Code:
//-----------------------------------------------------
//---------------- COORDINATETABLES -------------------
//-----------------------------------------------------
//---------------- (PUT THE CORRECT ONES FOR YOUR TOWN INTO MAIN LOOP
//---------------- POSOUTRANGE AND POSINRANGE FUNCTION CALLS):
//
//---------------- TOWN CENTER:
//---------------- OREN: 82131,55132,-1520,3000
//---------------- SHUTTGART: 87345,-141092,-1336,3000
//---------------- DION: 18915,144688,-3104,3750
//---------------- GODDARD: 147774,-57663,-2896,4000
//---------------- GIRAN: 81608,148594,-3464,3250
//-----------------------------------------------------
//------------------------------------------------------------------------------
//---------------- MAIN LOOP STARTS --------------------------------------------
//------------------------------------------------------------------------------
LABEL(FOREVER)
//---------------- JUST A CHECK FOR GOING BACK TO TOWN;
//---------------- REDUNDANT IF DEAD RETURN IS SET
CharStatus(HP,==,0)
{
MSG(Character Dead! Going back to town!)
SAY(Wtf!)
GOHOME()
}
//---------------- IF NOT IN TOWN, CHECK FOR NEWBIE BUFFS
//---------------- (BLESS THE BODY). IF NOT FOUND; RETURN
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSOUTRANGE(147774,-57663,-2896,4000)
{
CALL(BUFFCHECK)
}
//---------------- IF IN TOWN, GO BACK TO SPOT
//--------------------------------------------------------------------------------------------------------------------(1) CONFIG
POSINRANGE(147774,-57663,-2896,4000)
{
CALL(RUNTOBUFFER)
//CALL(POTCHECK)
CALL(SSCHECK)
CALL(RUNTOGK)
CALL(RUNTOSPOT)
}
JMP(FOREVER)
//------------------------------------------------------------------------------
//---------------- MAIN LOOP ENDS ----------------------------------------------
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//---------------- SUBROUTINES FOLLOWS -----------------------------------------
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//---------------- Mana Pot Script By AdlerBR -----------------------------------------
//------------------------------------------------------------------------------
Label(INICIO)
//>>> Start use mana pots when mana is at 70%
CharStatus(MP,<,70)
{
Label(MANA)
USEITEM(Mana Potion[ID=728])
//>>>>> 3 seconds Delay
DELAY(3000)
//>>>> If the mana is below 80% use mana pot again
CharStatus(MP,<,80)
{
Call(MANA)
}
}
DELAY(3000)
Call(INICIO)
//-----------------------------------------------------
//---------------- RUNS TO NPC BUFFER ---------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOBUFFER)
{
//CALL(BUFFEROREN)
CALL(BUFFERGODDARD)
//CALL(BUFFERSHUTTGART)
//CALL(BUFFERDION)
//CALL(BUFFERGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GROCERY STORE --------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
//LABEL(BUYPOT)
{
//CALL(POTOREN)
//CALL(POTGODDARD)
//CALL(POTSHUTTGART)
//CALL(POTDION)
//CALL(POTGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE KEEPER -----------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RESTOCKSS)
{
//CALL(SSOREN)
CALL(SSGODDARD)
//CALL(SSSHUTTGART)
//CALL(SSDION)
//CALL(SSGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GATEKEEPER -----------------
//---------------- UNCOMMENT THE CORRECT CITY ---------
//---------------- THAT YOU WANT TO USE. --------------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOGK)
{
//CALL(GKOREN)
CALL(GKGODDARD)
//CALL(GKSHUTTGART)
//CALL(GKDION)
//CALL(GKGIRAN)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO HUNTING SPOT ---------------
//---------------- UNCOMMENT THE CORRECT SPOT ---------
//---------------- THAT YOU WANT TO USE. --------------
//---------------- MAKE SURE TOWN IS CORRECT ----------
//-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------(2) CONFIG
LABEL(RUNTOSPOT)
{
//CALL(ORENSPOT1) //IVORY TOWER (FORMOR, FORMOR ELDER, TARLK BUGBEAR)
//CALL(SHUTTGARTSPOT1) //IVORY TOWER
//CALL(SHUTTGARTSPOT2)
//CALL(DIONSPOT1)
//CALL(GIRANSPOT1)
CALL(HIDDENOASISSPOT1)
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS IF MAX HP OR MP IS LOW.
