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L2 Walker Script Guide

Discussion on L2 Walker Script Guide within the Lineage 2 forum part of the MMORPGs category.

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Old   #1
 
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L2 Walker Script Guide

Well i asked this before but no one is answering.....
All i need is a script that will make my bot run to Heretics lvl there if he dies/or Buffs run out he ports out get new ones ports back in.
I would be able to make the script working for other catas/necros then aswell
all i need is a script i can look at and see how its made there (i allready saw that ccq scripts but they dont help me since i dont want to make a script for ccq ^^)
If someone with a bit ,,know how,, could write me one he will earn a thanks at least.
Hope someone can spare that 5minutes.....
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Old 07/05/2008, 14:11   #2
 
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Its really dissapointing to see how ppl act in this forums everybody only cares for himself except some ppl who upload that stuff for all others.....dunno this is kinda sad...(Für alle deutschen ich finds traurig das hier alles sone ego schweine sind die sich nur um sich selber kümmern bis auf ein paar ausnahmen..vielleicht erbarmt sich ja doch nochmal wer und erklärt wie das mitm scripten geht... wäre sehr dankbar)
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Old 07/07/2008, 06:20   #3
 
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gez dude chill ... u can find various l2w scripting guides by few clicks with google ...

Quote:
Scripting Rules/Guidelines:
— A script instruction must occupy a line.
— () front is the instructionname(no spaces) between commands and parenthesis. IE: MOVETO(x,y,z)
— () The center is the instruction parameter
— Must save file in Unicode format!
— IDs to obtain Item IDs, just go on this or this page. Enter your wanted item and you get ID of them. IE: Want Sword of Valhalla Blade, enter this to one of pages and result:
-http://lineage.pmfun.com/item/4108/Sword-Of-Valhalla-Blade.html
or
-http://l2db.onlinewelten.com/?d=items&id=4108
— Condition judgment instruction,If judges correct executes the next instruction or under with {}the center instruction,
— Otherwise can jump over to the next instruction under or jumps over continuing on with the script.


COMMANDS:

MOVETO(x,Y,Z)
Moves to x,Y,Z. You can check your posistion by clicking: SETUP | OPTION - Pathing | .Cur

NPCSEL(name[ID=x])
Chooses NPC. Can select an NPC within the field of range. Noticed that you can select them even if you don't use ID. IE: NPCSEL(Sovin)

NPCDLG(name[ID=x])
With NPC dialogue. Opens up the dialog the NPC has.

USESKILL (name [ID=x], SELF|PLAYER|PARTY|NPC|PET, Target)
Example: USESKILL(Battle Heal, PLAYER, SE)
Note: It doesn't require ID's

Set(L2WALKER, ENABLE|DISABLE)
How it works: Disables/Enables feaures except the script function within L2Walker. Things like auto buff, auto follow, auto fish would quit working if disabled.

Set(RANGETYPE, RAND)
How it works: Your character will aimlessly attack the nearest monster, no matter how far the radii is.

Set(RANGETYPE, STARTPOS, radii)
How it works: First monster attacked is the central point. Anything outside the radii would not be attacked. Disables all other kinds of ranges.

Set(RANGETYPE, DEFPOS, x, y, z, radii)
How it works: Pre-sets the central point with radii. Anything outside the radii would not be attacked. Disables all other kinds of ranges.

Set(RANGETYPE, DEFRANGE)
How it works: Uses Ranges. Disables all other kinds of ranges.

Set(DEFRANGE, ADD, x, y, z)
How it works: Adds another Range Point to a specific location.

Set(DEFRANGE, CLEAR)
How it works: Clears all added Ranges.

Set(RANGETYPE, DEFPATH)
How it works: Uses Paths. Disables all other kinds of ranges.

Set(DEFPATH, ADD, x, y, z, radii)
How it works: Adds another Range Point to a specific location.

Set(DEFPATH, CLEAR)
How it works: Clears all added Paths.


Set(MON, ATTACK|NOATTACK|ATTACK ONE, Name [ ID=n ]; Name1 [ ID=n ]; |*)
How it works: Seems to crash L2Walker everytime its used. It might REQUIRE ID numbers unlike the rest.

Set(ITEM, PICK|NOPICK|SAVE, Name [ ID=n ]; Name1 [ ID=n ]; |*)

DLGSEL(name)
Dialogue choice. Look for certain words in dialog and select.

GOHOME()
Return to nearest town on death.

SAY(writing)
Speaks generally. Anyone in game can view.

MSG(writing)
Outside hangs the prompt, Only you can see.

UseItem(name[ID=x])
Uses the stage prop. ID is not required.

BuyItem(name [ ID=x ],Quantity)
Purchase goods. ID is required.

SellItem(name [ ID=x ],Quantity)
Sell goods. ID is required.

SaveItem(name [ ID=x ],Quantity)
No Clue what this is used for.

LoadItem(name [ ID=x ],Quantity)
No Clue what this is used for.

