Unfortunately, however, I'm not very experienced with this kind of thing. I've done a couple of things to attempt to find the different events that happen in Lost Ark with some success, but the biggest issue I'm having right now is the structure of the packet. I also can't tell if it's encrypted.
Either way, my current packet structure is
(C#)
Code:
class ArkPacket {
public short header = 0; // This is the function of the packet
public long id = 0; // This is some 8 bytes after the function that is the same across all packets, so maybe it's just an ID?
public byte[] data;
}
One thing I found using Wireshark is that this game uses x11? Or maybe Wireshark is just getting them confused with x11 calls? I've since resorted to just using my own structure and changing the types to attempt to get them aligned, but to no avail. The rest of the values always change when I switch zones.
If someone could help me out with this, it would be greatly appreciated. I'm looking mainly for the position of the player and the map ID. I don't know how
handles it, but I figure it's a good start? At least I try to look for a consistent number when moving in/out of a zone, corresponding to the values I see on the different map pages 
Let me know what you find if you're up for it. Thanks