//----------------
//---------------- FIGHTER:
//-------------------------
//---------------- THE FIST CHARSTATUS CALL SHOULD INCLUDE YOUR MAXHP(WITH BTB6)*0.94
//---------------- THAT IS 94% OF MAX HP WITH NEWBIE BUFFS. THIS NEEDS TO BE UPDATED EVERY FEW LEVELS (NOT EVERY LEVEL)
//---------------- OR THE SCRIPT WONT DETECT WHEN NEWBIE BUFFS WEARS OFF.
//---------------- IF USING THIS COMMENT OUT THE MAGE PART.
//---------------- PLEASE NOTE THAT HEALTH NEEDS TO BE AROUND THIS VALUE (94%) FOR THE SCRIPT TO DETECT BUFF ABSENCE.
//-------------------------
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,5107)
{
CharStatus(HP,>=,98)
{
//--------------------------------------------------------------------------------------------------------------------(3a) CONFIG
CharStatus(CHP,<=,5107)
{
CALL(TOTOWN)
}
}
}
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS IF MAX HP OR MP IS LOW.
//----------------
//---------------- MAGE:
//-------------------------
//---------------- THE FIST CHARSTATUS CALL SHOULD INCLUDE YOUR MAXMANA(WITH BTS6)*0.60
//---------------- THAT IS 60% OF MAX HP WITH NEWBIE BUFFS. THIS NEEDS TO BE UPDATED EVERY FEW LEVELS (NOT EVERY LEVEL)
//---------------- OR THE SCRIPT WONT DETECT WHEN NEWBIE BUFFS WEARS OFF.
//---------------- IF USING THIS COMMENT OUT THE FIGHTER PART.
//---------------- PLEASE NOTE THAT MANA NEEDS TO BE AROUND THIS VALUE (60%) FOR THE SCRIPT TO DETECT BUFF ABSENCE.
//-------------------------
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
//LABEL(BUFFCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
CharStatus(CMP,<=,666)
{
CharStatus(MP,>=,63)
{
//--------------------------------------------------------------------------------------------------------------------(3b) CONFIG
CharStatus(CMP,<=,666)
{
CALL(TOTOWN)
}
}
}
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS CURRENT SOULSHOT AMOUNT AND CHARACTER WEIGHT
//---------------- THE AMOUNT OF MINIMUM SOULSHOTS,
//---------------- SOULSHOT TYPE AND WEIGHT PERCENTAGE CAN BE
//---------------- MODIFIED TO BETTER SUIT YOUR NEEDS.
//-----------------------------------------------------
LABEL(SSCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//ITEMCOUNT(Soulshot: No Grade[ID=1835],<=,4000)
//ITEMCOUNT(Soulshot: D-grade[ID=1463],<=,4000)
//ITEMCOUNT(Soulshot: C-grade[ID=1464],<=,4000)
//ITEMCOUNT(Soulshot: B-grade[ID=1465],<=,2000)
//ITEMCOUNT(Soulshot: A-grade[ID=1466],<=,2000)
//ITEMCOUNT(Soulshot: S-grade[ID=1467],<=,2000)
//----------------------------------------------------------------
//ITEMCOUNT(Blessed Spiritshot: No Grade[ID=3947],<=,2000
//ITEMCOUNT(Blessed Spiritshot: D-Grade[ID=3948],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: C-Grade[ID=3949],<=,2000)
//ITEMCOUNT(Blessed Spiritshot: B-Grade[ID=3950],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: A-Grade[ID=3951],<=,1000)
//ITEMCOUNT(Blessed Spiritshot: S Grade[ID=3952],<=,1000)
//----------------------------------------------------------------
ITEMCOUNT(ID=40002],>=,1000)
{
CHARSTATUS(WEIGHT,<,46)
{
MSG(Attempting to restock soulshots)
CALL(RESTOCKSS)
}
}
RETURN()
}
//-----------------------------------------------------
//---------------- AGAIN THE TYPE OF SS TO USE.
