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[Guide] Packet Edit One Charge Fireball
Discussion on [Guide] Packet Edit One Charge Fireball within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
12/02/2009, 07:58
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#31
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Quote:
Originally Posted by civwars
I say more than a week. I can only modify in-game dialogues with pleione after learning for three days from scratch. Or I am very dumb.
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Thanks for your feedback.
Everyone was a noob once, and yet I am still a newb lol.
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12/02/2009, 18:48
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#32
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Quote:
Originally Posted by lostmage333
Well a good start is to learn assembly. If you look it up on google, there's a book called "The Art of Assembly", written ~15 years ago, published in plaintext format. I read the first few chapters, which gave me a reasonable knowledge base for editing. Writing in asm? Hell no. Knowing why editing a JZ to a JMP does that it does? Now I know.
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There's what I believe you're talking about.
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12/02/2009, 22:31
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#33
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Quote:
Originally Posted by Kevsprk
This is, atleast. I just did it, works perfectly. Through DLL, meaning on any monster. I will release it later, most likely.
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Looking forward to your release, then
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12/02/2009, 22:53
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#34
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Kevsprk, due to the nature of the never miss range mod, I do strongly suggest you keep it private. If you've ever seen a high ranked elf with it, there's absolutely no way to keep up, even w/ a high ranked human ranger. The .3s ranged attack and .5s magnums simply throw the game wayyyy out of balance.
My 2 cents, anyways.
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12/02/2009, 22:59
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#35
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Quote:
Originally Posted by lostmage333
Kevsprk, due to the nature of the never miss range mod, I do strongly suggest you keep it private. If you've ever seen a high ranked elf with it, there's absolutely no way to keep up, even w/ a high ranked human ranger. The .3s ranged attack and .5s magnums simply throw the game wayyyy out of balance.
My 2 cents, anyways.
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I think he was referring to the fireball mod. I hope to *** that he's referring to the fireball mod, and not the range one.
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12/02/2009, 23:01
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#36
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I decided to go back and use my eyes o.O
I'd still advise against releasing fireball. Imagine a R1 fireball + Phoenix Fire + Peaca. -_- I'd say, that'd have never miss range beat in game-breakingness.
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12/02/2009, 23:06
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#37
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xD I will probably release that one. It can't be abused by noobs, as you have to ACTUALLY HAVE fireball to abuse it
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12/02/2009, 23:20
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#38
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Quote:
Originally Posted by Kevsprk
xD I will probably release that one. It can't be abused by noobs, as you have to ACTUALLY HAVE fireball to abuse it
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Exactly. Fireball is expensive to buy, and hard to earn. Not many people would have a high enough rank of fireball, and a large enough mp pool to actually abuse this.
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12/03/2009, 00:12
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#39
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Quote:
Originally Posted by TsukiOokami
Exactly. Fireball is expensive to buy, and hard to earn. Not many people would have a high enough rank of fireball, and a large enough mp pool to actually abuse this.
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To each their own, I guess.
Still, R1 Fireball 1 cast charge is a little too broken, IMO. Then again, never miss range is also broken as hell, and I have no issues with using it, so I guess I can't be a hypocrit.
Nice work too. I've looked into 1 charge FB and haven't gotten it yet. I'll just cheat and look at yours (yours being kev's) ;-)
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12/03/2009, 01:10
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#40
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Quote:
Originally Posted by TsukiOokami
Exactly. Fireball is expensive to buy, and hard to earn. Not many people would have a high enough rank of fireball, and a large enough mp pool to actually abuse this.
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Yeah that's why I stopped caring. =)
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12/03/2009, 01:29
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#41
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I went with Thunder instead
Personally, I think it's a bit overrated, and really only useful at rank 1, when it gets the 4 for 1 charge property
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12/03/2009, 02:20
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#42
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^How does this relate whatsoever? Are you saying that 1 charge thunder can strike as if 5 was charged?
Or are you saying r1 thunder is just worth it? If that's the case than I'm sure most of us already know that. But the point of one charge fireball allows you to release a full fireball damage for the price of 25 mana compared to the original 125. Making most things actually worth 25 mana. So no, it's not overrated.
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12/03/2009, 02:28
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#43
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Quote:
Originally Posted by fenrir2037
^How does this relate whatsoever? Are you saying that 1 charge thunder can strike as if 5 was charged?
Or are you saying r1 thunder is just worth it? If that's the case than I'm sure most of us already know that. But the point of one charge fireball allows you to release a full fireball damage for the price of 25 mana compared to the original 125. Making most things actually worth 25 mana. So no, it's not overrated.
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...Actually, you could probably fully charge thunder, start recording, fire thunder and stop recording and send that packet for max charges... ****, why didn't I ever think of that. -.-
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12/03/2009, 02:35
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#44
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Nope. The packet just says "Okay, player X is attacking monster X with skill X". Fireball only works the way it does because the damage is set at the first charge, the other charges are there just to annoy you.
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12/03/2009, 02:50
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#45
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Quote:
Originally Posted by Kevsprk
Nope. The packet just says "Okay, player X is attacking monster X with skill X". Fireball only works the way it does because the damage is set at the first charge, the other charges are there just to annoy you.
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yeah, I'm a complete idiot for taking so long on figuring out "shoot with one charge thing". I didn't look down enough lol. Amazing what one line edits can do eh?
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effects: Cast full strength fireball at first charge.
Step one:
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2) Using the FIND option Look for the Following HEX code:
FF 15 AC 94 08 10 3C 05 73
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