Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Mabinogi > Mabinogi Hacks, Bots, Cheats & Exploits
You last visited: Today at 07:55

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Release] Client Side Coordinate Teleport Code

Discussion on [Release] Client Side Coordinate Teleport Code within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

Reply
 
Old   #1
 
12201's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 309
Received Thanks: 8
[Release] Client Side Coordinate Teleport Code

While all the noob leechers won't understand how to change this. This packet can be used for looking and and walking around regions and teleports. It is suggested you go to the coordinates you are teleporting into as closest to the x and y as possible in this packet that way you can walk around a little and scope things out. I have discussed with a few modders thus far before deciding to give this out because it is determined it's not likely possible to be created server sided and the way it can be made server which is a big maybe requires a lot of different information.



00006599<charid>110400010103000003EC03000043C30300 004FA0

This is to tutorial dungeon, I'm not posting more then one of these packets for different locations because that'd give away to 90% of the noobs here how to manipulate this to use this you simply place it in alissa and hit receive. I hope this helps some as it did me. This gave me my understanding in controlling coordinate teleporting. Now on to finding the real teleport! If you have any non stupid questions please don't be afraid to respond to this post or pm me.
12201 is offline  
Old 01/06/2012, 05:51   #2
 
elite*gold: 0
Join Date: Dec 2011
Posts: 132
Received Thanks: 43
It's a recv packet. Totally useless. You realize there's a file in the client with all the regions, right?
Daiisama is offline  
Old 01/06/2012, 06:04   #3
 
Devil21's Avatar
 
elite*gold: 0
Join Date: Apr 2009
Posts: 28
Received Thanks: 1
Recv packet is useless and I think that it is not a problem to locate your destination.
By the way there have been a mod for so called client side teleportation...
Devil21 is offline  
Old 01/06/2012, 06:14   #4
 
12201's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 309
Received Thanks: 8
Didn't know that and also if you read I said it was useless in less you were learning and writing down what you want.
12201 is offline  
Old 01/06/2012, 07:03   #5
 
Devil21's Avatar
 
elite*gold: 0
Join Date: Apr 2009
Posts: 28
Received Thanks: 1
BTW its quite fun to glance those maps that can't be approached normally lol.
Devil21 is offline  
Old 01/06/2012, 08:12   #6
 
12201's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 309
Received Thanks: 8
Quote:
Originally Posted by Devil21 View Post
BTW its quite fun to glance those maps that can't be approached normally lol.
lol This does have a fun value about i think region 70 in morva isle right next to port ceann port took me to some place strange there was 1-2 boxes floating around a wierd shrine
12201 is offline  
Old 01/06/2012, 11:14   #7
 
elite*gold: 0
Join Date: Oct 2009
Posts: 45
Received Thanks: 1
Quote:
Originally Posted by Devil21 View Post
Recv packet is useless and I think that it is not a problem to locate your destination.
By the way there have been a mod for so called client side teleportation...
didn't kukulite had something like that?
unorfind is offline  
Old 01/06/2012, 11:22   #8
 
Ayamin's Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 345
Received Thanks: 85
Might as well share this.

Just a general first-speculation on regions 1~1000 and a bit past 10,000, nothing you couldnt've have found on your own.



Some of those may be incorrect or slightly misleading, but they're just general assumptions of what the maps were when I first came across them.
Ayamin is offline  
Thanks
1 User
Old 01/06/2012, 16:25   #9
 
tylian1's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 352
Received Thanks: 115
Quote:
Originally Posted by Daiisama View Post
It's a recv packet. Totally useless. You realize there's a file in the client with all the regions, right?
Useless if all you care about is breaking the game.
tylian1 is offline  
Thanks
1 User
Old 01/06/2012, 21:01   #10
 
12201's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 309
Received Thanks: 8
Quote:
Originally Posted by Ayamin View Post
Might as well share this.

Just a general first-speculation on regions 1~1000 and a bit past 10,000, nothing you couldnt've have found on your own.



Some of those may be incorrect or slightly misleading, but they're just general assumptions of what the maps were when I first came across them.
lol But see the difference in this packet and the camp kit hack packet is this one allows you in all the places you miss marked as dungeon or not suitable. 10 (16 in decimal) would be dunguald isle and not all those regions are dungeons can't be. most of them are most likely places and in door shops (: don't believe me use the packet i found to test them. I'll break down the packet now in case no one knows how it goes.