//---------------- LAST VALUE IS NUMBER OF SHOTS
//---------------- TO WITHDRAW BETWEEN EACH WEIGHT CHECK.
//---------------- IF RESTOCKING SEEMS TOO SLOW THIS VALUE
//---------------- CAN BE INCREASED, BEWARE;
//---------------- TOO HIGH CAN CAUSE OVERWEIGHT.
//-----------------------------------------------------
LABEL(GETSHOTS)
{
//--------------------------------------------------------------------------------------------------------------------(4a) CONFIG
//LOADITEM(Soulshot: No Grade[ID=1835],300;)
//LOADITEM(Soulshot: D-grade[ID=1463],300;)
//LOADITEM(Soulshot: C-grade[ID=1464],300;)
//LOADITEM(Soulshot: B-grade[ID=1465],300;)
//LOADITEM(Soulshot: A-grade[ID=1466],300;)
//LOADITEM(Soulshot: S-grade[ID=1467],300;)
//----------------------------------------------------------------
//LOADITEM(Blessed Spiritshot: No Grade[ID=3947],300;)
//LOADITEM(Blessed Spiritshot: D-Grade[ID=3948],300;)
//LOADITEM(Blessed Spiritshot: C-Grade[ID=3949],300;)
//LOADITEM(Blessed Spiritshot: B-Grade[ID=3950],300;)
//LOADITEM(Blessed Spiritshot: A-Grade[ID=3951],300;)
//LOADITEM(Blessed Spiritshot: S Grade[ID=3952],300;)
SAVEITEM(*)
RETURN()
}
//-----------------------------------------------------
//---------------- CHECKS IF POTS OR SOE IS LOW
//---------------- VALUES CAN BE MODIFIED TO SUIT YOUR NEEDS, OR ADD ANOTHER ITEM;
//---------------- BUT IF YOU DO REMEMBER TO EDIT BUYPOT ROUTINE AS WELL
//-----------------------------------------------------
//LABEL(POTCHECK)
{
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Healing Potion[ID=1061],<=,50)
{
MSG(Low on healing pots, lets go buy some!)
//CALL(BUYPOT)
}
//--------------------------------------------------------------------------------------------------------------------(*5) OPTIONAL CONFIG
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
MSG(Low on scroll of escape, lets go buy some!)
//CALL(BUYPOT)
}
RETURN()
}
//-----------------------------------------------------
//---------------- Amount of healing pots to restock at one time
//-----------------------------------------------------
//LABEL(DOBUYPOT)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Healing Potion[ID=1061],150;)
RETURN()
}
//-----------------------------------------------------
//---------------- Amount of soulshots to restock at one time
//-----------------------------------------------------
//LABEL(DOBUYSOE)
{
//--------------------------------------------------------------------------------------------------------------------(*6) OPTIONAL CONFIG
BUYITEM(Scroll of Escape[ID=736],7;)
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RETURN TO TOWN
//---------------- THE FIRST DELAY SHOULD BE SET TO A
//---------------- GOOD TIME TO FINISH ALL AGGRO BEFORE USING SOE.
//---------------- SECOND DELAY IS JUST TO GIVE TIME FOR SOE + TOWN LOAD,
//---------------- IF YOU HAVE A SLOW COMPUTER A HIGHER VALUE MAY BE GOOD.
