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[Release] Alissa MT Packets

Discussion on [Release] Alissa MT Packets within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 07/07/2011, 11:20   #16
 
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packets can easily be created by turning mabinogi decimals into hexadecimal.

Just need a starting command, try smash, transing ect.

The Decimals can be gotten from skillinfo.xml
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Old 07/07/2011, 16:34   #17
 
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ok so I go into skill info and this is what I read for "smash"

<Skill SkillID="20002" SkillEngName="Smash" SkillLocalName="_LT[xml.skillinfo.18]" SkillType="1" TriggerType="1" SkillCategory="2" Season="1" Version="1" DescName="Smash" UIType="0" MaxStackNum="1" StackLimitTime="0" UseType="0" RaceBasic="0" BasicType="0" IsHidden="False" IsSpecialAction="False" LvZeroUsable="True" OnceALife="False" TransformType="0" ParentSkill="0" TargetPreference="enemy" TargetRange="0" ImageFile="data/gfx/image/gui_icon_skill_000.dds" PositionX="1" PositionY="1" ClosedDesc="_LT[xml.skillinfo.96]" SkillDesc="_LT[xml.skillinfo.174]" WaitLock="unlock(attack)" ProcessLock="unlock(attack)" MasterTitle="10011" DecreaseDuraByBrionac="0" Venturer="1" Wizard="1" Bard="1" Merchant="1" Alchemist="1" />

So out of that which are the decimals? All of the numbers located imbetween?

Since I see the skillID i figure that should be more important. Maybe take that number and turn it into hexadecimal. Is that the path I need to take?
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Old 07/07/2011, 18:50   #18
 
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Do you think that's the path you should take?

Incidentally, it's been over two hours. You could have just TRIED it by now.
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Old 07/07/2011, 19:29   #19
 
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Quote:
Originally Posted by Intensero View Post
So out of that which are the decimals? All of the numbers located imbetween?
note:
decimal = numbers 0~9
hexacedimal = numbers 0~F

so the decimal number "1000" would be 3E8 in hexadecimal

all of these are mathmatically correct, read from right to left
DECIMAL (deci = 10)
54321 = 1*10^0 + 2*10^1 + 3*10^2 + 4*10^3 + 5*10^4
or (calculated) 1 + 20 + 300 + 4000 + 5000

HEXADECIMAL (hexa = 6, deci = 10)
this time there are 16 values per character, starting with 0 and ending with F. like mabinogi's skills.
in decimal values these represent:
0 = 0
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15

making up a total of 16 values.
it uses the same math as decimal, but instead of x*10^y it becomes x*16^y

so A3E8 is, again read from right to left:
8*16^0 + 14*16^1 + 3*16^2 + 10*16^3
or (calculated) 8 + 224 + 768 + 40968 = 41960

alternatively you can also open calculator.exe, press alt + 3 and convert it from that.

edit: ew spoilers didnt work.
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Old 07/07/2011, 20:01   #20
 
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Intensero ima sum up what everyone ish saying.
1. Open up calculator.exe
2. Change the view of the calculator to programmer.
3. Copy and paste the smash ID into the calculator, make sure its on Dec when you do it.
4. Click Hex and Boom, the skill ID written in packet form.

Now to actually turn that into a working packet.

1. Open Alissa
2. Connect to the game and record yourself loading a skill.
3. After the skill is loaded, disconnect Alissa from the game.
4. Now, remember that Recvs are client sided. So look at the time where you first loaded the skill in alissa. (Find the send packet.)
5. Test the packet to see if you got the right one. If you dont know how, just send the packet you recorded and the skill you recorded should load.
6. Copy and paste the codde into a notepad and figure out its ID. If it was smash you loaded look for 4E22.
7. Replace the skill ID with the new one you want to load.
8. Copy and paste your newly made packet into alissa and send it. The skill should start loading if you did it right.

Now you know how to PE.
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Old 07/07/2011, 21:02   #21
 
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.. or you could have went ingame, used smash, went into alissa, found the packet that was sent and ..
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Old 07/07/2011, 21:08   #22
 
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Originally Posted by thephilz View Post
.. or you could have went ingame, used smash, went into alissa, found the packet that was sent and ..
lol. It's funny how some things you can't just get right away, sometimes it make's it easier if you goto the xml's for them rather then waiting all day for certain things.

And you could just use

And Berserker was patched, for sure. But I still seen it used a coupe days ago :x
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Old 07/07/2011, 21:19   #23
 
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Nothing is ever patched forever. x3. There are always ways around it so nothing is ever "patched"
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Old 07/07/2011, 21:31   #24
 
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Quote:
Originally Posted by SSDarkLink View Post
lol. It's funny how some things you can't just get right away, sometimes it make's it easier if you goto the xml's for them rather then waiting all day for certain things.

And you could just use

And Berserker was patched, for sure. But I still seen it used a coupe days ago :x
Thanks for the hex converter link..
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Old 07/07/2011, 21:42   #25
 
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ok... the packet isnt hard to understand at all...

00006982<ID>070200024E2106000100

00006982 - action code for using skill, for chating packet it is 0000526C
<ID> - your character ID or the ID of a certain NPC
The rest are Parameters, such as:
4E21 - this is the skill number, 20001, which is smash

This applies to almost every packet,
transform action code is 0000698A by the way
for example, the new packet given by SSDarkLink
0000526C<Character ID here>37020001000600324920616D20612064756D622066406 7676F742077686F20747269656420647570696E672E2E2E796 57420616761696E2E2E00

0000526C - is to chat
<Character ID here> - is your ID
4920616D20612064756D6220664067676F742077686F207472 69656420647570696E672E2E2E79657420616761696E2E2E00 - is the string "I am a dumb f@ggot who tried duping...yet again.."

Can be converted here:
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Old 07/07/2011, 23:36   #26
 
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...this looks like it came directly from one of my notes XD
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Old 07/08/2011, 02:44   #27
 
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Quote:
Originally Posted by cloudkiller2006 View Post
...this looks like it came directly from one of my notes XD
Mysterious O: I wonder how in the world that could have happened
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Old 07/08/2011, 02:55   #28
 
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Quote:
Originally Posted by Alwaho View Post
Mysterious O: I wonder how in the world that could have happened
Yeah it is very mysterious indeed, I wish cloudkiller2006 out of my head or stop reading what's in it to write it into her note.

Or stop claiming everything came from her note.
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Old 07/08/2011, 05:29   #29
 
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Cloud is a female, as far as I'm aware. lol >_>
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Old 07/08/2011, 07:40   #30
 
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i am, and i meant it in a way that my notes look just like that. not that they are actually my notes xD
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