ChangeWaitType(x)
The character stands or sits down

StrInDlg(dialogue writing)
Judges in the NPC dialogue dialog box whether has the writing which assigns

StrNotInDlg (dialogue writing)
Judges in the NPC dialogue dialog box whether it doesn't have assigned writing

CharStatus([ CHP|CMP|HP|MP|WEIGHT|LV|SP|RACE|STAND ],[ >=|>|==|!=|<|<=],Num)
Character condition judgment.
HP,MP,WEIGHT: is a percentage
CHP,CMP: Health current actual value
WEIGHT: is carries a heavy load the percentage
LV: Your Level
RACE: manner race (human=0, Demon=1,Dark Elf=2, Elf=3, Dwarf=4)
STAND:STAND==1 is standing and STAND==0 is sitting

PosInRange(x,Y,Z,Range)
Examines the character current coordinates whether by x,Y,Z is central point range is in the radius center of a circle

PosOutRange(x,Y,Z,Range)
Examines the character current coordinates whether by x,Y,Z is central point range is outside the radius center of a circle

ItemCount(name[ID=x],* ,Count)
>= Greater than or equal to
> Greater than
== Equal to
!= Does not equal
< Less than
<= Less than or equal to
Assigns the name or the ID stage prop quantity compared with thecharacter body on whether does satisfy the condition

CALL(LABEL name)
Transfers the LABEL marking the label address execution,Carries out returns, Must have to have the RETURN instruction

useskill (name[ID=x]) —> Something isn't working here.

JMP(LABEL name)
Jumps changes to the LABEL marking the label address execution

RETURN()
When CALL transfer must use this to return

EXIT()
Conclusion script movement

DELAY(x)
Retards x millisecond

PAUSE()
Pause the Script

LABEL(Zone)
Definition Zone,Uses for JMP or CALL

SET([ FIGHTSTART|FIGHTSTOP ])
The establishment commencing of action or stops fighting
the easiest way to make a l2w script is to run the l2 client with l2w.After starting just press home and go down to the script option.There u have the script make column.There u have the REC. button. if u press it the walker will automaticly start recording your ingame character behaviuor like movement,npc usement etc.If u try it u see it for yourself.Then u have to just stop the record save it to a *.sec file and edit it with notepad or something else to perfection. I wont write here a step-by-step guide how to make an example script,cz im tired to do work that ppl could have googled in few minutes.Maybe if im in better mood.Till then enjoy script coding.
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Old 07/14/2008, 16:01   #4
 
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well that helped me!
Still have few Questions
How to make him start again? i mean he works of the script till he needs to port back for buffs but he does not beginn again then.
And how to make him start fight?
How can i make him go back to town if his buffs run out?
Ty for answers in advance!
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Old 07/14/2008, 17:41   #5
 
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use this :

label(***) ;*** is the name of the cycle
.
.
. - here is your script
.
.
jmp(***) - jumpes back on the line with the label named *** and the cycle - script starts again


and dont forget to set the start of the script when u die and port to village ... its located here :



if u check it and set your script,then it will start running after u die and return to the village.
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Old 07/15/2008, 12:30   #6
 
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And how to make him start fight?
How can i make him go back to town if his buffs run out?(heard that there is some way to make him auto detect it)
I mean i want him to fight till his buffs run out means he fights 1 hours and then goes back to town.
And here is the important question how can i make him start fighting at the location?
I want him to hunt in radii from a center point.
normally he just runs to the location and is doing nothing how to tell the script start fighting now?
when you answer me that questions i will love you! ^^
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Old 07/15/2008, 14:01   #7
 
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there are several guides on this forum,use the search button,i really dont want to repeat the same thing in 10 same threads.
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Old 07/15/2008, 22:22   #8
 
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you seriously think i would make the work to write this post if i would have found something in here?
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Old 07/15/2008, 23:50   #9
 
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Quote:
Originally Posted by Gronkas View Post
you seriously think i would make the work to write this post if i would have found something in here?
well ... i just searched for "walker guide" and these are the links:

Code:
http://www.elitepvpers.com/forum/lin2-main-discussions-questions/147567-l2-walker-script-guide.html
Code:
http://www.elitepvpers.com/forum/lin2-exploits-hacks-bots-tools-macros/88175-basic-l2-ig-walker-guide.html
Code:
http://www.elitepvpers.com/forum/lin2-exploits-hacks-bots-tools-macros/150522-l2walker-scripts.html
Code:
http://www.elitepvpers.com/forum/lin2-guides-templates/145913-l2-walker-guide-needed-please.html
Code:
http://www.elitepvpers.com/forum/lin2-exploits-hacks-bots-tools-macros/116080-l2-walker-10-9-0-oog-how-guide-off-priv.html
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Old 07/16/2008, 05:39   #10
 
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SET(FIGHTSTART)//--Starts fighting
SET(FIGHTSTOP)//--Stops fighting

SET(L2Walker,ENABLE)//--Starts Autofun
SET(L2Walker,DISABLE)//--Stops Autofun

BUT! Before you start fighting you have to declare your start point

An Example:

SET(RANGETYPE,STARTPOS,2500)

^Sets the fighting type as "Range" starting at your current position, with a Radius of 2500.

-------
CHARSTATUS(HP,==,0)
{
GOHOME()
}

^That will check if your HP is 0 and will go to town. You must think of your own way to implement it into your script constantly looping while you fight.

Or... Same way if you are out of items.

ITEMCOUNT(Soulshot: No Grade[ID=1835],<,750)
{
GOHOME()
}

Then just make it run back. It's not hard, just requires logic
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Old 02/05/2011, 20:15   #11
 
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how can i use Real Target skill of Trickster every 30 seconds ?
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Old 02/05/2011, 23:18   #12
 
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Please Is there any bot for enchanting weapons?(Freya) Thanx
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