//-----------------------------------------------------
LABEL(TOTOWN)
{
MSG(Appear npc buffs are gone, attempting to go home)
SET(FIGHTSTOP)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(25000)
USEITEM([ID=21005])
DLGSEL(Teleport)
DLGSEL(Farming Area's)
DLGSEL(Hellbound)
DLGSEL(Hidden Oasis)
SET(FIGHTSTART)
//--------------------------------------------------------------------------------------------------------------------(*7) OPTIONAL CONFIG
DELAY(20000)
RETURN()
}
//------------------------------------------------------------------------------
//---------------- PATHFINDING SECTION -----------------------------------------
//------------------------------------------------------------------------------
//-----------------------------------------------------
//---------------- RUNS TO ADVENTURERS GUIDE
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(BUFFEROREN)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(BUFFERGODDARD)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(147707,-56235,-2776)
MOVETO(147838,-55770,-2744)
MOVETO(147851,-55387,-2728)
MOVETO(147862,-55262,-2728)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(BUFFERSHUTTGART)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(87355,-141067,-1467)
MOVETO(87366,-140015,-1567)
MOVETO(89511,-140677,-1567)
MOVETO(87380,-139936,-1567)
MOVETO(85155,-140863,-1567)
MOVETO(87339,-140424,-1567)
MOVETO(87361,-141316,-1394)
MOVETO(87282,-141495,-1366)
MOVETO(87160,-141463,-1366)
MOVETO(87155,-141350,-1366)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(BUFFERDION)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(19540,145570,-3133)
MOVETO(19053,144661,-3134)
MOVETO(17963,146145,-3132)
MOVETO(17094,145017,-3055)
MOVETO(17057,144935,-3045)
MOVETO(17117,144903,-3042)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(BUFFERGIRAN)
{
SET(FIGHTSTOP)
SET(L2WALKER,DISABLE)
MOVETO(81555,147611,-3495)
MOVETO(80845,148573,-3495)
MOVETO(81478,149574,-3495)
MOVETO(81530,149573,-3495)
MOVETO(82778,149376,-3495)
MOVETO(82837,149362,-3495)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO GROCERY
//---------------- THE AMOUNT OF POTS AND SCROLLS TO BUY CAN BE MODIFIED FOR YOUR OWN NEEDS.
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(POTOREN)
{
MOVETO(81568,53540,-1522)
MOVETO(81139,53628,-1586)
MOVETO(81000,53848,-1586)
MOVETO(80944,54414,-1551)
MOVETO(80539,54782,-1586)
MOVETO(80262,54903,-1586)
MOVETO(80005,54946,-1573)
MOVETO(79643,54902,-1573)
MOVETO(79532,54887,-1573)
MOVETO(79521,54898,-1544)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Sara[ID=30180])
NPCDLG(Sara[ID=30180])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYSOE)
}
MOVETO(79758,54874,-1572)
MOVETO(80412,54958,-1586)
MOVETO(81124,55455,-1551)
MOVETO(81944,55498,-1551)
MOVETO(82216,55009,-1551)
MOVETO(82405,54108,-1522)
MOVETO(82386,53350,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(POTGODDARD)
{
MOVETO(147726,-57296,-2807)
MOVETO(147723,-58154,-3007)
MOVETO(148565,-58116,-3007)
MOVETO(149168,-57912,-3007)
MOVETO(149190,-57871,-3007)
MOVETO(149110,-57662,-2994)
MOVETO(149281,-57395,-2994)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Liesel[ID=31263])
NPCDLG(Liesel[ID=31263])
DLGSEL(Buy Consumables )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Liesel[ID=31263])
NPCDLG(Liesel[ID=31263])
DLGSEL(Buy Consumables )
CALL(DOBUYSOE)
}
MOVETO(149130,-57644,-2994)
MOVETO(149240,-58011,-3007)
MOVETO(148011,-58139,-3007)
MOVETO(147726,-58009,-3007)
MOVETO(147722,-57555,-2907)
MOVETO(147816,-57158,-2807)
MOVETO(148080,-57020,-2807)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(POTSHUTTGART)
{
MOVETO(87164,-141446,-1366)
MOVETO(87278,-141438,-1336)
MOVETO(87334,-141410,-1367)
MOVETO(87357,-140499,-1567)
MOVETO(86330,-140666,-1567)
MOVETO(85940,-140819,-1567)
MOVETO(85864,-140867,-1567)
MOVETO(85945,-141081,-1554)
MOVETO(85772,-141320,-1554)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Pele[ID=31952])
NPCDLG(Pele[ID=31952])
DLGSEL("I want to buy supplies.")
