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[Release] mod_NPCTalk.dll
Discussion on [Release] mod_NPCTalk.dll within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
01/15/2012, 18:36
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#16
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Is this done with packet editing?
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01/15/2012, 19:10
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#17
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VERY nice. Thanks!
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01/15/2012, 19:31
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#18
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Kay so I opened up their equipment window.. what's the profit?  I still can't talk to them.
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01/15/2012, 20:59
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#19
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It's a pretty crappy state of affairs when something like THIS makes for an excellent release (not speaking for the quality of the release but the purpose of it), but I'm certainly glad someone made it. Thanks!
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01/15/2012, 21:45
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#20
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Flawless <3
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01/15/2012, 22:50
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#21
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Quote:
Originally Posted by mariokiller64
"1. you must have the mods that allow you to view NPC equipment"
Shit....which one is that?
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MNG.ini enabled RightClickEquipmentView(Or something similar)
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Originally Posted by wai2608
this mod can take NPC equipment??
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No.
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Originally Posted by scainy
I have a little confuse. When I ues this, it will show "the distance is so far away".
I have to stand close to the NPC. So if you want to talk to NPC. You just ckick him.
I don't know this situation is my wrong operation or this mod have other function.
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How do you click a dead NPC to make it do something? Stand near him, right click, equipment view.
Quote:
Originally Posted by XDFACE
Is this done with packet editing?
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In the end, every message sent to the server is a packet. Haven't used it, but from what I understand, all it does is change what comes up at "Right Click Equipment View" call/packet, for "Talk With This NPC" call/packet.
Quote:
Originally Posted by Klaz69
Kay so I opened up their equipment window.. what's the profit?  I still can't talk to them.
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If you opened up their equipment view successfully, from what I understand about the DLL without using it, you already did something wrong.
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01/15/2012, 23:09
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#22
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Quote:
Originally Posted by Nogimule1
If you opened up their equipment view successfully, from what I understand about the DLL without using it, you already did something wrong.
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All I did was put in the mod_NPCTalk.dll in the "mod folder." My friend suggested that I put that in the mod.txt too but after I did that, I couldn't even start mabi anymore o.O
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01/15/2012, 23:32
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#23
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Quote:
Originally Posted by Klaz69
All I did was put in the mod_NPCTalk.dll in the "mod folder." My friend suggested that I put that in the mod.txt too but after I did that, I couldn't even start mabi anymore o.O
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For any mod you put in the mod folder to activate, you must add it to the mod.txt. (Except if something else is injecting, which in this case is not)
The file name must be EXACTLY the same as the DLL you want to "inject" with Pake.
Failure to do this results in errors.
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01/15/2012, 23:34
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#24
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Quote:
Originally Posted by Nogimule1
For any mod you put in the mod folder to activate, you must add it to the mod.txt. (Except if something else is injecting, which in this case is not)
The file name must be EXACTLY the same as the DLL you want to "inject" with Pake.
Failure to do this results in errors.
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Yeah this time I made sure to put it in the mod.txt correctly and here's the thing:
When I start up mabi, it gives me an error message. HOWEVER, even though that error message appeared, I can still start up mabinogi. Once I logged in, I can do w.e and even talk to the npcs once I view their equips. But the error message is still there regardless. And once I X it out, press cancel, or press OK, Mabi shuts down. Should I just leave the error message there? Or will there be consequences?
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01/15/2012, 23:36
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#25
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Quote:
Originally Posted by Klaz69
Yeah this time I made sure to put it in the mod.txt correctly and here's the thing:
When I start up mabi, it gives me an error message. HOWEVER, even though that error message appeared, I can still start up mabinogi. Once I logged in, I can do w.e and even talk to the npcs once I view their equips. But the error message is still there regardless. And once I X it out, press cancel, or press OK, Mabi shuts down. Should I just leave the error message there? Or will there be consequences?
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goto your mabinogi folder
find hook.log
paste it here
that might help @@
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01/15/2012, 23:59
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#26
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Quote:
Originally Posted by Klaz69
Yeah this time I made sure to put it in the mod.txt correctly and here's the thing:
When I start up mabi, it gives me an error message. HOWEVER, even though that error message appeared, I can still start up mabinogi. Once I logged in, I can do w.e and even talk to the npcs once I view their equips. But the error message is still there regardless. And once I X it out, press cancel, or press OK, Mabi shuts down. Should I just leave the error message there? Or will there be consequences?
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I think I heard Shadowsforu says this was the bypass he used a while back. Or something similar. Could just be a coincidence.
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01/16/2012, 17:23
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#27
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Quote:
Originally Posted by Nogimule1
In the end, every message sent to the server is a packet. Haven't used it, but from what I understand, all it does is change what comes up at "Right Click Equipment View" call/packet, for "Talk With This NPC" call/packet.
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That doesn't sound like its directly a packet edit.. Just thought I should ask, since I extremely despise the fact that all these people are abusing Alissa and half of them don't even know how much of a Red Flag it is to packet edit. Normally I wouldn't care, but I have stupid friends that pick up everything they see. Thanks for the useful information :3
Just realized you're not the DLL uploader lol.
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01/16/2012, 18:01
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#28
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Since I am a simple man with simple wants and needs, I'd like for someone to kindly and in a detailed manner, explain how to do every single thing and every single piece of software that I need to get this mod to work. I'm not looking to become a hacker supreme, destory the internet, or learn how to code my computer to do a play a happy birthday song or whatever for me, I just want to play my game normally. How do I get this thing to work? Thank you for your time.
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01/16/2012, 21:25
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#29
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@Lucario, if your using pake,your not playing the game normally. Just saying
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01/16/2012, 23:06
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#30
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Cool, no more copy pasting for me.
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