00 T_BYTE : 1 [01]
01 T_INT : 1 [00000001]
02 T_INT : 28845 [000070AD]
03 T_INT : 30643 [000077B3]

or to simplify it even more
00006599<charid>110400010103<regoionId>03<X>03<y>

study the above packet between that one know where to add the zeros.
12201 is offline  
Old 01/06/2012, 21:37   #11
 
Ayamin's Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 345
Received Thanks: 85
Quote:
Originally Posted by 12201 View Post
lol But see the difference in this packet and the camp kit hack packet is this one allows you in all the places you miss marked as dungeon or not suitable. 10 (16 in decimal) would be dunguald isle and not all those regions are dungeons can't be. most of them are most likely places and in door shops (: don't believe me use the packet i found to test them. I'll break down the packet now in case no one knows how it goes.



study the above packet between that one know where to add the zeros.
Yeah, I know

I haven't bothered with this one since it's mainly for learning/experience purposes, and that I'm not interested in what those regions are besides

And I think you're giving a bit too much out, it shouldn't be that hard
Ayamin is offline  
Old 01/06/2012, 22:07   #12
 
12201's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 309
Received Thanks: 8
Quote:
Originally Posted by Ayamin View Post
Yeah, I know

I haven't bothered with this one since it's mainly for learning/experience purposes, and that I'm not interested in what those regions are besides

And I think you're giving a bit too much out, it shouldn't be that hard
Well it shouldn't be that hard but well I'm feeling generous today to help the nooblings out there lol and most likely they wont understand how to put in what they want if they don't understand what hex is but its just to be helpful : P.
12201 is offline  
Old 01/06/2012, 22:30   #13
 
elite*gold: 0
Join Date: Nov 2011
Posts: 59
Received Thanks: 2
this was useful before the camp kit method and pet tele method got patched.

but who knows, maybe there are more tele packets.
jklpoi890 is offline  
Old 01/06/2012, 23:55   #14
 
Ayamin's Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 345
Received Thanks: 85
Quote:
Originally Posted by 12201 View Post
Well it shouldn't be that hard but well I'm feeling generous today to help the nooblings out there lol and most likely they wont understand how to put in what they want if they don't understand what hex is but its just to be helpful : P.
Yeah, could've just told them to wiki "hexadecimal" and have them convert from dec to hex themselves, but ISS ALL GUUUD
Ayamin is offline  
Old 01/07/2012, 00:46   #15
 
12201's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 309
Received Thanks: 8
Quote:
Originally Posted by jklpoi890 View Post
this was useful before the camp kit method and pet tele method got patched.

but who knows, maybe there are more tele packets.
there is more teleport methods out there just have to find them
12201 is offline  
Reply


Similar Threads Similar Threads
[Release]Client side bypass 4 muonline all Version
02/27/2013 - General Gaming Releases - 11 Replies
today i was bored... so i made MuOnline Launcher if u dont know difrent BTW launchers and shortcut then just lieve this topic... let hem die slow ^^ Quote: img? PS. i know its screen not a screan ! LOLOLOLOL!!!!111oneoneoen
question : teleport coordinate of map
10/27/2011 - Dekaron Private Server - 2 Replies
[Release]Dance Skills.Db + Client Side.
08/03/2010 - EO PServer Guides & Releases - 52 Replies
Hello Everyone, i want to release the dance skills, they are really easy to add, i have given you the files that you just have to add to your client, you have to do more work in the ani folder and ini folder in those foldersa i have left the files with data, all you need to do it open the that have ADD at the end of the name copy everything and paste it into your files with saqme name but without ADD... i have added the itemtype.dat and shop.dat, you'll have to do it yourself, so here are the...
Character name restrictions are client side, not server side
04/24/2008 - Conquer Online 2 - 1 Replies
"Sorry non-alpha numberic....." That error message you get when you type in special characters in your character name, is client sided. It does no server check. Im not a coder or anything, so I'm not sure how to fix that. But since it is client sided, it would be a lot easier to repair this problem.



All times are GMT +1. The time now is 07:56.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.