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Pele[ID=31952])
NPCDLG(Pele[ID=31952])
DLGSEL("I want to buy supplies.")
CALL(DOBUYSOE)
}
MOVETO(85954,-141048,-1554)
MOVETO(85787,-140701,-1567)
MOVETO(87026,-140598,-1567)
MOVETO(87342,-140653,-1567)
MOVETO(87351,-141323,-1391)
MOVETO(87196,-141518,-1366)
MOVETO(87154,-141351,-1366)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(POTDION)
{
MOVETO(17242,145151,-3072)
MOVETO(17757,145467,-3095)
MOVETO(18131,145545,-3124)
MOVETO(18888,145601,-3135)
MOVETO(19238,145737,-3115)
MOVETO(19269,145773,-3109)
MOVETO(19287,146119,-3096)
MOVETO(19232,146165,-3096)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Lara[ID=30063])
NPCDLG(Lara[ID=30063])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Lara[ID=30063])
NPCDLG(Lara[ID=30063])
DLGSEL(Buy Consumables and Minerals )
CALL(DOBUYSOE)
}
MOVETO(19269,145882,-3096)
MOVETO(19242,145674,-3126)
MOVETO(17988,145715,-3131)
MOVETO(17476,145462,-3102)
MOVETO(17155,145077,-3063)
MOVETO(17071,144900,-3041)
MOVETO(17120,144894,-3041)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(POTGIRAN)
{
MOVETO(81579,148988,-3495)
MOVETO(80908,147997,-3495)
MOVETO(80807,147850,-3495)
MOVETO(80688,147879,-3464)
ITEMCOUNT(Healing Potion[ID=1061],<=,100)
{
NPCSEL(Helvetia[ID=30081])
NPCDLG(Helvetia[ID=30081])
DLGSEL(Buy Consumables and Minerals)
CALL(DOBUYPOT)
}
DELAY(3000)
ITEMCOUNT(Scroll of Escape[ID=736],<=,3)
{
NPCSEL(Helvetia[ID=30081])
NPCDLG(Helvetia[ID=30081])
DLGSEL(Buy Consumables and Minerals)
CALL(DOBUYSOE)
}
MOVETO(81261,148688,-3495)
MOVETO(82037,149170,-3495)
MOVETO(82685,149249,-3495)
MOVETO(82820,149380,-3495)
RETURN()
}
//-----------------------------------------------------
//---------------- RUNS TO WAREHOUSE
//---------------- ATTEMPTS TO WITHDRAW 300 SOULSHOTS AT A TIME
//---------------- UNTIL SET WEIGHT (DEFAULT 46%) IS REACHED
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(SSOREN)
{
MOVETO(82332,54175,-1522)
MOVETO(82310,55342,-1551)
MOVETO(81562,55605,-1551)
MOVETO(80648,55869,-1586)
MOVETO(80461,55638,-1586)
MOVETO(80437,54430,-1586)
MOVETO(80545,53997,-1586)
MOVETO(81014,53594,-1586)
MOVETO(81774,53512,-1522)
MOVETO(82240,53524,-1522)
MOVETO(82363,53336,-1522)
MOVETO(82224,53673,-1522)
MOVETO(82286,54280,-1522)
MOVETO(82103,55088,-1551)
MOVETO(82013,55434,-1551)
MOVETO(81680,55455,-1551)
MOVETO(81664,55132,-1536)
MOVETO(81748,55126,-1536)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSOREN)
NPCSEL(Hagger[ID=30183])
NPCDLG(Hagger[ID=30183])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private
nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSOREN)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(81658,55118,-1536)
MOVETO(81666,55475,-1551)
MOVETO(82143,55485,-1551)
MOVETO(82318,54573,-1551)
MOVETO(82490,54172,-1522)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(SSGODDARD)
{
MOVETO(147774,-57175,-2807)
MOVETO(147682,-58179,-3007)
MOVETO(146437,-58132,-3007)
MOVETO(146220,-57935,-3007)
MOVETO(146329,-57679,-2993)
MOVETO(146387,-57534,-2993)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSGODDARD)
NPCSEL(Hakon[ID=31268])
NPCDLG(Hakon[ID=31268])
DLGSEL(Clan Warehouse)
DLGSEL(Deposit an item - Clan Warehouse)
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSGODDARD)
}
MSG(Sucessfully deposited shit, Continue)
MOVETO(146157,-58052,-3007)
MOVETO(147188,-58287,-3007)
MOVETO(147686,-58033,-3007)
MOVETO(147707,-57376,-2829)
MOVETO(147828,-57151,-2807)
MOVETO(148075,-57022,-2807)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(SSSHUTTGART)
{
