I am trying to use lphx on my server >
My server has a protection that checks all loaded processes for lphx.exe inject.dll and so onBut I also want to write my own lphx. If anyone has more information about the source please contact me
NP there, i patched it (hint : RE)
So now i can open lphx and my client without both getting closed.
But lphx can't seem to find a connection
Here is a small logg:
19/03/2009 11:06:41 Server Thread Start: Thread[0].SH 348/1840 SSock=340
19/03/2009 11:06:41 Client Thread Start: Thread[0].CH 324/1296 CSock=352
19/03/2009 11:07:12 Disconnect Client: Thread[0].CH 324/1296 CSock=336
19/03/2009 11:07:12 Client Thread Exit: Thread[0].CH 324/1296 CSock=336
19/03/2009 11:07:17 WSA error 10054/336
19/03/2009 11:07:22 WSA error 10038/336
19/03/2009 11:07:24 WSA error 10038/336
19/03/2009 11:07:26 WSA error 10038/336
19/03/2009 11:07:30 WSA error 10038/336
19/03/2009 11:07:33 WSA error 10038/336
19/03/2009 11:07:33 Disconnect Server: Thread[0].SH 348/1840 SSock=340
19/03/2009 11:07:33 WSA error 0/340
19/03/2009 11:07:33 WSA error 0/336
19/03/2009 11:07:33 Server Thread Exit: Thread[0].SH 348/1840 SSock=340
19/03/2009 11:13:57 Server Thread Exit: Thread[0].SH 348/4992 SSock=332
19/03/2009 11:14:33 Connection on 67.202.95.201:7777 it is skipped (interception is switched off)
19/03/2009 11:14:48 Connection on 67.202.95.203:2106 it is ignored
My server is using custom C5 files.
When i change way of implementation to reserved , i can intercept the connection
but when trying to logg in i get this error :
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 17602 MHz with 1022MB RAM
Video: NVIDIA GeForce 6200 (7813)
General protection fault!
History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:
ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Anyone can help me ?
(I don't know delphi ... yet
Or just anyone who wants to join this project just contact me






