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[Release] MabiMessage

Discussion on [Release] MabiMessage within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 07/07/2010, 18:12   #76
 
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Is it possible to add an "All" Tab where you can tick things like user, party and guild chat in the same tab?
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Old 07/07/2010, 19:42   #77
 
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when you download WinPcap do you have to set it to start when you start your computer or not?
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Old 07/08/2010, 00:18   #78
 
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imperf: We only have the ips and ports for the msg packets of the NA Mabi servers. The Euro and others we have nothing for so you will not get any messages.

dynehima: It is possible but why?

Robertttx: WinPcap installs itself as a service to start when windows starts. So there isn't any need to start it up yourself.
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Old 07/13/2010, 06:21   #79
 
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I'm still getting an error but this time is in english and its a different error

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Old 07/13/2010, 16:29   #80
 
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i have been getting that error too and it have been working fine before
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Old 07/13/2010, 23:15   #81
 
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most likely something to do with the CloudApp.dll
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Old 07/14/2010, 00:03   #82
 
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Yea, sorry about that. The box that we use to hold all the cloud app code was turned off due to a power outage and wasn't turned on till like hours later...
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Old 07/14/2010, 00:19   #83
 
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So when is it fixed?

Edit: Nvm its fixed.
But can u tell me how long is the program slower than nexon's time?
Cuz its seems that it uses my pc's time n my pc is same according to nexon's time
n the app errror tab says that im off 1839 milliseconds and idk how am i surpose to adjust like that...
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Old 07/14/2010, 02:50   #84
 
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owo so mabimessage works by connecting to your server?
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Old 07/14/2010, 06:55   #85
 
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I guess she holds it
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Old 07/14/2010, 06:56   #86
 
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We tried to adjust the time to match the mari servers but they drift out in time (Like a really cheap watch). We're trying to get time packet when you login and change channels. Since not all the servers have the correct time the time that MabiMessage has and the time of the channel server your playing on can be different (I've seen as much as 40 game minutes in difference between channels). We aim to have it fixed at some point.

Also about the cloud app, we wanted to be able to make sure they're all kept up to date and using the cloud app system it makes sure that when you start it is up to date with all the latest features. It also stops people from complaining about bugs in older versions after they have been fixed.
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Old 07/15/2010, 01:39   #87
 
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Some of you may have notice the new changes to MabiMessage, for one the EULA and the other the Combined tab.

I don't need to say much about the EULA part but the whole re-selecting the your network after is because we've moved the stored settings to an xml.

The Combined tab is as it describes, it allows you to combine messages from other tabs into the same tab. Which tab msgs you want displayed is determined by the little check boxes under 'Settings > Tabs > Combined Tab Contains'. The other check boxes under 'Settings > Tabs' allows you to hide or show tabs, so if you didn't want say the NPC tab you can untick the box and it's hidden away. Ticking the box will bring the NPC tab back if you decided to have it back.

On a side note we've removed the Pet tab and merged any pet chat with the users tab (minus the "..."s).
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Old 07/15/2010, 17:17   #88
 
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Some advice for the time: You could dynamically link Standard.dll and use the GetGameTimeFromServerTime() (I think it was called this. I'm on Linux atm so I can't disassemble the dll) and similar functions.
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Old 07/16/2010, 01:08   #89
 
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We did think about hooking into the client dlls but I for one want to avoid that so MabiMessage doesn't get listed by hackshield's ****. Instead we're trying to keep it sepperate but it does give me some ideas for triggering packets.
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Old 07/16/2010, 14:58   #90
 
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You don't need to hook it... You just dynamically link it and call it's functions.
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