MOVETO(87200,-141511,-1366)
MOVETO(87343,-141405,-1367)
MOVETO(87379,-140589,-1567)
MOVETO(88627,-140575,-1567)
MOVETO(88859,-140734,-1567)
MOVETO(88686,-141171,-1553)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSSHUTTGART)
NPCSEL(Cherbal[ID=31957])
NPCDLG(Cherbal[ID=31957])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw Item (Private Warehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSSHUTTGART)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(88921,-140656,-1567)
MOVETO(87586,-140399,-1567)
MOVETO(87362,-140747,-1567)
MOVETO(87360,-141081,-1467)
MOVETO(87346,-141529,-1366)
MOVETO(87185,-141484,-1366)
MOVETO(87155,-141350,-1366)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(SSDION)
{
MOVETO(17267,145214,-3079)
MOVETO(18209,145726,-3142)
MOVETO(19137,144080,-3105)
MOVETO(19779,144135,-3090)
MOVETO(20367,144635,-3115)
MOVETO(20522,144699,-3106)
MOVETO(20684,144692,-3096)
MOVETO(20800,144550,-3096)
MOVETO(20801,144448,-3096)
MOVETO(20771,144435,-3094)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSDION)
NPCSEL(Holvas[ID=30058])
NPCDLG(Holvas[ID=30058])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private
nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSDION)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(20770,144618,-3096)
MOVETO(20465,144751,-3107)
MOVETO(19850,144147,-3094)
MOVETO(19172,144123,-3110)
MOVETO(18651,145453,-3153)
MOVETO(17562,145528,-3108)
MOVETO(16960,144893,-3036)
MOVETO(17111,144895,-3041)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(SSGIRAN)
{
MOVETO(82538,149359,-3495)
MOVETO(82439,149763,-3464)
MSG(If the script appears to hang your warehouse is out of SS!)
LABEL(LOADSSGIRAN)
NPCSEL(Randolf[ID=30095])
NPCDLG(Randolf[ID=30095])
DLGSEL(Private Warehouse.)
DLGSEL(Withdraw an item. (Private
nWarehouse))
CALL(GETSHOTS)
DELAY(350)
CHARSTATUS(WEIGHT,<=,46)
{
JMP(LOADSSGIRAN)
}
MSG(Sucessfully loaded SS, Continue)
MOVETO(82635,149505,-3495)
MOVETO(82846,149354,-3495)
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO GATEKEEPER
//-----------------------------------------------------
//-----------------------------------------------------
//---------------- OREN CASTLE TOWN -------------------
//-----------------------------------------------------
LABEL(GKOREN)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MSG(Running to GK)
MOVETO(82738,53331,-1522)
MOVETO(82944,53148,-1522)
NPCSEL(Valentina[ID=30177])
NPCDLG(Valentina[ID=30177])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GODDARD --------------------
//-----------------------------------------------------
LABEL(GKGODDARD)
{
NPCSEL(Andromeda[ID=31324]) //--Selects the NPCBuffer
NPCDLG(Andromeda[ID=31324]) //--Starts Dialog with NPCBuffer
DLGSEL(Buff Me)
DLGSEL(Fighter)
MSG(Just buffed)
USEITEM([ID=21005]) //--This is the Control Panel Item
DLGSEL(Teleport)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF SHUTTGART ------------------
//-----------------------------------------------------
LABEL(GKSHUTTGART)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(87252,-142303,-1366)
MOVETO(87217,-143203,-1319)
MOVETO(87056,-143442,-1319)
NPCSEL(Bilia[ID=31964])
NPCDLG(Bilia[ID=31964])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF DION -----------------------
//-----------------------------------------------------
LABEL(GKDION)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(16093,143530,-2855)
MOVETO(15827,143274,-2774)
MOVETO(15783,142966,-2732)
MOVETO(15637,142910,-2732)
NPCSEL(Trisha[ID=30059])
NPCDLG(Trisha[ID=30059])
DLGSEL(Teleport.)
