Zup people, I would like to know if is there any way to set up a script that makes my chars go back to the same spot they were leveling before if they died when leveling, like as in Aden...I leave my character leveling and I made a script that leaves from the center of the city to the GK so they get to Devasted Castle...but its not working out as they spawn in different spots everytime they come back town, the same happens if I try to level my other characters in Hiene I send them to Aligator Island, and whenever they comeback to town and use the script I made starting by the center of the city it doesn't workout fine and everytime I come to see they are just in the middle of nowhere with a bunch of water around them ^^
I know there's a way to make it workout as it has to, but I can't find it, maybe Im not using the right keyword but anyways I think nobody explained that before...I guess....So if u guys could help me I would be more than happy cuz my chars is more in the town than leveling.
Right, first of all, you didn't tell us what your using. For example, I'm using L2Divine. Love it, every bit of it.
Now, on to the technical part. Everytime you SOE indeed, you end up somewhere else, there's simple checks to make that work and you need to figure out what they are called in your bot program.
Mine are called location checks; for example:
Code:
// If not start at Adventurers' Guide
If (!LocInRange(x, y, z, range))
{
// Try to move to center of town
MoveTo(x, y, z)
}
Can you see how this works? For every SOE possible point, you need to make a LocInRange check.
Naturally, this is another example:
Code:
// Random spawnpoint
If (!LocInRange(x, y, z, range))
{
// Move from Ranom spawnpoint 1 to gatekeeper
MoveTo(x, y, z)
MoveTo(x, y, z)
MoveTo(x, y, z)
}
Right, first of all, you didn't tell us what your using. For example, I'm using L2Divine. Love it, every bit of it.
Now, on to the technical part. Everytime you SOE indeed, you end up somewhere else, there's simple checks to make that work and you need to figure out what they are called in your bot program.
Mine are called location checks; for example:
Code:
// If not start at Adventurers' Guide
If (!LocInRange(x, y, z, range))
{
// Try to move to center of town
MoveTo(x, y, z)
}
Can you see how this works? For every SOE possible point, you need to make a LocInRange check.
Naturally, this is another example:
Code:
// Random spawnpoint
If (!LocInRange(x, y, z, range))
{
// Move from Ranom spawnpoint 1 to gatekeeper
MoveTo(x, y, z)
MoveTo(x, y, z)
MoveTo(x, y, z)
}
That's it. Easy.
Cool, actually i use L2walker I never tried the L2Divine, I gonna try it right now, but do you know how to set it up on l2w?
I still didnt figure out how to set up the l2walker scripts :/ I was looking at some scripts made from other people where they use soe and then they use the command "PosInRange(x,Y,Z,Range)" but everytime I use it, the scripts is like ignoring it and skip it to the "move to" part and my char is kinda trying to walk through the walls...ooohhh please help me to set it up help the noob in distress!!
look how long i been a member here..do u rly think i just have those post in all of this time? also i got 3 acc in here, and i dont c any "help me" or anyshit like that...but u know what? forget it...thank u all for the help
agBot Loop Scripts [ Let's Make alist with Mobs Scripts ] 07/09/2008 - SRO Hacks, Bots, Cheats & Exploits - 228 Replies Hello Everyone,
i saw that everyone is getting stuck to make agBot Loop Script. so i though we should make a topic a mobs scripts. and i will start. :)
Now for me i prefer to use notepad to make my scripts.
How to install :
Just Copy the code and paste in <bot folder>\config\config1\script\default.lst
If we got more scripts, i will just make a webpage, where you can select Town, HP and MP Bots you wanna buy then the monster you want to kill. then it auto generate the script for you....