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[Release] MNG 4.0 Private with full pake bypass
Discussion on [Release] MNG 4.0 Private with full pake bypass within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
07/09/2011, 07:44
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#211
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elite*gold: 0
Join Date: Nov 2008
Posts: 161
Received Thanks: 54
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Quote:
Originally Posted by Tykakasane
what advice did you give me? XD
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Quote:
Originally Posted by Tykakasane
i found out how to make a NOP but not a Jump ._.
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I just taught you how to jump, by enter in olly, literally, jmp address
as if you wanted to type a NOP there, instead you type JMP space ADDRESS
what advice did i not give you?
Quote:
Originally Posted by eluminx
Wished they actually labeled that column as "reference string". Cause I literally was searching through it manually...
Thanks for that though.
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Dont thank me, press the thx button =D
And wish you good luck, you are way better than that Tykakasane guy =(
PS: Tykakasane, you know I dont mean it =|
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07/09/2011, 07:56
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#212
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elite*gold: 0
Join Date: Jan 2010
Posts: 71
Received Thanks: 1
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Hm, that 0x3000ffff is nasty. Guessing I have to do something to that whole function that shows it somewhat being linked in the reference column. Tried several things, but ended in the same way.
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07/09/2011, 07:59
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#213
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elite*gold: 0
Join Date: Jul 2011
Posts: 37
Received Thanks: 1
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Quote:
Originally Posted by kikiwai
I just taught you how to jump, by enter in olly, literally, jmp address
as if you wanted to type a NOP there, instead you type JMP space ADDRESS
what advice did i not give you?
Dont thank me, press the thx button =D
And wish you good luck, you are way better than that Tykakasane guy =(
PS: Tykakasane, you know I dont mean it =|
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lawl i was messing with it but meh, can't even find a Error code, problem is that while Olly is running i won't get any Error code due to Mabi not even launching :X
and the Error code provided by running mabi without olly doesn't help me much ._. guess i'm REALLY too stupid for that kind of stuff
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07/09/2011, 08:15
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#214
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elite*gold: 0
Join Date: Nov 2008
Posts: 161
Received Thanks: 54
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Quote:
Originally Posted by Tykakasane
lawl i was messing with it but meh, can't even find a Error code, problem is that while Olly is running i won't get any Error code due to Mabi not even launching :X
and the Error code provided by running mabi without olly doesn't help me much ._. guess i'm REALLY too stupid for that kind of stuff
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First thing is that error codes are implimented into the program,
it is when you do something bad that it will show you the message.
With that said, since the code is already written, you can find it using the refference string function from ollydbg without having mabi running
Second thing is, goto your mng.ini and see this setting
KillIsDebug = 0
I never use it before, but you can try it,
appearently it will allow olly to attach to mabi while it runs.
Quote:
Originally Posted by eluminx
Hm, that 0x3000ffff is nasty. Guessing I have to do something to that whole function that shows it somewhat being linked in the reference column. Tried several things, but ended in the same way.
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There are few ways that hackshield message can appear,
If then else statement:
If <you are hacking> then
hackshield
else
you may procees
in that case, the jump is the "then", in this case, you would want to jump from checking to directly "you may proceed"
Another case:
If <no hacking find> then
you may proceed
else
hackshield
in this case, you want the first conditional jump to be always jumping so patch over JZ, JE or anything by JMP, which is always jump no matter what.
Have fun...
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07/09/2011, 08:18
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#215
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elite*gold: 0
Join Date: Jan 2010
Posts: 71
Received Thanks: 1
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Guess my PM is no longer needed. Was gonna ask exactly how it worked.
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07/09/2011, 08:27
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#216
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elite*gold: 0
Join Date: Jul 2011
Posts: 37
Received Thanks: 1
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Quote:
Originally Posted by kikiwai
First thing is that error codes are implimented into the program,
it is when you do something bad that it will show you the message.
With that said, since the code is already written, you can find it using the refference string function from ollydbg without having mabi running
Second thing is, goto your mng.ini and see this setting
KillIsDebug = 0
I never use it before, but you can try it,
appearently it will allow olly to attach to mabi while it runs.
There are few ways that hackshield message can appear,
If then else statement:
If <you are hacking> then
hackshield
else
you may procees
in that case, the jump is the "then", in this case, you would want to jump from checking to directly "you may proceed"
Another case:
If <no hacking find> then
you may proceed
else
hackshield
in this case, you want the first conditional jump to be always jumping so patch over JZ, JE or anything by JMP, which is always jump no matter what.
Have fun...
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i had that on so.... guess doesn't do anything (for me)
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07/09/2011, 08:33
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#217
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elite*gold: 0
Join Date: Oct 2009
Posts: 929
Received Thanks: 290
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Alright, even though this is late... Whoever said, "I still have not found a decent guide to jumping" Well I made this guide for you that tells you how to jump, call, ect. All the stuff you need to become a good modder... Enjoy:
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07/09/2011, 08:54
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#218
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elite*gold: 0
Join Date: Jul 2011
Posts: 37
Received Thanks: 1
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thanks looking at it tomorrow xD i'm getting way too tired to get anything done :<
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07/09/2011, 09:06
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#219
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elite*gold: 0
Join Date: May 2009
Posts: 286
Received Thanks: 32
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Quote:
Originally Posted by kikiwai
There are few ways that hackshield message can appear,
If then else statement:
If <you are hacking> then
hackshield
else
you may procees
in that case, the jump is the "then", in this case, you would want to jump from checking to directly "you may proceed"
Another case:
If <no hacking find> then
you may proceed
else
hackshield
in this case, you want the first conditional jump to be always jumping so patch over JZ, JE or anything by JMP, which is always jump no matter what.
Have fun...
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This may have been the case a few years ago, but hackshield has evolved since then, you won't get by with a few Jmps when that authentication error hits you in the face.
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07/09/2011, 09:29
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#220
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elite*gold: 0
Join Date: Jan 2009
Posts: 435
Received Thanks: 43
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Quote:
Originally Posted by Huynh.
This may have been the case a few years ago, but hackshield has evolved since then, you won't get by with a few Jmps when that authentication error hits you in the face.
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Yea sure... Whatever you say... Well I'm gunna go enjoy my mabipake.
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07/09/2011, 09:48
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#221
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elite*gold: 0
Join Date: Jan 2010
Posts: 71
Received Thanks: 1
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I have pake working on a dll bypass. Just wondering how the pros do it. I prefer knowledge/how-to's than being spoon-fed.
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07/09/2011, 11:01
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#222
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elite*gold: 0
Join Date: May 2010
Posts: 409
Received Thanks: 78
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We don't even use a bypass :I
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07/09/2011, 11:07
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#223
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elite*gold: 0
Join Date: Jan 2010
Posts: 71
Received Thanks: 1
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Quote:
Originally Posted by SSDarkLink
We don't even use a bypass :I
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I'm well aware of that, and thus my last few posts here.
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07/09/2011, 12:55
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#224
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elite*gold: 0
Join Date: Jul 2011
Posts: 37
Received Thanks: 1
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i give up my head JMP's around from all those NOPs and JMPs
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07/09/2011, 16:47
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#225
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elite*gold: 0
Join Date: May 2009
Posts: 286
Received Thanks: 32
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Quote:
Originally Posted by razer951
Yea sure... Whatever you say... Well I'm gunna go enjoy my mabipake.
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Your so called bypass is only temporary, it'll be fixed within 1-2 weeks
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