline  
Thanks
2 Users
Old 03/15/2013, 05:43   #5
 
cjm248's Avatar
 
elite*gold: 0
Join Date: Jun 2011
Posts: 33
Received Thanks: 3
Quote:
Originally Posted by Alwaho View Post
First:
44 65 63 6f 64 65 20 74 68 69 73
Second:
53 69 6e 63 65 20 79 6f 75 20 6b 6e 6f 77 20 68 6f 77 20 74 6f 20 64 65 63 6f 64 65 20 6e 6f 77 2c 20 68 65 72 65 73 20 77 68 61 74 20 79 6f 75 20 64 6f
Third:
68 74 74 70 3a 2f 2f 62 69 74 2e 6c 79 2f 59 65 42 78 36 4b
Fourth:
Now was that so hard?
What(?).......
cjm248 is offline  
Old 03/15/2013, 06:29   #6
 
jas161's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 875
Received Thanks: 103
Quote:
Originally Posted by Alwaho View Post
First:
44 65 63 6f 64 65 20 74 68 69 73
Second:
53 69 6e 63 65 20 79 6f 75 20 6b 6e 6f 77 20 68 6f 77 20 74 6f 20 64 65 63 6f 64 65 20 6e 6f 77 2c 20 68 65 72 65 73 20 77 68 61 74 20 79 6f 75 20 64 6f
Third:
68 74 74 70 3a 2f 2f 62 69 74 2e 6c 79 2f 59 65 42 78 36 4b
Fourth:
Now was that so hard?
Need clearer instructions, got my **** stuck in my screen.
jas161 is offline  
Old 03/15/2013, 09:42   #7
 
elite*gold: 0
Join Date: Sep 2009
Posts: 1,528
Received Thanks: 613
Quote:
Originally Posted by cjm248 View Post
What(?).......
If you didn't instantly recognise the format that's in, you should just quit anything related to packet editing.
adam_j is offline  
Thanks
1 User
Old 03/15/2013, 13:34   #8
 
cjm248's Avatar
 
elite*gold: 0
Join Date: Jun 2011
Posts: 33
Received Thanks: 3
Quote:
Originally Posted by adam_j View Post
If you didn't instantly recognise the format that's in, you should just quit anything related to packet editing.
I don't know what that even does....
cjm248 is offline  
Old 03/15/2013, 22:38   #9
 
elite*gold: 0
Join Date: Oct 2009
Posts: 373
Received Thanks: 115
Quote:
Originally Posted by cjm248 View Post
I don't know what that even does....
Then

Quote:
Originally Posted by adam_j View Post
you should just quit anything related to packet editing.
Blade3575 is offline  
Thanks
2 Users
Old 03/15/2013, 23:24   #10
 
elite*gold: 0
Join Date: Sep 2009
Posts: 1,528
Received Thanks: 613
Quote:
Originally Posted by Blade3575 View Post
Then
I couldn't work out how I could even make it any clearer ._.;
We're serious btw Blackheart6.

I once saw that guy advertising for a "hacking guild".

Just, openly advertising that he wants to join one, like they'd go "Oh, you want hax? Just join up! "
adam_j is offline  
Old 03/16/2013, 00:11   #11
 
Epvp_God's Avatar
 
elite*gold: 0
Join Date: Jun 2011
Posts: 226
Received Thanks: 32
Quote:
Originally Posted by Alwaho View Post
First:
44 65 63 6f 64 65 20 74 68 69 73
Second:
53 69 6e 63 65 20 79 6f 75 20 6b 6e 6f 77 20 68 6f 77 20 74 6f 20 64 65 63 6f 64 65 20 6e 6f 77 2c 20 68 65 72 65 73 20 77 68 61 74 20 79 6f 75 20 64 6f
Third:
68 74 74 70 3a 2f 2f 62 69 74 2e 6c 79 2f 59 65 42 78 36 4b
Fourth:
Now was that so hard?
Quote:
Originally Posted by cjm248 View Post
I don't know what that even does....
Translation:

Quote:
Originally Posted by Alwaho View Post
First:
Decode this
Second:
Since you know how to decode now, heres what you do
Third:
hjjp://bit.ly/YeBx6k
Fourth:
Now was that so hard?
Hex............. Play around with the calculator on your computer.
Epvp_God is offline  
Old 03/16/2013, 00:49   #12
 
elite*gold: 0
Join Date: Oct 2009
Posts: 373
Received Thanks: 115
Why would you help people who are too lazy to even try things out..? Talk about handing things out on a silver platter.. If they couldn't even figure out what that was then they have no use doing anything else.
Blade3575 is offline  
Thanks
1 User
Old 03/16/2013, 03:19   #13
 
jas161's Avatar
 
elite*gold: 0
Join Date: Jul 2009
Posts: 875
Received Thanks: 103
You think Alwaho post is going to help him, if the guy doesn't even know how to convert Hexadecimal code into text?
jas161 is offline  
Reply

Tags
alissa+, howto, pake


Similar Threads Similar Threads
Bug on modules for KBS
02/01/2013 - DarkOrbit - 7 Replies
For example, our base destroyed (and with it our base module) - module must be repaired ... and on the first level, it cost about 1500 Uri.. (further, more) So the bug is this: if we plan to upgrade our base module that it is not nessesary to repair it al all. If the broken module to upgrade, it repaired itself and we do not spend our Uri. Is such a small and useful bug.
Packet UI Modules for Netbeans Platform
04/16/2012 - CO2 Programming - 11 Replies
Hello Guys, Just a packet ui module for netbeans platform, it helps show packets more clearly. Other modules later maybe :p http://i40.tinypic.com/4to9xe.png Enjoy! Edit: She now runs on Mac :D
BotResourcePack (VB.net modules)
05/04/2009 - CO2 Bots & Macros - 58 Replies
I was bored so I decided to try the level-bot for taos in BanditL97 cave. I noticed it lagged the system alot and didnt sit/meditate or auto-disconnect when attacked so thought "I should make a better one!" ...which I did. The bot was almost finished when I decided to change what it did... modularisation was then needed so I spilt functions off into their own self-contained modules. This download is what resulted. These modules can be used with any Bot-making in VB.net so far and I...
Question about modules
10/13/2007 - Conquer Online 2 - 0 Replies
This might not be the right part of the forum to ask, But i tried search so dont say use search =P I was wondering if theres a VB module around to allow editting memory adresses, this is to make a trainer in VB for SV :) So if anyone can point me to the right direction it would be very apreciated.



All times are GMT +2. The time now is 05:23.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.