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[Release] Unlimited Fake Final Hit
Discussion on [Release] Unlimited Fake Final Hit within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
05/26/2010, 05:29
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#16
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There just went something else useful~ I hope this community dies soon, seriously.
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05/26/2010, 05:37
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#17
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Quote:
Originally Posted by Kousei
I hope this community dies soon, seriously.
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Agreed. Especially with a mod like "R3@p3r"
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05/26/2010, 05:47
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#18
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As soon as EU updates Hackshield, NA will mirror what they do again and we wont have to worry about this community again hopefully. Unless someone who's capable of updating Fantasia to work with a new Hackshield is really silly enough to release it here again.
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05/26/2010, 07:26
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#19
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Join Date: May 2010
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Sorry to burst your bubble, but a Korean made something similar to fantasia which auto-updates for that purpose and it is public. Too bad HS won't be hindering these people...
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05/27/2010, 01:18
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#20
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Works for FS?
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05/27/2010, 03:08
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#21
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Actually, what i'm asking is how it works in-game. What you put kind of doesn't make sense.
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05/27/2010, 03:31
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#22
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gives the image that FH never stops.
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05/27/2010, 04:17
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#23
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I'm still confused Q_Q
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05/27/2010, 05:30
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#24
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This only give your the look that FH never stops, but if you attack with FH after the actual time period of the skill has passed, it will cancel.
Essentially, this is only for visual purposes.
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05/27/2010, 06:49
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#25
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I just put it into my Korean Mabinogi folder and HackShield detects it as I expected. I tried to find expression 10027FD5 in Korean Skill.dll but failed. If I provide you Korean Skill.dll could you edit it for me? (How do I post the file in reply anyway??)
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05/27/2010, 06:49
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#26
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Join Date: Jun 2009
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Quote:
Originally Posted by Tyne
This only give your the look that FH never stops, but if you attack with FH after the actual time period of the skill has passed, it will cancel.
Essentially, this is only for visual purposes.
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Thanks but i'm still confused because everyone says it has FH efficiency.
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05/27/2010, 07:36
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#27
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Join Date: May 2010
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Quote:
Originally Posted by moongogo
I just put it into my Korean Mabinogi folder and HackShield detects it as I expected. I tried to find expression 10027FD5 in Korean Skill.dll but failed. If I provide you Korean Skill.dll could you edit it for me? (How do I post the file in reply anyway??)
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Of course the expression 10027FD5 would not work for Korean Mabinogi.
It is because we don't have the same skill.dll file.
Also, to answer Darkboy's question this does not have the ability to make FH last forever while you hit. I will cancel the skill as soon as you hit over the original given time. So like if FH has a duration of 20 secs, after 20 secs you'll still have the FH looking as if it's on.. but as soon as you hit any mob.. It'll cancel.
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05/27/2010, 11:57
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#28
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And what string did you search for in ida/olly?
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05/27/2010, 20:52
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#29
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Join Date: Aug 2009
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Quote:
Originally Posted by Darkboy132
Thanks but i'm still confused because everyone says it has FH efficiency.
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Basically! It removed the time limit so you can stay in final hit for an extended amount of time, but once the original time limit is passed if you attack it gets deactivated... So you get the "flinch Immunity" effect from final hit but not the warping or attacking (after the skill time limit is over).
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05/28/2010, 18:14
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#30
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Join Date: Dec 2009
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This mod does work the same for Final Shot
If modded, the Green Bar does not decrease. However, if you dodge to somewhere or attack any target, the skill goes off
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