RETURN()
}
//-----------------------------------------------------
//---------------- TOWN OF GIRAN ----------------------
//-----------------------------------------------------
LABEL(GKGIRAN)
{
NPCSEL(Adventurers' Guide[ID=32327])
NPCDLG(Adventurers' Guide[ID=32327])
DLGSEL(View list of beneficial magic available to receive.)
DLGSEL(Receive support magic.)
MOVETO(83307,148937,-3431)
MOVETO(83499,148393,-3431)
MOVETO(83492,147964,-3431)
MOVETO(83415,147918,-3431)
NPCSEL(Clarissa[ID=30080])
NPCDLG(Clarissa[ID=30080])
DLGSEL(Teleport)
RETURN()
}
//-----------------------------------------------------
//---------------- ATTEMPTS TO RUN TO HUNTING SPOT
//---------------- SINCE THERES SO MANY YOU'LL PROBABLY HAVE TO MAKE YOUR OWN
//---------------- ILL PUT MORE AND MORE IN HERE AS TIME PASSES, JUST FOLLOW
//---------------- MY STRUCTURE AND YOU SHOULD BE FINE.
//---------------- REMEMBER TO USE DELAY AFTER TELEPORT IF YOU USE IGW.
//-----------------------------------------------------
//-----------------------------------------------------
//------ SOUTHEAST OF IVORY TOWER - FORMORS AND BUGBEARS
//-----------------------------------------------------
LABEL(ORENSPOT1)
{
DLGSEL(Ivory Tower - 3700 Adena )
DELAY(15000)
MOVETO(85348,16704,-3638)
MOVETO(85335,17355,-3549)
MOVETO(85325,19935,-3813)
MOVETO(85335,21913,-3565)
MOVETO(85336,23147,-3544)
MOVETO(85371,23978,-3667)
MOVETO(85715,24238,-3635)
MOVETO(86114,24398,-3592)
MOVETO(86166,24396,-3621)
MOVETO(87105,24026,-3601)
MOVETO(87518,23982,-3512)
MOVETO(87743,23933,-3527)
MOVETO(88416,23941,-3549)
MOVETO(89678,23570,-3629)
MOVETO(89945,23389,-3629)
MOVETO(90234,23092,-3629)
MOVETO(90597,22705,-3612)
MOVETO(91134,22299,-3618)
MOVETO(91633,21824,-3646)
MOVETO(91979,21361,-3651)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ PAVEL RUINS
//-----------------------------------------------------
LABEL(SHUTTGARTSPOT1)
{
DLGSEL(Pavel Ruins - 2100 Adena )
DLGSEL(Pavel Ruins - 1100 Adena )
DELAY(15000)
ITEMCOUNT(Destroyed Golem Shards[ID=8100],>=,500)
{
MSG(500 Destroyed Golem Shards gained! Attempting to retake quest!)
MOVETO(91330,-116945,-3959)
NPCSEL(Gutenhagen[ID=32069])
NPCDLG(Gutenhagen[ID=32069])
DLGSEL(Quest)
DLGSEL("Here are the Shards.")
DELAY(1000)
NPCSEL(Gutenhagen[ID=32069])
NPCDLG(Gutenhagen[ID=32069])
DLGSEL(Quest)
DLGSEL("What kind of work?")
