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[Release] Ferghus 1.0

Discussion on [Release] Ferghus 1.0 within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 05/23/2012, 00:41   #46
 
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Just a stupid question, wasn't there a login screen unique to G1? Or is that the same login screen that G2 has? If there is a unique G1 login screen, that'd be nice to have.
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Old 05/23/2012, 00:48   #47
 
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Quote:
Originally Posted by Happix View Post
Just a stupid question, wasn't there a login screen unique to G1? Or is that the same login screen that G2 has? If there is a unique G1 login screen, that'd be nice to have.
I recall G1 being a goddess statue, with the camera panning around it, slightly.
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Old 05/23/2012, 00:49   #48
 
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Ah then it is the same as G2's login screen. I think it was something different during the Closed/Open beta (A fixed image), but whatever.
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Old 05/23/2012, 01:04   #49
 
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Quote:
Originally Posted by Happix View Post
Just a stupid question, wasn't there a login screen unique to G1? Or is that the same login screen that G2 has? If there is a unique G1 login screen, that'd be nice to have.
you can always check yourself.
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Old 05/23/2012, 01:33   #50
 
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You know what would be nice.

NekoJima Login
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Old 05/27/2012, 06:07   #51
 
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@Aka. Just wanted to let you now, but once in a while, your mods still crash me. When I turn it off I'm fine. Just wanted to give you a heads up so you could figure out the problem.
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Old 05/27/2012, 07:41   #52
 
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Quote:
Originally Posted by step29 View Post
You know what would be nice.

NekoJima Login
Swap the files, it'll probably work.

Quote:
Originally Posted by Mutn View Post
@Aka. Just wanted to let you now, but once in a while, your mods still crash me. When I turn it off I'm fine. Just wanted to give you a heads up so you could figure out the problem.
Which mods are you even using..?

That's pretty much as vague as possible, making the information almost worthless =/
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Old 05/27/2012, 09:53   #53
 
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Why is this a legit mod.

*Reported* inappropriate use of Ferghus.

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Old 05/28/2012, 00:31   #54
 
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Originally Posted by adam_j View Post
Swap the files, it'll probably work.



Which mods are you even using..?

That's pretty much as vague as possible, making the information almost worthless =/
True, but i don't have the time to literally turn off every mod he has to check what crashes me, cause like i said, the crash is once in a while. He can improve it if he wants, i personally don't know how to make these mods. So i was thinking if he checked it over, he might find something. You can ignore my comments, by the way. Like I said, just saying.
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Old 05/28/2012, 02:08   #55
 
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im sorry but im kinda new soolike afetr unziping it where do i put it at and what do i do with the codes
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Old 05/28/2012, 07:47   #56
 
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Quote:
Originally Posted by Mutn View Post
True, but i don't have the time to literally turn off every mod he has to check what crashes me.
/thread
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Old 05/28/2012, 08:15   #57
 
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Quote:
Originally Posted by Mutn View Post
True, but i don't have the time to literally turn off every mod he has to check what crashes me, cause I'm basically a lazy bitch. Like I said, just saying.
Quote:
Originally Posted by Aka. View Post
UseDataFolder=1
|----------------\
LastLocation=1
|----------------\
Hangul=1
|----------------\
ScrapBook=1
|----------------\
ShowPing=1
|----------------\
ReadCombatPower=1
|----------------\
BitmapFont=1
|----------------\
ElfLagFix=1
|----------------\
InfPartyAd=1
|----------------\
MinuteClock=1
|----------------\
SeeNegetiveHP=1
|----------------\
MiniMapZoom=1
|----------------\
MetalwareExpiring=1
|----------------\
ShowTrueDura=1
|----------------\
Nodelay=1
|----------------\
ShowHiddenTitles=1
|----------------\
AlwaysInterface=1
|----------------------------------------\
| 0=normal, 1=white, 2=G2, 3=G3, 4=G4... \
LoginScreenDisplay=1
|-----------------------------------------\
| 0=normal, 1=Enable, 2=Fixed Zoom Range
Zoom Mod=1
ZoomMin=200
ZoomMax=20000
-----------------------------------------/
There's under 20 mods there, and you're saying that you use them all, can't work out any similar events occurring before the crash, and that you don't have time, to disable them, one by one, to find the problem?

Yet, you somehow have time to play the game.

So, the answer is obviously to disable a mod per day, and then just play the game.

Of course, in this situation, you COULD have just looked to see what patches are new, and then disabled those ones, to test which crashes you, as this module is based on another, which doesn't crash people.


Although, I honestly wonder why people claim they don't have time to do something, yet, they've got time to play a game.

I'm going to explain how little sense that makes:
SOZ GUIZE, I DUN HAV TIEM TU POST.


Quote:
Originally Posted by Animefreak97 View Post
/thread
Indeed.
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Old 05/28/2012, 14:29   #58
 
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Quote:
Originally Posted by adam_j View Post
There's under 20 mods there, and you're saying that you use them all, can't work out any similar events occurring before the crash, and that you don't have time, to disable them, one by one, to find the problem?

Yet, you somehow have time to play the game.

So, the answer is obviously to disable a mod per day, and then just play the game.

Of course, in this situation, you COULD have just looked to see what patches are new, and then disabled those ones, to test which crashes you, as this module is based on another, which doesn't crash people.


Although, I honestly wonder why people claim they don't have time to do something, yet, they've got time to play a game.

I'm going to explain how little sense that makes:
SOZ GUIZE, I DUN HAV TIEM TU POST.



Indeed.

There's another way of this

Go use mod_freghus v1.0 instead of v1.1 and turn off ElfLagFix.
The bitmap at v1.0 is better then v1.1 anyways
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Old 05/29/2012, 03:53   #59
 
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Quote:
Originally Posted by adam_j View Post
There's under 20 mods there, and you're saying that you use them all, can't work out any similar events occurring before the crash, and that you don't have time, to disable them, one by one, to find the problem?

Yet, you somehow have time to play the game.

So, the answer is obviously to disable a mod per day, and then just play the game.

Of course, in this situation, you COULD have just looked to see what patches are new, and then disabled those ones, to test which crashes you, as this module is based on another, which doesn't crash people.


Although, I honestly wonder why people claim they don't have time to do something, yet, they've got time to play a game.

I'm going to explain how little sense that makes:
SOZ GUIZE, I DUN HAV TIEM TU POST.



Indeed.
Im sure you spent your good time typing that up ^^
Anyway, what kind of idiot would waste their time doing that...? Not my problem. Creator's problem.
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Old 05/29/2012, 06:23   #60
 
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Quote:
Originally Posted by Mutn View Post
Im sure you spent your good time typing that up ^^
Anyway, what kind of idiot would waste their time doing that...? Not my problem. Creator's problem.
Why is it a waste of time?
You play the game anyway, right?

So, when you start playing for the day, disable one of the mods.
If you crash, turn that one back on, and try turning off another.
If you do not crash, then you know it's that one.

Changing =1 to =0, how WILL you find the time!?!?

And, my responses take about a minute to type, after a varying length of facepalm time.
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