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[release] Tailoring Finisher

Discussion on [release] Tailoring Finisher within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old   #1
 
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[release] Tailoring Finisher

Ware's Tailoring Finisher

*This is ONLY for the tailoring mini game.
*This is only intended to produce "a very good result" in the shortest possible time.
*Win7 64bit
Attached Files
File Type: zip Ware's Tailoring Finisher.zip (535.5 KB, 788 views)
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Old 03/01/2012, 12:35   #2
 
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DON'T Windows 7 64 bit
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Old 03/02/2012, 04:12   #3
 
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How I work this? Does it include deleting system32 too?
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Old 03/02/2012, 08:14   #4
 
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Quote:
Originally Posted by Alwaho View Post
How I work this?
Since you can't read the instructions, you don't.

Quote:
Originally Posted by Alwaho View Post
Does it include deleting system32 too?
Thanks for the concern, but that sounds more like your style.
I didn't use MPRESS just so that any intelligent people can look at the script for themselves.
In your case, you'll just have to trust me.
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Old 03/02/2012, 10:19   #5
 
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Already have this and blacksmith perfected in my patcher..
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Old 03/02/2012, 10:22   #6
 
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Quote:
Originally Posted by Codehh View Post
Already have this and blacksmith perfected in my patcher..
Hurry up and GIMME then.
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Old 03/02/2012, 16:59   #7
 
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Code:
IfWinExist Mabinogi
{
WinActivate
WinGetPos , X, Y, Width, Height, Mabinogi
Gosub , TailSt
Sleep , 10
Loop , 3
{
Gosub , Sthread
Sleep , 10
Gosub , Ethread
Sleep , 20
}
MouseClick , left , Tailorx+7, Tailory+23
}
else
MsgBox , Mabi not running
Exit
TailSt:
Loop
{
Gosub , Quit
ImageSearch , Tailorx, Tailory, 20,70, Width/3, Height-70, *70 C:\Ware's Macros\Tailorstart.PNG
if Tailorx<2
{
Sleep , 1
}
else
{
MouseClick , left , Tailorx+12, Tailory+8
return
}
}
Sthread:
Loop
{
Gosub , Quit
ImageSearch , Tailorx, Tailory, 20,70, Width/3, Height-70, *90 C:\Ware's Macros\tailor_s.PNG
if Tailorx<2
{
Sleep , 1
}
else
{
MouseClick , left , Tailorx+10, Tailory+23 , , , D
return
}
}
Ethread:
Loop
{
Gosub , Quit
ImageSearch , Tailorx, Tailory, 20,70, Width/3, Height-70, *90 C:\Ware's Macros\tailor_e.PNG
if Tailorx<2
{
Sleep , 1
}
else
{
MouseClick , left , Tailorx+7, Tailory+23 , , , U
return
}
}
Gosub , Quit
SendInput , {Alt up}
return
Quit:
GetKeyState , Quitter, Space
if Quitter=D
{
Sleep , 1
Exit
}
else
Sleep , 1
return


Legit.
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Old 03/05/2012, 15:40   #8
 
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This thing is crazy expensive in YY...
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Old 03/05/2012, 17:56   #9
 
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can you please release a blacksmithing finisher? I need one i'm a rank 9 blacksmith, pake just fails and there needs to be one for blacksmithing
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Old 05/30/2012, 20:51   #10
 
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Can you release this in 32-bits please
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Old 05/30/2012, 22:45   #11
 
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Quote:
Originally Posted by ryunatsu View Post
can you please release a blacksmithing finisher? I need one i'm a rank 9 blacksmith, pake just fails and there needs to be one for blacksmithing
So, make one? It's not a complex project, "Mouse over X, if [pixel search area] = green then mouseclick("left")"

There's even some pretty good example code right here in this very thread..
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Old 05/31/2012, 00:59   #12
 
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Quote:
Originally Posted by adam_j View Post
So, make one? It's not a complex project, "Mouse over X, if [pixel search area] = green then mouseclick("left")"

There's even some pretty good example code right here in this very thread..
smith is more complex than tailor there is special order to hit Xs depends on when they stop and bar must be full green but not passed

macro to perfect smith would be complex, maybe old private mng patch will still work in new mabipake and can be add to ferghus.dll
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Old 05/31/2012, 09:41   #13
 
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Quote:
Originally Posted by tomtoms View Post
smith is more complex than tailor there is special order to hit Xs depends on when they stop and bar must be full green but not passed

macro to perfect smith would be complex, maybe old private mng patch will still work in new mabipake and can be add to ferghus.dll
There is no way to hit them in order with a script unless they stop moving one by one at set intervals, the image/pixel search method I posted would allow for hitting them at the most extreme right of the bar, and NONE of the MNG patches work, or people would be using it right now.
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Old 06/05/2012, 09:43   #14
 
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Quote:
Originally Posted by adam_j View Post
There is no way to hit them in order with a script unless they stop moving one by one at set intervals
It's possible, but it would make the script complex as hell :x
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Old 06/05/2012, 10:41   #15
 
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Quote:
Originally Posted by kotarou3 View Post
It's possible, but it would make the script complex as hell :x
Yeah, I actually thought of a fairly simple way later that day, which I meant to come back and say, but I forgot.
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