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[Release] Ferghus 1.0
Discussion on [Release] Ferghus 1.0 within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
05/21/2012, 18:48
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#31
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P2H Mod added to the first page.
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05/22/2012, 03:46
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#32
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is there any toggle commands for P2H? THX.
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05/22/2012, 03:50
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#33
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Personally I would really like a version of Mod_Metacon+ but i don't see how that can work now without packets D:
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05/22/2012, 04:14
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#34
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Quote:
Originally Posted by honchee
is there any toggle commands for P2H? THX.
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P2H is just one feature, just take it out if you don't want it. (It makes party boards into housing boards.)
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05/22/2012, 04:27
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#35
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Quote:
Originally Posted by Somebody Fake
P2H is just one feature, just take it out if you don't want it. (It makes party boards into housing boards.)
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TBF i would like a toggle option, sometimes I *gasp* want to access the party board. xD I don't particularly want to have to reload mabi to switch between them, which was the old mod to load and unload a mod mid-game? mod_honey? I forget
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05/22/2012, 04:55
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#36
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Quote:
Originally Posted by Balthamel
TBF i would like a toggle option, sometimes I *gasp* want to access the party board. xD I don't particularly want to have to reload mabi to switch between them, which was the old mod to load and unload a mod mid-game? mod_honey? I forget 
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mod_Ibbie, mod_honey was just game breaking ****.
I'm sure he can add in a text based command to use as a toggle, but with pake as it is, I don't think sent packets can be blocked (Meaning you'll actually state the command)
Has anyone bothered to verify whether sent packets can be blocked or not?
I was using the go command in Kuku, and I didn't see anything appear in the log, nor did anyone comment..
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05/22/2012, 05:09
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#37
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Quote:
Originally Posted by Aka.
P2H Mod added to the first page.
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why is p2h an entirely different module?
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05/22/2012, 05:19
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#38
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Quote:
Originally Posted by adam_j
mod_Ibbie, mod_honey was just game breaking ****.
I'm sure he can add in a text based command to use as a toggle, but with pake as it is, I don't think sent packets can be blocked (Meaning you'll actually state the command)
Has anyone bothered to verify whether sent packets can be blocked or not?
I was using the go command in Kuku, and I didn't see anything appear in the log, nor did anyone comment..
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You can block the text from showing, the packet itself goes through the mod first and can be blocked there before even attempting of being sent.
Toggable commands can be implanted.
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05/22/2012, 07:18
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#39
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Quote:
Originally Posted by Aka.
You can block the text from showing, the packet itself goes through the mod first and can be blocked there before even attempting of being sent.
Toggable commands can be implanted.
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I was wondering why no-one commented on me saying "go -numbers-" if the packets weren't being blocked xD
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05/22/2012, 08:09
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#40
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Quote:
Originally Posted by adam_j
I was wondering why no-one commented on me saying "go -numbers-" if the packets weren't being blocked xD
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Where did you come up with a go command... Are you still using kuku? da fu?
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05/22/2012, 09:32
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#41
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I'm glad our old mods are coming back. I especially like that you can't send packets with the current public pake. I hate when mabi gets too chaotic from the game breaking mods. Keep up the good work Aka, It's nice to have the little things back. After all, it's the little things that count.
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05/22/2012, 13:49
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#42
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Quote:
Originally Posted by retarded jas161
Where did you come up with a go command... Are you still using kuku? da fu?
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Yeah, I actually wanted to move to outside the region to have a look at something.
And I was too lazy to use movement receives myself, basically.
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05/22/2012, 14:32
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#43
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Now let's see the return of private patching functions again, similar to no-range charge and one-click rev and the like.
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05/22/2012, 19:21
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#44
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Quote:
Originally Posted by Heavenlyhero
Now let's see the return of private patching functions again, similar to no-range charge and one-click rev and the like.
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Did that Ever need a patcher? Weren't those always data folder edits? IIRC, you changed charge range in a .XML.
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05/22/2012, 19:38
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#45
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Quote:
Originally Posted by Kilo511
Did that Ever need a patcher? Weren't those always data folder edits? IIRC, you changed charge range in a .XML.
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But the all COOL kids did it with patches.
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