}
MOVETO(92027,-117006,-3992)
MOVETO(93328,-116878,-4050)
MOVETO(93245,-117395,-4082)
MOVETO(93019,-117907,-4206)
MOVETO(93031,-118337,-4314)
MOVETO(93291,-119040,-4537)
MOVETO(93332,-119267,-4563)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ FROZEN LABYRINTH YETIS
//-----------------------------------------------------
LABEL(SHUTTGARTSPOT2)
{
DLGSEL(Frozen Labyrinth - 3500 Adena )
DLGSEL(Frozen Labyrinth - 1800 Adena )
DELAY(15000)
MOVETO(113852,-109349,-875)
MOVETO(114138,-109842,-899)
MOVETO(114945,-110940,-922)
MOVETO(115572,-111800,-1061)
MOVETO(116136,-112739,-1212)
MOVETO(116207,-113356,-1264)
MOVETO(116296,-114785,-1649)
MOVETO(117362,-116324,-2023)
MOVETO(119332,-116869,-2537)
MOVETO(119653,-117039,-2517)
MOVETO(120546,-117755,-2536)
MOVETO(121600,-118635,-2565)
MOVETO(122237,-118806,-2618)
MOVETO(121851,-119428,-2702)
MOVETO(122323,-120560,-2891)
MOVETO(122048,-121420,-2812)
MOVETO(121333,-122288,-2799)
MOVETO(120846,-123655,-2862)
MOVETO(120333,-124215,-2799)
MOVETO(120122,-124686,-2834)
MOVETO(120499,-125564,-2878)
MOVETO(120733,-126637,-2847)
MOVETO(121933,-127713,-2717)
MOVETO(122746,-127582,-2609)
MOVETO(127058,-127342,-2576)
MOVETO(127284,-127745,-2603)
MOVETO(127861,-127287,-2609)
MOVETO(127901,-126195,-2608)
MOVETO(127934,-126006,-2597)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ DION CASTLE: DIRE WOLF / MONSTER EYE
//-----------------------------------------------------
LABEL(DIONSPOT1)
{
MOVETO(15733,143098,-2737)
MOVETO(16966,144829,-3033)
MOVETO(17919,145718,-3128)
MOVETO(19137,145630,-3132)
MOVETO(21231,145828,-3173)
MOVETO(21587,145907,-3185)
MOVETO(22271,147871,-3249)
MOVETO(24042,149744,-3247)
MOVETO(25057,151456,-3279)
MOVETO(26922,153117,-3248)
MOVETO(28532,153784,-2907)
MOVETO(28902,154350,-2852)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ GIRAN: BREKA ORC OVERLORD/WARRIOR/SHAMAN
//-----------------------------------------------------
LABEL(GIRANSPOT1)
{
DLGSEL(Breka's Stronghold)
DELAY(15000)
MOVETO(86910,130034,-3662)
MOVETO(88136,128598,-3675)
MOVETO(90269,128078,-3288)
MOVETO(91587,127221,-3072)
MOVETO(92619,125959,-2690)
MOVETO(92801,125556,-2593)
DELAY(1000)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
//-----------------------------------------------------
//------ FARMING AREA'S -> Hellbound -> Hidden Oasis
//-----------------------------------------------------
LABEL(HIDDENOASISSPOT1)
{
DLGSEL(Farming Area's)
DLGSEL(Hellbound)
DLGSEL(Hidden Oasis)
DELAY(15000)
MOVETO(-22076,251092,-3296)
MOVETO(-21450,251724,-3320)
MOVETO(-21133,252974,-3312)
MOVETO(-20655,253815,-3224)
MOVETO(-20307,254549,-3128)
MOVETO(-20259,255149,-3192)
DELAY(750)
SET(L2WALKER,ENABLE)
SET(FIGHTSTART)
MSG(Hopefully at spot, Walker enabled)
RETURN()
}
EDIT: The private server is Gracia Final, if that makes a difference.






