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[Release] MNG 4.0 Private with full pake bypass
Discussion on [Release] MNG 4.0 Private with full pake bypass within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
07/06/2011, 07:03
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#16
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Join Date: Oct 2008
Posts: 311
Received Thanks: 62
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Keep dinput8.dll, update your mod folder with the stuff from the newest mng release. Also, open up mng.ini and change the thread delay to 30000. See if it works. if not, change your delay to anything at a 1k interval ranging from 22000 to 29000. In other words, 22000, 23000, 24000, and so forth. Start from 29000 if 30000 doesn't work for you and keep trying lower intervals till no error. See whichever works for you.
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07/06/2011, 07:15
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#17
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Join Date: May 2009
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Serge is probably raging right now.
FYI: Serge, if you're reading this.. This is what happens when you SHARE "private" versions with tools.
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07/06/2011, 07:18
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#18
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Join Date: Nov 2007
Posts: 29
Received Thanks: 23
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Quote:
Originally Posted by Anyrei
Someone was finally convinced to let this leak so here it is a full blown mng 4.0 private, far superior bypass than the one Martyr provided for everyone.
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How's it a leak if you're the creator(Tsunari1 of the Mari server)?
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07/06/2011, 07:22
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#19
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Join Date: Oct 2008
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Received Thanks: 62
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This happened with good stuff before and it will keep happening in the future because people just aren't smart enough to put protection in place on their mods so leechers can't use it if it's leaked. I'm surprised that the full extent of Martyr's **** isn't out there yet. Somehow, Kou's kept his dogs chained up. Either they're loyal or he's got something in place. Either way, Kou yuno be cool and gib 2 me? QQ I remember you being somewhat nice back in the Lemu days and while you still had Iesuok.
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07/06/2011, 07:40
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#20
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elite*gold: 0
Join Date: Nov 2007
Posts: 29
Received Thanks: 23
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Quote:
Originally Posted by Celestial Link
This happened with good stuff before and it will keep happening in the future because people just aren't smart enough to put protection in place on their mods so leechers can't use it if it's leaked. I'm surprised that the full extent of Martyr's **** isn't out there yet. Somehow, Kou's kept his dogs chained up. Either they're loyal or he's got something in place. Either way, Kou yuno be cool and gib 2 me? QQ I remember you being somewhat nice back in the Lemu days and while you still had Iesuok.
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War has changed, man...
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07/06/2011, 07:45
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#21
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Join Date: Oct 2008
Posts: 311
Received Thanks: 62
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You mean with all the leaks? I can pretty much understand why you've pretty much locked your mods away and only give them out to a select few. I had a few pieces of your really pack awhile back... Around g2 or 3, I think? It was when fake infinite fh, arena detrans, and the smithing stuff was really popular. Haha, I can't even remember the name of your pack. But I'm a good friend of Anthony's and I've known Kev since he started here, so yeah. I believe we talked a bit on lemu, too? Can't remember exactly.
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07/06/2011, 08:08
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#22
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Join Date: Jan 2010
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by Celestial Link
Keep dinput8.dll, update your mod folder with the stuff from the newest mng release. Also, open up mng.ini and change the thread delay to 30000. See if it works. if not, change your delay to anything at a 1k interval ranging from 22000 to 29000. In other words, 22000, 23000, 24000, and so forth. Start from 29000 if 30000 doesn't work for you and keep trying lower intervals till no error. See whichever works for you.
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So I tried what you said and I keep getting an error.
Here's what I tried. // In order
Un-installed and put this version of MNG straight on there.
Removed the this version's MNG and put in MGN G15 straight on.
Removed pake.dll
Put pake.dll back on and updated mod folder with Japanese MNG
Tried the Thread Delay intervals in 1000 like you said
Tried fake shield method from other thread
Used the Mss32.dln as the dll
Still to no avail, It will not work that simply for me.
I'm using Windows XP SP3. If you need that information.
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07/06/2011, 08:20
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#23
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Join Date: Jun 2010
Posts: 77
Received Thanks: 50
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Quote:
Originally Posted by xXMaxxyXx
So I tried what you said and I keep getting an error.
Here's what I tried. // In order
Un-installed and put this version of MNG straight on there.
Removed the this version's MNG and put in MGN G15 straight on.
Removed pake.dll
Put pake.dll back on and updated mod folder with Japanese MNG
Tried the Thread Delay intervals in 1000 like you said
Tried fake shield method from other thread
Used the Mss32.dln as the dll
Still to no avail, It will not work that simply for me.
I'm using Windows XP SP3. If you need that information.
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If your going to use this stop trying to use the old pake method, this one works perfectly with pake just dropped in.
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07/06/2011, 08:59
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#24
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Join Date: Sep 2010
Posts: 142
Received Thanks: 134
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Quote:
Originally Posted by Anyrei
If your going to use this stop trying to use the old pake method, this one works perfectly with pake just dropped in.
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i am truly surprised noone has dumped a fully working pake+mng+***+datafolder+whateverelseyoufeellike for xp/(vista+7) that requires absolutely no modification to fully work yet. seriously.
im just passing along a package i combined just for distribution (with full dlls to clean up old mods too, along with scripts and whatnot) to people, and all they have to do is copy it to any mabinogi folder and it will work.
.. then again, i do enjoy watching people struggle to get a simple thing like this working. it amuses me. and by the responses on every other thread, it apparently amuses everyone else too.
carry on.
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07/06/2011, 09:01
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#25
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Join Date: Sep 2009
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It IS funny isn't it? :3
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07/06/2011, 09:22
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#26
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Join Date: May 2009
Posts: 855
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indeed it is...
i personally test if they work on all 3 OS', and will post if it doesn't on one of them.
so if i say it works on win7 and they don't believe me, i stop helping
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07/06/2011, 09:46
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#27
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Join Date: May 2010
Posts: 409
Received Thanks: 78
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It works perfectly fine for win7, vista and XP.
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07/06/2011, 10:31
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#28
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Join Date: Jan 2010
Posts: 71
Received Thanks: 1
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It worked fine for me. My only issue was the random crash with the NaoTimer off about 1 minute into the game.
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07/06/2011, 16:00
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#29
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elite*gold: 0
Join Date: Jul 2011
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by Anyrei
Someone was finally convinced to let this leak so here it is a full blown mng 4.0 private, far superior bypass than the one Martyr provided for everyone.
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Thank you for your share
But I have a question
there's one string said "nochargelimit" in the file MNG.ini
What does it mean?
As far as I'm considered it is a one-charging fireball?
I change the value to 1, but it doesn't work, is this useless now?
Or I missunderstanding the string?
What does it realy mean?
Thank you very much.
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07/06/2011, 16:13
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#30
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elite*gold: 0
Join Date: Oct 2009
Posts: 45
Received Thanks: 1
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Quote:
Originally Posted by zyorochi
Thank you for your share
But I have a question
there's one string said "nochargelimit" in the file MNG.ini
What does it mean?
As far as I'm considered it is a one-charging fireball?
I change the value to 1, but it doesn't work, is this useless now?
Or I missunderstanding the string?
What does it realy mean?
Thank you very much.
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no that's not one charge fb ( patched such a shame)
it's for charge skill (I think so I'm pure mage so I didn't check that out )
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